cuddles_with_wroble wrote: »healing is very very high rn, single target burst healing is out of control. polar winds and w/e the nightblade heal are consistently crit for 15 - 20k which is more than most of your damage abelites do, combine that with 40k hp and your pretty much unkillable when it comes to burst from a single person (other than maybe a NB)
how to fix eso 101: remove tank meta. nerf it to the ground. make wearing heavy sets in pvp extremely punishing to the extent that it is forced back into heavy swing only like it used to be. make it so that non-self-healing is nerfed to the extent that if 2-3 players are on a target a healer wont be able to heal through the damage. keep streak and shadowy disguise as they are and tweak as needed. swap dk fossilize and draconic leap while heavily nerfing the damage on draconic leap and make it only slow targets not knock them down so that dk has a kite mechanic similiar to diablo 2 barb leap though give it the increasing resource cost the same way streak has. buff mist form to actually be capable of kiting targets like og mistform was capable of and have vampire synergize with the zone oriented defensive abilities that templar dk and warden posses. remove/rework sets/abilites that utilize "the lower your health is the more damage you do" to get rid of cheesey single target ganking. keep bombing in its current state. boom game requires skill and is good/fun again.
you just need to nerf the things that enable tank meta and tone down the damage in the game, my avg assassins will shot is 20 - 22k in cryo and thats insane imo. if you run less than 30k hp i can kill in less than a second just based of your HP lvl. and with there being so much free pen and stacking damage in the game pretty much no amount of raw resists alone will allow you to survive a burst combo from a well built player.
not to mention proc sets essentially give you AFK damage to people while your not even doing anything leading to builds that can do 5k+ dps on a player just from proc set dots. thus being the reason we have sets likes maras and hist sap that give AFK healing to counter the AFK damage of proc sets.
the game is just overinflated, every build has too many stats and every class can have everything now with no real downsides to playing any of them other than raw class balancing issues
every since we got hybrid skills and stats the game is just too bloated and its need to be toned down to a lvl where its actually possible to balance it
they are on their way to giving every class ever buff so soon itll be even worse to balance
cuddles_with_wroble wrote: »
you just need to nerf the things that enable tank meta and tone down the damage in the game, my avg assassins will shot is 20 - 22k in cryo and thats insane imo. if you run less than 30k hp i can kill in less than a second just based of your HP lvl. and with there being so much free pen and stacking damage in the game pretty much no amount of raw resists alone will allow you to survive a burst combo from a well built player.
not to mention proc sets essentially give you AFK damage to people while your not even doing anything leading to builds that can do 5k+ dps on a player just from proc set dots. thus being the reason we have sets likes maras and hist sap that give AFK healing to counter the AFK damage of proc sets.
the game is just overinflated, every build has too many stats and every class can have everything now with no real downsides to playing any of them other than raw class balancing issues
every since we got hybrid skills and stats the game is just too bloated and its need to be toned down to a lvl where its actually possible to balance it
they are on their way to giving every class ever buff so soon itll be even worse to balance
cuddles_with_wroble wrote: »
you just need to nerf the things that enable tank meta and tone down the damage in the game, my avg assassins will shot is 20 - 22k in cryo and thats insane imo. if you run less than 30k hp i can kill in less than a second just based of your HP lvl. and with there being so much free pen and stacking damage in the game pretty much no amount of raw resists alone will allow you to survive a burst combo from a well built player.
not to mention proc sets essentially give you AFK damage to people while your not even doing anything leading to builds that can do 5k+ dps on a player just from proc set dots. thus being the reason we have sets likes maras and hist sap that give AFK healing to counter the AFK damage of proc sets.
the game is just overinflated, every build has too many stats and every class can have everything now with no real downsides to playing any of them other than raw class balancing issues
every since we got hybrid skills and stats the game is just too bloated and its need to be toned down to a lvl where its actually possible to balance it
they are on their way to giving every class ever buff so soon itll be even worse to balance
the issue thats enabling tank meta is lack of movement mechanics on a lot of classes that disables them from kiting/skill based damage mitigation. changing inflation would help but will not really do much relative to changing how pvp functions.
if no movement mechanics are added to the classes that lack them either directly via class skills or via a shared skill tree like vampirism mist form then those classes will be inherently weak (as they always have) during a damage meta because they have no form of damage mitigation anymore because sitting on their backbar and spam healing/blocking wont save them.
i miss the days of watching kristopher run around not on a mag sorc or stamblade but on a magplar 1vx'ing and kiting with vampire mistform. that was the best of eso pvp. (awesome name btw. everyone hated him but like the second he left the game slowly morphed into a brawler tank meta blob. i bet hes so mad with what has been done to his brain child)
edit:breaking up my wall of text