Dont be greedy, Magdens got rework few updated ago so now it other class should get it.
BTW and if you dont like rework this is not meant that need a new rework.
ESO_Nightingale wrote: »...
ESO_Nightingale wrote: »...
I'm not a PvE player, but Magden is very strong in pvp, I would put him in 2 or 3rd place among all the mage classes. And I don't want to see warden goes stronger in pvp ascpect...
NO. I love my magden in PvE and PvP. If anything is changed it should be giving us our % damage done passive back. I don’t know of any dead morphs on any class skill outside of the healing line and bear morphs.
I used to love playing a warden, it had a built in metronome. Shall, skill, skill, repeat. Now it’s awful to play and damage is low. The combat team never begins with the end in mind, it’s a bunch of small adjustments that over time have take them way off course.
Necromancers are no better, the skills don’t fire consistently enough to feel good to use either.
ESO_Nightingale wrote: »Dont be greedy, Magdens got rework few updated ago so now it other class should get it.
BTW and if you dont like rework this is not meant that need a new rework.
i understand this sentiment seeing as warden did get some changes recently in the last year and some of them have been good, however, unlike every other class, it's rotational uniqueness was stripped away with the shalks changes during lost depths. every class has some type of unique rotation defining skill/skills now except for warden, the old 3 second rule was very unique as it encouraged a lot of mastery to be able to hit shalks every 3 seconds and make sure your bar swapping and dot timers lined up with it. now there's a ton more freedom in your rotation which makes it feel more like a dot and there's a comparable skill in daedric prey for sorcerer. if you played sorcerer imagine your only rotational defining skill being daedric prey, you don't have crystal frags or bound armaments.
it's not a lot to work with in terms of a unique or even fun rotation. warden needs something new that can fufill that role or a revert back to the 3 second timer rule in addition to a substanstial resource sustain and damage boost. hell our sustain is famously terrible right now.
we also need to remove the destruction staff stipulation from winter's revenge and if we're going to keep a frost staff specific damage boost, let it ONLY boost frost damage in order to make it balanced in a way where a frost staff damage build is on par with other weapons. piercing cold should then be brought up to a level where warden damage dealers get a great deal out of it regardless of what weapon they use.
an example could look like this:
Increases your damage done by 5% and your frost damage done by 5%. The frost damage increases to 15% when wielding an Ice Staff.
this would mean everyone gets a 5% damage boost and an additional 5% frost damage boost. so, in effect you would have +10% frost damage and +5% non frost damage. however, frost staff wardens would gain 5% all damage and 20% increased frost damage. as frost wardens spec into a lot more frost damage overall, this helps them significantly more than other warden damage dealers as they have a much higher frost damage % in their overall damage profile. this is to make up for the fact that the frost staff currently does not give a damage bonus and makes it a lot less punishing for stamina wardens.
this is very similar to how it currently works. the idea they're currently going for is that the bonus to using a frost staff is to make up for the loss on the destruction staff but in a way where only warden is able to effectively damage deal with it.
the problem is that they didn't compensate the non frost staff wardens anywhere near enough for it to be reasonable, but they also made the bonus for the frost staff too strong. compared to everyone else it increases all damage by 10% (as the extra 2% listed is in general, so you're only getting 10% more than non frost staff) when the fire staff does ONLY single target by 10% and the shock staff does ONLY aoe by 10%. this means that for frost staff wardens, they get both of shock and fire's bonuses at the same time from using it, by making the bonus only specifically for frost damage builds, it heavily reins it in to be more balanced for everyone. they need to bring up the class's damage as whole. you shouldn't be punished for wanting to use a non frost staff. that isn't what anyone wanted. and when i saw people complaining that we wanted that, i got so mad because i tried to fight against it. it's just hard to be listened to.
that's my rant over. i've been trying so hard to get this changed.
So wardens have a skill set for damage (animals), healing (plants and mushrooms) and tanking (ice). Why are people trying to DD with a tanking skill set?
ESO_Nightingale wrote: »NO. I love my magden in PvE and PvP. If anything is changed it should be giving us our % damage done passive back. I don’t know of any dead morphs on any class skill outside of the healing line and bear morphs.
look at frozen retreat, that is certainly not a morph people use except for meming in towns.
ESO_Nightingale wrote: »NO. I love my magden in PvE and PvP. If anything is changed it should be giving us our % damage done passive back. I don’t know of any dead morphs on any class skill outside of the healing line and bear morphs.
look at frozen retreat, that is certainly not a morph people use except for meming in towns.
I use it! I use it when exploring with a group (or help other people, like getting on top of a wayshrine) to help them reach places and in ErE 3rd secret boss where if you fall you have to run all the way back.
