danthemann5 wrote: »You might as well direct your comments to Congress, Babe Ruth, the Pope, or the Great Pumpkin. The likelihood of getting a meaningful response from one of them is significantly higher.
CameraBeardThePirate wrote: »danthemann5 wrote: »You might as well direct your comments to Congress, Babe Ruth, the Pope, or the Great Pumpkin. The likelihood of getting a meaningful response from one of them is significantly higher.
A sad but true fact. After all of ZOS's talk about ramping up communication, not a whole lot has changed.
TechMaybeHic wrote: »They are totally going to get to this stuff after the recoding/rethreading/whatever its called this year is done. I look forward to hear how that is progressing at the end of the year when they go over the plan for it is to go forward next year again.
You're forgetting a MASSIVE change to the core gameplay of an entire class (NB); it seems the 100 meter detect stealth pots are intended or won't be changed back. This is the assumption at this point since it has not been addressed (and the other respective thread on here doesn't rise to the top when you reply in it). It's an item that fundamentally removes stealth NBs from the game (or any other class that wants to stealth/hide).
TechMaybeHic wrote: »Detect Pots are not full time up. Its just going to happen when someone knows to look for you. Sure; it's a hit to NBs trying to hit and run, but the class will not be dead because of it.
I'm almost positive this was introduced by groups just keeping 1 stealth well away and rezzing and permanently staying inside keeps and different regions with not threat of being cleared out
From a PVP perspective, it looks like nothing at all will be changing next patch. All of the new sets are lackluster, the new mythics are underwhelming or poorly designed, and there are hardly any notable balance changes coming.
The only changes that will have any impact and are genuinely good changes, are the nerf to mara's balm and the +2 meter increase to melee range.
We're in a terrible PVP meta that will be over a year old by the end of necrom. It is absurdly easy to sustain, absurdly easy to heal/survive, cross healing in the form of HOT stacking and burst heals is way too high, the most effective damage builds utilize 2-3 proc sets to deal the damage for you, etc.
Why isn't any of this being addressed? We used to get our meta shifted a couple times a year, and often when it was already in a much healthier state than our current meta. The current meta seems to be almost unanimously rejected by the vocal majority as unbalanced and unfun, and yet zenimax hasn't even shared a word about their opinions on it - whether they're happy with the current state or PVP balance, aware of the issues, planning changes, etc.
We have received 0 new PVP content in four and a half years. We have been told that there is a "code rewrite" coming that will solve all of our performance and bug related issues, but that project keeps getting pushed back and now requests for information are being ignored.
I just wanted to express my dissatisfaction with the state of the game, and the actions (or lack thereof) of the developers this past year, as I know these sentiments are shared among many in the community. We were promised better communication and swifter action regarding bugfixing and performance/balance improvements, but we're nearly halfway through the year and I've yet to see zenimax make good on any of these promises.
From a PVP perspective, it looks like nothing at all will be changing next patch. All of the new sets are lackluster, the new mythics are underwhelming or poorly designed, and there are hardly any notable balance changes coming.
The only changes that will have any impact and are genuinely good changes, are the nerf to mara's balm and the +2 meter increase to melee range.
We're in a terrible PVP meta that will be over a year old by the end of necrom. It is absurdly easy to sustain, absurdly easy to heal/survive, cross healing in the form of HOT stacking and burst heals is way too high, the most effective damage builds utilize 2-3 proc sets to deal the damage for you, etc.
Why isn't any of this being addressed? We used to get our meta shifted a couple times a year, and often when it was already in a much healthier state than our current meta. The current meta seems to be almost unanimously rejected by the vocal majority as unbalanced and unfun, and yet zenimax hasn't even shared a word about their opinions on it - whether they're happy with the current state or PVP balance, aware of the issues, planning changes, etc.
We have received 0 new PVP content in four and a half years. We have been told that there is a "code rewrite" coming that will solve all of our performance and bug related issues, but that project keeps getting pushed back and now requests for information are being ignored.
