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Sorc pets: 1 bar or 2 bars?

  • Tenthirty2
    Tenthirty2
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    Sorc pets should be changed so you only need slot them on 1 bar yet still persist on the off bar
    1 bar persistent but only if they change the Warden's bear ult to do the same :)
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
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  • Thecompton73
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    The only caveat I would want in this scenario is your pets deal 10% reduced damage while on the off bar. I'm okay with them persisting between swapping bars, I would get very annoyed with them popping in and out on switching, or worse make them 15 minute duration pets then you would still have to recast them every time you zoned.

    I think being free on the slotted bar and each pet costing 100-200 magic per second on the off bar would be a more interesting mechanic. You'd have the slots available but at the cost of not wanting to spend any more time than absolutely necessary on the off bar.
  • Mesite
    Mesite
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    Sorc pets should continue to require a slot on each bar and despawn when swapping to a bar they aren't slotted on
    I would have chosen "I don't mind but give us the overload third skill bar back".
  • SeaGtGruff
    SeaGtGruff
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    Sorc pets should be changed so you only need slot them on 1 bar yet still persist on the off bar
    Tenthirty2 wrote: »
    1 bar persistent but only if they change the Warden's bear ult to do the same :)

    The thing is, the Warden's bear has a morph that basically does that already, doesn't it? At least, what I read on the UESPWiki last night makes it sound that way. There are no such morphs for Sorc pets.

    Also, if I'm reading the UESPWiki right, it looks like the Warden bear costs no Ultimate to summon (cost: "free"), whereas the Sorc pets cost Magicka to summon.
    I've fought mudcrabs more fearsome than me!
  • Tenthirty2
    Tenthirty2
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    Sorc pets should be changed so you only need slot them on 1 bar yet still persist on the off bar
    SeaGtGruff wrote: »
    Tenthirty2 wrote: »
    1 bar persistent but only if they change the Warden's bear ult to do the same :)

    The thing is, the Warden's bear has a morph that basically does that already, doesn't it? At least, what I read on the UESPWiki last night makes it sound that way. There are no such morphs for Sorc pets.

    Also, if I'm reading the UESPWiki right, it looks like the Warden bear costs no Ultimate to summon (cost: "free"), whereas the Sorc pets cost Magicka to summon.

    Eternal Guardian morph iirc is the one you are thinking of. But that will only auto resummon the bear if it dies. If you swap to a bar where it isn't slotted it will still unsummon the bear same as it does for sorc pets.
    You are correct, to summon the bear costs no ultimate. Using it's power attack (Ult) costs something low like 70 I think.

    On my Warden main I rarely use it's ult attack for normal content and keep my ult at 500 because I like to have Strategic Reserve slotted which gives bonus health recovery for every 10 ultimate you have. The bear is pretty tanky while doing good damage on it's own, so I only use it's ultimate in emergencies.

    TBH I really think pets are fine as they are. If I could free the slot and keep the bear I'd prolly put something like perfected dawnbreaker on FB and leave bear on the back. But I highly doubt they'd make a change to the pets like this anyway :)
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • CGPsaint
    CGPsaint
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    Sorc pets should be changed so you only need slot them on 1 bar yet still persist on the off bar
    As it stands, Pet Sorcs have 5 slots filled with Volatile Familiar (2), Matriarch (2), and Daedric Prey (1). I would like to see both pets only needing to be slotted on the back bar, and persisting over to the front bar, which would be offset by removing the passive damage dealt. Both pets would remain summoned and do ZERO damage if the corresponding abilities have not been activated. That would allow Sorcs to use class specific abilities in their build and would free up two slots for additional abilities which would make them more useful in group settings, such as a Dark Magic ability for the Minor Prophecy buff, and Energy Orb to provide heals and a synergy for the group.

    If both pets only deal damage when activated then they would be no different than any other DOT/AOE on the back bar. Just my two cents.
  • Thecompton73
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    CGPsaint wrote: »
    As it stands, Pet Sorcs have 5 slots filled with Volatile Familiar (2), Matriarch (2), and Daedric Prey (1). I would like to see both pets only needing to be slotted on the back bar, and persisting over to the front bar, which would be offset by removing the passive damage dealt. Both pets would remain summoned and do ZERO damage if the corresponding abilities have not been activated. That would allow Sorcs to use class specific abilities in their build and would free up two slots for additional abilities which would make them more useful in group settings, such as a Dark Magic ability for the Minor Prophecy buff, and Energy Orb to provide heals and a synergy for the group.

    If both pets only deal damage when activated then they would be no different than any other DOT/AOE on the back bar. Just my two cents.

    Thanks for your input. A follow up question:
    Sorc pets currently do damage over time and can activate a special ability the does more damage or heals them. Under your proposal would activating the skill cause them to do a dot for a set amount of time plus the have the special available on a second cast? If so how long should the Dot last? Or do you want to do away with the Dot completely and only have the special activate available? If that was the case it doesn't seem they'd need to persist on the off bar.
  • SeaGtGruff
    SeaGtGruff
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    Sorc pets should be changed so you only need slot them on 1 bar yet still persist on the off bar
    TBH, I've found my two Sorc pets to be mostly useless outside of group instances such as group dungeons, since they don't take damage in group instances. The primary reason I use them-- aside from a little extra damage in group dungeons-- is to give myself a self-heal ability, and if they get killed in a fight then it stinks to have to resummon them and then immediately call on their healing, both of which costs Magicka and both of which can be interrupted. I'm seriously thinking of ditching my Sorc pets and going with Resolving Vigor instead, which is what I use on my StamBlade.
    I've fought mudcrabs more fearsome than me!
  • TybaltKaine
    TybaltKaine
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    Sorc pets should continue to require a slot on each bar and despawn when swapping to a bar they aren't slotted on
    What would stop me from summoning them on my backbar, switching bars and equipping Oakensoul?

