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PTS Update 38 - Bug Reports for Item Sets & Mythic Items

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
Please report any issues involving item sets or Mythic Items in this thread. This includes the new item sets, Monster Masks, and general itemization changes. Please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Edited by ZOS_GinaBruno on April 17, 2023 6:28PM
Gina Bruno
Senior Creator Engagement Manager
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Staff Post
  • Gamanoid
    Gamanoid
    ✭✭✭
    It seems from Update 37 to Update 38 these sets have had their spelling changed
    • Judgement of Akatosh -> Judgment of Akatosh
    • Langour of Peryite -> Languor of Peryite

    Wondering if these changes were intentional as they were not mentioned in the patch notes.
  • Moltab
    Moltab
    Soul Shriven
    The new mythic Velothi Ur-Mage's Amulet does not buff certain sources of damage:
    Proc sets
    Status effects
    Weapon enchants

    These effects do not gain the additional % damage, nor the crit damage, which probably means they do not get the penetration either.

    Video example of my testing this:
    https://youtu.be/i98TEnFZTaU
  • virtus753
    virtus753
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    Gamanoid wrote: »
    It seems from Update 37 to Update 38 these sets have had their spelling changed
    • Judgement of Akatosh -> Judgment of Akatosh
    • Langour of Peryite -> Languor of Peryite

    Wondering if these changes were intentional as they were not mentioned in the patch notes.

    Langour isn’t a word, while Languor is, so I think this one is a long-overdue spelling fix. It should have been mentioned, though.

    Judgement vs. judgment is a regional difference (except for certain legal circumstances, as far as I recall). Judgment is the usual spelling in American English.
  • Razorruk
    Razorruk
    ✭✭✭
    Moltab wrote: »
    The new mythic Velothi Ur-Mage's Amulet does not buff certain sources of damage:
    Proc sets
    Status effects
    Weapon enchants

    These effects do not gain the additional % damage, nor the crit damage, which probably means they do not get the penetration either.

    Video example of my testing this:
    https://youtu.be/i98TEnFZTaU

    Can we get confirmation if this is a bug or working as intended? If intended then, while still strong, the 15% flat value isn't as overtuned as some are suggesting.
  • jaws343
    jaws343
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    virtus753 wrote: »
    Gamanoid wrote: »
    It seems from Update 37 to Update 38 these sets have had their spelling changed
    • Judgement of Akatosh -> Judgment of Akatosh
    • Langour of Peryite -> Languor of Peryite

    Wondering if these changes were intentional as they were not mentioned in the patch notes.

    Langour isn’t a word, while Languor is, so I think this one is a long-overdue spelling fix. It should have been mentioned, though.

    Judgement vs. judgment is a regional difference (except for certain legal circumstances, as far as I recall). Judgment is the usual spelling in American English.

    That might explain why the guild search wasn't working properly for those sets. It was really frustrating. Likely the spellings in the UI were off from the backend spellings.
  • onyxorb
    onyxorb
    ✭✭✭
    I filed a ticket in game for this, but the "High Isle Crafted Sets" container has:
    Druid's Braid
    Serpent's Disdain


    But BOTH containers only contain "Hist Whisper" Set items based on the description.

    18cbdgdyduii.png
    lgv7en5dy26y.png


    In addition, I only got to 'this' point because I was searching containers since I couldn't find the set:
    Shattered Fate

    in the Necrom containers at all.

    I did a loose search of the Telvanni Penisula to try to find the set in the wild but gave up since I didn't have all day to look.

    So as it stand I can't really test the "Shattered Fate" set out, unless someone can show me where to find it?

    It seems nice for the build I want to do, as long as I can actually get ahold of it.
    Edited by onyxorb on April 20, 2023 5:40PM
  • SkaraMinoc
    SkaraMinoc
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    The Esoteric Environment Greaves mythic doesn't work for me. Stamina doesn't go down and damage taken is the same whether I wear the mythic or not. @ZOS_GinaBruno Tested with Betty Netch and Alit mobs in Stonefalls.
    PC NA
  • DrNukenstein
    DrNukenstein
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    Frenzied momentum won't generate stacks until you actually cast momentum/morphs while in combat. Big usability issue for the best back bar arena weapon in the game.
  • jaws343
    jaws343
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    ✭✭✭✭✭
    Frenzied momentum won't generate stacks until you actually cast momentum/morphs while in combat. Big usability issue for the best back bar arena weapon in the game.

    That was intentional:
    "Frenzied Momentum and Spectral Cloak: These sets will now only apply their effects if you cast their respective ability requirements while in combat."

    I think they are trying to stop players from pre-buffing those effects and then gear swapping before heading into combat.
  • DrNukenstein
    DrNukenstein
    ✭✭✭✭✭
    jaws343 wrote: »

    That was intentional:
    "Frenzied Momentum and Spectral Cloak: These sets will now only apply their effects if you cast their respective ability requirements while in combat."