Wardens are supposed to use skills from world, guilds, alliance war and so on. Bear ultimate is also a damage skill, as it is active all time.ESO_Nightingale wrote: »Because the damage skill line only consists of 3 damage skills and 1 ultimate. This argument is really strange. Frost Magic is part of the destruction skill group in lore. It always has been so it only makes sense that you're able to build around that. It's also been shown time and time again that having 2 tanking focused morphs for a skill only leads to 1 being used and the other being neglected where as damage skills with 2 morphs are able to specialize for pvp or pve, stam or mag. However if you have a tanking skill with a morph that makes it better for tanking, and a morph that makes it good for damage, then you'll have 2 groups of players that are happy. Winter's Embrace isn't just the tanking line anymore. It's also a damage line too.
Wardens are supposed to use skills from world, guilds, alliance war and so on. Bear ultimate is also a damage skill, as it is active all time.ESO_Nightingale wrote: »Because the damage skill line only consists of 3 damage skills and 1 ultimate. This argument is really strange. Frost Magic is part of the destruction skill group in lore. It always has been so it only makes sense that you're able to build around that. It's also been shown time and time again that having 2 tanking focused morphs for a skill only leads to 1 being used and the other being neglected where as damage skills with 2 morphs are able to specialize for pvp or pve, stam or mag. However if you have a tanking skill with a morph that makes it better for tanking, and a morph that makes it good for damage, then you'll have 2 groups of players that are happy. Winter's Embrace isn't just the tanking line anymore. It's also a damage line too.
Tanks need to deal some damage too. Ice tree of wardens was designed for tanks.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »NO. I love my magden in PvE and PvP. If anything is changed it should be giving us our % damage done passive back. I don’t know of any dead morphs on any class skill outside of the healing line and bear morphs.
look at frozen retreat, that is certainly not a morph people use except for meming in towns.
I use it! I use it when exploring with a group (or help other people, like getting on top of a wayshrine) to help them reach places and in ErE 3rd secret boss where if you fall you have to run all the way back.
That's so specifically niche, now arcanist will be able to do that for the entire group more effectively with passage between worlds. Frozen Retreat is definitely a morph that is questionably viable if you only use it in overland or towns.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »NO. I love my magden in PvE and PvP. If anything is changed it should be giving us our % damage done passive back. I don’t know of any dead morphs on any class skill outside of the healing line and bear morphs.
look at frozen retreat, that is certainly not a morph people use except for meming in towns.
I use it! I use it when exploring with a group (or help other people, like getting on top of a wayshrine) to help them reach places and in ErE 3rd secret boss where if you fall you have to run all the way back.
That's so specifically niche, now arcanist will be able to do that for the entire group more effectively with passage between worlds. Frozen Retreat is definitely a morph that is questionably viable if you only use it in overland or towns.
Niche use is still use! Arcanist may or may not work to fulfill the same niche I have not tried it in scenarios that the warden portals are. I don’t see any problem in leaving the functionality in there. (Putting it on the “tank morph” causes problems too because people accidentally hit x). However, I could still see both morphs improved where the “tank morph” teleports many enemies and the “port morph” no longer teleports enemies but does something different alongside teleporting players. Maybe something beneficial for solo players since they wont accidentally use their own synergy.
Nowhere is said that game should have a frost class that can fight using only frost skills.ESO_Nightingale wrote: »Firstly, everyone is able to use skills from world, guilds, alliance war and whatever this is a random argument that has no bearing on the class skill line. None of those skills except for ice comet deal frost damage. Weapon skills and class skills are the only other sources of frost damage skills we have. Yes, bear is a damage skill, but it's an ultimate that you can only press once every 40 seconds or so and isn't very helpful in overland pvp due to it's dumb ai, what i was focusing on were the 5 skills you can slot on each bar and use at any time, your rotational skills. Of which, warden only has 3 in animal companions. Green balance does not have a single damage dealing skill in it's lines and has no passive that increases damage in any way.
winter's embrace is based around the element of frost which is part of the destruction school of magic. As such, many of winter's embrace's skills deal frost damage. It was only natural that some morphs in this line, would be repurposed for damage dealing given the lack of space in the rest of the class. In addition some of the passives provided damage increases too. Sure, tanks need to deal some damage too, however their morphs do not focus on it. Winter's Revenge and Arctic Blast are not made for tanks given their scaling while their opposite morphs are. Gripping Shards scales from health but it roots enemies while polar wind heals a lot based on health but does no damage and instead gives that healing to an ally that is nearby.
When you look at the passives and the morphs we have access to within winter's embrace, it showcases that the skill line is BOTH a tanking line and a damage line.
