EramTheLiar wrote: »Based on the description, the stamina loss caps at once every .5 seconds, so you can't ever lose more than 3134 stamina per second.
That said, based on the description it's only for direct damage, so AOE wouldn't be mitigated at all.
I think for PVP people are really overvaluing this set.
Just think how many attacks a player can land in 1 second. For example, just on my sorc build I am hitting someone with:
- Light attack
- Crushing shock
- Enchant
Those three things account for 5 sources of damage (crushing is three). Or, 7835 stamina lost in the first second.
So, no, no player is going to recover losing nearly 8K stam in the first second of an encounter. In the next second, I am hitting them another light attack and a curse. So another 1567 stam down. In the third second, I am hitting with a light attack and crushing again, or another 4 hits, for 6268 stam.
So, in the first 3 seconds of an encounter, I am hitting a player with 10 sources of direct damage, taking out 15670 stam from them.
No one is recovering from that. And it gets even worse if you are being attack by multiple players.
At a certain point, you will drop below that 35% stam threshhold, not have enough stam to break free, and lose your damage mitigation bonus.
I think for PVP people are really overvaluing this set.
Just think how many attacks a player can land in 1 second. For example, just on my sorc build I am hitting someone with:
- Light attack
- Crushing shock
- Enchant
Those three things account for 5 sources of damage (crushing is three). Or, 7835 stamina lost in the first second.
So, no, no player is going to recover losing nearly 8K stam in the first second of an encounter. In the next second, I am hitting them another light attack and a curse. So another 1567 stam down. In the third second, I am hitting with a light attack and crushing again, or another 4 hits, for 6268 stam.
So, in the first 3 seconds of an encounter, I am hitting a player with 10 sources of direct damage, taking out 15670 stam from them.
No one is recovering from that. And it gets even worse if you are being attack by multiple players.
At a certain point, you will drop below that 35% stam threshhold, not have enough stam to break free, and lose your damage mitigation bonus.
Ecgberht_confused wrote: »Esoteric Environment Greaves – Heavy Legs
1 – While you are above 33% Stamina, reduce your damage taken by 50% and lose 1567 Stamina whenever you take direct damage, up to once every 0.5 seconds.
50% mitigation gained passively without any drawbacks is a disaster to pvp. The 1567 stam loss per direct attack is nothing. All you need is wear this and spec in stam recovery and you'll be technically immortal, on top of all things that already made people immortal in pvp.
Sorry, but this mythic is simply a bad idea. It should not make it to live under any conditions.
It'll be technically impossible to 1v1 or even 2or3v1 anyone wearing this. Every player wearing this will need to be zerged down to drain their stamina bar before touching their health. We're already suffering from the effects of Mara and how tanky everyone became, please don't add this on top.
At a certain point, you will drop below that 35% stam threshhold, not have enough stam to break free, and lose your damage mitigation bonus.
CameraBeardThePirate wrote: »Ecgberht_confused wrote: »Esoteric Environment Greaves – Heavy Legs
1 – While you are above 33% Stamina, reduce your damage taken by 50% and lose 1567 Stamina whenever you take direct damage, up to once every 0.5 seconds.
50% mitigation gained passively without any drawbacks is a disaster to pvp. The 1567 stam loss per direct attack is nothing. All you need is wear this and spec in stam recovery and you'll be technically immortal, on top of all things that already made people immortal in pvp.
Sorry, but this mythic is simply a bad idea. It should not make it to live under any conditions.
It'll be technically impossible to 1v1 or even 2or3v1 anyone wearing this. Every player wearing this will need to be zerged down to drain their stamina bar before touching their health. We're already suffering from the effects of Mara and how tanky everyone became, please don't add this on top.
This is going to be unusable in PvP, not overpowered. In outnumbered fights, you can expect to be hit by a direct damage attack at least once per second, which means this mythic will essentially give you -3134 stamina recovery. This is best case scenario. Worst case scenario, you get hit by a direct damage ability on cooldown (every half second) in an outnumbered fight, which doubles that downside to an effective -6268 stamina recovery (1567 per every half second is 6268 every 2 seconds). Not sure about you, but I don't see a way to offset that much recovery loss and still fit in any respectable amount of damage.
There's a reason no one uses Harpooner's Wading Kilt in PvP, despite the crazy amount of potential damage it can provide. In large fights, you're simply going to be hit by too much direct damage.
Necrotech_Master wrote: »I think for PVP people are really overvaluing this set.
Just think how many attacks a player can land in 1 second. For example, just on my sorc build I am hitting someone with:
- Light attack
- Crushing shock
- Enchant
Those three things account for 5 sources of damage (crushing is three). Or, 7835 stamina lost in the first second.
