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We need to talk about furnishing mats/prices

  • Holycannoli
    Holycannoli
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    Add them to IC for tel var maybe? It at least gives another source of the materials.
  • Marcus684
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    As others have said, adding the ability to decon furnishings would help alleviate this, with the added benefit of freeing up storage space for me :wink:
  • RealLoveBVB
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    Buying houses for 15k crowns is fine, but 1k gold for a mundane rune is too much?
  • Kirawolfe
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    johnjetau wrote: »
    Cheap furnishing mats do exist. I regularly put up mats below TTC recommended price all the time. The issue is that re-sellers tend to buy them first.

    They do exist. You just have to be quick or on the look out for them.

    But, I do agree. Being able to decon unwanted furniture would help.

    Yeah, really like the deconning furniture idea. I wouldn't expect exactly what I put into it to come back out, but the chance would be good.

    Otherwise it's buyers buying low and selling high, and knowing what's in demand and knowing they can up the price more because folks need them and folks will pay them. There's not much to be done about that when you let people set the prices.
  • wolfie1.0.
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    Buying houses for 15k crowns is fine, but 1k gold for a mundane rune is too much?

    Mundane runes cost as much in gold as crowns do per one. And for housing you very well can use more mundane runes than crowns.

  • Zyva
    Zyva
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    Being able to decon furnishings would go so far to helping with this!
    Zyvä (Nightblade) ~ Purricâne (Sorcerer) ~ Boñfürr (Dragonknight) ~ Cätnïp (Warden) ~ Boñespùrr (Necromancer)~ Catsänova (Templar)
  • Jaraal
    Jaraal
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    kevkj wrote: »
    Allowing furniture to be deconned would alleviate the inventory/slots problem and might slightly help with the prices since some would be recycled.

    Yep, there are millions of pieces of unwanted furniture stored on the server that people don't really want to take an outright loss on by destroying. Imagine both helping performance and making furniture materials cheaper/more available at the same time!

    I recently installed the Farming Party addon just to see just how profitable certain activities are. I discovered that I can collect a value of 200,000 gold (PC/NA) every hour just by running around harvesting every material in sight! And that doesn't include the special zones with more valuable items that can be harvested.

    Now if we can just get our trader slots increased or be allowed in more than five trading guilds, we can make some serious coin!
  • Jaraal
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    Buying houses for 15k crowns is fine, but 1k gold for a mundane rune is too much?

    You must be on console. I get 400k for a stack on PC, in a top trader location.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    There's absolutely no reason why surveys shouldn't drop furnishing materials. That would alleviate so much.
    Angua Anyammis Ae Sunna
  • AliasRed
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    I agree the limited quantities of mundane runes/heartwood/bast and lately alchemical resin massively impact on the enjoyment of the housing aspects in this game.

    It seems odd that Zenimax go to the trouble of making plenty of awesome houses for us to desire and yet once we acquire them our imaginations are held back in bringing these abodes to life, due to the distinct lack resources to effectively make the volumes of furnishings required to do (especially large houses) them justice.

    Whilst I don't think we should be able to buy Mundane runes/heartwood/bast and alchemical resin from vendors I do think there should be alternative ways of supplementing the amount obtained from harvesting nodes:

    1. Introduce a furnishing hireling who returns with a small amount of Mundane runes/heartwood/bast and alchemical resin once a day.
    2. Add furnishing crafting dailies (1 for each furnishing station) that reward with half as much again in materials as were used to make the furnishings required (and a small chance of a furnishing recipe).
    3. Introduce a second hand furnishing vendor (either in crafting areas or as a buyable assistant) who can deconstruct unwanted furnishings for a 75% return of materials used.
    4. Have special furnishing surveys (or include furnishing reagents in existing surveys of the corresponding type) for a nice little boost to supply.
    5. Have a furnishing merchant that we can waylay (similar to the merchant we already do this to) who's pack has furnishing reagents in (and a small chance of a furnishing recipe).


    I feel these additional ways of trickling a few more furnishing reagents our way would be both engaging to those who do enjoy housing and an extra passive income for those who don't but will resell the resources (for hopefully less eyewatering prices) and go some small way to reducing the frustration when trying to enjoy decorating your beautiful houses.

  • Lumenn
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    AliasRed wrote: »
    I agree the limited quantities of mundane runes/heartwood/bast and lately alchemical resin massively impact on the enjoyment of the housing aspects in this game.

