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Tank meta will get much worse with this mythic

Ecgberht_confused
Ecgberht_confused
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Esoteric Environment Greaves – Heavy Legs
1 – While you are above 33% Stamina, reduce your damage taken by 50% and lose 1567 Stamina whenever you take direct damage, up to once every 0.5 seconds.

50% mitigation gained passively without any drawbacks is a disaster to pvp. The 1567 stam loss per direct attack is nothing. All you need is wear this and spec in stam recovery and you'll be technically immortal, on top of all things that already made people immortal in pvp.

Sorry, but this mythic is simply a bad idea. It should not make it to live under any conditions.

It'll be technically impossible to 1v1 or even 2or3v1 anyone wearing this. Every player wearing this will need to be zerged down to drain their stamina bar before touching their health. We're already suffering from the effects of Mara and how tanky everyone became, please don't add this on top.
  • Melzo
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    This needs to be tested. I'm sure it will be nerfed somewhere around 30%, but it still needs to be tested in pvp. Even if you can do 3000 stamina regeneration, each hit on you removes 1500 stamina. This can be useful against nb, then against a templar who deals 3-4 hits per second, you immediately lose 6000 stamina per second. Light attack and skill two hits per second. And you need more stamina to tap skills.

    Against nb you will be strong against templar you will lose all stamina in 3-4 seconds.

    This is an example that I took from my head. Mythic needs to be tested and conclusions drawn from the tests. Otherwise, it will be nerfed and, like the rest of the mythics released a couple of years ago, it will be useless trash.
  • Melzo
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    Sorry I didn't read it. Lose 3 ka per second.
  • EramTheLiar
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    Based on the description, the stamina loss caps at once every .5 seconds, so you can't ever lose more than 3134 stamina per second.

    That said, based on the description it's only for direct damage, so AOE wouldn't be mitigated at all.
  • Melzo
    Melzo
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    Based on the description, the stamina loss caps at once every .5 seconds, so you can't ever lose more than 3134 stamina per second.

    That said, based on the description it's only for direct damage, so AOE wouldn't be mitigated at all.

    It's quite a lot anyway. There is a set that drains stamina and mana. And the combo of the set and the templar will make the wearer of the mythic feel sorry. even in this form, it has huge pros and cons.
  • jaws343
    jaws343
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    I think for PVP people are really overvaluing this set.

    Just think how many attacks a player can land in 1 second. For example, just on my sorc build I am hitting someone with:
    - Light attack
    - Crushing shock
    - Enchant

    Those three things account for 5 sources of damage (crushing is three). Or, 7835 stamina lost in the first second.

    So, no, no player is going to recover losing nearly 8K stam in the first second of an encounter. In the next second, I am hitting them another light attack and a curse. So another 1567 stam down. In the third second, I am hitting with a light attack and crushing again, or another 4 hits, for 6268 stam.

    So, in the first 3 seconds of an encounter, I am hitting a player with 10 sources of direct damage, taking out 15670 stam from them.

    No one is recovering from that. And it gets even worse if you are being attack by multiple players.

    At a certain point, you will drop below that 35% stam threshhold, not have enough stam to break free, and lose your damage mitigation bonus.
  • Red99
    Red99
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    jaws343 wrote: »
    I think for PVP people are really overvaluing this set.

    Just think how many attacks a player can land in 1 second. For example, just on my sorc build I am hitting someone with:
    - Light attack
    - Crushing shock
    - Enchant

    Those three things account for 5 sources of damage (crushing is three). Or, 7835 stamina lost in the first second.

    So, no, no player is going to recover losing nearly 8K stam in the first second of an encounter. In the next second, I am hitting them another light attack and a curse. So another 1567 stam down. In the third second, I am hitting with a light attack and crushing again, or another 4 hits, for 6268 stam.

    So, in the first 3 seconds of an encounter, I am hitting a player with 10 sources of direct damage, taking out 15670 stam from them.

    No one is recovering from that. And it gets even worse if you are being attack by multiple players.

