phaneub17_ESO wrote: »Is the eyeball floaty a permanent pet or temporary? From the looks it seems like the storm atronach.
I can't help but wonder... they say they want people to be able to be full tank without having to rely on other skill lines, but they don't offer a class source for Major Breach, which IMO is extremely important for a tank to provide. Tanking isn't just about taunting, which they did add a class taunt, but no Major Breach.
A lot of that looks really broken on paper.
A few standouts are:
- the 10% shield strength and cost passive
- Abyssal impact, 5% more damage to a target...
- Increased spell and weapon damage when gaining resources?
- Pen for skills slotted. Arcanists might be able to fully pen players in PVP without much effort.
- Minor breach skill to enemies attacking you
- Minor protection, minor resolve for allies, and a safety heal in one skill.
I can't help but wonder... they say they want people to be able to be full tank without having to rely on other skill lines, but they don't offer a class source for Major Breach, which IMO is extremely important for a tank to provide. Tanking isn't just about taunting, which they did add a class taunt, but no Major Breach.
We're not seeing the morphs yet.
chessalavakia_ESO wrote: »I'm surprised the embargo didn't hold till the presentation as I think an introduction with visuals would sell it better than text.
I don't think I'm really the audience for the class at all.I can't help but wonder... they say they want people to be able to be full tank without having to rely on other skill lines, but they don't offer a class source for Major Breach, which IMO is extremely important for a tank to provide. Tanking isn't just about taunting, which they did add a class taunt, but no Major Breach.
We're not seeing the morphs yet.
If you go to Alcast's skill line pages you see the morphs.
Seems really overpowered in debuff/buffs/dps of supports like it will shake up what the go-to trial configuration will be and increase in-content damage ceilings, which I find insulting since everyone got nerfed already because damage was too high…
I_killed_Vivec wrote: »A lot of that looks really broken on paper.
A few standouts are:
- the 10% shield strength and cost passive
- Abyssal impact, 5% more damage to a target...
- Increased spell and weapon damage when gaining resources?
- Pen for skills slotted. Arcanists might be able to fully pen players in PVP without much effort.
- Minor breach skill to enemies attacking you
- Minor protection, minor resolve for allies, and a safety heal in one skill.
It's worse than that...
Gain crux and proc 2 passives: Fated Fortune increases critical damage, Hideous Clarity regains mag/stam.
Regaining mag/stam procs Harnessed Quintessence, which increases weapon/spell power.
Spamming Runeblades will generate crux, and so:
- Increase critical damage
- Regain mag/stam
- Increase weapon/spell power
while also giving either a splash effect or increased crit for the morphs.
And increasing the damage for the majority of subsequent skills you use because of the crux you generate.
BardokRedSnow wrote: »Cant wait for the constant cries in cyrodiil to nerf it lol.
Which won't happen likely till the next chapter I imagine.
Luke_Flamesword wrote: »Good news for me is that all these "nerf dk" topics on forum will change to "nerf arcanist"