Look man hate to be the bearer of bad news but every single new class release is punctuated by it being over powered on release to give incentive to buy and instill FOMO and then reigned in later. You don't have to like it but If you embrace it you can enjoy it somewhat until things settle down later.
MetallicMonk wrote: »I don't understand why zos continues to think this is fun or healthy for the game whatsoever. From what I understand PvE players are not asking for this, and is not all too important on their side of things, and every single person hardcore or casual on the PvP side of the game pretty much unanimously agrees that it's a super boring and tanky/high hp meta that hasn't been fun for the better part of the year.
Polar Wind should not scale off max health, hardened ward should not scale off max health, none of arcanist's defensive abilities should scale off max health.
Where are these invisible voices telling you to not only put these terrible mechanics into the game but to reinforce them by putting more in on a new class from the start.
Panderbander wrote: »Why do tanks need a strong self-heal? A tank is supposed to hold aggro and mitigate damage, not take a lot of damage then heal back up on their own. An "Oh <snip>" button with a cooldown maybe, but that's basically what role an ultimate plays in ESO since ability cooldowns aren't much of a thing.
A tank capable of spam self-healing doesn't need a healer, which minimizes the utility of an entire role.
Maybe the trick is to give HP-scaling heals a prohibitive cost or use ultimate so they can't just be spammed.
Panderbander wrote: »Why do tanks need a strong self-heal? A tank is supposed to hold aggro and mitigate damage, not take a lot of damage then heal back up on their own. An "Oh <snip>" button with a cooldown maybe, but that's basically what role an ultimate plays in ESO since ability cooldowns aren't much of a thing.
A tank capable of spam self-healing doesn't need a healer, which minimizes the utility of an entire role.
Maybe the trick is to give HP-scaling heals a prohibitive cost or use ultimate so they can't just be spammed.
So I guess DDs don't need heals either, right?
So heals shouldn't scale with weapon/spell power either, right?
Panderbander wrote: »Panderbander wrote: »Why do tanks need a strong self-heal? A tank is supposed to hold aggro and mitigate damage, not take a lot of damage then heal back up on their own. An "Oh <snip>" button with a cooldown maybe, but that's basically what role an ultimate plays in ESO since ability cooldowns aren't much of a thing.
A tank capable of spam self-healing doesn't need a healer, which minimizes the utility of an entire role.
Maybe the trick is to give HP-scaling heals a prohibitive cost or use ultimate so they can't just be spammed.
So I guess DDs don't need heals either, right?
So heals shouldn't scale with weapon/spell power either, right?
Honestly, no. I've advocated here on the forums before that heals should scale off max Magicka or Stamina and damage should scale off... Ya know, damage.
Edit: in case this sounds outlandish or unprecedented, literally every set in this game that has a scalable heal attached to it scales that heal off max stats already.
Panderbander wrote: »Why do tanks need a strong self-heal? A tank is supposed to hold aggro and mitigate damage, not take a lot of damage then heal back up on their own. An "Oh <snip>" button with a cooldown maybe, but that's basically what role an ultimate plays in ESO since ability cooldowns aren't much of a thing.
A tank capable of spam self-healing doesn't need a healer, which minimizes the utility of an entire role.
Maybe the trick is to give HP-scaling heals a prohibitive cost or use ultimate so they can't just be spammed.
So I guess DDs don't need heals either, right?
So heals shouldn't scale with weapon/spell power either, right?
Panderbander wrote: »Panderbander wrote: »Why do tanks need a strong self-heal? A tank is supposed to hold aggro and mitigate damage, not take a lot of damage then heal back up on their own. An "Oh <snip>" button with a cooldown maybe, but that's basically what role an ultimate plays in ESO since ability cooldowns aren't much of a thing.
A tank capable of spam self-healing doesn't need a healer, which minimizes the utility of an entire role.
Maybe the trick is to give HP-scaling heals a prohibitive cost or use ultimate so they can't just be spammed.
So I guess DDs don't need heals either, right?
So heals shouldn't scale with weapon/spell power either, right?
Honestly, no. I've advocated here on the forums before that heals should scale off max Magicka or Stamina and damage should scale off... Ya know, damage.
Edit: in case this sounds outlandish or unprecedented, literally every set in this game that has a scalable heal attached to it scales that heal off max stats already.
Panderbander wrote: »Panderbander wrote: »Why do tanks need a strong self-heal? A tank is supposed to hold aggro and mitigate damage, not take a lot of damage then heal back up on their own. An "Oh <snip>" button with a cooldown maybe, but that's basically what role an ultimate plays in ESO since ability cooldowns aren't much of a thing.
A tank capable of spam self-healing doesn't need a healer, which minimizes the utility of an entire role.