    At a certain point, you will drop below that 35% stam threshhold, not have enough stam to break free, and lose your damage mitigation bonus.

    U can lose 3134 stamina in 1 sec not 7835, and u can easy recover stam in meditate
  • Necrotech_Master
    Necrotech_Master
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    jaws343 wrote: »
    I think for PVP people are really overvaluing this set.

    Just think how many attacks a player can land in 1 second. For example, just on my sorc build I am hitting someone with:
    - Light attack
    - Crushing shock
    - Enchant

    Those three things account for 5 sources of damage (crushing is three). Or, 7835 stamina lost in the first second.

    So, no, no player is going to recover losing nearly 8K stam in the first second of an encounter. In the next second, I am hitting them another light attack and a curse. So another 1567 stam down. In the third second, I am hitting with a light attack and crushing again, or another 4 hits, for 6268 stam.

    So, in the first 3 seconds of an encounter, I am hitting a player with 10 sources of direct damage, taking out 15670 stam from them.

    No one is recovering from that. And it gets even worse if you are being attack by multiple players.

    At a certain point, you will drop below that 35% stam threshhold, not have enough stam to break free, and lose your damage mitigation bonus.

    as noted in the thread, the set can only proc every half sec at most, and it only applies the mitigation when you lose the stam

    so max stam loss rate is 3134 stam per second (2 sources of direct dmg per second), any more direct dmg sources and they would not be mitigated by this

    in combat regen is every 2 sec, so 2000 stam regen would be about 1000 stam regen per sec, so your still losing about 2000 stam per sec unless your using some skill to restore stamina (such as netch or templar rune)

    the only spec i could see making a huge use out of this would be sorc, and using dark deal to get stamina back
    plays PC/NA
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  • CameraBeardThePirate
    CameraBeardThePirate
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    Esoteric Environment Greaves – Heavy Legs
    1 – While you are above 33% Stamina, reduce your damage taken by 50% and lose 1567 Stamina whenever you take direct damage, up to once every 0.5 seconds.

    50% mitigation gained passively without any drawbacks is a disaster to pvp. The 1567 stam loss per direct attack is nothing. All you need is wear this and spec in stam recovery and you'll be technically immortal, on top of all things that already made people immortal in pvp.

    Sorry, but this mythic is simply a bad idea. It should not make it to live under any conditions.

    It'll be technically impossible to 1v1 or even 2or3v1 anyone wearing this. Every player wearing this will need to be zerged down to drain their stamina bar before touching their health. We're already suffering from the effects of Mara and how tanky everyone became, please don't add this on top.

    This is going to be unusable in PvP, not overpowered. In outnumbered fights, you can expect to be hit by a direct damage attack at least once per second, which means this mythic will essentially give you -3134 stamina recovery. This is best case scenario. Worst case scenario, you get hit by a direct damage ability on cooldown (every half second) in an outnumbered fight, which doubles that downside to an effective -6268 stamina recovery (1567 per every half second is 6268 every 2 seconds). Not sure about you, but I don't see a way to offset that much recovery loss and still fit in any respectable amount of damage.

    There's a reason no one uses Harpooner's Wading Kilt in PvP, despite the crazy amount of potential damage it can provide. In large fights, you're simply going to be hit by too much direct damage.
    Edited by CameraBeardThePirate on April 18, 2023 4:13PM
  • Gambino108
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    jaws343 wrote: »
    At a certain point, you will drop below that 35% stam threshhold, not have enough stam to break free, and lose your damage mitigation bonus.

    I think this would have been worse BEFORE the hybrid changes - but now it feels pretty strong. When Stam builds relied on Stam resources for everything, the drain of this would have been too much.

    But there's no longer a Stam or Mag build - classes use whatever is better and share the resources. Take a Nightblade - Merciless Resolve, Shadow Image, Cloak, Healthy Offering, Concealed Weapon - that's 5 mag skills on a Nightblade that are fundamental regardless if you build into Stam or Mag.

    Now with a Vitality backbar, a monster set like Roksa and Bear Haunch food - you can easily have 4.5k stam recovery and 3.5k mag recovery combined. Just need this mythic for 50% mitigation and you still have space for a 5 piece damage set.

