So perhaps the solution should be reversed: once you make 1600CP (which is generally regarded as the point at which 4 slots and all actives can be obtained per CP tree)), you loose access to *queue* for anything but DLC dungeons. Even on vet, the normal dungeons can be soloed and so there's generally no patience or regard for the others in the group.
and the last time anyone who actually enjoys playing falkreath hold enjoyed falkreath hold in a random group ? none existent, thats just one example of a dungeon if i pull it as random i have to ask to be kicked or just leave at the moment, as soon as the loader screen changes to the dungeon. as tank healer or dd
So this got me thinking and wonder why would I invest into ESO+ or getting DLCS in the future if I am not going to be able to get those dungeons, rewards and gear to progress in the game.
I really hope this gets looked into it by the dev team and do something about it.
-- Try to set a good example for others by playing the role that you signed up for to the best of your ability. It doesn't matter what the content is. If you sign up for a role and other people are expecting you to play it then it's your responsibility to do your part. No one likes fakers...
So a few things. I don't think Activity Finder is empty, I think it's full with DPS waiting to get their rewards, because it's the only way to obtain them.So perhaps the solution should be reversed: once you make 1600CP (which is generally regarded as the point at which 4 slots and all actives can be obtained per CP tree)), you loose access to *queue* for anything but DLC dungeons. Even on vet, the normal dungeons can be soloed and so there's generally no patience or regard for the others in the group.
So I shouldn't be allowed to queue for base game dungeons just because I've played since 2014 and am over 2000CP!? Almost everyone who has played for a minute has 18 characters (soon to be 20) on each account... So what about all of those alt characters!?
What a terrible idea... That would absolutely destroy the Activity Finder and everyone's queue times if even less people were in it.
Form groups in zone or guild chat. The skill points for alts with 1600CP? Run the quest on normal solo or with a partner. Or again - form a group yourself.How is that even supposed to work for someone who is over 1600CP but doesn't have access to DLC dungeons? And should we also restrict anyone under 1600CP from doing DLC dungeons? There's more reasons to run dungeons than just the daily random or pledges. We need to run dungeons to get Skill Points, gear, achievements, etc.
Restricting players from content just because of their CP is ludicrous. And we shouldn't be forced to make our own groups because that is what the Activity Finder is for.
disintegr8 wrote: »This is so sad about the group content in this game. It's controlled by the elitist players in the best gold gear. I always tell people that ask me about the game. If you love the single-player TES games then they should only play this game like that.
What a ridiculous statement, presumably you've been wronged by someone and have decided to tar everyone with the same brush.
Group content is available to all, be it dungeons or trials. Harder content, like vet DLC dungeons and trials, require you to make some effort by equipping half decent gear and bringing something to the team, like knowledge about your role and some skill in your role. If you're new to the content, it is recommended that you find a guild that holds training runs.
Someone calling in zone for people with a certain DPS number, or specifying a healer with X, Y or Z gear, to run a vet trial is not elitist, probably just desperate. Calling for people in zone chat is basically running a random group, you take whatever is offered.
This happens because the grinding is mixed with roleplay. While you got people that run a dungeon 1x per day for doing the quest, there are players that need to do the dungeon 50x to get all the gear they want so try to imagine spending 40 minutes each run. I'm not defending those who leave the dungeon halfway. Speedrunning is not bad IF they can get the job done.
FeedbackOnly wrote: »disintegr8 wrote: »This is so sad about the group content in this game. It's controlled by the elitist players in the best gold gear. I always tell people that ask me about the game. If you love the single-player TES games then they should only play this game like that.
What a ridiculous statement, presumably you've been wronged by someone and have decided to tar everyone with the same brush.
Group content is available to all, be it dungeons or trials. Harder content, like vet DLC dungeons and trials, require you to make some effort by equipping half decent gear and bringing something to the team, like knowledge about your role and some skill in your role. If you're new to the content, it is recommended that you find a guild that holds training runs.
Someone calling in zone for people with a certain DPS number, or specifying a healer with X, Y or Z gear, to run a vet trial is not elitist, probably just desperate. Calling for people in zone chat is basically running a random group, you take whatever is offered.
Group content on trials is gated.
It takes a leader type to go on their own or luck to find right kind of people for you.
Most groups will decide what you wear, what type of character you can bring. Even force you do hard mode tactics while it's only normal
The average person is a follower type and trials are gated as such. You dungeons used to be same way till dungeon finder became stable. ( It was really really broken before)
This happens because the grinding is mixed with roleplay. While you got people that run a dungeon 1x per day for doing the quest, there are players that need to do the dungeon 50x to get all the gear they want so try to imagine spending 40 minutes each run. I'm not defending those who leave the dungeon halfway. Speedrunning is not bad IF they can get the job done.
Sure, thing is - you can do a dungeon quickly and sometimes quicker without skipping all the trash. Combing 2-3 groups at most, will be the same amount of time or marginally slower and you won't have to wait for doors to open.
Of course there are dungeons where you can skip trash without getting agro, such as the top of Tempest Island (if mounted and with Dark Brotherhood skill for some of them). But those are few. And I seriously hate the jump out of the water shortcut in Fungal Grotto. Takes so much time if your char is the wrong height or you just can't get the right jump. And those bosses are so close together - if people were there for stickebook, then it makes more sense not to skip bosses. Thing is they're there for the keys as it's the only source to get them and that is the primary source of skipping everything that isn't needed for the pledge.
This happens because the grinding is mixed with roleplay. While you got people that run a dungeon 1x per day for doing the quest, there are players that need to do the dungeon 50x to get all the gear they want so try to imagine spending 40 minutes each run. I'm not defending those who leave the dungeon halfway. Speedrunning is not bad IF they can get the job done.
kringled_1 wrote: »Even if you're there for stickerbook, it usually only takes a few runs of the dungeon to get all body pieces. At that point, only final boss is likely to help with stickerbook, anad all the preceding bosses/minis don't help.
First off, welcome to the game! Glad to hear you are having fun.
At the moment, the normal dungeons(MMO part of the game), is having an issue where veteran players rush through only for the rewards. Meaning the MMO part of the game needs quite some work from ZOS, but I do not know if they ever will do this. As far as I know, ZOS has never really addressed the issues players experience in normal dungeons.
But don't let that stop you from playing or having fun, try to find a guild who wants to do the MMO parts of the game normally. This will also make your time in the game more valuable/fun.
Welcome to the game, and enjoy your stay!
PS: Don't feel bad if a group does not work out, it happens. Just go again!
By that definition, every organized group sport or game is gated. A football goalie needs to wear gloves; the healer in a D&D group can't be specced as an archer; the youth hockey league has a minimum age of 16... Every trial group I know sets their requirements around the content they're doing and the experience of the group. And I think that an existing group's right to play with people of similar ambition and/or ability trumps your desire to join them.FeedbackOnly wrote: »Group content on trials is gated. [...] Most groups will decide what you wear, what type of character you can bring. Even force you do hard mode tactics while it's only normal [...] The average person is a follower type and trials are gated as such.