sunshineflame wrote: »Only 50k health in PvP...what are you, a glass canon?
Tommy_The_Gun wrote: »People say that tanky builds are the problem, but the thing is that tanky builds are for the most part a result of a high burst meta.
Tommy_The_Gun wrote: »People say that tanky builds are the problem, but the thing is that tanky builds are for the most part a result of a high burst meta. Remember, you can not have fun if you are dead. So if you have things Iike Corrosive or glass canon duo-gank setups - people will go more & more tanky. It is kinda like arm's race. People are just adapting.
Tommy_The_Gun wrote: »People say that tanky builds are the problem, but the thing is that tanky builds are for the most part a result of a high burst meta.
The problem is there is no high burst meta. There are either endless dot-like proks like Way of Fire and master duals or either 40k+ hp aerobic meat of bags with charge/ultimate/execute spam cycle
We also need to know that the game is 9 years old and people now are good at pvp.
When you're watching old videos of pvp gameplay (6-8 years old) you can see ennemies who dont know how to fight.
Today players do a lot of damages, know combos, use stun/dodges/block/bash/cc/debuff and buffs themselves.
We now have a bunch of sets giving a lot of damages/penetration and ways to pass enemy's huge armor .
And the counter part of this is beeing tanky with high HP to expect survive more than 10sec in the rude world of pvp.
Tommy_The_Gun wrote: »People say that tanky builds are the problem, but the thing is that tanky builds are for the most part a result of a high burst meta. Remember, you can not have fun if you are dead. So if you have things Iike Corrosive or glass canon duo-gank setups - people will go more & more tanky. It is kinda like arm's race. People are just adapting.
This is it right here. If ZoS wouldnt coddle the burstees, we wouldnt have a tank meta. However the power creep has been largely ignored, so we have tanks everywhere. I remember when Morrowind came out and people were running around in light armor damage builds who could heal nicely, but not too much. All but a distant memory now. Now its proc central, and zos is just allowing and encouraging it. So there really is no other choice.
Tommy_The_Gun wrote: »People say that tanky builds are the problem, but the thing is that tanky builds are for the most part a result of a high burst meta. Remember, you can not have fun if you are dead. So if you have things Iike Corrosive or glass canon duo-gank setups - people will go more & more tanky. It is kinda like arm's race. People are just adapting.
This is it right here. If ZoS wouldnt coddle the burstees, we wouldnt have a tank meta. However the power creep has been largely ignored, so we have tanks everywhere. I remember when Morrowind came out and people were running around in light armor damage builds who could heal nicely, but not too much. All but a distant memory now. Now its proc central, and zos is just allowing and encouraging it. So there really is no other choice.
Exactly, it used to be that 7k-10k pen, 2.k5 spell or 3k weapon damage, and 22k hp were plenty to function with. But stats have gotten completely out of control and sustain is infinite.
What they fail to recognize is that damage and defense are both skyhigh so it's like balancing two elephants on a seesaw and lag is the guy standing the middle waiting to fire a pistol into the air - one is going to slam to the ground pretty quick.
People complain about time-to-kill being too high. It's not. It's like two seconds. Maybe three. Sometimes one. Time to kill is insanely low but there is no sense of inevitability. No combat entropy. Fights can instantly be reset at anytime with no significant hit to sustain which means they can continue indefinitely.
We also need to know that the game is 9 years old and people now are good at pvp.
When you're watching old videos of pvp gameplay (6-8 years old) you can see ennemies who dont know how to fight.
Today players do a lot of damages, know combos, use stun/dodges/block/bash/cc/debuff and buffs themselves.
We now have a bunch of sets giving a lot of damages/penetration and ways to pass enemy's huge armor .
And the counter part of this is beeing tanky with high HP to expect survive more than 10sec in the rude world of pvp.
