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Never doing High Isle again (spoilers)

Snowy_Wyndra_Karn
Snowy_Wyndra_Karn
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I am NEVER doing High Isle on one of my alts...

I want that statue to stay intact.
  • Vevvev
    Vevvev
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    Agreed, I liked that statue. Wish I could reset the world or rebuild it.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • TaSheen
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    Makes three of us.
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Snowy_Wyndra_Karn
    Snowy_Wyndra_Karn
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    YES... thank you. High Isle is not the same without it.
  • jle30303
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    I guess it's meant to be the analogy to something like, say, the real-world Colossus of Rhodes (one of the Seven Wonders of the Ancient World, but felled by an earthquake - it was the shortest-lived of the Wonders). Or possibly the Bamiyan Buddhas, given that they, like the High Isle statue, were deliberately destroyed...
  • TaSheen
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    jle30303 wrote: »
    I guess it's meant to be the analogy to something like, say, the real-world Colossus of Rhodes (one of the Seven Wonders of the Ancient World, but felled by an earthquake - it was the shortest-lived of the Wonders). Or possibly the Bamiyan Buddhas, given that they, like the High Isle statue, were deliberately destroyed...

    That was my original thought about the statue. But I can deal with not running any of my alts through there, so I can just LOOK at it on them!

    All of my characters do different quests anyway - depending on who they are and what they want to do.
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • CoronHR
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    they've done that with another dlc, whose name i won't say so as not to give it away
    PC - EU - Steam client
  • bmnoble
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    I tend to be guilty of never looking up above eye level, in games, took me a long time to notice the upper city layer of Alinor, I only really noticed the statue in High Isle on my first playthrough as it was collapsing, the sound drew my attention, had to log into an alt to actually see it intact afterward.
  • Snowy_Wyndra_Karn
    Snowy_Wyndra_Karn
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    bmnoble wrote: »
    I tend to be guilty of never looking up above eye level, in games, took me a long time to notice the upper city layer of Alinor, I only really noticed the statue in High Isle on my first playthrough as it was collapsing, the sound drew my attention, had to log into an alt to actually see it intact afterward.

    The statue was/is awesome... so good.

    I know what you mean about looking up. I try to do it as much as I can now. If you don't you miss so much.
  • FrancisCrawford
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    I have 18 characters. Some haven't completed a combat quest in years. I can see the statue all I want to. :)

    (But they've all quested at some point. Indeed, they've completed at least 10 dungeons each.)
  • Snowy_Wyndra_Karn
    Snowy_Wyndra_Karn
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    I have 18 characters. Some haven't completed a combat quest in years. I can see the statue all I want to. :)

    (But they've all quested at some point. Indeed, they've completed at least 10 dungeons each.)

    Don't do the main quest.
  • ArchMikem
    ArchMikem
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    Typically what happens thru History, whenever people build REALLY big astounding statues or monuments in ancient times, Fate has to take a sledgehammer to it. Like the Colossus of Rhodes.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • jmacclureb14_ESO
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    someone contact the Psijic Order to create a time distortion field around the statue before it was destroyed...
  • TaSheen
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    Eh, the most logical thing would be that once you've completed High Isle, the stature is reparired. I really hate that the devs can't seem to figure out how to fix stuff.

    *SIGH*
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • spartaxoxo
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    I agree. I want the statute to be in tact. Kind of over landscape destruction in this game tbh
  • Dr_Con
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    TaSheen wrote: »
    Eh, the most logical thing would be that once you've completed High Isle, the stature is reparired. I really hate that the devs can't seem to figure out how to fix stuff.

    *SIGH*

    This makes no sense at all.

    What would make sense is if you can reset zone quests after fully completing the zone. This also increases replayability value.

    It would also fix issues with Bleakrock.
    Edited by Dr_Con on April 9, 2023 3:27AM
  • Smitch_59
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    Along the same lines, most of my characters avoid completing the Bleakrock main quest. I prefer a peaceful Bleakrock Village.
    By Azura, by Azura, by Azura!
  • TaSheen
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    Smitch_59 wrote: »
    Along the same lines, most of my characters avoid completing the Bleakrock main quest. I prefer a peaceful Bleakrock Village.

    Eh, I'm not very interested in anything EP, so *shrug*.

    Hmm. Actually, I have zero interest in anything EP - so.... yeah. Not my thing at all. I wouldn't care if they fixed it for y'all though - because EP is completely nothing I have any interest in messing with ever again - so yeah, fixe Bleakrock. I'll still ignore it and the entirelty of EP content.
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • LunaFlora
    LunaFlora
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    yea it is sad
    miaow! i'm Luna ( she/her ).

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  • SeaGtGruff
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    Players: We're tired of quests that don't mean anything, that have zero impact on the game world!

    ZOS: Okay, we give you Bleakrock Isle and High Isle.

    Players: NOOOOOO!!!