    Also the fact AOE doesn't effect it means most the big skills like Sub Assault, Dawnbreaker, Leap or even Bombing will get the full mitigation - which 9/10 are what kills you in Cyro or BG's. Single target - Direct damage skills are easy to block or dodge most of the time.

    Anyway, we wait and see. Gonna log into PTS and try it.
    Edited by Gambino108 on April 18, 2023 4:17PM
    Göllum - PC-EU
  • React
    React
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    Esoteric Environment Greaves – Heavy Legs
    1 – While you are above 33% Stamina, reduce your damage taken by 50% and lose 1567 Stamina whenever you take direct damage, up to once every 0.5 seconds.

    50% mitigation gained passively without any drawbacks is a disaster to pvp. The 1567 stam loss per direct attack is nothing. All you need is wear this and spec in stam recovery and you'll be technically immortal, on top of all things that already made people immortal in pvp.

    Sorry, but this mythic is simply a bad idea. It should not make it to live under any conditions.

    It'll be technically impossible to 1v1 or even 2or3v1 anyone wearing this. Every player wearing this will need to be zerged down to drain their stamina bar before touching their health. We're already suffering from the effects of Mara and how tanky everyone became, please don't add this on top.

    This is going to be unusable in PvP, not overpowered. In outnumbered fights, you can expect to be hit by a direct damage attack at least once per second, which means this mythic will essentially give you -3134 stamina recovery. This is best case scenario. Worst case scenario, you get hit by a direct damage ability on cooldown (every half second) in an outnumbered fight, which doubles that downside to an effective -6268 stamina recovery (1567 per every half second is 6268 every 2 seconds). Not sure about you, but I don't see a way to offset that much recovery loss and still fit in any respectable amount of damage.

    There's a reason no one uses Harpooner's Wading Kilt in PvP, despite the crazy amount of potential damage it can provide. In large fights, you're simply going to be hit by too much direct damage.

    I'm not really worried about this mythic making solo players or 1vX players untouchable.

    I'm far more worried about the people who are content to fire siege at those solo players, the people who chase them down 10v1, and the people who go to pvp for player vs keep battles with no intention of doing actual pvp combat.

    This mythic absolutely enables those players to become untouchable.
    @ReactSlower - PC/NA - 2000+ CP
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  • jaws343
    jaws343
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    jaws343 wrote: »
    I think for PVP people are really overvaluing this set.

    Just think how many attacks a player can land in 1 second. For example, just on my sorc build I am hitting someone with:
    - Light attack
    - Crushing shock
    - Enchant

    Those three things account for 5 sources of damage (crushing is three). Or, 7835 stamina lost in the first second.

    So, no, no player is going to recover losing nearly 8K stam in the first second of an encounter. In the next second, I am hitting them another light attack and a curse. So another 1567 stam down. In the third second, I am hitting with a light attack and crushing again, or another 4 hits, for 6268 stam.

    So, in the first 3 seconds of an encounter, I am hitting a player with 10 sources of direct damage, taking out 15670 stam from them.

    No one is recovering from that. And it gets even worse if you are being attack by multiple players.

    At a certain point, you will drop below that 35% stam threshhold, not have enough stam to break free, and lose your damage mitigation bonus.

    as noted in the thread, the set can only proc every half sec at most, and it only applies the mitigation when you lose the stam

    so max stam loss rate is 3134 stam per second (2 sources of direct dmg per second), any more direct dmg sources and they would not be mitigated by this

    in combat regen is every 2 sec, so 2000 stam regen would be about 1000 stam regen per sec, so your still losing about 2000 stam per sec unless your using some skill to restore stamina (such as netch or templar rune)

    the only spec i could see making a huge use out of this would be sorc, and using dark deal to get stamina back

    Ah yeah, missed the cooldown. So, 2 hits per second. Definitely still going to outpace your recovery and leave you dry of stamina in pvp.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    The set is for PvE, bring this to PvP sure you will be tanky for 10 seconds but then you wont beable to block because you will have no stamina and then you will die even quicker then you can now.
  • jaws343
    jaws343
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    Gambino108 wrote: »
    jaws343 wrote: »
    At a certain point, you will drop below that 35% stam threshhold, not have enough stam to break free, and lose your damage mitigation bonus.

