[...]This trend began when they made the game playable without having to buy a subscription and has gotten noteably worse sense then. [...]
[...]This trend began when they made the game playable without having to buy a subscription and has gotten noteably worse sense then. [...]
This trend did not begin when they made the game playable without subscription. Look at WoW. That game has a subscription and people behave exactly like that too. But at least in WoW you can escape to RP only servers, which the players from the other servers look down on.
People have this weird tendency to hate things they can't understand. If someone does not enjoy RPing and cringes at the thought of it, then they are open to the idea of ridiculing the people who do. It only takes a few to start perpetuate these jokes until they become "cool" and suddenly you have the word "roleplayer" become a slur meant to demean people who are not as good at the game. In PvP specifically this is prevalent because the population cap makes it so that every "roleplayer" (read: quester) in Cyrodiil takes the spot of someone who would fight for their alliance, reducing the fighting strength.
With the outcome of campaigns having little to no meaning to most players anymore due to the constant neglect of PvP over the years the vitriol towards roleplayers in the PvP community has thankfully gone down. In fact, faction RP while PvPing was still a thing the last time I spent a lot of time in Cyrodiil. So at least on that front things have improved. Sadly ZOS has given tools to the annoying few that remain that allow them to be all the more effective in their harassment by throwing mudballs at roleplayers.
[...]This trend began when they made the game playable without having to buy a subscription and has gotten noteably worse sense then. [...]
This trend did not begin when they made the game playable without subscription. Look at WoW. That game has a subscription and people behave exactly like that too. But at least in WoW you can escape to RP only servers, which the players from the other servers look down on.
People have this weird tendency to hate things they can't understand. If someone does not enjoy RPing and cringes at the thought of it, then they are open to the idea of ridiculing the people who do. It only takes a few to start perpetuate these jokes until they become "cool" and suddenly you have the word "roleplayer" become a slur meant to demean people who are not as good at the game. In PvP specifically this is prevalent because the population cap makes it so that every "roleplayer" (read: quester) in Cyrodiil takes the spot of someone who would fight for their alliance, reducing the fighting strength.
With the outcome of campaigns having little to no meaning to most players anymore due to the constant neglect of PvP over the years the vitriol towards roleplayers in the PvP community has thankfully gone down. In fact, faction RP while PvPing was still a thing the last time I spent a lot of time in Cyrodiil. So at least on that front things have improved. Sadly ZOS has given tools to the annoying few that remain that allow them to be all the more effective in their harassment by throwing mudballs at roleplayers.
That's fine yet I remember people getting along better before the sub was lifted. The reason for that was simple, players paid to come onboard and those who wanted to stay contributed something more $$$ vs people getting in for free and not umm maybe taking the game as seriously. I agree with everything else.
[...]This trend began when they made the game playable without having to buy a subscription and has gotten noteably worse sense then. [...]
This trend did not begin when they made the game playable without subscription. Look at WoW. That game has a subscription and people behave exactly like that too. But at least in WoW you can escape to RP only servers, which the players from the other servers look down on.
People have this weird tendency to hate things they can't understand. If someone does not enjoy RPing and cringes at the thought of it, then they are open to the idea of ridiculing the people who do. It only takes a few to start perpetuate these jokes until they become "cool" and suddenly you have the word "roleplayer" become a slur meant to demean people who are not as good at the game. In PvP specifically this is prevalent because the population cap makes it so that every "roleplayer" (read: quester) in Cyrodiil takes the spot of someone who would fight for their alliance, reducing the fighting strength.
With the outcome of campaigns having little to no meaning to most players anymore due to the constant neglect of PvP over the years the vitriol towards roleplayers in the PvP community has thankfully gone down. In fact, faction RP while PvPing was still a thing the last time I spent a lot of time in Cyrodiil. So at least on that front things have improved. Sadly ZOS has given tools to the annoying few that remain that allow them to be all the more effective in their harassment by throwing mudballs at roleplayers.
That's fine yet I remember people getting along better before the sub was lifted. The reason for that was simple, players paid to come onboard and those who wanted to stay contributed something more $$$ vs people getting in for free and not umm maybe taking the game as seriously. I agree with everything else.
Counter example: Nobody is patting people who ride crown crate mounts on the back even though they arguably contributed more than anyone else. You remember people getting along better before the sub was lifted because the game was newer, everybody was still learning and the meta wasn't yet discovered. It was more casual on all fronts and that made it more welcoming. That has nothing to do with the way the game was obtained and why would it? Are people who have more money to spend more friendly than people who don't? No. And not to mention that nobody got into this game "for free". You still have to pay for this game to get in. People who made accounts during free trial periods cannot play while there is no free trial period going on (although it is cool that you can keep all your progress from one free trial to the next).
But we are getting a bit off topic now. Roleplay is being disturbed, ZOS should add a setting to protect yourself against mementos from other players. That's basic quality of life stuff. Even WoW has an item that disables such items from other players on you for 2 hours.
