Let’s change “Race passive skills” to be unrelated to combat.

Joblesse
Joblesse
Soul Shriven

ESO has many options for species.

However, if you are serious about PVE or PVP, you have no choice but to choose one race that is most efficient for your build.
The passive skills that are too closely related to the combat system make it difficult to pick a race to your liking.

Ability that does not affect combat can also give individuality to each race.
Below are some of the alternatives I've come up with.
These are just rough examples to get to the point of my words.


Companions
-Increase experience gain with companion of the same race as the character.
-Increase rapport gain with companion of the same race as the character.
-Reduce rapport gain with companion of the hostile race with the character. (Altmer ↔ Khajiit for example)


Rapport
-Fine discounts from guards of the same race.
-Extra fine from guards of the hostile race.


Experiences
-Increase experience gain with the Mages guild skills or skill line
-Increase experience gain with the Fighters guild skills or skill line
-Increase experience gain with the Psijic Order skills or skill line
-Increase experience gain with the Dark Brotherhood skills or skill line
-Increase experience gain with the Thieves guild skills or skill line
-Increase experience gain with the Undaunted guild skills or skill line


Crafting
-Chance to not consume resources when crafting (Apply different resources by race)
-Chance to gain extra products from crafting (Apply different crafts by race)
-Improves the chances of extracting items (In addition to CP)
-Increases your crafting inspiration gained by ~% (In addition to CP)


Resource Nodes
-Chance to gain double the yield from resource nodes (Apply different resources by race)
-Reduces the time it takes to harvest by ~% (Apply different resources by race)
-Decreases the time it takes for a fish to bite by ~% (In addition to CP)
-Increases your chance of catching higher quality fish (In addition to CP)
-Increases the chance to get higher-quality loot when pickpocketing. (In addition to CP)


Gold Gain & Cost Reduction
-Reduces the cost of Wayshrine usage by ~% (In addition to CP)
-Increases the amount of gold you find in treasure chests and safeboxes by ~% (In addition to CP)
-Removes ~gold from your bounty once per day (In addition to CP)


Item Saves
-Adds ~minutes to the duration of any food
-Adds ~minutes to the duration of any drink
-Chance to not consume a Soul Gem
-Chance to not consume a Repair kit


Collectibles
-Emotes unique to each Race
-Personality unique to each Race
-Costume unique to each Race
-Pets unique to each Race
etc.

  • Kendaric
    Kendaric
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    No, thank you.

    Let's keep the racial passives as they are, there has been enough tampering with them.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • colossalvoids
      colossalvoids
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      I'd say let them be as is. There was already an attempt to tinker with it, and while I'd say it was pretty successful overall it leaves a ton of bad taste in a lot of different mouths. Their combat team decisions next patch(es) made some of those changes way worse than expected and nowadays we have a lot different picture, that would obviously change after some time yet again.

      And no, if you're serious about harder content it doesn't automatically make you hop new race every time there's a change if that's not something specific you're actively building around in pvp. "Serious" isn't that of a universal term also.
    • Joblesse
      Joblesse
      Soul Shriven
      I'd say let them be as is. There was already an attempt to tinker with it, and while I'd say it was pretty successful overall it leaves a ton of bad taste in a lot of different mouths. Their combat team decisions next patch(es) made some of those changes way worse than expected and nowadays we have a lot different picture, that would obviously change after some time yet again.

      And no, if you're serious about harder content it doesn't automatically make you hop new race every time there's a change if that's not something specific you're actively building around in pvp. "Serious" isn't that of a universal term also.

      Understood
    • Gadamlub14_ESO
      Gadamlub14_ESO
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      absolutely not
    • Beilin_Balreis_Colcan
      Beilin_Balreis_Colcan
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      Kendaric wrote: »
      No, thank you.

      Let's keep the racial passives as they are, there has been enough tampering with them.
      plus some of them don't even work, so why not fix the existing ones before changing any.
      Edited by Beilin_Balreis_Colcan on March 31, 2023 12:11PM
      PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
    • tomfant
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      I don't think thats a good idea tbh.

      I particularly dislike the proposals of same race = bonus vs different race = punishment. That's a kind of racism we don't need at all.
    • Hamish999
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      How about we leave them as they are, there is too much homogenization already with classes becoming more and more the same. More difference in builds is preferable to what is happening with hybridisation and everything feeling pretty much identical.
      Plus the race passives don't make a huge difference anyway.
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      Rosara Laumont - Breton - Warden Healer - AD
      Do'Darri - Khajiit - Stam Arcanist - AD

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    • amig186
      amig186
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      Joblesse wrote: »
      -Reduce rapport gain with companion of the hostile race with the character. (Altmer ↔ Khajiit for
      So which one is the racist, the Vestige or the companion?

      I don't think some small, additional non combat bonuses would be a bad idea though. Orks could learn smithing faster, for example, Altmer could find 1 more rune per node, etc. I would welcome anything that adds a bit more flavour to the races without breaking the balance. Racial emotes, fighting styles etc should also be a thing, but that's probably beyond the scope of the game.
      PC EU
    • Gadamlub14_ESO
      Gadamlub14_ESO
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      amig186 wrote: »
      Joblesse wrote: »
      -Reduce rapport gain with companion of the hostile race with the character. (Altmer ↔ Khajiit for
      So which one is the racist, the Vestige or the companion?