    :D
    I've fought mudcrabs more fearsome than me!
  • Kendaric
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    SeaGtGruff wrote: »
    Players: We're tired of quests that don't mean anything, that have zero impact on the game world!

    ZOS: Okay, we give you Bleakrock Isle and High Isle.

    Players: NOOOOOO!!!

    :D

    Bleakrock Isle is a different case though... it should be an option to drive the Covenant scum from the island since Bleakrock is pretty close to Windhelm and the Nords wouldn't allow the Covenant scum to remain there.
    Edited by Kendaric on April 9, 2023 9:54AM
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    • Zyva
      Zyva
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      OMG I literally just told my husband this! I miss the statue!
      Zyvä (Nightblade) ~ Purricâne (Sorcerer) ~ Boñfürr (Dragonknight) ~ Cätnïp (Warden) ~ Boñespùrr (Necromancer)~ Catsänova (Templar)
    • FrancisCrawford
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      delenn35 wrote: »
      I have 18 characters. Some haven't completed a combat quest in years. I can see the statue all I want to. :)

      (But they've all quested at some point. Indeed, they've completed at least 10 dungeons each.)

      Don't do the main quest.

      I have 1 character with the skill points and 17 characters who can see the statue. Are you suggeting I'd be better off if it were 0 and 18 instead?
    • spartaxoxo
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      SeaGtGruff wrote: »
      Players: We're tired of quests that don't mean anything, that have zero impact on the game world!

      ZOS: Okay, we give you Bleakrock Isle and High Isle.

      Players: NOOOOOO!!!

      :D

      I'd honestly prefer the choices not to drastically destroy the landscape. Something like a different mane being in charge based off who you picked, or different banners flying over some building, etc.
    • Paulytnz
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      They could always rebuild it in a future Storyline. GW2 did this to an entire city if I remember correctly and it went down big time for MANY players.
    • Luke_Flamesword
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      I hate that ZOS is overusing landscape destruction as part of main quests, which this year was even ridicolous - statue, temple and vulcano. Pernament destruction just for 5 seconds of action.

      How about something opposite - some new epic views or buildings or statues created AFTER quest? you should feel rewarded for doing MQ, not avoid it because of cheap destruction.

      Most of players make MQ in first days of new content release and than they see for years whatever left of zone. It's really shame to loose that way astounding views...
      PC | EU | DC |Stam Dk Breton
    • Kesstryl
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      I hate that ZOS is overusing landscape destruction as part of main quests, which this year was even ridicolous - statue, temple and vulcano. Pernament destruction just for 5 seconds of action.

      How about something opposite - some new epic views or buildings or statues created AFTER quest? you should feel rewarded for doing MQ, not avoid it because of cheap destruction.

      Most of players make MQ in first days of new content release and than they see for years whatever left of zone. It's really shame to loose that way astounding views...

      That was Wrothgar in a nutshell, rebuilding the city. Pretty cool, and I agree we need more world building. I also agree Bleakrock shouldn't be forever burning. Ravenwatch castle should update if we did Greymoor/Markarth and the Ravenwatch zone main quest to include a change after the events of Markarth. Guild Wars 2 did zone changes brilliantly.
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    • Dark_Lord_Kuro
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      Kendaric wrote: »
      SeaGtGruff wrote: »
      Players: We're tired of quests that don't mean anything, that have zero impact on the game world!

      ZOS: Okay, we give you Bleakrock Isle and High Isle.

      Players: NOOOOOO!!!

      :D

      Bleakrock Isle is a different case though... it should be an option to drive the Covenant scum from the island since Bleakrock is pretty close to Windhelm and the Nords wouldn't allow the Covenant scum to remain there.

      It should come with an eventual solstheim dlc/chapter prequel.
      It could be similar to how ff14 did that firmament reconstruction event they had a year or so ago. Have us do daily quest (kinda like elsweyr or mirkmire prequel) and the states of the island/village would progres depending on the amount of completed dailly quest. The setting could be that something happened in solsteim and the pact want to reclaim bleakrock to build a foward base/launching point for an expedition.
    • dcam86b14_ESO
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      To be fair they sold the statue in the crown store intact.
    • Carcamongus
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      I had my back turned towards the sea as that quest progressed and just saw Za'ji's jaw dropping. I turned and saw the huge statue crumbling. Going from half-bored to shocked enough to utter expletives made the experience memorable and gave me a good reason to want to kick Lord Baccardi's the Ascendant Lord's posterior. It'd still be nice to see some sort of reconstruction effort, even if it takes as long as it took the Nords to work on the palace in Windhelm.
      Imperial DK and Necro tank. PC/NA
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    • PDarkBHood
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      Oh my!!! No, no, I like the statue (Colossus of Gonfalon Bay, right?), Specifically, which of the main High Isle main quest involves the destruction of the statue? I will avoid it.
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