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Elder Dragon passive

Pterion87
Pterion87
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So many years using a useful passive, that does not affect anyone, that characterized the class that MUST use its class skills to melee, will it be nerfed now? why? If they're going to nerf the passive and lose that minuscule gain, why not increase the range of the DK's class skills to compensate? 5 meters is absurd. The other classes can continue to play ranked if they wish. the DK runs out of options, and now worse.
  • TimeDazzler
    TimeDazzler
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    It will be 7 meters for all melee abilities - whip is a melee ability. Your easy mode class is still S-tier in PvP and PvE.
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • supersonic_kitten
    supersonic_kitten
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    For me DK having a larger melee range from other classes was one of the defining staples of the class. Nothing changed, I suppose, but when I was reading the patch notes, for a moment I was excited to have 9-meter range on melee abilities for DK..... Until I read further. And now I'm kind of disappointed for literally no reason :D
  • DrNukenstein
    DrNukenstein
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    That passive as it was had no place in this game. It does not give bigger numbers in PVE. However it did make it so Dragon Knights always had priority in melee combat. That's really unfun to play against unless you're also Dragon Knight.

    That they made the 7 range standard for all melee abilities makes the change a huge QOL buff for all classes more so than a nerf for one class
  • YandereGirlfriend
    YandereGirlfriend
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    I just wish that they would have done something more useful with the passive. Health Regen is not exciting.
  • Zalathorm
    Zalathorm
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    I just wish that they would have done something more useful with the passive. Health Regen is not exciting.

    Yeah, but imagine DKs getting yet another good and useful thing that they do not need to stay on top.
  • Luke_Flamesword
    Luke_Flamesword
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    Yeah, but imagine DKs getting yet another good and useful thing that they do not need to stay on top.
    Adding these 2m to other classes is good move, because it close a gap a bit between dk and rest, which is ok but still I think that this passive should be more interesting. By interesting I don't think about anything good, because we don't need another buff. I think more about some flavour, maybe interesting, but also not very relevant mechanic to gameplay of class. Maybe some small regen of some resources in certain condiotions with long cooldown? Something not changing overall power, but giving some small, interesting thing in place of lost thing.
    PC | EU | DC |Stam Dk Breton
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