I just wanted to express my dissatisfaction with the state of the game, and the actions (or lack thereof) of the developers this past year, as I know these sentiments are shared among many in the community. We were promised better communication and swifter action regarding bugfixing and performance/balance improvements, but we're nearly halfway through the year and I've yet to see zenimax make good on any of these promises.
PvP won't get a real pass until the consequences of hybridization are addressed. NB and DK are extreme outliers here but stamina classes as a whole are basically obsolete. Because most utility/heal abilities are mag based, it's better to just build hybrid or mag. There's no such thing as Stam in PvP, or anywhere tbh.
Personally would just prefer if they reverted hybridization scaling on class abilities. That change completely nuked has of the subclasses in ESO
You're forgetting a MASSIVE change to the core gameplay of an entire class (NB); it seems the 100 meter detect stealth pots are intended or won't be changed back. This is the assumption at this point since it has not been addressed (and the other respective thread on here doesn't rise to the top when you reply in it). It's an item that fundamentally removes stealth NBs from the game (or any other class that wants to stealth/hide).
TechMaybeHic wrote: »Detect Pots are not full time up. Its just going to happen when someone knows to look for you. Sure; it's a hit to NBs trying to hit and run, but the class will not be dead because of it.
I'm almost positive this was introduced by groups just keeping 1 stealth well away and rezzing and permanently staying inside keeps and different regions with not threat of being cleared out
clearly you haven't been around a certain AD group on BR that runs 15-30 deep, chain casts sentry rotate detect pots like clockwork.
100m detect pots are going to kill an entire playstyle adding to the stupidity of Sentry with unlimited view + sentry swap (get the buff, then swap to your actual combat gear and retain the detect buff).
AuraNebula wrote: »Sure there's a massive change. Bombers and gankers will be non existent thanks to 100m detect pots. A whole class will be basically eliminated from pvp.
The changes are just too slow (mara took a whole year). It feels like a skeleton crew with these abysmal updates.
You're forgetting a MASSIVE change to the core gameplay of an entire class (NB); it seems the 100 meter detect stealth pots are intended or won't be changed back. This is the assumption at this point since it has not been addressed (and the other respective thread on here doesn't rise to the top when you reply in it). It's an item that fundamentally removes stealth NBs from the game (or any other class that wants to stealth/hide).
Veinblood1965 wrote: »NB's are not very good toe to toe most days.
Veinblood1965 wrote: »You're forgetting a MASSIVE change to the core gameplay of an entire class (NB); it seems the 100 meter detect stealth pots are intended or won't be changed back. This is the assumption at this point since it has not been addressed (and the other respective thread on here doesn't rise to the top when you reply in it). It's an item that fundamentally removes stealth NBs from the game (or any other class that wants to stealth/hide).
I'm waiting to see if this actually makes it live. My favourite PVP toon is my NB. Stealth is the core ability of the class. The second it makes it live I definitely will be unsubscribing. It pretty much just guts the class for any stealth related activities. I'm not much of a ganker but it is handy to get out of bad situations since NB's are not very good toe to toe most days.
danthemann5 wrote: »You might as well direct your comments to Congress, Babe Ruth, the Pope, or the Great Pumpkin. The likelihood of getting a meaningful response from one of them is significantly higher.
Veinblood1965 wrote: »You're forgetting a MASSIVE change to the core gameplay of an entire class (NB); it seems the 100 meter detect stealth pots are intended or won't be changed back. This is the assumption at this point since it has not been addressed (and the other respective thread on here doesn't rise to the top when you reply in it). It's an item that fundamentally removes stealth NBs from the game (or any other class that wants to stealth/hide).
I'm waiting to see if this actually makes it live. My favourite PVP toon is my NB. Stealth is the core ability of the class. The second it makes it live I definitely will be unsubscribing. It pretty much just guts the class for any stealth related activities. I'm not much of a ganker but it is handy to get out of bad situations since NB's are not very good toe to toe most days.
https://youtu.be/UP-bEfq3v8c
Nightblade does just fine without cloak. People just are unwilling to learn how to play without utilizing what is inarguably the strongest defensive ability in the game.
The detect pot change does not remove the cloak playstyle whatsoever, that is a gross over exaggeration.