    It seems odd that Zenimax go to the trouble of making plenty of awesome houses for us to desire and yet once we acquire them our imaginations are held back in bringing these abodes to life, due to the distinct lack resources to effectively make the volumes of furnishings required to do (especially large houses) them justice.

    Whilst I don't think we should be able to buy Mundane runes/heartwood/bast and alchemical resin from vendors I do think there should be alternative ways of supplementing the amount obtained from harvesting nodes:

    1. Introduce a furnishing hireling who returns with a small amount of Mundane runes/heartwood/bast and alchemical resin once a day.
    2. Add furnishing crafting dailies (1 for each furnishing station) that reward with half as much again in materials as were used to make the furnishings required (and a small chance of a furnishing recipe).
    3. Introduce a second hand furnishing vendor (either in crafting areas or as a buyable assistant) who can deconstruct unwanted furnishings for a 75% return of materials used.
    4. Have special furnishing surveys (or include furnishing reagents in existing surveys of the corresponding type) for a nice little boost to supply.
    5. Have a furnishing merchant that we can waylay (similar to the merchant we already do this to) who's pack has furnishing reagents in (and a small chance of a furnishing recipe).


    I feel these additional ways of trickling a few more furnishing reagents our way would be both engaging to those who do enjoy housing and an extra passive income for those who don't but will resell the resources (for hopefully less eyewatering prices) and go some small way to reducing the frustration when trying to enjoy decorating your beautiful houses.

    All of these are great ideas and I like them, but two things stick out for me.

    One: cost/effort. Just adding mats to a furniture vendor vs even half of this list would be easier, cheaper (payroll) and faster for zos(and as said earlier would help deter bots while letting new players sell just under vendor prices)

    Two: everyone is saying deconstruct. I have a few houses used as storage for spare furniture. At zos' deconstruction rate of return even if I wanted to decon EVERYTHING id have enough mats for one, maybe one and a half houses worth of furniture. Then we're right back where we started. Paying the bot farmers or the flippers inflated prices and farming bad drop rates. It isn't like furniture drops off every mob in the game like gear does. Those of us with years worth of spares will see a temporary reprieve, new housing enthusiasts not so much

    Just my thoughts /shrug

    Edit: I WILL add though the conflict between easing our ability to make our own furniture vs. cutting into Zos' profits in the cash shop personally makes me wonder if any suggestion we make is moot. Who knows? Maybe they WILL choose us over profits 👍 gotta keep hope alive!
    Edited by Lumenn on May 3, 2023 5:53PM
  • emilyhyoyeon
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    All I can say is, as someone who decorates a lot, farming mats as a 9-5 would provide enough to craft furnishings for one room, probably.
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    Tullanisse Starborne, altmer battlemage & ayleid researcher
  • DinoZavr
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    implementing furnishing deconstruction shall crash the market in a minute (same as implementing auction house will cause thousands of players to instantly empty theirs Craftbags) because quite a lot of furnishings is hoarded in unused houses.
    implementing furnishing dailies and surveys will smoothly increase the furnishing materials supply, as currently that supply is limited and the game is noticeably short of it.
    PC EU
  • Deathgiggle
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    It's a time issue, plain and simple. Many people I see playing the game, do not harvest anything. I am surprised at the number of people who do not craft and do not loot many of the small containers. They live for running dungeons, trials, pvp and roleplaying. I can understand this, because as I have been leveling a new character, I see how time consuming it is to stop at every node and harvest. I get bored of that very quickly. So for me to enjoy that one aspect of the game, I'd have to get a decent profit from doing so. Otherwise, there are so many other ways of earning money that I would choose never to harvest anything else again. I could just farm chests for rare drops and one drop nets you a million plus. So why bother picking flowers. Just my 2 cents, I could be wrong but that is the way i see it in most games like this.

    Was the same when I was in WoW. Over there, the price of herbs and ores continued to rise over the years as the older players just didn't want to pick them anymore. Most had plenty of money to buy things already crafted or hire someone to do so.
  • Marcus684
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    DinoZavr wrote: »
    implementing furnishing deconstruction shall crash the market in a minute (same as implementing auction house will cause thousands of players to instantly empty theirs Craftbags) because quite a lot of furnishings is hoarded in unused houses.
    implementing furnishing dailies and surveys will smoothly increase the furnishing materials supply, as currently that supply is limited and the game is noticeably short of it.

