Spent a lot of time that would implement the skull on Pts. Played with all mythics. Overclocked critical damage. the biggest damage I got came from the myth that gives 5k penetration and bonus damage and crit damage. Fought with an archer sorcerer. He took me out very quickly. Fought against the Warden, I got tired and died. Tritely, I surpassed him in damage, but he had 40 ka hp and one breeze restored his health more than all my attempts. Although I damadge with the skull more than his disswing.
Why does a necromancer have to be melee bound?? I don’t understand why without dual weapons from the dragonstar arena, the necromancer, frankly, is garbage without damage. You take a fire staff after that, the skull does more damage than blastbones. I freak out when I have 5000 skull damage and 3500 blastbones. One staff amplifies only AoE damage and the other is single. There is a passive bonus to dot damage and I do not have dot damage. There is not a single ultimate worthy of a 1 vs 1 fight. Why do you need a galiath?
Why can't you make two different ultimates in the same branch so that players can choose what they need. For example, the resurrection of players. One for resurrection and the other for creating blastbones or another kind of ultimate.
Picked up a new mythic at 50% defense and fought a couple of arcanists. I left them 100500+ times with 1000hp and couldn't kill them. It was so funny and sad. The vampire reduces damage by 30% and they survived with shields. And I have a staff, and even if I have high damage, I still can't finish it off. Any nb with one button will kill, but the necromancer cannot do anything.
Mara and duals from a dragonstar with a snake are a clearing and not a necromancer. With such an assembly, almost every third walks. And the necromancer, besides this ***, wears nothing, because he does not cause damage. And so I experimented with different sets for 10 hours and nothing happens. Almost any class with duals outweighs you in damage twice. Half of the skills deal single damage, and half of the skills deal AoE. Evasion reduces area damage by 20%. It's so sad when spamming skulls is more effective than using blastbones. *** up. Do not say anything.