We're in a terrible PVP meta since release
You're forgetting a MASSIVE change to the core gameplay of an entire class (NB); it seems the 100 meter detect stealth pots are intended or won't be changed back. This is the assumption at this point since it has not been addressed (and the other respective thread on here doesn't rise to the top when you reply in it). It's an item that fundamentally removes stealth NBs from the game (or any other class that wants to stealth/hide).TechMaybeHic wrote: »Detect Pots are not full time up. Its just going to happen when someone knows to look for you. Sure; it's a hit to NBs trying to hit and run, but the class will not be dead because of it.
I'm almost positive this was introduced by groups just keeping 1 stealth well away and rezzing and permanently staying inside keeps and different regions with not threat of being cleared out
clearly you haven't been around a certain AD group on BR that runs 15-30 deep, chain casts sentry rotate detect pots like clockwork.
100m detect pots are going to kill an entire playstyle adding to the stupidity of Sentry with unlimited view + sentry swap (get the buff, then swap to your actual combat gear and retain the detect buff).AuraNebula wrote: »Sure there's a massive change. Bombers and gankers will be non existent thanks to 100m detect pots. A whole class will be basically eliminated from pvp.
I'm not forgetting it - I think it is a great change that is completely warranted from a balance standpoint. Just not something that is going to impact the larger issues present in the current meta.
Despite cloak not working well when you're being hit by multiple people, it undeniably is the strongest defensive ability in the game. Realistically it should have a ramping cost like streak or roll dodge - but if there isn't going to be a ramping cost, than a signifcant buff to detect pots seems reasonable to me. I think they should probably also buff detection skills, too.
As someone using a detect pot, you're already signifcantly sacrificing just to counter one ability on one class - losing your access to tripots or immovable, or in some cases major weapon damage or spell crit buffs. I might also add that detect potions are still bugged. It seems like stealthed targets do not update their location to the server as frequently as visible targets - this results in them "skipping" or "rubber banding" when you can see them in stealth via a detect pot, making them extremely difficult to hit with melee range spammables or pbAOEs.
This buff isn't going to "kill the nightblade playstyle" if you actually engage with the class further than just spamming cloak and going for ganks on unaware targets. There is plenty in the kit now to help with survivability and mobility, that cloak isn't mandatory whatsoever.
AuraNebula wrote: »You're forgetting a MASSIVE change to the core gameplay of an entire class (NB); it seems the 100 meter detect stealth pots are intended or won't be changed back. This is the assumption at this point since it has not been addressed (and the other respective thread on here doesn't rise to the top when you reply in it). It's an item that fundamentally removes stealth NBs from the game (or any other class that wants to stealth/hide).TechMaybeHic wrote: »Detect Pots are not full time up. Its just going to happen when someone knows to look for you. Sure; it's a hit to NBs trying to hit and run, but the class will not be dead because of it.
I'm almost positive this was introduced by groups just keeping 1 stealth well away and rezzing and permanently staying inside keeps and different regions with not threat of being cleared out
clearly you haven't been around a certain AD group on BR that runs 15-30 deep, chain casts sentry rotate detect pots like clockwork.
100m detect pots are going to kill an entire playstyle adding to the stupidity of Sentry with unlimited view + sentry swap (get the buff, then swap to your actual combat gear and retain the detect buff).AuraNebula wrote: »Sure there's a massive change. Bombers and gankers will be non existent thanks to 100m detect pots. A whole class will be basically eliminated from pvp.
I'm not forgetting it - I think it is a great change that is completely warranted from a balance standpoint. Just not something that is going to impact the larger issues present in the current meta.
Despite cloak not working well when you're being hit by multiple people, it undeniably is the strongest defensive ability in the game. Realistically it should have a ramping cost like streak or roll dodge - but if there isn't going to be a ramping cost, than a signifcant buff to detect pots seems reasonable to me. I think they should probably also buff detection skills, too.
As someone using a detect pot, you're already signifcantly sacrificing just to counter one ability on one class - losing your access to tripots or immovable, or in some cases major weapon damage or spell crit buffs. I might also add that detect potions are still bugged. It seems like stealthed targets do not update their location to the server as frequently as visible targets - this results in them "skipping" or "rubber banding" when you can see them in stealth via a detect pot, making them extremely difficult to hit with melee range spammables or pbAOEs.
