We’re reverting the changes to melee attack range from years past to get them back where they were, since many of the original problems that caused that pass to be needed originally have been resolved with other targeted changes over time. It’s our hope that this helps make melee attack abilities far less frustrating to utilize in mobile encounters, as well as helping give melee builds slightly more reaction time to incoming mechanics. Note this does not affect radius sizes of abilities, only ranges.
Necrotech_Master wrote: »based on the patch notes, it will not affect them
dev comment from the notes:We’re reverting the changes to melee attack range from years past to get them back where they were, since many of the original problems that caused that pass to be needed originally have been resolved with other targeted changes over time. It’s our hope that this helps make melee attack abilities far less frustrating to utilize in mobile encounters, as well as helping give melee builds slightly more reaction time to incoming mechanics. Note this does not affect radius sizes of abilities, only ranges.
bolded the part that is relevant
for impulse and whirling blades those are considered radius, not range, so they will not be affected by this change to melee