    If by "crash the market" you mean "prices will drop from their currently inflated levels to much lower ones" then I agree. Let it crash! There are already plenty of choke points in the crafting supply chain, so the resellers' precious profits will still be preserved while allowing millions of players to participate in home decorating to a reasonable degree.
  • katanagirl1
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    I like the idea of deconstructing furnishings, but I also know it’ll be just like deconstructing a gold piece of jewelry as far as stuff you get back.
    Khajiit Stamblade main
    Dark Elf Magsorc
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    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Lumenn
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    I like the idea of deconstructing furnishings, but I also know it’ll be just like deconstructing a gold piece of jewelry as far as stuff you get back.

    That's what I'm figuring. And considering the cost to make some of these(I'm STILL salty about fargrave) I just don't see much point beyond a temporary blip(and that's for those of us who've got years worth of extra furniture) I LIKE the idea and want the ability, I just don't see it solving the current issue with high costs and low drop rates.
  • freespirit
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    When I'm bored, can't sleep I do the ToT npc dailies, I'm surprised nobody has mentioned the reward coffers as quite a good source of furnishing mats.

    Each daily nets me 3 green coffers, 1 purple and I can on occasion do them on up to 7 characters, my stock of Heartwood has never been so healthy. I know I will go through it pretty fast but I enjoy the card games, can knock out each daily really quickly now and besides the mats, my transmutes are always at 1000/1000 and I've received some pretty rare base game purple plans too!
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Necrotech_Master
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    freespirit wrote: »
    When I'm bored, can't sleep I do the ToT npc dailies, I'm surprised nobody has mentioned the reward coffers as quite a good source of furnishing mats.

    Each daily nets me 3 green coffers, 1 purple and I can on occasion do them on up to 7 characters, my stock of Heartwood has never been so healthy. I know I will go through it pretty fast but I enjoy the card games, can knock out each daily really quickly now and besides the mats, my transmutes are always at 1000/1000 and I've received some pretty rare base game purple plans too!

    this, i was surprised at how decent source of mats tribute was at least against npcs when you do a match in under 10-15 min each
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • DinoZavr
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    Marcus684 wrote: »
    DinoZavr wrote: »
    implementing furnishing deconstruction shall crash the market in a minute (same as implementing auction house will cause thousands of players to instantly empty theirs Craftbags) because quite a lot of furnishings is hoarded in unused houses.
    If by "crash the market" you mean "prices will drop from their currently inflated levels to much lower ones" then I agree. Let it crash! There are already plenty of choke points in the crafting supply chain, so the resellers' precious profits will still be preserved while allowing millions of players to participate in home decorating to a reasonable degree.

    Frankly, i don't mind either, but numerous and the most vocal protests shall originate from honest materials farmers as they will lose a solid chunk of theirs hard earned profits.
    Flipping is another topic, and, in my understanding, flippers would not object much, as this hardly affect theirs business significantly. There are always "juicy" trades no matter what is actually offered for low prices.
    PC EU
  • chessalavakia_ESO
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    I think the prices are high for several reasons:

    First, the cost of storing items if you are not ESO+ is quite high which makes some people that are not on ESO+ choose not to bother gathering most of the time.

    Second, the cost of storing materials if you are ESO+ is 0. So, you aren't really under much pressure to sell. If you look at some of the old threads for how much people's accounts are worth you'll notice tons of people have several times their gold in crafting materials. The amounts of many of the materials in the game aren't low it's the amount that are up for sale that are low. The economy for materials would crash if the people with ESO+ actually started selling in masss.

    Third, the design of guild traders keeps a significant portion of the games population from being able to easily sell things.

    Fourth, ESO's design generally makes the rich get richer and one of the few areas where the rich may have left to spend gold is on housing which allows the prices to be quite high and still sell.

  • CGPsaint
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    bmnoble wrote: »
    That is because ZOS wants you to arrive at their solution buy furniture packs from the crown store or fully furnished houses, they want it to be a convoluted process to get your own furniture in game so that you shell out for stuff that costs crowns, for them it makes zero business sense to fix the issue.

    Hard nope. I vote with my wallet and ZOS will not get any money from me in return for their poor decisions.

    DinoZavr wrote: »
    - purple Vampric plans moved by ZOS soleley to the Harrowstorm satchels and dropping rare (the lowest Vampiric recipe prices are 500K+ at PC EU) is low.
    - purple Ayleid plans which are 10M+ due to exceptional rarity
    - purple Dwarven (old base-game dwarven from Razak's Wheel, not new Arkthzand dwarven from Bthar-Zel) 1.5M+
    - new Firesong purples are expensive too and if the major source of these are the boxes at Dreadsail Reef, the price would not drop significantly (as the drop rate from Galen dailies rewards deserves much better).

