I guess it's meant to be the analogy to something like, say, the real-world Colossus of Rhodes (one of the Seven Wonders of the Ancient World, but felled by an earthquake - it was the shortest-lived of the Wonders). Or possibly the Bamiyan Buddhas, given that they, like the High Isle statue, were deliberately destroyed...
I tend to be guilty of never looking up above eye level, in games, took me a long time to notice the upper city layer of Alinor, I only really noticed the statue in High Isle on my first playthrough as it was collapsing, the sound drew my attention, had to log into an alt to actually see it intact afterward.
FrancisCrawford wrote: »I have 18 characters. Some haven't completed a combat quest in years. I can see the statue all I want to.
(But they've all quested at some point. Indeed, they've completed at least 10 dungeons each.)
Eh, the most logical thing would be that once you've completed High Isle, the stature is reparired. I really hate that the devs can't seem to figure out how to fix stuff.
*SIGH*
Along the same lines, most of my characters avoid completing the Bleakrock main quest. I prefer a peaceful Bleakrock Village.
SeaGtGruff wrote: »Players: We're tired of quests that don't mean anything, that have zero impact on the game world!
ZOS: Okay, we give you Bleakrock Isle and High Isle.
Players: NOOOOOO!!!
FrancisCrawford wrote: »I have 18 characters. Some haven't completed a combat quest in years. I can see the statue all I want to.
(But they've all quested at some point. Indeed, they've completed at least 10 dungeons each.)
Don't do the main quest.
SeaGtGruff wrote: »Players: We're tired of quests that don't mean anything, that have zero impact on the game world!
ZOS: Okay, we give you Bleakrock Isle and High Isle.
Players: NOOOOOO!!!
Luke_Flamesword wrote: »I hate that ZOS is overusing landscape destruction as part of main quests, which this year was even ridicolous - statue, temple and vulcano. Pernament destruction just for 5 seconds of action.
How about something opposite - some new epic views or buildings or statues created AFTER quest? you should feel rewarded for doing MQ, not avoid it because of cheap destruction.
Most of players make MQ in first days of new content release and than they see for years whatever left of zone. It's really shame to loose that way astounding views...
SeaGtGruff wrote: »Players: We're tired of quests that don't mean anything, that have zero impact on the game world!
ZOS: Okay, we give you Bleakrock Isle and High Isle.
Players: NOOOOOO!!!
Bleakrock Isle is a different case though... it should be an option to drive the Covenant scum from the island since Bleakrock is pretty close to Windhelm and the Nords wouldn't allow the Covenant scum to remain there.