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New Melee Range and AoEs

ItsNotLiving
ItsNotLiving
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Does the new melee standard mean that skills like Pulsar and Whirling Blades are getting a 2 meter range increase? And if not I very much think they should in order to be in line with melee skills since they are melee skills.
  • Necrotech_Master
    Necrotech_Master
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    based on the patch notes, it will not affect them

    dev comment from the notes:
    We’re reverting the changes to melee attack range from years past to get them back where they were, since many of the original problems that caused that pass to be needed originally have been resolved with other targeted changes over time. It’s our hope that this helps make melee attack abilities far less frustrating to utilize in mobile encounters, as well as helping give melee builds slightly more reaction time to incoming mechanics. Note this does not affect radius sizes of abilities, only ranges.

    bolded the part that is relevant

    for impulse and whirling blades those are considered radius, not range, so they will not be affected by this change to melee
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

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  • ItsNotLiving
    ItsNotLiving
    ✭✭✭✭
    based on the patch notes, it will not affect them

    dev comment from the notes:
    We’re reverting the changes to melee attack range from years past to get them back where they were, since many of the original problems that caused that pass to be needed originally have been resolved with other targeted changes over time. It’s our hope that this helps make melee attack abilities far less frustrating to utilize in mobile encounters, as well as helping give melee builds slightly more reaction time to incoming mechanics. Note this does not affect radius sizes of abilities, only ranges.

    bolded the part that is relevant

    for impulse and whirling blades those are considered radius, not range, so they will not be affected by this change to melee

    Unfortunate, thank you!
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