    I think this would have been worse BEFORE the hybrid changes - but now it feels pretty strong. When Stam builds relied on Stam resources for everything, the drain of this would have been too much.

    But there's no longer a Stam or Mag build - classes use whatever is better and share the resources. Take a Nightblade - Merciless Resolve, Shadow Image, Cloak, Healthy Offering, Concealed Weapon - that's 5 mag skills on a Nightblade that are fundamental regardless if you build into Stam or Mag.

    Now with a Vitality backbar, a monster set like Roksa and Bear Haunch food - you can easily have 4.5k stam recovery and 3.5k mag recovery combined. Just need this mythic for 50% mitigation and you still have space for a 5 piece damage set.

    Also the fact AOE doesn't effect it means most the big skills like Sub Assault, Dawnbreaker, Leap or even Bombing will get the full mitigation - which 9/10 are what kills you in Cyro or BG's. Single target - Direct damage skills are easy to block or dodge most of the time.

    Anyway, we wait and see. Gonna log into PTS and try it.

    Hybridization is fairly irrelevant here. I am talking core survival skills, which all use Stam. Dodge, Break Free and Block do not factor into hybridization at all. You run out of stam in PVP and cannot break free you are dead. Especially so if you are relying on this mythic to cover for your defense.
  • Jierdanit
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    Even if you dont get hit with direct damage every .5 sec the set is going to drain at least 1.5k stam per second in any fight against someone who weaves (probably closer to 3k when fighting multiple people). That is 3k stam regen gone.

    You would need 3k extra stam regen just to get back to the same stam sustain you had before slotting the mythic.
    I dont think you really understand how much much 1.5k stam drain every .5 seconds is.
    PC/EU, StamSorc Main
  • jaws343
    jaws343
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    Jierdanit wrote: »
    Even if you dont get hit with direct damage every .5 sec the set is going to drain at least 1.5k stam per second in any fight against someone who weaves (probably closer to 3k when fighting multiple people). That is 3k stam regen gone.

    You would need 3k extra stam regen just to get back to the same stam sustain you had before slotting the mythic.
    I dont think you really understand how much much 1.5k stam drain every .5 seconds is.

    Alternatively, I think this mythic might end up being really solid for solo PVE play, and tanking some content. Mitigating 50% of a bosses attack in dungeons is potentially really strong for some encounters solo.
  • Soarora
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    I honestly don’t even know what this mythic is for. If people are complaining about a tank meta, why would there be a tank mythic for pvp? To get sales off said tanks?
    And for PvE… why? It’s important as a tank to be able to stop blocking whenever to not die of no stamina (basically, don’t block the 10 adds because the boss is going to bonk you). All I can think of is templar tank using jabs but also realistically why would a templar tank be using jabs? Unless it’s so dps templars, sorcs, arcanists, and non-oaken HA builds can block-cast?
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • Gambino108
    Gambino108
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    jaws343 wrote: »
    Hybridization is fairly irrelevant here. I am talking core survival skills, which all use Stam. Dodge, Break Free and Block do not factor into hybridization at all. You run out of stam in PVP and cannot break free you are dead. Especially so if you are relying on this mythic to cover for your defense.

    Am I right in reading the Mythic correctly, that at 33% both the Mitigation AND the Stamina drain both stop?

    That makes a big difference than if just the Mitigation stops and the Drain carries on till your 0%. In that case- yeh I agree with you. Would be suicidal wearing that and not being able to regain resources.

    I read it as

    '' – While you are above 33% Stamina reduce your damage taken by 50% AND lose 1567 Stamina whenever you take direct damage, up to once every 0.5 seconds.''

