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Why is there only 2 motifs in Necrom ?

Natsirt812
Natsirt812
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In 2017, Morrowind had 7 motifs (Ashlander, Buoyant Armiger, Hlaalu, Militant Ordinator, Morag Tong, Redoran, Refabricated, Telvanni) why such decrease, ZOS ?
  • chessalavakia_ESO
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    You do have two new signature styles: Gravegrasp and Shroom Tender.

    But yeah, I think this is the first DLC Zone where all of the Overland Drops are in the same style which is a bit odd when you consider that even the post chapter DLC zones had at least two different motifs used for Overland drops.
  • Natsirt812
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    It's also really strange that all three overland sets are the same style. And as much as we all gripe about Antiquity motifs, this would have been a perfect time to bring in Ancestral Dunmer (or even Ancestral Chimer) just like Ancestral Breton was popping in in High Isle.

    This. I don't understand why there's no antiquity motifs since Firesong. It's really dispointing.

    Also, they could have add another Great House motif, like Indoril or Dres. (Ordinator isn't exactly Indoril. Most of Ordinators are from House Indoril, but not all of the members of House Indoril are Ordinator). They could even have added a House Dagoth motif. It's so sad it will never happen (at least not in Necrom).
  • Dr_Con
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    how many more motifs do dark elves need to satisfy you?
  • Natsirt812
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    Dr_Con wrote: »
    how many more motifs do dark elves need to satisfy you?

    Never enough B)

    More seriously, I'll do the same things for Redguard when we'll have a chapter in Hammerfell. Same thing for Bosmer with a Valenwood chapter. I'm just hungry for motifs in general, not Dunmer ones in particular.
  • Natsirt812
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    @ZOS_GinaBruno @ZOS_Kevin Can we have info about this ? Is there a reason why there is so few motifs in this chapter ?
  • Peppo_Lives
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    Honestly, i'm REALLY glad that there's no Ancestral motif :) .... imho the whole treasure map\lead multi-layered RNG is atrocious :s
    PC-EU - Eidetic Memory / Codex / Recipes Collector - 57K+ Achievement Points
  • DinoZavr
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    @tomofhyrule thank you for the excellent summary.

    The "why?" questions can only be answered only by Zenimax, though i doubt they will bother.
    The reasons of changes might be trivial: employees are leaving, lost interest, coding quality decay.. we hardly hear frank answers, if we hear anything at all.

    i have already asked about missing 109 and i doubt i ll get any answer anytime.
    PC EU
  • tomofhyrule
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    DinoZavr wrote: »
    The "why?" questions can only be answered only by Zenimax, though i doubt they will bother.
    The reasons of changes might be trivial: employees are leaving, lost interest, coding quality decay.. we hardly hear frank answers, if we hear anything at all.

    i have already asked about missing 109 and i doubt i ll get any answer anytime.

    I'm not concerned about the 'why' of some numbered motifs missing - that's usually because the motif and style are planned and just not implemented at the time, and they finally release a bit of time in the future. If anything, it may give a hint as to what it may be, but not much else.

    The numbering used to be strictly in release order. But then there was a massive overhaul back around the Elsweyr days when Refabricated got assigned as 79. It was in game as early as Morrowind on the Factotum enemies in HoF, but it technically didn't start dropping until just before Southern Elsweyr released. By timing, it was supposed to have number 53, but then Frostcaster (Crown Store only) took that number instead and Refab just got bumped further and further down the line.

    Since then, the numbering has been based on when the motif was planned, which means you can use clues in the area to at least guess the theme. For 93, everyone knew it would be Ancestral Breton well before it released. Our first motifs in that area were 90 and 91 from the Stonethorn dungeons, and then it skipped to 95-97 for the Markarth motifs. Since 87-89 were all Ancestral motifs and 94 was the new Ancestral motif that came with the Reach, it made sense that 92 and 93 were probably also Ancestral motifs... and we saw Verandis and several NPCs in what looked like Ancestral Breton in the zone itself. It just took two years before that motif finally had a place to drop from. Granted, we did have a missing 92 in there for a while, which was another Ancestral motif, but it wasn't obvious (without datamines) that it was going to be Akaviri. And once that one was released, it only left 93 for Breton... and then they felt like releasing that in the Breton chapter.

    98 being House Hexos (Ancestral Imperial) was a bit weirder, but since Markarth motifs ended with 97 and the Flames of Ambitions dungeons started with 99, we knew 98 had to have some relation to that general storyline. And we did see some Ancestral Imperial outfits on NPCs by the Waking Flame dungeon DLC.

    Since the numbering seems to be based on the order things were planned, I have a guess that 109 would have something to do with the Deadlands because 108 is a Fargrave motif and 110 started the High Isle prologue dungeons. I just don't remember ever seeing a style on any Oblivion-story NPCs that I don't recognize. ZOS just may be waiting for a time to release it, if there's ever a dungeon/event/etc. that takes us back there.