A lot of what you said is attributed to procs primarily lol. High hp survival builds are using mara esque proc builds. The damage combos are centered around proc damage, etc etc. Not to mention the knight slayer Empower heavy attack people running around IC. So I would hardly attribute the state of the game to "people know how to fight", as opposed to people knowing how to cheese the game heavily.
There are more proc heavy builds running than not.
SkaraMinoc wrote: »Warden= 50k health in Battlegrounds, 35k armor, 12k Polar Wind non-crit
- Trial by Fire
- Plague Doctor
- Oakensoul
- 64 health
- Imperial
This is the baseline Warden troll build. Add Major Protection, Vamp Stage 3, Vamp Ult, etc for the memes.
We also need to know that the game is 9 years old and people now are good at pvp.
When you're watching old videos of pvp gameplay (6-8 years old) you can see ennemies who dont know how to fight.
Today players do a lot of damages, know combos, use stun/dodges/block/bash/cc/debuff and buffs themselves.
We now have a bunch of sets giving a lot of damages/penetration and ways to pass enemy's huge armor .
And the counter part of this is beeing tanky with high HP to expect survive more than 10sec in the rude world of pvp.
A lot of what you said is attributed to procs primarily lol. High hp survival builds are using mara esque proc builds. The damage combos are centered around proc damage, etc etc. Not to mention the knight slayer Empower heavy attack people running around IC. So I would hardly attribute the state of the game to "people know how to fight", as opposed to people knowing how to cheese the game heavily.
There are more proc heavy builds running than not.
Sorry but we can see all what I say in Ravenwatch where there's no proc sets and no cp.
There's also the finisher's problem in PVP :
many finishers are doing 400% damages at 50% HP. SO if you're 40k, 45k, you have a better margin
Again, this is ZOS will.
We also need to know that the game is 9 years old and people now are good at pvp.
When you're watching old videos of pvp gameplay (6-8 years old) you can see ennemies who dont know how to fight.
Today players do a lot of damages, know combos, use stun/dodges/block/bash/cc/debuff and buffs themselves.
We now have a bunch of sets giving a lot of damages/penetration and ways to pass enemy's huge armor .
And the counter part of this is beeing tanky with high HP to expect survive more than 10sec in the rude world of pvp.
A lot of what you said is attributed to procs primarily lol. High hp survival builds are using mara esque proc builds. The damage combos are centered around proc damage, etc etc. Not to mention the knight slayer Empower heavy attack people running around IC. So I would hardly attribute the state of the game to "people know how to fight", as opposed to people knowing how to cheese the game heavily.
There are more proc heavy builds running than not.
Sorry but we can see all what I say in Ravenwatch where there's no proc sets and no cp.
There's also the finisher's problem in PVP :
many finishers are doing 400% damages at 50% HP. SO if you're 40k, 45k, you have a better margin
Again, this is ZOS will.
This is the result of complex changes that ESO has undergone, as well as the community. Nowadays, most players don't want to die in PvP because we have the mentality of "if I didn't die, I didn't lose" or "if you can't kill me, you're not a better player than me", and if someone loses, it's the fault of the person who defeated them because "they cheated", "used cheese meta", etc. Most players don't want to learn from their failures, but every defeat is a lesson in humility and the best way to be among the best, just ask yourself the right questions.
As for the changes in ESO, Magicka and Stamina have a minimal impact on damage, but through hybridization, we have the ability to divide our skills into two separate pools, which allows for easier resource management. There are also many skills and sets that scale with max HP rather than spell/weapon damage, which allows for the creation of characters with a large HP pool, giving better resistance to ganks and burst damage than high armor values, as even with sets like Balorgh, Titanborn, etc. or skills like Onslaught or Corrosive Armor, we still have a good chance of survival. Additionally, thanks to easier sustain, we can still deal a lot of damage by transferring some stats to spell/weapon damage.
TLDR;
The mentality of players has changed, for most, survival is more important than defeating other players.
Hybridization has made investing in a single resource less important and allows us to achieve the above goal while maintaining some flexibility in dealing damage.