    If you understand what I mean. So the moment you hit 33% your recovery and mitigation go back to normal? With high recovery in Cyro, and if you 1vX a lot, it's not unusual to be functioning on 30% Stam during an intense encounter anyway - all it means is that any bonus resource above that grants you immediate 50% mitigation for a few moments.

    That's a big IF though. If I read it wrong, and the drain lasts till your completely out - then your point about core skills is spot on.



    Göllum - PC-EU
  • CameraBeardThePirate
    CameraBeardThePirate
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    React wrote: »
    Esoteric Environment Greaves – Heavy Legs
    1 – While you are above 33% Stamina, reduce your damage taken by 50% and lose 1567 Stamina whenever you take direct damage, up to once every 0.5 seconds.

    50% mitigation gained passively without any drawbacks is a disaster to pvp. The 1567 stam loss per direct attack is nothing. All you need is wear this and spec in stam recovery and you'll be technically immortal, on top of all things that already made people immortal in pvp.

    Sorry, but this mythic is simply a bad idea. It should not make it to live under any conditions.

    It'll be technically impossible to 1v1 or even 2or3v1 anyone wearing this. Every player wearing this will need to be zerged down to drain their stamina bar before touching their health. We're already suffering from the effects of Mara and how tanky everyone became, please don't add this on top.

    This is going to be unusable in PvP, not overpowered. In outnumbered fights, you can expect to be hit by a direct damage attack at least once per second, which means this mythic will essentially give you -3134 stamina recovery. This is best case scenario. Worst case scenario, you get hit by a direct damage ability on cooldown (every half second) in an outnumbered fight, which doubles that downside to an effective -6268 stamina recovery (1567 per every half second is 6268 every 2 seconds). Not sure about you, but I don't see a way to offset that much recovery loss and still fit in any respectable amount of damage.

    There's a reason no one uses Harpooner's Wading Kilt in PvP, despite the crazy amount of potential damage it can provide. In large fights, you're simply going to be hit by too much direct damage.

    I'm not really worried about this mythic making solo players or 1vX players untouchable.

    I'm far more worried about the people who are content to fire siege at those solo players, the people who chase them down 10v1, and the people who go to pvp for player vs keep battles with no intention of doing actual pvp combat.

    This mythic absolutely enables those players to become untouchable.

    Seigers are usually already untouchable as 9/10 times they never leave the keep walls. For more organized groups or Zergs, I don't see then adopting it either - especially given the fact that Arcanist will have a pretty strong AOE direct damage ability to strip stacks and the already high prevalence of things like Force Pulse, DC, and Rush. While the upside to the set is high, I can't see any scenario where it becomes a huge crutch in Cyrodiil, especially considering that players with less skill will already have a hard time managing stam sustain in the first place.

    Think of Wading Kilt again - not even seigers are running around with the Kilt on because it's far too easy to lose stacks. Having a .5 cooldown on this mythic should make it dead on arrival for PvP
    Edited by CameraBeardThePirate on April 18, 2023 5:36PM
  • jaws343
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    Gambino108 wrote: »
    jaws343 wrote: »
    Hybridization is fairly irrelevant here. I am talking core survival skills, which all use Stam. Dodge, Break Free and Block do not factor into hybridization at all. You run out of stam in PVP and cannot break free you are dead. Especially so if you are relying on this mythic to cover for your defense.

    Am I right in reading the Mythic correctly, that at 33% both the Mitigation AND the Stamina drain both stop?

    That makes a big difference than if just the Mitigation stops and the Drain carries on till your 0%. In that case- yeh I agree with you. Would be suicidal wearing that and not being able to regain resources.

    I read it as

    '' – While you are above 33% Stamina reduce your damage taken by 50% AND lose 1567 Stamina whenever you take direct damage, up to once every 0.5 seconds.''

    If you understand what I mean. So the moment you hit 33% your recovery and mitigation go back to normal? With high recovery in Cyro, and if you 1vX a lot, it's not unusual to be functioning on 30% Stam during an intense encounter anyway - all it means is that any bonus resource above that grants you immediate 50% mitigation for a few moments.