Maybe the trick is to give HP-scaling heals a prohibitive cost or use ultimate so they can't just be spammed.
So I guess DDs don't need heals either, right?
So heals shouldn't scale with weapon/spell power either, right?
Honestly, no. I've advocated here on the forums before that heals should scale off max Magicka or Stamina and damage should scale off... Ya know, damage.
Edit: in case this sounds outlandish or unprecedented, literally every set in this game that has a scalable heal attached to it scales that heal off max stats already.
MetallicMonk wrote: »I don't understand why zos continues to think this is fun or healthy for the game whatsoever. From what I understand PvE players are not asking for this, and is not all too important on their side of things, and every single person hardcore or casual on the PvP side of the game pretty much unanimously agrees that it's a super boring and tanky/high hp meta that hasn't been fun for the better part of the year.
Polar Wind should not scale off max health, hardened ward should not scale off max health, none of arcanist's defensive abilities should scale off max health.
Where are these invisible voices telling you to not only put these terrible mechanics into the game but to reinforce them by putting more in on a new class from the start.
Panderbander wrote: »Panderbander wrote: »Why do tanks need a strong self-heal? A tank is supposed to hold aggro and mitigate damage, not take a lot of damage then heal back up on their own. An "Oh <snip>" button with a cooldown maybe, but that's basically what role an ultimate plays in ESO since ability cooldowns aren't much of a thing.
A tank capable of spam self-healing doesn't need a healer, which minimizes the utility of an entire role.
Maybe the trick is to give HP-scaling heals a prohibitive cost or use ultimate so they can't just be spammed.
So I guess DDs don't need heals either, right?
So heals shouldn't scale with weapon/spell power either, right?
Honestly, no. I've advocated here on the forums before that heals should scale off max Magicka or Stamina and damage should scale off... Ya know, damage.
Edit: in case this sounds outlandish or unprecedented, literally every set in this game that has a scalable heal attached to it scales that heal off max stats already.
While that would be neat and something I have suggested before as well, it's not something I have ever seen majority support for.
Meanwhile, removing health-scaled heals would completely upend PvE tanking. People already complain that ESO tanks are boring and lackluster as it is because they can't deal any damage. If we took self-healing from them as well, the whole role architecture would have to be overhauled.
Which I'm not opposed to, but, again, when has that ever been a popular demand?
Panderbander wrote: »Why do tanks need a strong self-heal? A tank is supposed to hold aggro and mitigate damage, not take a lot of damage then heal back up on their own. An "Oh <snip>" button with a cooldown maybe, but that's basically what role an ultimate plays in ESO since ability cooldowns aren't much of a thing.
A tank capable of spam self-healing doesn't need a healer, which minimizes the utility of an entire role.
Maybe the trick is to give HP-scaling heals a prohibitive cost or use ultimate so they can't just be spammed.
MetallicMonk wrote: »I don't understand why zos continues to think this is fun or healthy for the game whatsoever. From what I understand PvE players are not asking for this, and is not all too important on their side of things, and every single person hardcore or casual on the PvP side of the game pretty much unanimously agrees that it's a super boring and tanky/high hp meta that hasn't been fun for the better part of the year.
Polar Wind should not scale off max health, hardened ward should not scale off max health, none of arcanist's defensive abilities should scale off max health.
Where are these invisible voices telling you to not only put these terrible mechanics into the game but to reinforce them by putting more in on a new class from the start.
edward_frigidhands wrote: »Panderbander wrote: »Why do tanks need a strong self-heal? A tank is supposed to hold aggro and mitigate damage, not take a lot of damage then heal back up on their own. An "Oh <snip>" button with a cooldown maybe, but that's basically what role an ultimate plays in ESO since ability cooldowns aren't much of a thing.
A tank capable of spam self-healing doesn't need a healer, which minimizes the utility of an entire role.
Maybe the trick is to give HP-scaling heals a prohibitive cost or use ultimate so they can't just be spammed.
By that logic, why does the dps role need strong heals?
That makes absolutely no sense.
Panderbander wrote: »edward_frigidhands wrote: »Panderbander wrote: »Why do tanks need a strong self-heal? A tank is supposed to hold aggro and mitigate damage, not take a lot of damage then heal back up on their own. An "Oh <snip>" button with a cooldown maybe, but that's basically what role an ultimate plays in ESO since ability cooldowns aren't much of a thing.
A tank capable of spam self-healing doesn't need a healer, which minimizes the utility of an entire role.
Maybe the trick is to give HP-scaling heals a prohibitive cost or use ultimate so they can't just be spammed.
By that logic, why does the dps role need strong heals?
That makes absolutely no sense.
It doesn't. Someone else already posited this.