So, no, no player is going to recover losing nearly 8K stam in the first second of an encounter. In the next second, I am hitting them another light attack and a curse. So another 1567 stam down. In the third second, I am hitting with a light attack and crushing again, or another 4 hits, for 6268 stam.
So, in the first 3 seconds of an encounter, I am hitting a player with 10 sources of direct damage, taking out 15670 stam from them.
No one is recovering from that. And it gets even worse if you are being attack by multiple players.
At a certain point, you will drop below that 35% stam threshhold, not have enough stam to break free, and lose your damage mitigation bonus.
as noted in the thread, the set can only proc every half sec at most, and it only applies the mitigation when you lose the stam
so max stam loss rate is 3134 stam per second (2 sources of direct dmg per second), any more direct dmg sources and they would not be mitigated by this
in combat regen is every 2 sec, so 2000 stam regen would be about 1000 stam regen per sec, so your still losing about 2000 stam per sec unless your using some skill to restore stamina (such as netch or templar rune)
the only spec i could see making a huge use out of this would be sorc, and using dark deal to get stamina back
Gambino108 wrote: »At a certain point, you will drop below that 35% stam threshhold, not have enough stam to break free, and lose your damage mitigation bonus.
I think this would have been worse BEFORE the hybrid changes - but now it feels pretty strong. When Stam builds relied on Stam resources for everything, the drain of this would have been too much.
But there's no longer a Stam or Mag build - classes use whatever is better and share the resources. Take a Nightblade - Merciless Resolve, Shadow Image, Cloak, Healthy Offering, Concealed Weapon - that's 5 mag skills on a Nightblade that are fundamental regardless if you build into Stam or Mag.
Now with a Vitality backbar, a monster set like Roksa and Bear Haunch food - you can easily have 4.5k stam recovery and 3.5k mag recovery combined. Just need this mythic for 50% mitigation and you still have space for a 5 piece damage set.
Also the fact AOE doesn't effect it means most the big skills like Sub Assault, Dawnbreaker, Leap or even Bombing will get the full mitigation - which 9/10 are what kills you in Cyro or BG's. Single target - Direct damage skills are easy to block or dodge most of the time.
Anyway, we wait and see. Gonna log into PTS and try it.
Even if you dont get hit with direct damage every .5 sec the set is going to drain at least 1.5k stam per second in any fight against someone who weaves (probably closer to 3k when fighting multiple people). That is 3k stam regen gone.
You would need 3k extra stam regen just to get back to the same stam sustain you had before slotting the mythic.
I dont think you really understand how much much 1.5k stam drain every .5 seconds is.
Hybridization is fairly irrelevant here. I am talking core survival skills, which all use Stam. Dodge, Break Free and Block do not factor into hybridization at all. You run out of stam in PVP and cannot break free you are dead. Especially so if you are relying on this mythic to cover for your defense.
CameraBeardThePirate wrote: »Ecgberht_confused wrote: »Esoteric Environment Greaves – Heavy Legs
1 – While you are above 33% Stamina, reduce your damage taken by 50% and lose 1567 Stamina whenever you take direct damage, up to once every 0.5 seconds.
50% mitigation gained passively without any drawbacks is a disaster to pvp. The 1567 stam loss per direct attack is nothing. All you need is wear this and spec in stam recovery and you'll be technically immortal, on top of all things that already made people immortal in pvp.
Sorry, but this mythic is simply a bad idea. It should not make it to live under any conditions.
It'll be technically impossible to 1v1 or even 2or3v1 anyone wearing this. Every player wearing this will need to be zerged down to drain their stamina bar before touching their health. We're already suffering from the effects of Mara and how tanky everyone became, please don't add this on top.
This is going to be unusable in PvP, not overpowered. In outnumbered fights, you can expect to be hit by a direct damage attack at least once per second, which means this mythic will essentially give you -3134 stamina recovery. This is best case scenario. Worst case scenario, you get hit by a direct damage ability on cooldown (every half second) in an outnumbered fight, which doubles that downside to an effective -6268 stamina recovery (1567 per every half second is 6268 every 2 seconds). Not sure about you, but I don't see a way to offset that much recovery loss and still fit in any respectable amount of damage.
There's a reason no one uses Harpooner's Wading Kilt in PvP, despite the crazy amount of potential damage it can provide. In large fights, you're simply going to be hit by too much direct damage.
I'm not really worried about this mythic making solo players or 1vX players untouchable.
I'm far more worried about the people who are content to fire siege at those solo players, the people who chase them down 10v1, and the people who go to pvp for player vs keep battles with no intention of doing actual pvp combat.
This mythic absolutely enables those players to become untouchable.
