So this got me thinking and wonder why would I invest into ESO+ or getting DLCS in the future if I am not going to be able to get those dungeons, rewards and gear to progress in the game.
First off, welcome to the game! Glad to hear you are having fun.
At the moment, the normal dungeons(MMO part of the game), is having an issue where veteran players rush through only for the rewards. Meaning the MMO part of the game needs quite some work from ZOS, but I do not know if they ever will do this. As far as I know, ZOS has never really addressed the issues players experience in normal dungeons.
But don't let that stop you from playing or having fun, try to find a guild who wants to do the MMO parts of the game normally. This will also make your time in the game more valuable/fun.
Welcome to the game, and enjoy your stay!
PS: Don't feel bad if a group does not work out, it happens. Just go again!
Hi all. I wanted to share some of my thoughts given that we have some time before servers go back up. This post is just my opinion and don't have to be the same for all new players. If the mods think this post should be in another location please do so as this is my very first post and wanted to share some of the ins and out as a new player.
Firstly, I have played many games and MMOs over the years but thanks to my friends deiced to give it a go. In general terms I really enjoyed my first month , game is full of content and story lines that is amazing how much time can be put into the game.
But,...after getting the ESO+ sub and getting the new exp and DLCS got finally to lvl 50 and low CP levels and decided to queue up for dungeons as the rewards seem legit as well as getting those undaunted pledges done. Little I knew after the first few days I noticed a decent amount of players quitting the party half way trough or just before the last boss and I didn't know why would that be, and always was either the tank or the healer. After waiting for sometimes 40+ min in queue and then not even finishing the dungeon I could not get my pledges or random daily's done as I have little over 1 hour of gaming a day.
This completely threw me off of the game and just continued to focus on questing and doing solo content around the map.
So I have a question for you out there, how many have this issue where you have limited time to enjoy the game and try to do daily group content for the rewards but get your experience ruined from the actions of some. One of the affected players even mentioned that this is commonly done by highly CP geared players that want to rush the dungeon and then quit if not done fast enough because they only get 15 min cooldown to wait for another!!
Do you think game devs should punish this behavior of those players and make it at least a full day cooldown for dungeons with all their characters? Why not? Why get into group content if you are not willing to play as a team, why not going solo if they are so confident?
I also wanted to thank you those that were patient enough to guide me trough the boss mechanics, because there are always helpful players, specially those from my guild. Not always we have guildies to do group content and we all want to enjoy the game.
So this got me thinking and wonder why would I invest into ESO+ or getting DLCS in the future if I am not going to be able to get those dungeons, rewards and gear to progress in the game.
I really hope this gets looked into it by the dev team and do something about it.
Thanks for your reading.
This is a problem I kind of have with dumb things like Oakensouls but that's a discussion for another day.
This would all be addressed HEAVILY if they decreased rewards for a random normal (transmute wise and xp wise) and heavily buffed veteran randoms. Idk why they’ve never done this. This would incentivize people to try veteran content and would excite me more about doing it.
LatentBuzzard wrote: »This would all be addressed HEAVILY if they decreased rewards for a random normal (transmute wise and xp wise) and heavily buffed veteran randoms. Idk why they’ve never done this. This would incentivize people to try veteran content and would excite me more about doing it.
The result of this change would be far more people joining veteran dungeon runs hoping for a carry so that they can get the increased rewards. Whichever way you go, you're just shifting the problem slightly.
LatentBuzzard wrote: »This would all be addressed HEAVILY if they decreased rewards for a random normal (transmute wise and xp wise) and heavily buffed veteran randoms. Idk why they’ve never done this. This would incentivize people to try veteran content and would excite me more about doing it.
The result of this change would be far more people joining veteran dungeon runs hoping for a carry so that they can get the increased rewards. Whichever way you go, you're just shifting the problem slightly.
So perhaps the solution should be reversed: once you make 1600CP (which is generally regarded as the point at which 4 slots and all actives can be obtained per CP tree)), you loose access to *queue* for anything but DLC dungeons. Even on vet, the normal dungeons can be soloed and so there's generally no patience or regard for the others in the group.
Grizzbeorn wrote: »This is a problem I kind of have with dumb things like Oakensouls but that's a discussion for another day.
You're doing the same thing you are asking him not to do.
Calling things that you don't personally like "dumb" (hence by extension, also the people who use them) is, to use your own words, not a nice thing to do.
So perhaps the solution should be reversed: once you make 1600CP (which is generally regarded as the point at which 4 slots and all actives can be obtained per CP tree)), you loose access to *queue* for anything but DLC dungeons. Even on vet, the normal dungeons can be soloed and so there's generally no patience or regard for the others in the group.
LatentBuzzard wrote: »This would all be addressed HEAVILY if they decreased rewards for a random normal (transmute wise and xp wise) and heavily buffed veteran randoms. Idk why they’ve never done this. This would incentivize people to try veteran content and would excite me more about doing it.
The result of this change would be far more people joining veteran dungeon runs hoping for a carry so that they can get the increased rewards. Whichever way you go, you're just shifting the problem slightly.
So perhaps the solution should be reversed: once you make 1600CP (which is generally regarded as the point at which 4 slots and all actives can be obtained per CP tree)), you loose access to *queue* for anything but DLC dungeons. Even on vet, the normal dungeons can be soloed and so there's generally no patience or regard for the others in the group.
Not everyone is able to solo dungeons. How would they do their pledges? There are also base game dungeons that can't really be solo'd without some adjustments if at all like Wayrest 2, Blackheart Haven
valenwood_vegan wrote: »Be careful what you wish for... these kinds of one-size-fits-all restrictions have lots of consequences, and are likely only going to cause fewer and fewer people to use the group finder.
And how many do you think are not using group finder any more because the experience is just plain bad. I don't on NA any more, cause it's drama over 90% of the time. On EU it's a coinflip to have a good group, so that's still doable.
This is so sad about the group content in this game. It's controlled by the elitist players in the best gold gear. I always tell people that ask me about the game. If you love the single-player TES games then they should only play this game like that.
This is so sad about the group content in this game. It's controlled by the elitist players in the best gold gear. I always tell people that ask me about the game. If you love the single-player TES games then they should only play this game like that.