This change significantly limits these sets usability in PvP, making you need to consciously track weather your in combat or not and recasting said buffs. Best case; essentially punishing you for pre-casting your buffs in PvP, which is extremely counter-intuitive to how PvP is played. Or worse case; making certain combos no longer possible in specific PvP situations.
DrNukenstein wrote: »Sure sounds like the real problem is gear swap addons and macros, that sounds like a much more productive thing to make not work anymore.
I'm guessing this change is an attempt to fix a niche situation of pre-casting these augmented buffs in trials and quick-swapping with addons back to their original setups to gain a minor damage buff for the first 20 seconds of the fight.
AlwaysDancing wrote: »So the "stuck in combat" bug is good now?
SkaraMinoc wrote: »I'm guessing this change is an attempt to fix a niche situation of pre-casting these augmented buffs in trials and quick-swapping with addons back to their original setups to gain a minor damage buff for the first 20 seconds of the fight.
They should check if the Spectral Cloak set is equipped when the proc goes off. If not, then don't give the player the effect.
"Ability Altering Weapons
Frenzied Momentum and Spectral Cloak: These sets will now only apply their effects if you cast their respective ability requirements while in combat."
This change significantly limits these sets usability in PvP, making you need to consciously track weather your in combat or not and recasting said buffs. Best case; essentially punishing you for pre-casting your buffs in PvP, which is extremely counter-intuitive to how PvP is played. Or worse case; making certain combos no longer possible in specific PvP situations.
I'm guessing this change is an attempt to fix a niche situation of pre-casting these augmented buffs in trials and quick-swapping with addons back to their original setups to gain a minor damage buff for the first 20 seconds of the fight.
Although, going through top logs on multiple fights, I could not find an instance of this being logged. Either esologs is filtering these parses out or hardly anyone actually does this.
This cannot be a significant enough issue to noticeably nerf these sets in PvP situations. Especially when you consider these are not the first choices for many builds.
Even if this is an issue that NEEDS to be addressed right now. There has to be a better way of going about it, like adding some sort of "Are you wearing the set" check instead of a combat check which undermines the sets actual functionality.
Oh noooo, the most broken cheese builds will be difficult to use now. : laughs in clever alchemist :
CameraBeardThePirate wrote: »A straightforward solution that would prevent further cases like this from popping up would be to kill any active duration skill when you swap gear. It would only affect those trying to use gear swap binds to their advantage.
CameraBeardThePirate wrote: »A straightforward solution that would prevent further cases like this from popping up would be to kill any active duration skill when you swap gear. It would only affect those trying to use gear swap binds to their advantage.
CameraBeardThePirate wrote: »A straightforward solution that would prevent further cases like this from popping up would be to kill any active duration skill when you swap gear. It would only affect those trying to use gear swap binds to their advantage.
And then totally kill all of the arena weapons as it's better to just run 5+5+2 or 5+5+1+1? Yeah, nawe.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »A straightforward solution that would prevent further cases like this from popping up would be to kill any active duration skill when you swap gear. It would only affect those trying to use gear swap binds to their advantage.
And then totally kill all of the arena weapons as it's better to just run 5+5+2 or 5+5+1+1? Yeah, nawe.
What? My proposal wouldn't affect arena weapons at all.
I'm saying that if you unequip a piece of gear completely (not swapping bars - actually taking the item off) any active duration ability should be cancelled. The whole reason ZOS made this change was to prevent people from buffing with the Arena weapon before a fight and then using a bind to equip a different set, gaining both the arena buff as well as whatever set bonus they put on.