Cheap furnishing mats do exist. I regularly put up mats below TTC recommended price all the time. The issue is that re-sellers tend to buy them first.
They do exist. You just have to be quick or on the look out for them.
But, I do agree. Being able to decon unwanted furniture would help.
RealLoveBVB wrote: »Buying houses for 15k crowns is fine, but 1k gold for a mundane rune is too much?
Allowing furniture to be deconned would alleviate the inventory/slots problem and might slightly help with the prices since some would be recycled.
RealLoveBVB wrote: »Buying houses for 15k crowns is fine, but 1k gold for a mundane rune is too much?
I agree the limited quantities of mundane runes/heartwood/bast and lately alchemical resin massively impact on the enjoyment of the housing aspects in this game.
It seems odd that Zenimax go to the trouble of making plenty of awesome houses for us to desire and yet once we acquire them our imaginations are held back in bringing these abodes to life, due to the distinct lack resources to effectively make the volumes of furnishings required to do (especially large houses) them justice.
Whilst I don't think we should be able to buy Mundane runes/heartwood/bast and alchemical resin from vendors I do think there should be alternative ways of supplementing the amount obtained from harvesting nodes:
1. Introduce a furnishing hireling who returns with a small amount of Mundane runes/heartwood/bast and alchemical resin once a day.
2. Add furnishing crafting dailies (1 for each furnishing station) that reward with half as much again in materials as were used to make the furnishings required (and a small chance of a furnishing recipe).
3. Introduce a second hand furnishing vendor (either in crafting areas or as a buyable assistant) who can deconstruct unwanted furnishings for a 75% return of materials used.
4. Have special furnishing surveys (or include furnishing reagents in existing surveys of the corresponding type) for a nice little boost to supply.
5. Have a furnishing merchant that we can waylay (similar to the merchant we already do this to) who's pack has furnishing reagents in (and a small chance of a furnishing recipe).
I feel these additional ways of trickling a few more furnishing reagents our way would be both engaging to those who do enjoy housing and an extra passive income for those who don't but will resell the resources (for hopefully less eyewatering prices) and go some small way to reducing the frustration when trying to enjoy decorating your beautiful houses.
implementing furnishing deconstruction shall crash the market in a minute (same as implementing auction house will cause thousands of players to instantly empty theirs Craftbags) because quite a lot of furnishings is hoarded in unused houses.
implementing furnishing dailies and surveys will smoothly increase the furnishing materials supply, as currently that supply is limited and the game is noticeably short of it.
katanagirl1 wrote: »I like the idea of deconstructing furnishings, but I also know it’ll be just like deconstructing a gold piece of jewelry as far as stuff you get back.
freespirit wrote: »When I'm bored, can't sleep I do the ToT npc dailies, I'm surprised nobody has mentioned the reward coffers as quite a good source of furnishing mats.
Each daily nets me 3 green coffers, 1 purple and I can on occasion do them on up to 7 characters, my stock of Heartwood has never been so healthy. I know I will go through it pretty fast but I enjoy the card games, can knock out each daily really quickly now and besides the mats, my transmutes are always at 1000/1000 and I've received some pretty rare base game purple plans too!
If by "crash the market" you mean "prices will drop from their currently inflated levels to much lower ones" then I agree. Let it crash! There are already plenty of choke points in the crafting supply chain, so the resellers' precious profits will still be preserved while allowing millions of players to participate in home decorating to a reasonable degree.implementing furnishing deconstruction shall crash the market in a minute (same as implementing auction house will cause thousands of players to instantly empty theirs Craftbags) because quite a lot of furnishings is hoarded in unused houses.
That is because ZOS wants you to arrive at their solution buy furniture packs from the crown store or fully furnished houses, they want it to be a convoluted process to get your own furniture in game so that you shell out for stuff that costs crowns, for them it makes zero business sense to fix the issue.
- purple Vampric plans moved by ZOS soleley to the Harrowstorm satchels and dropping rare (the lowest Vampiric recipe prices are 500K+ at PC EU) is low.
- purple Ayleid plans which are 10M+ due to exceptional rarity
- purple Dwarven (old base-game dwarven from Razak's Wheel, not new Arkthzand dwarven from Bthar-Zel) 1.5M+
- new Firesong purples are expensive too and if the major source of these are the boxes at Dreadsail Reef, the price would not drop significantly (as the drop rate from Galen dailies rewards deserves much better).
I don't see a problem.
The game does offer a lot of features to go deeper into - but honestly you can't have them all.
And you need to invest - time or money. You can't have everything at once, and that's probably good, as it keeps you in the game.
You think item xyz is too expensive? "Work" for it, pay for it, or leave it. I for sure know that my chance of finding one of those ultra-rare plans is likely zero. Just doing farm runs on the other hand is pretty predictable, and - as nobody wants to do those - will bring in a good amount of money. To purchase the stuff you will likely never find by yourself.
And honestly - I don't expect to ever own all plans, but I will try. So that's a long term goal, getting them all at once on day one would be boring.
This has been bought up so many times with so many simple solutions offered- increase the drop rate, drop them from surveys, drop them from hirelings, etc etc.
I've never seen ZOS reply to any of them.
It's really just three mats that are a problem- Mundanes, Heartwood and (recently) Decorative Wax. The others are fine.
I mean will giving up solve the problem either? Good things come to those who are persistent
Necrotech_Master wrote: »freespirit wrote: »When I'm bored, can't sleep I do the ToT npc dailies, I'm surprised nobody has mentioned the reward coffers as quite a good source of furnishing mats.
Each daily nets me 3 green coffers, 1 purple and I can on occasion do them on up to 7 characters, my stock of Heartwood has never been so healthy. I know I will go through it pretty fast but I enjoy the card games, can knock out each daily really quickly now and besides the mats, my transmutes are always at 1000/1000 and I've received some pretty rare base game purple plans too!
this, i was surprised at how decent source of mats tribute was at least against npcs when you do a match in under 10-15 min each
freespirit wrote: »When I'm bored, can't sleep I do the ToT npc dailies, I'm surprised nobody has mentioned the reward coffers as quite a good source of furnishing mats.
Each daily nets me 3 green coffers, 1 purple and I can on occasion do them on up to 7 characters, my stock of Heartwood has never been so healthy. I know I will go through it pretty fast but I enjoy the card games, can knock out each daily really quickly now and besides the mats, my transmutes are always at 1000/1000 and I've received some pretty rare base game purple plans too!
The problem is still that some items quite simply are not readily available. Purple Druidic (not the new Galen plans), purple Dwarven (original), and Ayleid furnishing plans can generally be counted on 1 hand, maybe 2 hands on a good day across ALL traders on Xbox/NA. We've never really gotten an answer from ZOS. Are the plans meant to be incredibly scarce or is an intern in charge of plugging in the drop rates and maybe that intern doesn't understand decimals. Who knows.
At the end of the day, I'd like to complete my collections even though it's been a ridiculous grind, but I would also like for these goodies to be available to more crafters. I don't want people to have to go through the same grind that I did in a silly video game! Let us enjoy more of the crafting available in the game!
Feels like working as intended so ZOS servers don't get so many furnishings in houses that it slows down the servers - hence the no way to increase furnishing numbers in houses. As an example, can you imagine if all furnishing mats were free, just how many furnishings would get made and put in houses? Cheap furnishings are not on ZOS's radar.