Makes me wonder, was it hybridization alone that had turned the balance upside down or were there also some nerfs for necro along the way? Last time I pvp'ed was around november 2020 which was Markarth patch(proc meta) and then I took 2 years break from the game. Stamdk was the weakest class while stamcro was considered p2w back then.
IncultaWolf wrote: »Yes, they desperately need buffs, mainly major brutality/sorcery included in their toolkit. That would be a good start to making this class playable in pvp again
IncultaWolf wrote: »Yes, they desperately need buffs, mainly major brutality/sorcery included in their toolkit. That would be a good start to making this class playable in pvp again
And what will these two buffs give me?? I drink a potion that gives similar buffs. I use the potion in both pvp and pve content. What's the point of giving these buffs when you can get them in other ways? There are spells from other skills. There are sets and potions. Necromancer is the only class that does not give major and minor buffs to allies. A class that has no damage in pvp. The Necromancer is the worst teammate for any class.
CameraBeardThePirate wrote: »IncultaWolf wrote: »Yes, they desperately need buffs, mainly major brutality/sorcery included in their toolkit. That would be a good start to making this class playable in pvp again
And what will these two buffs give me?? I drink a potion that gives similar buffs. I use the potion in both pvp and pve content. What's the point of giving these buffs when you can get them in other ways? There are spells from other skills. There are sets and potions. Necromancer is the only class that does not give major and minor buffs to allies. A class that has no damage in pvp. The Necromancer is the worst teammate for any class.
Those buffs in Necros class kit means they'd actually be able to use their class abilities... Necro absolutely needs these buffs in their class kit because sure, you can slot non-class abilities for those buffs but then why bother playing a necro at all if half your abilities are outsourced?
Necro needs a redesign honestly.
Urzigurumash wrote: »Necro needs a redesign honestly.
People used to say the same thing about DK, and we were ridiculed for suggesting that DK wasn't as weak compared to Necro as everybody said. Few small tune-ups and DK is on top and Necro is at the bottom.
It doesn't take much to turn things around. I agree with all of your other points, but "redesign" is a bit too strong of a word.
@Melzo Mechanically, better access to Death Knell is the particular reason I'd like Major Brutality and/or Savagery as a passive effect on some Gravelord skills. Thematically, it's absurd that Necro is dependent on the Fighter and Mage Guilds skills when they shouldn't even be allowed in the Guilds, right?
Anyhow I'm a DK main who mostly plays Necro since DK became the bandwagon 2 button noob class - I write much about how the nerf to HP Regen and the rescaling of Undeath engendered a global 13% buff to Flame Damage, in addition to everything else described in this thread I suspect this had something to do with the two classes trading places. Read more about it here: https://forums.elderscrollsonline.com/en/discussion/628489/dk-needs-a-13-damage-nerf#latest
I've tried it all on sCro lately, 2h, DW, Bow. By far the Master's DW and Maarselok combo works the best to bring down DKs. But, it still doesn't work very well, nothing does. From my view DK in its present state may be the 2nd most OP spec of all time, 2nd to the years-long domination of MagSorc.
Although at launch MagCro was pretty over the top, I suspect some of its gradual loss of power has to do with players reading its telegraphs better. Surely we all recall when MagCro launched that people actually used Bone Totem? That used to get dropped on doors all the time and was effective before people became familiar with it.
You made an argument with a Dk, but for a Dk, his skills were always relevant