SeaGtGruff wrote: »Speaking for myself, I've never heard of the Hodor Reflex add-on, since I don't use any add-ons.
I do have High Isle and all of the other chapters and DLCs, but like you I don't have Oakensoul, nor do I have most of the other mythic antiquities. As for the three I do have, I very seldom use them.
My main concern is having fun in the game. I don't worry about my DPS, how many bars I'm using, whether or not I've got the "best" available skills slotted and am using them in the "correct" rotation, or whether my gear is best-in-slot.
Nevertheless, I can solo many of the world bosses and normal dungeons in the game.
I'm not sure what point you're making, but if you're saying that players can have fun in the game without worrying about all of that stuff, then you've probably got more kindred spirits in the game than you might think.
Don't judge a player by his or her CP. CP is an indication of time not ability. Personally I really wish they would suppress that information on screen or give the option to turn it off,
I respond to people by how they behave only. They can have all the cp in the game but if they act like an idiot then, they are an idiot.
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CP2050 talking ***** about one bar and i don't even have oakensoul or champion points (CP250). It makes me wonder what's happening to the game?
Players are now more concerned about using the Hodor Reflex add-on to show off their incredible damage rather than having fun with the game. In a dungeon, does anyone personally gain anything by using two bars or just one?
@Nepter****
CP2050 talking ***** about one bar and i don't even have oakensoul or champion points (CP250). It makes me wonder what's happening to the game?
Players are now more concerned about using the Hodor Reflex add-on to show off their incredible damage rather than having fun with the game. In a dungeon, does anyone personally gain anything by using two bars or just one?
LittlePinkDot wrote: »Why I want less skills?
LittlePinkDot wrote: »Why I want less skills?
Skills are not the topic discussion but everyone should be able to play without fear of harassment or mistreatment.
Upon completing a dungeon or trial, if all party members use two bars, one bar, or a combination of both, you will receive a reward that is personalized based on your individual usage of bars?Dark_Lord_Kuro wrote: »Well you did ask what we gain by using 2 bars instead of one.... having more skill is one of those thing.
Upon completing a dungeon or trial, if all party members use two bars, one bar, or a combination of both, you will receive a reward that is personalized based on your individual usage of bars?Dark_Lord_Kuro wrote: »Well you did ask what we gain by using 2 bars instead of one.... having more skill is one of those thing.
VaranisArano wrote: »Upon completing a dungeon or trial, if all party members use two bars, one bar, or a combination of both, you will receive a reward that is personalized based on your individual usage of bars?Dark_Lord_Kuro wrote: »Well you did ask what we gain by using 2 bars instead of one.... having more skill is one of those thing.
No, and I think you know that, but you also can't get too grumpy when people answer the apparently rhetorical question about what we gain from two bars instead of one.
What I gain by using a second bar depends on the character. My main tank's first bar is set up for CC and tanking, while her second bar is set up for more DPS. Depending on the skill of the group and the boss, being able to swap to my second bar makes her more flexible when needed.
When I level healers in dungeons, I again use one bar for healing and one bar for DPS because there's a lot of normal dungeon groups who don't need constant healing so the DPS bar gives me another way to contribute.
Meanwhile, I do have a one-bar, heavy attack Sorc build for my DD/Tank in normal dungeons where you really only need the tank to taunt the boss and stay alive. The benefit there is its a pretty simple setup and I'm bringing a fair chunk of damage to offset an inexperienced group, even though I sacrifice flexibility.
Now, how much you value that flexibility vs simplicity or whatever else you feel you get out of your one or two bar set-up is up to you. My philosophy on dungeon builds is "If I wanted something specific from my group mates beside the basic function of their role, I should've made my own group."
Trials, however, might be a different story, since it's a more cooperative group effort and if you're working with a team as opposed to Craglorn PUGs, it's a good idea to make sure everyone's on the same page about what builds they need for the group to have the best chance at success.
CP2050 talking ***** about one bar and i don't even have oakensoul or champion points (CP250). It makes me wonder what's happening to the game?
Players are now more concerned about using the Hodor Reflex add-on to show off their incredible damage rather than having fun with the game. In a dungeon, does anyone personally gain anything by using two bars or just one?
CP2050 talking ***** about one bar and i don't even have oakensoul or champion points (CP250). It makes me wonder what's happening to the game?
Players are now more concerned about using the Hodor Reflex add-on to show off their incredible damage rather than having fun with the game. In a dungeon, does anyone personally gain anything by using two bars or just one?