This buff isn't going to "kill the nightblade playstyle" if you actually engage with the class further than just spamming cloak and going for ganks on unaware targets. There is plenty in the kit now to help with survivability and mobility, that cloak isn't mandatory whatsoever.
Do you really think NBs that use cloak have enough Magicka to sustain cloak? They don't. Ganking and bombing have been a part of the game since it's inception. 20 m detect pots already work very well and 100 m is a ridiculous length. This will kill two playstyles completely. I make my detect pots to be able to restore Magicka and increase spell power. I'm not sacrificing anything and I still find hidden NBs. They are not ganking or bombing anyone from 100m away.
This not only effects NBs but I have kids and sometimes I stealth out behind a rock or something when they need my attention. When I have a bunch of telvar and want to sneak to the entrance on my sorc I use stealth. Imagine people being able to see stealth players everywhere.
People want a very bland experience of PvP with no surprises. This is a war based game and I can't think of a single PvP game that doesn't have some type of stealth characters. This would be like removing sniping from COD.
Detect potions aren't the only thing that pulls NBs out of stealth. There are plenty of skills and now sets that can also help to reveal them. The fact is no one wants to work to counter and wants everything easy.
CameraBeardThePirate wrote: »AuraNebula wrote: »You're forgetting a MASSIVE change to the core gameplay of an entire class (NB); it seems the 100 meter detect stealth pots are intended or won't be changed back. This is the assumption at this point since it has not been addressed (and the other respective thread on here doesn't rise to the top when you reply in it). It's an item that fundamentally removes stealth NBs from the game (or any other class that wants to stealth/hide).TechMaybeHic wrote: »Detect Pots are not full time up. Its just going to happen when someone knows to look for you. Sure; it's a hit to NBs trying to hit and run, but the class will not be dead because of it.
I'm almost positive this was introduced by groups just keeping 1 stealth well away and rezzing and permanently staying inside keeps and different regions with not threat of being cleared out
clearly you haven't been around a certain AD group on BR that runs 15-30 deep, chain casts sentry rotate detect pots like clockwork.
100m detect pots are going to kill an entire playstyle adding to the stupidity of Sentry with unlimited view + sentry swap (get the buff, then swap to your actual combat gear and retain the detect buff).AuraNebula wrote: »Sure there's a massive change. Bombers and gankers will be non existent thanks to 100m detect pots. A whole class will be basically eliminated from pvp.
I'm not forgetting it - I think it is a great change that is completely warranted from a balance standpoint. Just not something that is going to impact the larger issues present in the current meta.
Despite cloak not working well when you're being hit by multiple people, it undeniably is the strongest defensive ability in the game. Realistically it should have a ramping cost like streak or roll dodge - but if there isn't going to be a ramping cost, than a signifcant buff to detect pots seems reasonable to me. I think they should probably also buff detection skills, too.
As someone using a detect pot, you're already signifcantly sacrificing just to counter one ability on one class - losing your access to tripots or immovable, or in some cases major weapon damage or spell crit buffs. I might also add that detect potions are still bugged. It seems like stealthed targets do not update their location to the server as frequently as visible targets - this results in them "skipping" or "rubber banding" when you can see them in stealth via a detect pot, making them extremely difficult to hit with melee range spammables or pbAOEs.
This buff isn't going to "kill the nightblade playstyle" if you actually engage with the class further than just spamming cloak and going for ganks on unaware targets. There is plenty in the kit now to help with survivability and mobility, that cloak isn't mandatory whatsoever.
Do you really think NBs that use cloak have enough Magicka to sustain cloak? They don't. Ganking and bombing have been a part of the game since it's inception. 20 m detect pots already work very well and 100 m is a ridiculous length. This will kill two playstyles completely. I make my detect pots to be able to restore Magicka and increase spell power. I'm not sacrificing anything and I still find hidden NBs. They are not ganking or bombing anyone from 100m away.