    Pets offer a massive advantage in that they are persistent, deal damage, take hits, and heal you. It's two free companions, in addition to my actual companion and anything else I summon from sets (Mad Tinkerer, Morkuldin and Maw). Add an Atronach ultimate on top and I've got a small army at all times, and this change would let me equip Oakensoul with a full complement of slots at the cost of giving up a single summon set piece.

    No thanks. I get enough hate as a HA Oakensoul Sorc who doesn't run the broken meta but everyone assumes does. I'd never be able to mind my business in PUG's again.
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
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    • Knight of Marrow - Blackfeather Academy
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  • isadoraisacat
    isadoraisacat
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    What would stop me from summoning them on my backbar, switching bars and equipping Oakensoul?

    Pets offer a massive advantage in that they are persistent, deal damage, take hits, and heal you. It's two free companions, in addition to my actual companion and anything else I summon from sets (Mad Tinkerer, Morkuldin and Maw). Add an Atronach ultimate on top and I've got a small army at all times, and this change would let me equip Oakensoul with a full complement of slots at the cost of giving up a single summon set piece.

    No thanks. I get enough hate as a HA Oakensoul Sorc who doesn't run the broken meta but everyone assumes does. I'd never be able to mind my business in PUG's again.

    That’s what I said as a HA build the same way people are against oakensoul ha builds they’d do the same if pets were only active off one bar prob worse cos they offer so much Damage and on LA 2 bar build people would do so much insane damage it would eclipse what oakensoul does.
  • CGPsaint
    CGPsaint
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    Sorc pets should be changed so you only need slot them on 1 bar yet still persist on the off bar
    CGPsaint wrote: »
    As it stands, Pet Sorcs have 5 slots filled with Volatile Familiar (2), Matriarch (2), and Daedric Prey (1). I would like to see both pets only needing to be slotted on the back bar, and persisting over to the front bar, which would be offset by removing the passive damage dealt. Both pets would remain summoned and do ZERO damage if the corresponding abilities have not been activated. That would allow Sorcs to use class specific abilities in their build and would free up two slots for additional abilities which would make them more useful in group settings, such as a Dark Magic ability for the Minor Prophecy buff, and Energy Orb to provide heals and a synergy for the group.

    If both pets only deal damage when activated then they would be no different than any other DOT/AOE on the back bar. Just my two cents.

    Thanks for your input. A follow up question:
    Sorc pets currently do damage over time and can activate a special ability the does more damage or heals them. Under your proposal would activating the skill cause them to do a dot for a set amount of time plus the have the special available on a second cast? If so how long should the Dot last? Or do you want to do away with the Dot completely and only have the special activate available? If that was the case it doesn't seem they'd need to persist on the off bar.

    In my proposal pets would not deal any damage unless activated. So no passive damage at all. That way they would only deal damage for the duration of the ability and would need to be recast just like any other skill. That would allow the pets to be back-barred just like any other DOT which should satisfy both parties. It frees up 2 slots on the front bar and isn't OP because of the lack of passive damage. The Volatile Familiar could maintain the stun on X pulse, and the Matriarch would now either be for burst heals or for damage. Having to pick one or the other on the Matriarch is in my opinion a good compromise. That all said, I would also make ALL pets have a much smaller hitbox so that players can't hide behind them in PvP. As always, just my 2 cents.

  • phaneub17_ESO
    phaneub17_ESO
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    Sorc pets should be changed so you only need slot them on 1 bar yet still persist on the off bar
    What would stop me from summoning them on my backbar, switching bars and equipping Oakensoul?

    Pets offer a massive advantage in that they are persistent, deal damage, take hits, and heal you. It's two free companions, in addition to my actual companion and anything else I summon from sets (Mad Tinkerer, Morkuldin and Maw). Add an Atronach ultimate on top and I've got a small army at all times, and this change would let me equip Oakensoul with a full complement of slots at the cost of giving up a single summon set piece.

    No thanks. I get enough hate as a HA Oakensoul Sorc who doesn't run the broken meta but everyone assumes does. I'd never be able to mind my business in PUG's again.

    That's an easy one, putting on any Mythic item clears ability effects forcing you to recast them.
  • rpa
    rpa
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    How about slot em in 3 bars. Pack leader werewolf with sorc pets, anyone?
    Edited by rpa on May 11, 2023 4:03AM
  • phaneub17_ESO
    phaneub17_ESO
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    Sorc pets should be changed so you only need slot them on 1 bar yet still persist on the off bar
    Werewolf bar restricts you from placing anything other than werewolf abilities... YES! 5 active pets!
    Edited by phaneub17_ESO on May 11, 2023 4:36AM
  • Skullstachio
    Skullstachio
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    Sorc pets should be changed so you only need slot them on 1 bar yet still persist on the off bar
    I'm all for this.

    Plus the drawbacks would be noticable as some permanent summons have extra functionality when slotted and activated, and players would run the risk of not benefitting from said functionality unless they practice their rotation sufficiently.

    What is questionable is if some ultimates are slotted on the frontbar with the bear ulti on backbar, if some ultimates have a long enough duration or DoT (and I mean long enough to have 75 ultimate before expiration) one could see a bit of interesting activity going on in the DPS department, particularly when the target is at less than 25% and the execution bonus kicks in for guardians wrath/savagery.

    And as somebody else already pointed out, it would be quite questionable to see a werewolf running around with summoned daedra nearby that could complicate things outside of using armor sets that allow it like Maw.
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