    I think they are trying to stop players from pre-buffing those effects and then gear swapping before heading into combat.

    That's so janky. Just leave this incredibly well designed 2 pc alone.
  • YandereGirlfriend
    YandereGirlfriend
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    Moltab wrote: »
    The new mythic Velothi Ur-Mage's Amulet does not buff certain sources of damage:
    Proc sets
    Status effects
    Weapon enchants

    These effects do not gain the additional % damage, nor the crit damage, which probably means they do not get the penetration either.

    Video example of my testing this:
    https://youtu.be/i98TEnFZTaU

    This is likely intended behavior because those sources are not actually classified as player abilities.

    Previous patch notes have contained a bunch of errata explaining how they have changed glyphs, status effects, etc. to be treated as procs rather than as actions that they player takes. And then being treated as procs comes with the typical stipulations of not proccing other procs, etc.

    We can observe Serpent's Disdain not working in Ravenwatch and status effects not proccing Plaguebreak as examples of this in action.

    In these same patch notes, we also see how Ozezan was patched to obey this rule (though, TBH, I don't like the rule) rather than continuing to proc off of proc heal sets like Hiti's.
  • YandereGirlfriend
    YandereGirlfriend
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    I would also add my own second-hand bug report of the new defensive Mythic, Esoteric Environment Greaves, NOT applying the Stamina reduction effect when incoming damage is absorbed with a damage shield.

    I don't think that it takes much explanation to convey why this is a HIGHLY PROBLEMATIC implementation of the set and that it should be fixed ASAP.

    However, to spell it out, this creates the effect of permanent 50% damage reduction if you can stack enough shields, whether that be as something like a Sorcerer (or Arcanist!) or a ball group or anything in between.
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭
    Moltab wrote: »
    The new mythic Velothi Ur-Mage's Amulet does not buff certain sources of damage:
    Proc sets
    Status effects
    Weapon enchants

    These effects do not gain the additional % damage, nor the crit damage, which probably means they do not get the penetration either.

    Video example of my testing this:
    https://youtu.be/i98TEnFZTaU

    This is likely intended behavior because those sources are not actually classified as player abilities.

    Previous patch notes have contained a bunch of errata explaining how they have changed glyphs, status effects, etc. to be treated as procs rather than as actions that they player takes. And then being treated as procs comes with the typical stipulations of not proccing other procs, etc.

    We can observe Serpent's Disdain not working in Ravenwatch and status effects not proccing Plaguebreak as examples of this in action.

    In these same patch notes, we also see how Ozezan was patched to obey this rule (though, TBH, I don't like the rule) rather than continuing to proc off of proc heal sets like Hiti's.

    I’d buy this if the set said “increases damage done with abilities” rather than “increases damage done.” CP that increases damage done increases all damage of its type - Thaumaturge buffs status effect DoTs, for example. Same with Major/Minor Berserk and Slayer - they increase all damage done, except Oblivion. There is no reason for an inconsistency between CP and buffs versus this new mythic. If they mean to say “abilities only,” they need to specify that.

    Likewise, a proc set like Deadly Strike buffs all dots (and channels), including status effects and siege weapons, so it’s obviously not the case that something that increases damage in general should selectively ignore proc damage.

    We also know that procs DO proc procs - look at how Runecarver’s procs Burning and Rele procs Sundered. Status effects (being procs) don’t proc proc sets (e.g. Catalyst) but procs sets do proc status effects even when it’s not explicitly in their tooltip. So sometimes procs don’t proc procs in one direction but do in the reverse direction.
  • YandereGirlfriend
    YandereGirlfriend
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    ✭✭✭✭✭
    virtus753 wrote: »
    Moltab wrote: »
    The new mythic Velothi Ur-Mage's Amulet does not buff certain sources of damage:
    Proc sets
    Status effects
    Weapon enchants

    These effects do not gain the additional % damage, nor the crit damage, which probably means they do not get the penetration either.

    Video example of my testing this:
    https://youtu.be/i98TEnFZTaU

    This is likely intended behavior because those sources are not actually classified as player abilities.

    Previous patch notes have contained a bunch of errata explaining how they have changed glyphs, status effects, etc. to be treated as procs rather than as actions that they player takes. And then being treated as procs comes with the typical stipulations of not proccing other procs, etc.

    We can observe Serpent's Disdain not working in Ravenwatch and status effects not proccing Plaguebreak as examples of this in action.

    In these same patch notes, we also see how Ozezan was patched to obey this rule (though, TBH, I don't like the rule) rather than continuing to proc off of proc heal sets like Hiti's.

    I’d buy this if the set said “increases damage done with abilities” rather than “increases damage done.” CP that increases damage done increases all damage of its type - Thaumaturge buffs status effect DoTs, for example. Same with Major/Minor Berserk and Slayer - they increase all damage done, except Oblivion. There is no reason for an inconsistency between CP and buffs versus this new mythic. If they mean to say “abilities only,” they need to specify that.