    That's a big IF though. If I read it wrong, and the drain lasts till your completely out - then your point about core skills is spot on.



    Yeah, I think both stop. No mitigation, no stam cost.

    But, the moment you hit 33%, your opponent isn't going to just stop attacking you. Every time your recovery ticks over 33%, you are going to immediately be under 33% stam. The moment you get stunned you are dead. And no amount of stam recovery is going to make up the difference.

    Take a mag build running this with health stack and stamina. Let's say, 35K health, and 20K stam. (mag not too important here).

    33% is 6600 stam left. 1 break free and 1 dodge roll and most people are out of stamina if they are that low. And now, they don't have the damage mitigation. And in order to stack stam recovery, they would need to add way more recovery to their build, sacrificing both defense and damage to do so. At 33% stam, the player is probably a stun and burst away from death.

    And this mythic is going to push them into that stamina range rather quickly. 5-9 seconds depending on the frequency of the attacks. And assuming you aren't dodge rolling or breaking free, or blocking before that 33% limit.


  • Stx
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    This won’t be an issue. That stamina loss per second is massive. That’s the equivalent of -6000 stamina recovery.

    If you build around gaining such a massive amount of stamina recovery, then you aren’t building for damage, and you could have built into other avenues of survival.

    Not to mention you’re not going to be using a different mythic.

    I say this one is more than fine.
  • Kavar162
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    It won't make a splash, honestly. The loss of resources will happen so quickly that even with high stam recovery, you'll put yourself into a dangerously low level of stam very quick. In 1v1s, yes I could see this potentially making things difficult but theres so many other reasons why 1v1s last too long.

    Also this being a mythic, they would be giving up serpent's coil/death dealers to use this. Huge loss of power. I think most players would rather just block than use this mythic.
  • robpr
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    Soarora wrote: »
    And for PvE… why? It’s important as a tank to be able to stop blocking whenever to not die of no stamina (basically, don’t block the 10 adds because the boss is going to bonk you). All I can think of is templar tank using jabs but also realistically why would a templar tank be using jabs? Unless it’s so dps templars, sorcs, arcanists, and non-oaken HA builds can block-cast?

    Honestly I think its either for people that want to tank without s&b or special shenanigans with Arcanist shield ult that reduces damage by another 60%.
  • gariondavey
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    Heads up that if you are shielded and take direct damage, you don't lose any stam. Saw people using this in duels yesterday on arcanist with lots of damage shields and they were unkillable.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • jaws343
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    Heads up that if you are shielded and take direct damage, you don't lose any stam. Saw people using this in duels yesterday on arcanist with lots of damage shields and they were unkillable.

    Oh, now that is interesting.

    Is it an overlapping thing? Say, I have a 10K shield, and I take 11K direct damage. Do I lose the shield, and lose the overlapping health, and lose the stamina?

    Does the 50% mitigation apply with the shield up? That actually could be a game changer for Sorcs if so. Effectively doubling shield strength at the cost of stamina here and there.
  • katorga
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    You can block for more mitigation and at a way, way lower stam cost, freeing up the mythic slot for something better.

    But if damage shields prevent the stam cost and allow the 50% mitigation to apply to the shield, it will get hella nerfed. That is the opposite of how blocking and damage shields interact. I think this will be a dead mythic by release.
    Edited by katorga on April 18, 2023 7:35PM
  • Bushido2513
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    Esoteric Environment Greaves – Heavy Legs
    1 – While you are above 33% Stamina, reduce your damage taken by 50% and lose 1567 Stamina whenever you take direct damage, up to once every 0.5 seconds.

    50% mitigation gained passively without any drawbacks is a disaster to pvp. The 1567 stam loss per direct attack is nothing. All you need is wear this and spec in stam recovery and you'll be technically immortal, on top of all things that already made people immortal in pvp.

    Sorry, but this mythic is simply a bad idea. It should not make it to live under any conditions.

    It'll be technically impossible to 1v1 or even 2or3v1 anyone wearing this. Every player wearing this will need to be zerged down to drain their stamina bar before touching their health. We're already suffering from the effects of Mara and how tanky everyone became, please don't add this on top.