    I've been saying this for a long time. Ayleid, Dwarven, Daedric (Fence), Vampire, Druidic, and now the new Galen plans. Why are the drops so incredibly low? Why make such a big deal out of adding new furnishing plans in the patch notes, and then we find out that we're going to have to farm for 10-20 hours to even have a chance at finding one. The Druidic plans are a sticking point with me because not only do I get the distinct impression that ZOS tanked the drop rate after the first week or two, but I also feel like they watered the loot table down with vanilla furnishing plans. Most of my farming is yielding old plans instead of Druidic.

    Haenk wrote: »
    I don't see a problem.
    The game does offer a lot of features to go deeper into - but honestly you can't have them all.
    And you need to invest - time or money. You can't have everything at once, and that's probably good, as it keeps you in the game.
    You think item xyz is too expensive? "Work" for it, pay for it, or leave it. I for sure know that my chance of finding one of those ultra-rare plans is likely zero. Just doing farm runs on the other hand is pretty predictable, and - as nobody wants to do those - will bring in a good amount of money. To purchase the stuff you will likely never find by yourself.

    And honestly - I don't expect to ever own all plans, but I will try. So that's a long term goal, getting them all at once on day one would be boring.

    Why can't we have it all? I don't mind putting in the time to get it, but you have to admit that the implementation for a lot of things in ESO is just downright poor. My main crafter knows every recipe in the game except for the White-Gold War Torte (I have the required fragment and am considering whether or not to eat it or sell it since crafting the food is prohibitively expensive IF you can find the ingredient which is also prohibitively rare), knows every available motif currently in the game, and is about 20-25 furnishing plans short of completion, with all of the missing plans being Ayleid (1), Dwarven (4-5), Vampiric (10ish), Daedric (1), and Druidic (10ish). I have farmed for countless hours and spent countless millions buying the plans that I gave up on farming.

    The problem is still that some items quite simply are not readily available. Purple Druidic (not the new Galen plans), purple Dwarven (original), and Ayleid furnishing plans can generally be counted on 1 hand, maybe 2 hands on a good day across ALL traders on Xbox/NA. We've never really gotten an answer from ZOS. Are the plans meant to be incredibly scarce or is an intern in charge of plugging in the drop rates and maybe that intern doesn't understand decimals. Who knows.

    At the end of the day, I'd like to complete my collections even though it's been a ridiculous grind, but I would also like for these goodies to be available to more crafters. I don't want people to have to go through the same grind that I did in a silly video game! Let us enjoy more of the crafting available in the game!

  • FluffWit
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    Mascen wrote: »
    FluffWit wrote: »
    This has been bought up so many times with so many simple solutions offered- increase the drop rate, drop them from surveys, drop them from hirelings, etc etc.

    I've never seen ZOS reply to any of them.

    It's really just three mats that are a problem- Mundanes, Heartwood and (recently) Decorative Wax. The others are fine.

    I mean will giving up solve the problem either? Good things come to those who are persistent

    Sorry man, I wasnt hassling you for aking this topic.

    I was hassling @ZOS_GinaBruno @ZOS_Kevin and @ZOS_RichLambert for not even bothering to respond, much less do anything about it.
  • SeaGtGruff
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    freespirit wrote: »
    When I'm bored, can't sleep I do the ToT npc dailies, I'm surprised nobody has mentioned the reward coffers as quite a good source of furnishing mats.

    Each daily nets me 3 green coffers, 1 purple and I can on occasion do them on up to 7 characters, my stock of Heartwood has never been so healthy. I know I will go through it pretty fast but I enjoy the card games, can knock out each daily really quickly now and besides the mats, my transmutes are always at 1000/1000 and I've received some pretty rare base game purple plans too!

    this, i was surprised at how decent source of mats tribute was at least against npcs when you do a match in under 10-15 min each

