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Werewolves need a makeover

wilykcat
wilykcat
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The werewolf shapeshift form needs to have customization options. Right now the werewolves look all the same to me.
Here are a few examples of how to make werewolves more unique

1. Different body shapes, face shapes, fur colors, and markings that resemble different species of wolves/foxes.
2. Optional ability to wear clothes(costumes). Some werewolves may find it to be embarrassing by not wearing clothes.
3.
4. werewolf appearance should be spereate from skills

Any other suggestions or ideas for werewolves?
  • Nser
    Nser
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    Instead of vanity we should be asking for buffs to make them at least more viable
  • Jim_Pipp
    Jim_Pipp
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    I would prefer the option to cosmetically appear as a different were beast (bat/crocodile/boar/lion etc).

    There are memento's that already dress-up werewolves, mine wears dwarven armor.

    https://en.m.uesp.net/wiki/Online:Dwemervamidium_Mirage
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • BloodyStigmata
    BloodyStigmata
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    More werebeast options. Why do I have to be a wolf? TES Lycanthropy has various strains that transform you into various werecreatures and you're telling me ESO can't let us do what Daggerfall was letting us do nearly 30 years ago?
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • Panderbander
    Panderbander
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    Werewolves need a lot of love in a lot of areas of this game. It wouldn't be so bad if ZOS treated it like other classes (with access to all skill lines, mounts, and cosmetics in the game) but alas we have a single bar of 5 pre-selected abilities and one pre-selected appearance that is apparently all we need. This means that long durations of little-to-no improvement makes it feel incredibly stale and powercrept compared to every other thing in the game.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Jammy420
    Jammy420
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    Im absolutely fine with how they look, they look scary, as they should.

    Id much prefer an update dedicated to optimising WW, atm its lacking HARD.
  • El_Borracho
    El_Borracho
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    More werebeast options. Why do I have to be a wolf? TES Lycanthropy has various strains that transform you into various werecreatures and you're telling me ESO can't let us do what Daggerfall was letting us do nearly 30 years ago?

    The Were-Rabbit!

    That would be fun, but first I wish they would go back and make them viable in PVE and PVP again.
  • Erickson9610
    Erickson9610
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    I'd like to see more werewolf vanity and better balance changes to werewolf's skills.

    There are many creative vanity options if only the werewolf's fur color wasn't the only telegraph between morphs — consider how the fur for the Warden's bear can change, while certain markings like the glowing eyes or sigils on the bear do not.

    I always look back to the werewolf mods for The Elder Scrolls V: Skyrim; I just couldn't imagine playing that game without being able to customize my werewolf form like I can my human form. I'd love to be able to change my fur and eye colors in ESO, and maybe even add body markings like the one select werewolf characters in ESO have equipped.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ZDunlain
    ZDunlain
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    I am agree with that, and also new skill lines/ rework on old classes.
    Only Templar PvP player
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Some updated model and texture (Not behemoth, though) would be nice, and then add more werebeast looks like werelion, bear, boar, and crocodile would be good. So tired it's just werewolves when it takes place all over Tamriel. Werevultures and bats are understandable a bit too different from the others to be a skin.
    Edited by NotaDaedraWorshipper on April 15, 2023 2:24PM
    [Lie] Of course! I don't even worship Daedra!
  • isadoraisacat
    isadoraisacat
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    More werebeast options. Why do I have to be a wolf? TES Lycanthropy has various strains that transform you into various werecreatures and you're telling me ESO can't let us do what Daggerfall was letting us do nearly 30 years ago?

    The Were-Rabbit!

    That would be fun, but first I wish they would go back and make them viable in PVE and PVP again.

    As a bunny parent to 4 free roaming bunnies 2 of which are Flemish giants that would be terrifying to all trees and anything made of wood, would no longer exist all leaves would be gone a well.
  • Necrotech_Master
    Necrotech_Master
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    More werebeast options. Why do I have to be a wolf? TES Lycanthropy has various strains that transform you into various werecreatures and you're telling me ESO can't let us do what Daggerfall was letting us do nearly 30 years ago?

    it sounds like you want to be a were-guar lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Erickson9610
    Erickson9610
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    If we get werebeast polymorphs that change werewolves into other werebeast types like wereboars and werebears, I'd imagine that some of the animations (like the howl used in Hircine's Bounty) would need to be adjusted to make a different sound than howling, for something more specific to each species.

    I don't know how plausible it would be to introduce other werebeast skill lines aside from werewolves, but if it's something that ZOS wants to do, then I'm all for it. I'd imagine that the vampire players would want other strains of vampirism if we get other strains of lycanthropy, though.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • FeedbackOnly
    FeedbackOnly
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    A different color would be nice
  • Shagreth
    Shagreth
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    Indeed, while at it improve vampires too, that scion looks especially bad.
  • BloodyStigmata
    BloodyStigmata
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    More werebeast options. Why do I have to be a wolf? TES Lycanthropy has various strains that transform you into various werecreatures and you're telling me ESO can't let us do what Daggerfall was letting us do nearly 30 years ago?

    it sounds like you want to be a were-guar lol

    That's not a cannon creature.... yet.
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • IncultaWolf
    IncultaWolf
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    Yes, they need a visual update very badly, specifically the player model over skins or different appearance options first though.
  • Jammy420
    Jammy420
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    Shagreth wrote: »
    Indeed, while at it improve vampires too, that scion looks especially bad.

    I love how it looks, its like a mini molag bal. Doesnt need to look " nice "
  • ixthUA
    ixthUA
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    Googled "werewolf with a makeup", got this:
    rI7yWZd.png
    Not sure if it is lore-friendly.
  • Jaraal
    Jaraal
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    I'd like my female werewolves to not have male "anatomy."

    qlLgKG9.png
  • Thornspeaker
    Thornspeaker
    Soul Shriven
    I just want an option to be a WW Behemoth, even if they just make it an ultimate ability and only has a limited duration.
    We already have the models for them. We already have the rigging/movesets for them thanks to both the Werewolf Behemoth Sigil memento as well as the Stone Garden dungeon mechanics. Realistically that would be the easiest option to implement.
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