SickleCider wrote: »There's just a lot of hostility going around. I'm not a roleplayer, but I care about aesthetics. Last night I was at the Rimmen outfit station, because it's reasonably well lit and I can immediately compare my outfit to my mount. Usually people are chill, but then there's people like the really aggressive healer that jumped around me in circles and spammed abilities every time I approached the station. I ignored them and played on my phone until they stopped, but I don't feel like I should have to do that.
ArchangelIsraphel wrote: »I've always found it strange that people have such a negative reaction to roleplayers.
...
ETA: I actually feel... really sad for people who bully roleplayers. It's like they've lost their imaginations somewhere along the road of life, and can't stand seeing that others still have theirs, so they try to destroy the imagination in others by being disruptive. They dont know how to create, so they resort to an attempt at destruction instead.
Talking about mudballing - I had another player harrassing me with mudballs, for like an hour.
So - why isn't there an option to disable these unwanted "interactions" from other players?
(Other than blatant cheating - i.e. running on macro etc. - I don't think that's on a reportable level of actions. It's just annoying.)
Ragnarok0130 wrote: »There are two sides to this story, the people trolling you were likely as put out with your group flooding zone chat with your Tolstoy length RP dialogs preventing it from being used as zone chat as you were put off about the mudballs and emotes intruding upon your RP event.
I think an RP instance/server/zone would likely be the best way for ZoS to keep RPers away from the griefing and keep the rest of zone chat free of RP clutter.
Ragnarok0130 wrote: »There are two sides to this story, the people trolling you were likely as put out with your group flooding zone chat with your Tolstoy length RP dialogs preventing it from being used as zone chat as you were put off about the mudballs and emotes intruding upon your RP event.
I think an RP instance/server/zone would likely be the best way for ZoS to keep RPers away from the griefing and keep the rest of zone chat free of RP clutter.
Well, assuming it's not at Skywatch during the New Life event tell them "Please stop throwing mudballs at me, thank you." If they do not comply it might be against TOS and reportable as harassment.
Ragnarok0130 wrote: »There are two sides to this story, the people trolling you were likely as put out with your group flooding zone chat with your Tolstoy length RP dialogs preventing it from being used as zone chat as you were put off about the mudballs and emotes intruding upon your RP event.
I think an RP instance/server/zone would likely be the best way for ZoS to keep RPers away from the griefing and keep the rest of zone chat free of RP clutter.
Wuduwasa13 wrote: »SickleCider wrote: »There's just a lot of hostility going around. I'm not a roleplayer, but I care about aesthetics. Last night I was at the Rimmen outfit station, because it's reasonably well lit and I can immediately compare my outfit to my mount. Usually people are chill, but then there's people like the really aggressive healer that jumped around me in circles and spammed abilities every time I approached the station. I ignored them and played on my phone until they stopped, but I don't feel like I should have to do that.
It’s a ‘public’ space, so you should feel that anything is possible & you choose how to respond. The easy answer to your ire is to use an outfit station at a private residence where access is limited.
Carcamongus wrote: »Why do trolls pester RPers? The short answer is: because they can. They might be playing an RPG, but I think their mentality is tied to other games where being toxic is more accepted. A way out would be to create some public areas where mementos are disabled and making sure trolling will have consequences. Oh, and I'm not talking about moving RP to Cyrodiil.
Carcamongus wrote: »Why do trolls pester RPers? The short answer is: because they can. They might be playing an RPG, but I think their mentality is tied to other games where being toxic is more accepted. A way out would be to create some public areas where mementos are disabled and making sure trolling will have consequences. Oh, and I'm not talking about moving RP to Cyrodiil.
As a mental health professional, I could give you a thousand reasons as to why trolls act this way. But even the best of reasons don't absolve someone from the consequences of their behavior. Frankly, I don't particularly care why they do it, especially not when they've been at for it years, and they've been told repeatedly to stop by multiple people.
Case in point, I log into Evermore soon after the posting of this comment and what happens as soon as I try to repair my gear inside the tavern? Mudballed by the same group of trolls as always. I've sent tons of video evidence of these people being disruptive to ZOS. What else do I need to do so these people suffer some consequences for their disruptive behavior? Either give me the tools so I can put a stop to this on my end, or ZOS should stop it themelves by enforcing the TOS.
I think it's a sad state of affairs that everyone's standing outside of the tavern at the moment because there's trolls inside spamming their mementos and abilities so no one can use the tavern at all, not even people trying to turn in quests. Again, I wasn't even RPing, but trying to repair my gear, and I've seen others clearly trying to do non-RP things like level Legerdemain getting animation cancelled for no reason other than to troll.
MafiaCat115 wrote: »I would love for there to be an option to opt out of other's emotes. Then the trolls would lose one of their main weapons against roleplayers