Nowhere is said that game should have a frost class that can fight using only frost skills.ESO_Nightingale wrote: »Firstly, everyone is able to use skills from world, guilds, alliance war and whatever this is a random argument that has no bearing on the class skill line. None of those skills except for ice comet deal frost damage. Weapon skills and class skills are the only other sources of frost damage skills we have. Yes, bear is a damage skill, but it's an ultimate that you can only press once every 40 seconds or so and isn't very helpful in overland pvp due to it's dumb ai, what i was focusing on were the 5 skills you can slot on each bar and use at any time, your rotational skills. Of which, warden only has 3 in animal companions. Green balance does not have a single damage dealing skill in it's lines and has no passive that increases damage in any way.
winter's embrace is based around the element of frost which is part of the destruction school of magic. As such, many of winter's embrace's skills deal frost damage. It was only natural that some morphs in this line, would be repurposed for damage dealing given the lack of space in the rest of the class. In addition some of the passives provided damage increases too. Sure, tanks need to deal some damage too, however their morphs do not focus on it. Winter's Revenge and Arctic Blast are not made for tanks given their scaling while their opposite morphs are. Gripping Shards scales from health but it roots enemies while polar wind heals a lot based on health but does no damage and instead gives that healing to an ally that is nearby.
When you look at the passives and the morphs we have access to within winter's embrace, it showcases that the skill line is BOTH a tanking line and a damage line.
On my warden tank (36k hp, normal dlc dungeons) i use winters revenge for convenience, with ice staff (43% more damage) i can do some AOE damage.
Arctic blast is clearly a PvP skill due to its stun.
Nowhere is said that game should have a frost class that can fight using only frost skills.ESO_Nightingale wrote: »Firstly, everyone is able to use skills from world, guilds, alliance war and whatever this is a random argument that has no bearing on the class skill line. None of those skills except for ice comet deal frost damage. Weapon skills and class skills are the only other sources of frost damage skills we have. Yes, bear is a damage skill, but it's an ultimate that you can only press once every 40 seconds or so and isn't very helpful in overland pvp due to it's dumb ai, what i was focusing on were the 5 skills you can slot on each bar and use at any time, your rotational skills. Of which, warden only has 3 in animal companions. Green balance does not have a single damage dealing skill in it's lines and has no passive that increases damage in any way.
winter's embrace is based around the element of frost which is part of the destruction school of magic. As such, many of winter's embrace's skills deal frost damage. It was only natural that some morphs in this line, would be repurposed for damage dealing given the lack of space in the rest of the class. In addition some of the passives provided damage increases too. Sure, tanks need to deal some damage too, however their morphs do not focus on it. Winter's Revenge and Arctic Blast are not made for tanks given their scaling while their opposite morphs are. Gripping Shards scales from health but it roots enemies while polar wind heals a lot based on health but does no damage and instead gives that healing to an ally that is nearby.
When you look at the passives and the morphs we have access to within winter's embrace, it showcases that the skill line is BOTH a tanking line and a damage line.
On my warden tank (36k hp, normal dlc dungeons) i use winters revenge for convenience, with ice staff (43% more damage) i can do some AOE damage.
Arctic blast is clearly a PvP skill due to its stun.
Arctic Blast is very inconvenient due to its limited range, which isnt a problem in pvp. I guess you can still get all of its damage on a target dummy.ESO_Nightingale wrote: »I never said you should use only frost damage skills. You can use whatever morph you like on your tank because you can slot anything. But winter's revenge and arctic blast output high damage for damage dealers. Arctic Blast isn't just a pvp skill, it has guarenteed chilled proc with a charged staff active which helps it output a ton more dps and 20 seconds of duration. Something it wouldn't need in pvp but does in pve.
DD tree of wardens (animals) gets critical damage increase per skill slotted, and none of them deal frost damage. This is clearly a DD tree for a tri-role DLC class.Well since piercing cold rework I'd disagree. Every classes damage passive kinda tells you what they are supposed to be damage type wise. They removed the magic damage increase and the damage increase for slotting animal companion skills and pigeon holed all damage increases to the passive piercing cold, which is in the "tank" tree.
There are also numerous light armor sets that boost or specifically interact with frost damage. Last I checked you don't tank in light armor(at least since the CP rework).
Arctic Blast is very inconvenient due to its limited range, which isnt a problem in pvp. I guess you can still get all of its damage on a target dummy.ESO_Nightingale wrote: »I never said you should use only frost damage skills. You can use whatever morph you like on your tank because you can slot anything. But winter's revenge and arctic blast output high damage for damage dealers. Arctic Blast isn't just a pvp skill, it has guarenteed chilled proc with a charged staff active which helps it output a ton more dps and 20 seconds of duration. Something it wouldn't need in pvp but does in pve.
Winters revenge gets full damage with an ice staff, which mostly tanks use.