If they were 2kCP and they were giving grief to a 250CP player about damage, then they were doing it wrong (and most likely weren't doing a lot of damage themselves, because high dps players just do the task even if it means carrying others, and just get on with it). Don't worry too much about it OP, it happens sometimes, especially in random groups. The only thing I can say about using a single bar is that if you will be interested in the future in running organized trial raids and so on, knowing how to use two bars is a good skill to have and it's worth playing (imo, it's also more varied and fun, but that's individual preference), so it's something to keep in mind.
I understand your point, but in this case, I use both bars for heavy attacks. However, I cannot use Oakensoul as I do not have the High Island chapter. I am not sure why some players have an issue with this, as I believe we should be able to play as we like without being forced to use certain skills, items, or bars based on other players' preferences. If nothing is done about this, I don't see a future for myself here.
VaranisArano wrote: »Upon completing a dungeon or trial, if all party members use two bars, one bar, or a combination of both, you will receive a reward that is personalized based on your individual usage of bars?Dark_Lord_Kuro wrote: »Well you did ask what we gain by using 2 bars instead of one.... having more skill is one of those thing.
No, and I think you know that, but you also can't get too grumpy when people answer the apparently rhetorical question about what we gain from two bars instead of one.
What I gain by using a second bar depends on the character. My main tank's first bar is set up for CC and tanking, while her second bar is set up for more DPS. Depending on the skill of the group and the boss, being able to swap to my second bar makes her more flexible when needed.
When I level healers in dungeons, I again use one bar for healing and one bar for DPS because there's a lot of normal dungeon groups who don't need constant healing so the DPS bar gives me another way to contribute.
Meanwhile, I do have a one-bar, heavy attack Sorc build for my DD/Tank in normal dungeons where you really only need the tank to taunt the boss and stay alive. The benefit there is its a pretty simple setup and I'm bringing a fair chunk of damage to offset an inexperienced group, even though I sacrifice flexibility.
Now, how much you value that flexibility vs simplicity or whatever else you feel you get out of your one or two bar set-up is up to you. My philosophy on dungeon builds is "If I wanted something specific from my group mates beside the basic function of their role, I should've made my own group."
Trials, however, might be a different story, since it's a more cooperative group effort and if you're working with a team as opposed to Craglorn PUGs, it's a good idea to make sure everyone's on the same page about what builds they need for the group to have the best chance at success.
What do you do when others don't play the way you want? Do you kick them out, bully them, or do you choose to move out?
The_one_i_seek wrote: »or without Oakensoul, i instantly votekick
The_one_i_seek wrote: »if i see DD with low impact in fights or without Oakensoul, i instantly votekick them usually
also i whispering to other group members to support the vote
The_one_i_seek wrote: »if i see DD with low impact in fights or without Oakensoul, i instantly votekick them usually
also i whispering to other group members to support the vote
The_one_i_seek wrote: »if i see DD with low impact in fights or without Oakensoul, i instantly votekick them usually
also i whispering to other group members to support the vote
If we see a player with 'low impact' we help him get to the end of the dungeon and offer him a place in our guild if he wishes so he can play with our alts who need the xp and skill points and he can get more experience.
That, my friend is a win/win.
One major issue with this game is the disregard for other players. Any individual can use a false role to intentionally harm others, and this is a concerning problem. However, the root of this problem lies with Zenimax's own behavior. Other players often exclude, reject, and even humiliate other players for using items they have paid for, which creates a culture of disrespect. If Zenimax does not model respect and enforce it, it is unlikely that players will treat each other with respect either.
edit:
The high level of disrespect among players in this game is alarming, especially when it leads to baseless assumptions and humiliation for some players. Zenimax must take responsibility for allowing such behavior to persist in their game and take immediate action to address it. They have a responsibility to set clear standards against bullying and ensure that it is not tolerated in any form
VaranisArano wrote: »One major issue with this game is the disregard for other players. Any individual can use a false role to intentionally harm others, and this is a concerning problem. However, the root of this problem lies with Zenimax's own behavior. Other players often exclude, reject, and even humiliate other players for using items they have paid for, which creates a culture of disrespect. If Zenimax does not model respect and enforce it, it is unlikely that players will treat each other with respect either.
edit:
The high level of disrespect among players in this game is alarming, especially when it leads to baseless assumptions and humiliation for some players. Zenimax must take responsibility for allowing such behavior to persist in their game and take immediate action to address it. They have a responsibility to set clear standards against bullying and ensure that it is not tolerated in any form
What do you want ZOS to do here, exactly?
They already have the TOS setting their standards against toxic speech and bullying. I assume you reported the player(s) you feel broke ZOS' rules? Because that's like Step 1 of any disciplinary action.