    This is going to be unusable in PvP, not overpowered. In outnumbered fights, you can expect to be hit by a direct damage attack at least once per second, which means this mythic will essentially give you -3134 stamina recovery. This is best case scenario. Worst case scenario, you get hit by a direct damage ability on cooldown (every half second) in an outnumbered fight, which doubles that downside to an effective -6268 stamina recovery (1567 per every half second is 6268 every 2 seconds). Not sure about you, but I don't see a way to offset that much recovery loss and still fit in any respectable amount of damage.

    There's a reason no one uses Harpooner's Wading Kilt in PvP, despite the crazy amount of potential damage it can provide. In large fights, you're simply going to be hit by too much direct damage.

    Or play NB, sorc, or use vamp mist and possibly build into only damage or recovery. I can see this being a hit and run or troll spec.
  • Bushido2513
    Bushido2513
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    The set is for PvE, bring this to PvP sure you will be tanky for 10 seconds but then you wont beable to block because you will have no stamina and then you will die even quicker then you can now.

    You have to play a build that caters to the drawback like a NB, sorc, or some other burst evasion setup. The point might not be to keep taking damage but that you can take a hit and deliver your own hard hits. I'm thinking a variation of sea serpent without the slow but where you make your own damage in another way.

    But I don't think this was meant to about exactly brawling.
  • Bushido2513
    Bushido2513
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    jaws343 wrote: »
    Gambino108 wrote: »
    jaws343 wrote: »
    At a certain point, you will drop below that 35% stam threshhold, not have enough stam to break free, and lose your damage mitigation bonus.

    I think this would have been worse BEFORE the hybrid changes - but now it feels pretty strong. When Stam builds relied on Stam resources for everything, the drain of this would have been too much.

    But there's no longer a Stam or Mag build - classes use whatever is better and share the resources. Take a Nightblade - Merciless Resolve, Shadow Image, Cloak, Healthy Offering, Concealed Weapon - that's 5 mag skills on a Nightblade that are fundamental regardless if you build into Stam or Mag.

    Now with a Vitality backbar, a monster set like Roksa and Bear Haunch food - you can easily have 4.5k stam recovery and 3.5k mag recovery combined. Just need this mythic for 50% mitigation and you still have space for a 5 piece damage set.

    Also the fact AOE doesn't effect it means most the big skills like Sub Assault, Dawnbreaker, Leap or even Bombing will get the full mitigation - which 9/10 are what kills you in Cyro or BG's. Single target - Direct damage skills are easy to block or dodge most of the time.

    Anyway, we wait and see. Gonna log into PTS and try it.

    Hybridization is fairly irrelevant here. I am talking core survival skills, which all use Stam. Dodge, Break Free and Block do not factor into hybridization at all. You run out of stam in PVP and cannot break free you are dead. Especially so if you are relying on this mythic to cover for your defense.

    Yeah it's clear that you don't want to stand check yourself with this set on but to the earlier point I think it's just about saying that hybrid allows you to create a build where enough skills only need mag and some important stam skills can be slotted, like say magblade.

    But yeah I'm thinking something where you can create a damage window/ offense based on being able to attack through their opening attack or just not being killed by it.

    Not sure it will end up being more than niche but definitely playable if you know how to manage resources and damage output well.
  • Melzo
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    I'll explain how the mythic works.

    When you are hit, you spend 1500 stamina and reduce by 50 percent. If I hit you 2 times per second, then you spend 3000 stamina and reduce two attacks by 50 percent, but if you are hit by 4 attacks per second, then the mythic will only work for two attacks, but the rest will go through you in full damage. In a 1 vs 1 battle, this is the strongest mythic. In a battle in a mass battle, you need to test. I tested in a duel and you are really armored. Weakness only in dot damage. The same arcanist deals dot damage due to the beam and ultimate. And they can kill you. Or the templar beam also pierces. But NB will cry. I am sure about that.

  • Melzo
    Melzo
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    Templar and arcanist are good killers.
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