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veteran difficulty concept...

  • kargen27
    kargen27
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    Sparxlost wrote: »
    because who is going to poison themselves?... willingly?.... KNOWING that it wont do them any good whatsoever.?
    ..

    and this is what I meant in my post just previous to this. It always starts with wouldn't it be fun and then becomes who would do this just for fun.
    If ZoS created a decent system of food/potion debuffs I and others would take advantage just for fun. Again I'm not sure how much more fun it would be as the encounters would have the same mechanics. I would give it chance though.

    The other problem is other players will still have impact. I might be fighting a boss while self poisoned but that doesn't prevent another player from coming in with out a debuff and knocking the boss down real quick.
    That is also why extra rewards for debuffing wouldn't work. Get with a couple of friends and take turns running the debuff reaping rewards while your friends on normal bring everything down.
    and then the parrot said, "must be the water mines green too."
  • bmnoble
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    Don't see them adding more XP to that mode, if your saying its going to be as hard as Craglorn that is still easier than other vet content in the game and that content does not give extra XP compared to its normal counterpart.

    As for purple gear drops, so are we going to have the Alik'r desert dolmen trains move to the vet version and get a purple ring or necklace for every dolmen they do flooding the market both with jewelry and purple upgrade mats?

    I could understand slightly higher chance of purple drops but not all purple drops.

    If they were to add something like get a mount/skin etc when you defeat all of a vet zones world boss I would fully expect to see paid carry services for that springing up in zone chat day one of it implemented, so no thank you to that.

    The main thing I could see them doing in terms of extra rewards would be, new achievements and new achievement vendors with new stuff to buy.

    Even then I find it hard to believe we would be able to pry that many new cosmetics and furniture pieces etc from them since they would have to add different ones in every zone in the game, when instead they could shove them on the crown store and in furniture packs with no extra effort required, not saying its right just makes more sense for a business.




    To me this always boils down to people saying they want more challenge, then they immediately start to discuss the rewards necessary to make dealing with that extra challenge worthwhile.

    If someone needs a carrot to go do the harder content, then what happened to wanting the harder challenge, in my opinion if harder overland goes ahead it should be exactly that a jump in difficulty with some new achievements/titles no other changes, the increased challenge is your primary reward.
  • Sparxlost
    Sparxlost
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    bmnoble wrote: »
    Don't see them adding more XP to that mode, if your saying its going to be as hard as Craglorn that is still easier than other vet content in the game and that content does not give extra XP compared to its normal counterpart.

    As for purple gear drops, so are we going to have the Alik'r desert dolmen trains move to the vet version and get a purple ring or necklace for every dolmen they do flooding the market both with jewelry and purple upgrade mats?

    I could understand slightly higher chance of purple drops but not all purple drops.

    If they were to add something like get a mount/skin etc when you defeat all of a vet zones world boss I would fully expect to see paid carry services for that springing up in zone chat day one of it implemented, so no thank you to that.

    The main thing I could see them doing in terms of extra rewards would be, new achievements and new achievement vendors with new stuff to buy.

    Even then I find it hard to believe we would be able to pry that many new cosmetics and furniture pieces etc from them since they would have to add different ones in every zone in the game, when instead they could shove them on the crown store and in furniture packs with no extra effort required, not saying its right just makes more sense for a business.




    To me this always boils down to people saying they want more challenge, then they immediately start to discuss the rewards necessary to make dealing with that extra challenge worthwhile.

    If someone needs a carrot to go do the harder content, then what happened to wanting the harder challenge, in my opinion if harder overland goes ahead it should be exactly that a jump in difficulty with some new achievements/titles no other changes, the increased challenge is your primary reward.

    for those who need to level new toons im sure an exp increase would be welcome..

    you can get purple drops from any vet dungeon so why not vet overland?? im not exactly worried about the price of purple materials...