    121, on the other hand, is clearly something that was first planned for Necrom. Dungeons always have one for each, so that's cleared at 120 with the Scribes of Fate set. And then Necrom starts at 122? Definitely 121 is another motif that was originally planned for Necrom, but for some reason isn't releasing. And every trial motif is after the respective zone's daily motifs, so if I had to guess, that'd put Clan Dreamcarver at 123 when it's announced. So it really makes me feel like there is another Necrom motif that they just decided to hold for a while.
  • MafiaCat115
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    I know I started a thread a few days ago about the missing Ancestral Dunmer style. It didn't even occur to me how few motifs we're getting in this chapter overall. I really hope more get added at some point.
    Still hoping that one day hair dyeing will be an option. We know it's canon in universe already thanks to a book in the Manor of Masques! (House of Reveries: The Troupe)Proud owner of a Morrowind Banner of the 6th House
  • Natsirt812
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    I know I started a thread a few days ago about the missing Ancestral Dunmer style. It didn't even occur to me how few motifs we're getting in this chapter overall. I really hope more get added at some point.

    I hope it's not too late. I'm pretty disappointed by all this.
  • Dr_Con
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    Natsirt812 wrote: »
    Dr_Con wrote: »
    how many more motifs do dark elves need to satisfy you?

    Never enough B)

    More seriously, I'll do the same things for Redguard when we'll have a chapter in Hammerfell. Same thing for Bosmer with a Valenwood chapter. I'm just hungry for motifs in general, not Dunmer ones in particular.

    the three motif release pattern might be something they want to stray away from, but specifically the number of dunmer motifs compared to others has been complained about on these forums in the past, releasing just two motifs might be their response to that.
  • KlauthWarthog
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    They are probably going to do the "release it 3 or 6 months later to get people back into the content" thingie they seem to love doing with motifs.
    Beware of tantrum-throwing toddlers
  • Dark_Lord_Kuro
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    Natsirt812 wrote: »
    In 2017, Morrowind had 7 motifs (Ashlander, Buoyant Armiger, Hlaalu, Militant Ordinator, Morag Tong, Redoran, Refabricated, Telvanni) why such decrease, ZOS ?

    Well more like 4
    The 3 house motif were released in q3 and if i remember correctly refabricated released like over a year later
    But yeah 2 would usually be the zone dlc amount.

    Also we sould not forget that when morrowind was released outfit style did not exist so here are your missing motif
    Edited by Dark_Lord_Kuro on May 15, 2023 8:32AM
  • MafiaCat115
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    Even accounting for the Shoomtender and Gravegrasp outfit styles, those still are not enough to quantify as a single motif. They each only have one weight of armor, which still leaves us one short of a full motif set. And that isn't mentioning the lack of weapon styles, or the fact that the Gravegrasp armor is more akin to the Dragonguard Berserker style where it is not associated with the DLC it came with, but rather the Imperial City.
    Still hoping that one day hair dyeing will be an option. We know it's canon in universe already thanks to a book in the Manor of Masques! (House of Reveries: The Troupe)Proud owner of a Morrowind Banner of the 6th House
  • Luke_Flamesword
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    Since there will be no new zone in Q4, they probably will put new motifs in Necrom for whole year. It's a shame, because they told that they change year formula to make bigger chapters, but for now it look like there will cut content AND smaller chapters (compared to first chapters). If Q3 update will have standard amount of Qol and bug fixing as it was with normal dungeon dlc's I will be really angry.
    PC | EU | DC |Stam Dk Breton
  • xclassgaming
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    Since there will be no new zone in Q4, they probably will put new motifs in Necrom for whole year. It's a shame, because they told that they change year formula to make bigger chapters, but for now it look like there will cut content AND smaller chapters (compared to first chapters). If Q3 update will have standard amount of Qol and bug fixing as it was with normal dungeon dlc's I will be really angry.

    This is something i am very much worried about, i hope we go back to the old style next year, as this year is REALLY lacking in content, a zone being replaced with a endless dungeon just flat out sucks.
    Add Veyas hair for us players to use!
  • SeaGtGruff
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    When you consider that each new motif also requires a new style mat, and how players without the craft bag have complained about the ever-growing number of style mats in the game, at some point cutting back on the number of new motifs each DLC or chapter seems inevitable.
    I've fought mudcrabs more fearsome than me!
  • Luke_Flamesword
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    When you consider that each new motif also requires a new style mat, and how players without the craft bag have complained about the ever-growing number of style mats in the game, at some point cutting back on the number of new motifs each DLC or chapter seems inevitable.
    Or you can just make all chapter motifs with same style stone :D
    PC | EU | DC |Stam Dk Breton
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