    Yes, during the Anniversary event I made a comment that the event coffers generally weren't much better than the reward coffers for daily ToT matches with the NPCs. That wasn't necessarily meant as a criticism of the event coffers because the ToT reward coffers are pretty good in my opinion.
    I've fought mudcrabs more fearsome than me!
  • kargen27
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    The deconstruction idea is simply kicking the can down the road. I would like to be able to deconstruct furniture for a chance at materials but it isn't a fix to the perceived high prices. We have furniture stored away in hording homes because what else is there to do with it.
    If we could destruct it there would be a one time spike in materials. That furniture has been piling up for years. After we deconstruct it deconstruction becomes something we do when we wanted four chairs but made five.
    and then the parrot said, "must be the water mines green too."
  • Gruumsh1
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    Feels like working as intended so ZOS servers don't get so many furnishings in houses that it slows down the servers - hence the no way to increase furnishing numbers in houses. As an example, can you imagine if all furnishing mats were free, just how many furnishings would get made and put in houses? Cheap furnishings are not on ZOS's radar.
    Gruumsh, Gruumsh, Gruumsh, Gruumsh, Miiighty Gruumsh!
  • katanagirl1
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    freespirit wrote: »
    When I'm bored, can't sleep I do the ToT npc dailies, I'm surprised nobody has mentioned the reward coffers as quite a good source of furnishing mats.

    Each daily nets me 3 green coffers, 1 purple and I can on occasion do them on up to 7 characters, my stock of Heartwood has never been so healthy. I know I will go through it pretty fast but I enjoy the card games, can knock out each daily really quickly now and besides the mats, my transmutes are always at 1000/1000 and I've received some pretty rare base game purple plans too!

    The rewards are random though, and you have to do something other than farming the mats you need to get them. That’s what I don’t like about it. I should get furnishing mats from farming nodes, just more than the tiny amount we do get. The implementation is kinda like the band-aid approach of random furnishing envelopes to get furnishing plans instead of increasing the drop rate directly.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Haenk
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    CGPsaint wrote: »
    The problem is still that some items quite simply are not readily available. Purple Druidic (not the new Galen plans), purple Dwarven (original), and Ayleid furnishing plans can generally be counted on 1 hand, maybe 2 hands on a good day across ALL traders on Xbox/NA. We've never really gotten an answer from ZOS. Are the plans meant to be incredibly scarce or is an intern in charge of plugging in the drop rates and maybe that intern doesn't understand decimals. Who knows.

    At the end of the day, I'd like to complete my collections even though it's been a ridiculous grind, but I would also like for these goodies to be available to more crafters. I don't want people to have to go through the same grind that I did in a silly video game! Let us enjoy more of the crafting available in the game!

    "not readily available" vs 1-10 across all traders - this means they are readily available. You just don't want to pay for them, being as rare as they are. I don't either, but that's another story.
    And being available for housing? Ask someone who can craft it. You don't need that blueprint, you just *want* it. That's a difference.
    And again, ESO is a long-term game, there need to be goals to reach (like having all motifs), and they shouldn't be reachable on day one. That would be extremely boring and will not make you or anyone else stay in the game.
  • richo262
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    Phase out mundane rune and just used the Green, Blue and Purple aspects. They are something everyone has access to and in abundance and serve ultimately little function as Kuta is the go to for gear, Ta is the go to for writs. The ones in the middle have no purpose.

    Phase out regulus (it makes no sense anyway you don't find regulus, you make it in the refining process) and merge Regulus and Ochre.

    Phase out decorative wax and hearthwood and alchemical resin for just 'Resin'. Have it more abundant in wood, and therefore wood recipes require more of it and drops from mobs, as I'm sure many mobs have gooey insides and bile that could be useful.

    Phase out damaged pelts and bast and clean pelts and only drop 'clean fibers', that can be sold for the price of junk.

    This allows for furniture materials to become either more abundant or sourced from many areas

    Aspect runes - Enchant
    Resin - Prov, Wood, Alc
    Clean fibers - Clothing
    Ochre - Blacksmithing, Jewelry

    Alternatively, or additionally, allow furniture deconstruction for ~10% of the mats. You only get 1 temper back from 8 on gear, so I'd expect the decon return to be low too.
    Edited by richo262 on May 4, 2023 11:53PM
  • kargen27
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    Gruumsh1 wrote: »
    Feels like working as intended so ZOS servers don't get so many furnishings in houses that it slows down the servers - hence the no way to increase furnishing numbers in houses. As an example, can you imagine if all furnishing mats were free, just how many furnishings would get made and put in houses? Cheap furnishings are not on ZOS's radar.

    I don't see cheap materials increasing the overall amount of furnishing much if any. Once a house is full that's it. If you want to add something you have to remove something. Players are not going to fill up houses they haven't gotten around to decorating yet with crafted furniture just because it is cheap. They will make it when they need it.
    and then the parrot said, "must be the water mines green too."
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