    Likewise, a proc set like Deadly Strike buffs all dots (and channels), including status effects and siege weapons, so it’s obviously not the case that something that increases damage in general should selectively ignore proc damage.

    We also know that procs DO proc procs - look at how Runecarver’s procs Burning and Rele procs Sundered. Status effects (being procs) don’t proc proc sets (e.g. Catalyst) but procs sets do proc status effects even when it’s not explicitly in their tooltip. So sometimes procs don’t proc procs in one direction but do in the reverse direction.

    It's likely a lazy tooltip, then.

    This also makes sense as cramming all of that damage into a single Mythic would be CRAZILY OP, even by the "release OP Mythic to drive sales of Chapter" standards of the past.

    As someone else mentioned in this thread, excluding proc sets brings some semblance of balance to this set.
  • Moltab
    Moltab
    Soul Shriven
    virtus753 wrote: »
    Moltab wrote: »
    The new mythic Velothi Ur-Mage's Amulet does not buff certain sources of damage:
    Proc sets
    Status effects
    Weapon enchants

    These effects do not gain the additional % damage, nor the crit damage, which probably means they do not get the penetration either.

    Video example of my testing this:
    https://youtu.be/i98TEnFZTaU

    This is likely intended behavior because those sources are not actually classified as player abilities.

    Previous patch notes have contained a bunch of errata explaining how they have changed glyphs, status effects, etc. to be treated as procs rather than as actions that they player takes. And then being treated as procs comes with the typical stipulations of not proccing other procs, etc.

    We can observe Serpent's Disdain not working in Ravenwatch and status effects not proccing Plaguebreak as examples of this in action.

    In these same patch notes, we also see how Ozezan was patched to obey this rule (though, TBH, I don't like the rule) rather than continuing to proc off of proc heal sets like Hiti's.

    I’d buy this if the set said “increases damage done with abilities” rather than “increases damage done.” CP that increases damage done increases all damage of its type - Thaumaturge buffs status effect DoTs, for example. Same with Major/Minor Berserk and Slayer - they increase all damage done, except Oblivion. There is no reason for an inconsistency between CP and buffs versus this new mythic. If they mean to say “abilities only,” they need to specify that.

    Likewise, a proc set like Deadly Strike buffs all dots (and channels), including status effects and siege weapons, so it’s obviously not the case that something that increases damage in general should selectively ignore proc damage.

    We also know that procs DO proc procs - look at how Runecarver’s procs Burning and Rele procs Sundered. Status effects (being procs) don’t proc proc sets (e.g. Catalyst) but procs sets do proc status effects even when it’s not explicitly in their tooltip. So sometimes procs don’t proc procs in one direction but do in the reverse direction.

    It's likely a lazy tooltip, then.

    This also makes sense as cramming all of that damage into a single Mythic would be CRAZILY OP, even by the "release OP Mythic to drive sales of Chapter" standards of the past.

    As someone else mentioned in this thread, excluding proc sets brings some semblance of balance to this set.


    It may be intentional, but if so the tooltip is badly worded, buffs like Major Slayer or Major Berserk do not work in this way while having the same tooltip of damage done.

    What is a bigger concern is not that the damage does not apply but rather the crit damage and the penetration. This means some of your damage sources will have higher pen and crit damage than others which means you will either have to go over the cap on 70% of your damage, which is a waste, or go under pen/crit on 20-30% of your damage which is a loss.
  • chessalavakia_ESO
    chessalavakia_ESO
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    In addition to the Esoteric Environment Greaves not actually working in my testing, visual for the set does not appear to always work as I've had it not appear when logging in and not appear after I've died. The visual returns if you unequip than re-equip the item.
  • Panderbander
    Panderbander
    ✭✭✭✭✭
    The Esoteric Environment Greaves ability goes away if your stamina falls below 33% and stays off until re-equipping the item. Anything that (presumably) causes a reset of your resources, such as dying, changing skills through respec, or changing zone, will cause this to happen.

    This also causes the visual to disappear, as I'm sure is intended to happen while the ability isn't working.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Howda
    Howda
    ✭✭✭
    Please report any issues involving item sets or Mythic Items in this thread. This includes the new item sets, Monster Masks, and general itemization changes. Please give us as much information as possible, including screenshots and/or video if applicable. Thank you!

    Offer us different solution for PLAGUEBREAK set.

    It is the the set with the best visual feedback and fighting with it feels like we hit something.

    Limit Cascading effect, set some other cooldowns, cap dmg, make dangerous foes immune to the effect etc.

    Just don't remove the set from the game please.
    Howda
    Don't
    Blood for the PACT
    Dark Elf Dragonknight
    [EU]
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