      I don't think some small, additional non combat bonuses would be a bad idea though. Orks could learn smithing faster, for example, Altmer could find 1 more rune per node, etc. I would welcome anything that adds a bit more flavour to the races without breaking the balance. Racial emotes, fighting styles etc should also be a thing, but that's probably beyond the scope of the game.

      there is the racial default /dance and your characters race determines which knife you use to gather runestones.
    • amig186
      amig186
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      amig186 wrote: »
      Joblesse wrote: »
      -Reduce rapport gain with companion of the hostile race with the character. (Altmer ↔ Khajiit for
      So which one is the racist, the Vestige or the companion?

      I don't think some small, additional non combat bonuses would be a bad idea though. Orks could learn smithing faster, for example, Altmer could find 1 more rune per node, etc. I would welcome anything that adds a bit more flavour to the races without breaking the balance. Racial emotes, fighting styles etc should also be a thing, but that's probably beyond the scope of the game.

      there is the racial default /dance and your characters race determines which knife you use to gather runestones.

      I knew about the dance, but not about the knife. That's interesting. Now if only they could make high elves use /drink3 instead of /drink when using a drink buff.
      PC EU
    • Auzsi
      Auzsi
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      Hamish999 wrote: »
      How about we leave them as they are, there is too much homogenization already with classes becoming more and more the same. More difference in builds is preferable to what is happening with hybridisation and everything feeling pretty much identical.
      Plus the race passives don't make a huge difference anyway.

      They are also heavily homogenized. If the goal is to make races feels different and immersive (while performing the same role) and make character creation a bit more interesting then they completely failed. They all feels the same the only thing we have is a meta and players forced to chose between optimal performance and the character they like without adding any immersion to the game. I overall love the concept of racial passives, and races bring something unique to the table, but the design of them in this game is putrid. They definitely shouldn't leave it as it is. Every dps build recommend dunmer, every healer build recommend bretons. Diversity is awful, just like with classes and builds.
      Edited by Auzsi on March 31, 2023 6:08PM
    • Tensar
      Tensar
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      Horrible idea
    • Amottica
      Amottica
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      Kendaric wrote: »
      No, thank you.

      Let's keep the racial passives as they are, there has been enough tampering with them.

      +1

    • TaSheen
      TaSheen
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      Please don't.
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    • WrathOfInnos
      WrathOfInnos
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      I like that the racial passives are meaningful in combat and different. However I do not like how imbalanced they are, or that they get scrambled up every couple of years in an attempt to sell overpriced race change tokens. I don't believe they should be meaningless, but some races are certainly due for a buff to bring them in line with the top few.

      I also don't see any reason why appearance must be tied to passives. There is a quest in Auridon where you are cosmetically turned into an Elf, but retain the passives of whatever race you chose. This type of appearance could easily be expanded, much like the costume or outfit system (armor appearance does not need to match your armor weight), by allowing you to look like one race while keeping the bonuses of the one you chose initially. In lore this could be explained with Illusion magic.

      For example I could play a Dark Elf with good combat passives while being disguised as an Argonian in appearance. This is not much different than using a polymorph to appear like a goblin or spriggan, but I imagine full character sliders being available for a custom look.
    • Ratzkifal
      Ratzkifal
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      I have always been a fan of racial passives being combat relevant because they have a narrative purpose. In theory, racial passives allow you to immerse yourself better in the game as you get to see the game through the lense of that particular race. As you play, you get a first-hand experience of what it is like to be this race in Tamriel. This in my opinion includes, but is not limited to, combat passives. So naturally a Nord would be tougher than a High Elf, but the High Elf would be better at magic.

      However, in their hybridization efforts and even prior to that, ZOS has been making an effort to remove lore accuracy from the racial passives, which in my opinion goes directly against the narrative purpose that having racial passives at all serves. And since they have been resistant to feedback I've been repeating since the Wrathstone update, I would now rather see all racial passives be removed or replaced with more lore appropriate noncombat passives than continuing to have this mess of inaccurate and misleading racial passives.

      For anyone who doesn't know what I am talking about:
      • Bosmer are inherently better at stealth than the majority of other races, yet ESO took that from them.
      • Altmer are not physically equal to Orcs.
      • Orcs are not magically equal to Altmer.
      • Redguards are masters of the blade, yet they are tied for the weakest martial race with Bosmer and their experience passive boosts the use of shields rather than all martial weapons at the very least.
      • Nords are not meant to be poor at dealing damage, yet in ESO somehow they are.
      All of the above statements are on average across the entire population. Exceptions obviously exist, but racial passives serve the purpose of representing the average or to represent a feature that's truly present in every single member of that race (like the frost resistance Nords have).
      Edited by Ratzkifal on March 31, 2023 8:53PM
      This Bosmer was tortured to death. There is nothing left to be done.
    • LuC1ll3atTh3Wh33L
      LuC1ll3atTh3Wh33L
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      i am not baiting here.....

      in light of current culture changes i am surprised any of the races are different except cosmetically.
      You've had nature explained to you and you're bored with it, you've had the living body explained to you and you're bored with it, you've had the universe explained to you and you're bored with it, so now you want cheap thrills and, like, plenty of them....
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    • Sheezabeast
      Sheezabeast
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      How much lower do you want the ceiling? It's already scraping the basement
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    • Jessythesavage
      Oh hell nah worst idea ever
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