This not only effects NBs but I have kids and sometimes I stealth out behind a rock or something when they need my attention. When I have a bunch of telvar and want to sneak to the entrance on my sorc I use stealth. Imagine people being able to see stealth players everywhere.
People want a very bland experience of PvP with no surprises. This is a war based game and I can't think of a single PvP game that doesn't have some type of stealth characters. This would be like removing sniping from COD.
Detect potions aren't the only thing that pulls NBs out of stealth. There are plenty of skills and now sets that can also help to reveal them. The fact is no one wants to work to counter and wants everything easy.
If you don't have enough sustain to sustain cloak, you're probably building wrong.
AuraNebula wrote: »CameraBeardThePirate wrote: »AuraNebula wrote: »You're forgetting a MASSIVE change to the core gameplay of an entire class (NB); it seems the 100 meter detect stealth pots are intended or won't be changed back. This is the assumption at this point since it has not been addressed (and the other respective thread on here doesn't rise to the top when you reply in it). It's an item that fundamentally removes stealth NBs from the game (or any other class that wants to stealth/hide).TechMaybeHic wrote: »Detect Pots are not full time up. Its just going to happen when someone knows to look for you. Sure; it's a hit to NBs trying to hit and run, but the class will not be dead because of it.
I'm almost positive this was introduced by groups just keeping 1 stealth well away and rezzing and permanently staying inside keeps and different regions with not threat of being cleared out
clearly you haven't been around a certain AD group on BR that runs 15-30 deep, chain casts sentry rotate detect pots like clockwork.
100m detect pots are going to kill an entire playstyle adding to the stupidity of Sentry with unlimited view + sentry swap (get the buff, then swap to your actual combat gear and retain the detect buff).AuraNebula wrote: »Sure there's a massive change. Bombers and gankers will be non existent thanks to 100m detect pots. A whole class will be basically eliminated from pvp.
I'm not forgetting it - I think it is a great change that is completely warranted from a balance standpoint. Just not something that is going to impact the larger issues present in the current meta.
Despite cloak not working well when you're being hit by multiple people, it undeniably is the strongest defensive ability in the game. Realistically it should have a ramping cost like streak or roll dodge - but if there isn't going to be a ramping cost, than a signifcant buff to detect pots seems reasonable to me. I think they should probably also buff detection skills, too.
As someone using a detect pot, you're already signifcantly sacrificing just to counter one ability on one class - losing your access to tripots or immovable, or in some cases major weapon damage or spell crit buffs. I might also add that detect potions are still bugged. It seems like stealthed targets do not update their location to the server as frequently as visible targets - this results in them "skipping" or "rubber banding" when you can see them in stealth via a detect pot, making them extremely difficult to hit with melee range spammables or pbAOEs.
This buff isn't going to "kill the nightblade playstyle" if you actually engage with the class further than just spamming cloak and going for ganks on unaware targets. There is plenty in the kit now to help with survivability and mobility, that cloak isn't mandatory whatsoever.
Do you really think NBs that use cloak have enough Magicka to sustain cloak? They don't. Ganking and bombing have been a part of the game since it's inception. 20 m detect pots already work very well and 100 m is a ridiculous length. This will kill two playstyles completely. I make my detect pots to be able to restore Magicka and increase spell power. I'm not sacrificing anything and I still find hidden NBs. They are not ganking or bombing anyone from 100m away.
This not only effects NBs but I have kids and sometimes I stealth out behind a rock or something when they need my attention. When I have a bunch of telvar and want to sneak to the entrance on my sorc I use stealth. Imagine people being able to see stealth players everywhere.
People want a very bland experience of PvP with no surprises. This is a war based game and I can't think of a single PvP game that doesn't have some type of stealth characters. This would be like removing sniping from COD.
Detect potions aren't the only thing that pulls NBs out of stealth. There are plenty of skills and now sets that can also help to reveal them. The fact is no one wants to work to counter and wants everything easy.
If you don't have enough sustain to sustain cloak, you're probably building wrong.
Yeah I can sustain clock indefinitely if I use none of my other skills. Clearly you have never played a Magicka bomber.