Gambino108 wrote: »Hybridization is fairly irrelevant here. I am talking core survival skills, which all use Stam. Dodge, Break Free and Block do not factor into hybridization at all. You run out of stam in PVP and cannot break free you are dead. Especially so if you are relying on this mythic to cover for your defense.
Am I right in reading the Mythic correctly, that at 33% both the Mitigation AND the Stamina drain both stop?
That makes a big difference than if just the Mitigation stops and the Drain carries on till your 0%. In that case- yeh I agree with you. Would be suicidal wearing that and not being able to regain resources.
I read it as
'' – While you are above 33% Stamina reduce your damage taken by 50% AND lose 1567 Stamina whenever you take direct damage, up to once every 0.5 seconds.''
If you understand what I mean. So the moment you hit 33% your recovery and mitigation go back to normal? With high recovery in Cyro, and if you 1vX a lot, it's not unusual to be functioning on 30% Stam during an intense encounter anyway - all it means is that any bonus resource above that grants you immediate 50% mitigation for a few moments.
That's a big IF though. If I read it wrong, and the drain lasts till your completely out - then your point about core skills is spot on.
And for PvE… why? It’s important as a tank to be able to stop blocking whenever to not die of no stamina (basically, don’t block the 10 adds because the boss is going to bonk you). All I can think of is templar tank using jabs but also realistically why would a templar tank be using jabs? Unless it’s so dps templars, sorcs, arcanists, and non-oaken HA builds can block-cast?
gariondavey wrote: »Heads up that if you are shielded and take direct damage, you don't lose any stam. Saw people using this in duels yesterday on arcanist with lots of damage shields and they were unkillable.
CameraBeardThePirate wrote: »Ecgberht_confused wrote: »Esoteric Environment Greaves – Heavy Legs
1 – While you are above 33% Stamina, reduce your damage taken by 50% and lose 1567 Stamina whenever you take direct damage, up to once every 0.5 seconds.
50% mitigation gained passively without any drawbacks is a disaster to pvp. The 1567 stam loss per direct attack is nothing. All you need is wear this and spec in stam recovery and you'll be technically immortal, on top of all things that already made people immortal in pvp.
Sorry, but this mythic is simply a bad idea. It should not make it to live under any conditions.
It'll be technically impossible to 1v1 or even 2or3v1 anyone wearing this. Every player wearing this will need to be zerged down to drain their stamina bar before touching their health. We're already suffering from the effects of Mara and how tanky everyone became, please don't add this on top.
This is going to be unusable in PvP, not overpowered. In outnumbered fights, you can expect to be hit by a direct damage attack at least once per second, which means this mythic will essentially give you -3134 stamina recovery. This is best case scenario. Worst case scenario, you get hit by a direct damage ability on cooldown (every half second) in an outnumbered fight, which doubles that downside to an effective -6268 stamina recovery (1567 per every half second is 6268 every 2 seconds). Not sure about you, but I don't see a way to offset that much recovery loss and still fit in any respectable amount of damage.
There's a reason no one uses Harpooner's Wading Kilt in PvP, despite the crazy amount of potential damage it can provide. In large fights, you're simply going to be hit by too much direct damage.
TX12001rwb17_ESO wrote: »The set is for PvE, bring this to PvP sure you will be tanky for 10 seconds but then you wont beable to block because you will have no stamina and then you will die even quicker then you can now.
Gambino108 wrote: »At a certain point, you will drop below that 35% stam threshhold, not have enough stam to break free, and lose your damage mitigation bonus.
I think this would have been worse BEFORE the hybrid changes - but now it feels pretty strong. When Stam builds relied on Stam resources for everything, the drain of this would have been too much.
But there's no longer a Stam or Mag build - classes use whatever is better and share the resources. Take a Nightblade - Merciless Resolve, Shadow Image, Cloak, Healthy Offering, Concealed Weapon - that's 5 mag skills on a Nightblade that are fundamental regardless if you build into Stam or Mag.
Now with a Vitality backbar, a monster set like Roksa and Bear Haunch food - you can easily have 4.5k stam recovery and 3.5k mag recovery combined. Just need this mythic for 50% mitigation and you still have space for a 5 piece damage set.
Also the fact AOE doesn't effect it means most the big skills like Sub Assault, Dawnbreaker, Leap or even Bombing will get the full mitigation - which 9/10 are what kills you in Cyro or BG's. Single target - Direct damage skills are easy to block or dodge most of the time.
Anyway, we wait and see. Gonna log into PTS and try it.
Hybridization is fairly irrelevant here. I am talking core survival skills, which all use Stam. Dodge, Break Free and Block do not factor into hybridization at all. You run out of stam in PVP and cannot break free you are dead. Especially so if you are relying on this mythic to cover for your defense.