    There are tons of free cosmetics in the game.... asking for more is just greedy in my opinion though im sure they would sooner do that than make something like mythics or dungeon sets tradable.. Achievements is pretty much all that is to be expected...

    and as i have said before i am fine with just a vet difficulty option... no incentive required..
  • SerafinaWaterstar
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    Rather surprised that this hasn’t been moved to the pinned thread. @ZOS_Kevin ?
  • Necrotech_Master
    Necrotech_Master
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    Sparxlost wrote: »
    bmnoble wrote: »
    Don't see them adding more XP to that mode, if your saying its going to be as hard as Craglorn that is still easier than other vet content in the game and that content does not give extra XP compared to its normal counterpart.

    As for purple gear drops, so are we going to have the Alik'r desert dolmen trains move to the vet version and get a purple ring or necklace for every dolmen they do flooding the market both with jewelry and purple upgrade mats?

    I could understand slightly higher chance of purple drops but not all purple drops.

    If they were to add something like get a mount/skin etc when you defeat all of a vet zones world boss I would fully expect to see paid carry services for that springing up in zone chat day one of it implemented, so no thank you to that.

    The main thing I could see them doing in terms of extra rewards would be, new achievements and new achievement vendors with new stuff to buy.

    Even then I find it hard to believe we would be able to pry that many new cosmetics and furniture pieces etc from them since they would have to add different ones in every zone in the game, when instead they could shove them on the crown store and in furniture packs with no extra effort required, not saying its right just makes more sense for a business.




    To me this always boils down to people saying they want more challenge, then they immediately start to discuss the rewards necessary to make dealing with that extra challenge worthwhile.

    If someone needs a carrot to go do the harder content, then what happened to wanting the harder challenge, in my opinion if harder overland goes ahead it should be exactly that a jump in difficulty with some new achievements/titles no other changes, the increased challenge is your primary reward.

    for those who need to level new toons im sure an exp increase would be welcome..

    you can get purple drops from any vet dungeon so why not vet overland?? im not exactly worried about the price of purple materials...

    There are tons of free cosmetics in the game.... asking for more is just greedy in my opinion though im sure they would sooner do that than make something like mythics or dungeon sets tradable.. Achievements is pretty much all that is to be expected...

    and as i have said before i am fine with just a vet difficulty option... no incentive required..

    you can already get purple drops from overland without increasing the difficulty, its just random between green and purple
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Gargath
    Gargath
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    While discussing about overland difficulty, I wonder how high was set for Western Skyrim ritual sites (local dolmens).
    There is so much death and destruction there, I was shocked seeing it for a first time.
    I die there often if not paying attention for the bosses' one-shot mechanic.
    That is weird, I can solo many world bosses in base game with a simple blocking/bashing abilities, but here overland bosses are way stronger and love to surround a player and hit like a train. I was really surprised with this latest death recap, and yes I tried to heal, dodge etc...
    M9L8.png

    By they way, rewards from finishing this activity was really a disappointment, not worth few deaths and time...
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Necrotech_Master
    Necrotech_Master
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    Gargath wrote: »
    While discussing about overland difficulty, I wonder how high was set for Western Skyrim ritual sites (local dolmens).
    There is so much death and destruction there, I was shocked seeing it for a first time.
    I die there often if not paying attention for the bosses' one-shot mechanic.
    That is weird, I can solo many world bosses in base game with a simple blocking/bashing abilities, but here overland bosses are way stronger and love to surround a player and hit like a train. I was really surprised with this latest death recap, and yes I tried to heal, dodge etc...
    M9L8.png

    By they way, rewards from finishing this activity was really a disappointment, not worth few deaths and time...

    honestly the shrike minis have always been overtuned, they do like 10x more dmg than pretty much any of the other minis that spawn

    i dont think they have ever been adjusted since greymoor was released

    edit: corrected that technically the crow enemy has been in use since clockwork city, and it feels like the harrowstorm shrikes hit just as hard as the full on WB version
    Edited by Necrotech_Master on May 12, 2023 7:11PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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