DPS should have good DPS, not strong heals. Tanks should have good damage mitigation, not strong heals. The only role that should have strong heals... Is heals. And heals... Shouldn't have good DPS or damage mitigation.
Look man hate to be the bearer of bad news but every single new class release is punctuated by it being over powered on release to give incentive to buy and instill FOMO and then reigned in later. You don't have to like it but If you embrace it you can enjoy it somewhat until things settle down later.
Panderbander wrote: »edward_frigidhands wrote: »Panderbander wrote: »Why do tanks need a strong self-heal? A tank is supposed to hold aggro and mitigate damage, not take a lot of damage then heal back up on their own. An "Oh <snip>" button with a cooldown maybe, but that's basically what role an ultimate plays in ESO since ability cooldowns aren't much of a thing.
A tank capable of spam self-healing doesn't need a healer, which minimizes the utility of an entire role.
Maybe the trick is to give HP-scaling heals a prohibitive cost or use ultimate so they can't just be spammed.
By that logic, why does the dps role need strong heals?
That makes absolutely no sense.
It doesn't. Someone else already posited this.
DPS should have good DPS, not strong heals. Tanks should have good damage mitigation, not strong heals. The only role that should have strong heals... Is heals. And heals... Shouldn't have good DPS or damage mitigation.
edward_frigidhands wrote: »
If a tank has good self heals that is part of their survivability tool kit.
That is survivability and not healing because they are unable to heal others.
I am not sure what the point of this particular argument is?
When you're only healing yourself then that is survivability. Just like your defensive stats this aids in your survival from what can kill you.
Damage abilities and the stats they scale from involve the ability to kill, healing abilities and the stats they scale with involve the ability to heal.
Survivability skills and stats involve the ability to survive.
Seems pretty simple and balanced to me.
I am not sure why anyone want to alter that?
MetallicMonk wrote: »Look man hate to be the bearer of bad news but every single new class release is punctuated by it being over powered on release to give incentive to buy and instill FOMO and then reigned in later. You don't have to like it but If you embrace it you can enjoy it somewhat until things settle down later.
That's not really my point though, I don't really care if the class is overpowered on release; what I'm talking about is specifically the HP scaling defensive ability/abilities that are apart of it, and other classes currently.
What's so confusing is that this doesn't even seem to be a polarizing issue, there aren't really two sides arguing over this with one thinking it's good. Almost everyone tells them that it's bad, and not only are they not changing this direction from the overwhelmingly one-sided feedback, they're doubling down on this design direction.
Panderbander wrote: »Why do tanks need a strong self-heal? A tank is supposed to hold aggro and mitigate damage, not take a lot of damage then heal back up on their own. An "Oh <snip>" button with a cooldown maybe, but that's basically what role an ultimate plays in ESO since ability cooldowns aren't much of a thing.
A tank capable of spam self-healing doesn't need a healer, which minimizes the utility of an entire role.
Maybe the trick is to give HP-scaling heals a prohibitive cost or use ultimate so they can't just be spammed.
Panderbander wrote: »I'm not suggesting that someone be unable to heal or unable to do damage or unable to tank damage. If you want to split stats to be okay at all three, then that's up to you with your build. But someone that's running 5+ heavy with high HP shouldn't be able to heal enough that there's no need of a healer. The same goes for anyone running a damage set up.
Fortunately, the game IS flexible enough that you could build an arena-specific build that isn't amazing at any one thing but can get the job done without changing the mechanics themselves.edward_frigidhands wrote: »
If a tank has good self heals that is part of their survivability tool kit.
That is survivability and not healing because they are unable to heal others.
I am not sure what the point of this particular argument is?
When you're only healing yourself then that is survivability. Just like your defensive stats this aids in your survival from what can kill you.
Damage abilities and the stats they scale from involve the ability to kill, healing abilities and the stats they scale with involve the ability to heal.
Survivability skills and stats involve the ability to survive.
Seems pretty simple and balanced to me.
I am not sure why anyone want to alter that?
The difference between a tank and a DPS or healer in this case is that the tank should be able to take a hit that would level a DPS or healer. I don't know of a single ability in vet solo content that requires "tank-level" survivability; they either kill you outright regardless or can be avoided through other means. Pairing that survivability with spammable self-heals strong enough to negate the need for a healer makes pve content boring and pvp incredibly boring and drawn out.
I personally would suggest not removing heals from tanks altogether but placing them in a position that they can't just be spammed. Make the cost prohibitive enough that they could get one to two uses before running out of resources or tie them to something such as a charge system so they can't be spammed with 100% effectiveness.
To be clear, I don't expect ZOS to do any of this and the jack of all trades, master of all is the world we're stuck with and complaining about--likely until this game is shut down.