The sticky single-target DoT components of weapon abilities are incapable of proccing enchantments. This affects Poison Arrow, Carve, Destructive Touch, Twin Slashes, etc.
All other components of weapon abilities properly proc enchants (for their full duration in the case of DoTs), including ground AoE DoTs (Volley, Elemental Storm/Rage, Wall of Elements, Stampede morph of Crit Charge), sticky AoE DoTs (Blade Cloak, Eye of the Storm), single-target direct damage (including the initial hit of Poison Arrow, Twin Slashes, and Destructive Touch), and AoE direct damage (including the initial hit of Carve).
This issue hinders builds like backbarring the Master's Bow, since we need to return to the back bar every 5 seconds to reapply Poison Arrow/Poison Injection/Venom Arrow or use a light attack to reproc an enchantment, even though Poison Arrow lasts 20 seconds. That problem does not exist with backbarring other arena sets like the Maelstrom's Bow and Volley, the Maelstrom's destro and Wall, the Maelstrom's 2-hander and Stampede, or the BRP dual wield and Blade Cloak, since all of those abilities continue to proc enchantments for their full duration even when you swap away.
The sticky single-target DoT components of weapon abilities are incapable of proccing enchantments. This affects Poison Arrow, Carve, Destructive Touch, Twin Slashes, etc.
All other components of weapon abilities properly proc enchants (for their full duration in the case of DoTs), including ground AoE DoTs (Volley, Elemental Storm/Rage, Wall of Elements, Stampede morph of Crit Charge), sticky AoE DoTs (Blade Cloak, Eye of the Storm), single-target direct damage (including the initial hit of Poison Arrow, Twin Slashes, and Destructive Touch), and AoE direct damage (including the initial hit of Carve).
This issue hinders builds like backbarring the Master's Bow, since we need to return to the back bar every 5 seconds to reapply Poison Arrow/Poison Injection/Venom Arrow or use a light attack to reproc an enchantment, even though Poison Arrow lasts 20 seconds. That problem does not exist with backbarring other arena sets like the Maelstrom's Bow and Volley, the Maelstrom's destro and Wall, the Maelstrom's 2-hander and Stampede, or the BRP dual wield and Blade Cloak, since all of those abilities continue to proc enchantments for their full duration even when you swap away.
this was an intentional change made years ago. only 1 skill per weapon line will proc enchantments.
YandereGirlfriend wrote: »While we're listing imbalances and aggravations, I'll contribute that DIFFERENT poisons on DIFFERENT bars actually SHARE the same 10-second cooldown, which is ASININE.
Different enchantments, no matter where they are barred, all have individual cooldowns - so why this simple game mechanic is privileging enchantments over poisons is beyond my comprehension.
But it's also possible that it's just a janky bug.
CameraBeardThePirate wrote: »YandereGirlfriend wrote: »While we're listing imbalances and aggravations, I'll contribute that DIFFERENT poisons on DIFFERENT bars actually SHARE the same 10-second cooldown, which is ASININE.
Different enchantments, no matter where they are barred, all have individual cooldowns - so why this simple game mechanic is privileging enchantments over poisons is beyond my comprehension.
But it's also possible that it's just a janky bug.
This is intended, since you can craft different poisons with the same effects. Otherwise you'd be able to reach 100% uptime on certain effects with your poisons.
The sticky single-target DoT components of weapon abilities are incapable of proccing enchantments. This affects Poison Arrow, Carve, Destructive Touch, Twin Slashes, etc.
All other components of weapon abilities properly proc enchants (for their full duration in the case of DoTs), including ground AoE DoTs (Volley, Elemental Storm/Rage, Wall of Elements, Stampede morph of Crit Charge), sticky AoE DoTs (Blade Cloak, Eye of the Storm), single-target direct damage (including the initial hit of Poison Arrow, Twin Slashes, and Destructive Touch), and AoE direct damage (including the initial hit of Carve).
This issue hinders builds like backbarring the Master's Bow, since we need to return to the back bar every 5 seconds to reapply Poison Arrow/Poison Injection/Venom Arrow or use a light attack to reproc an enchantment, even though Poison Arrow lasts 20 seconds. That problem does not exist with backbarring other arena sets like the Maelstrom's Bow and Volley, the Maelstrom's destro and Wall, the Maelstrom's 2-hander and Stampede, or the BRP dual wield and Blade Cloak, since all of those abilities continue to proc enchantments for their full duration even when you swap away.
YandereGirlfriend wrote: »CameraBeardThePirate wrote: »YandereGirlfriend wrote: »While we're listing imbalances and aggravations, I'll contribute that DIFFERENT poisons on DIFFERENT bars actually SHARE the same 10-second cooldown, which is ASININE.
Different enchantments, no matter where they are barred, all have individual cooldowns - so why this simple game mechanic is privileging enchantments over poisons is beyond my comprehension.
But it's also possible that it's just a janky bug.
This is intended, since you can craft different poisons with the same effects. Otherwise you'd be able to reach 100% uptime on certain effects with your poisons.
That is still asinine logic with any of a number of possible solutions. Using a single timer for all poisons is simply the laziest and worst of them.
Alternatives:
1. Put only poisons with a shared effect on the same timer
2. Tune certain effects to shorter durations to account for two possible poison sources
3. Live with higher uptime on certain effects because it is still a huge opportunity cost to run two poisons
As it is, the devs have clearly placed their thumb on the scale and weighted the game's mechanics heavily toward enchantments and away from poisons.
tokeinskyblu wrote: »With the updated change on how stealth detection breaks cloak,
Do the potions still pull people out of cloak or only sneak now?
ssewallb14_ESO wrote: »They disabled back bar enchants from procing off sticky dots because people were making enchantment spam builds in PvP with double dual wield and Torug's Pact that were way too strong. Their solution to nerfing them without a significant impact on PvE, or builds not abusing the mechanic, was to make back bar enchantments only proc off of ground dot based weapon abilities while on the front bar.
Shara_Wynn wrote: »
Hello Overload Bug. Now showing at the Zeal of Zenithar 2023 event!