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ZOS Please - Put a Wayshrine at Hammerdeath Arena.

JMadFour
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Like come on.

We have an entire huge stadium, with multiple dueling circles in an area that is almost perfectly designed for the dueling population.

And nobody uses it because it is out of the way of everything and there isn't a wayshrine within a reasonable distance of it.

Instead we have 500 people dueling each other DIRECTLY ON TOP OF THE WAYSHRINE in almost every major city. I'm willing to bet a small amount of gold that most of the duelers don't even know Hammerdeath Arena exists.

Put a wayshrine there already.
  • Necrotech_Master
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    i think funny enough that the closest port location to the hammerdeath arena is actually the house (hammerdeath bungalow), i think that is like right around the corner from the arena, but because its a house its not readily accessible to everyone like a wayshrine is

    if they wanted to make that are duel friendly they would also need to remove the NPCs, or make those NPCs that are there not flag vampires/WW/necromancers for criminal activities
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Danikat
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    I agree.

    I suspect some duellers wouldn't bother going to any dedicated location. I've had this conversation about other games and for some people literally anything other than duelling on the spot wherever and whenever they happen to find someone to duel is too much trouble and they lose interest in the idea entirely.

    But for those who do care having easy access to a dedicated space would be a vast improvement. I don't know about other servers but on PC EU a lot of people go to the Bergama wayshrine to duel partially because it's outside the city, in a relatively flat patch of desert so there's plenty of open space to duel without guards, NPCs and other stuff getting in the way. I'm sure they and other people trying to find similar spaces elsewhere would really appreciate if Hammerdeath was easier to get to.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • chessalavakia_ESO
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    It takes roughly 20 seconds to go from the cheap house nearby to the entrance as your path directly in appears to be blocked.

    It takes roughly 15 seconds to go from the wayshrine to the entrance.

    The npc's do not appear to care about WW or Vampiric abilities at the Arena.

    I would not necessarily expect for players to swap to it if it had a closer wayshrine or if the house had more direct access as I am not sure the cost of visiting it currently is that high.


  • jle30303
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    The same could be said of the Colosseum of the Old Ways in Artaeum. Locked behind a DLC, and completely the wrong end of the island for the wayshrine, yet there's an Achievement for winning PVP duels there.

    And don't get me started on Imperial City Arena and the achievement for killing players there - yet there's no reason for any player to actually *enter* it except for the one-off quest that sends you there to fight a NPC horde. And of course, if one faction controls the Arena District, it's that much harder for other faction members to actually get back in there even if they die anywhere in the district.
  • Alpheu5
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    This was said in the PTS feedback back in 2016. The field next to the Wayrest Undaunted Enclave became the unofficial dueling hotspot in its place. The Bergama wayshrine was another popular spot thanks to the huge flat area right next to it.
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  • VaranisArano
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    The last time I went to Hammerdeath Arena was for the Jester's Festival quest, and that area of Stormhaven was not super clear as to how I was supposed to get there from the nearest wayshrine.

    It's not convenient, whereas I know that if I port into Wayrest and stroll down a little ways from the wayshrine to the Undaunted tents, I can find people dueling nearby.
  • Nestor
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    Hammerdeath is so much Potential Wasted.

    Bump AP and Gold earned for Winning
    Put a Wayshrine in there
    Put some Merchants and maybe even a Guild Trader or two.
    Maybe a couple Daily Quest Givers (zone world bosses?)
    Make it someplace players want to go.
    Enjoy the game, life is what you really want to be worried about.

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  • ajkb78
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    There is almost no reward from duelling at present. There's the Duellist title and a minor achievement for duelling in Artaeum, but other than that there's nothing at all except the occasional daily endeavour.
    There should be a society of duellists, with random daily duels for a chunk of XP (not as much as a random dungeon, because duels can be very short, but maybe the XP could multiply up the more consecutive days you win (or fight) duels on. Perhaps the dailies could drop PVP gear too, that would be a nice way of helping newer players collect some of the PVP sets so that by the time they want to go to Cyrodiil they have a better chance of being properly kitted out.
    Daily random duels could be a good way of breathing life into Hammerdeath: both players could port there when they accept the duel. That way there would always be duels there to watch, and adding some merchants and amenities nearby would be a great way to further motivate players to go there.
    A few years ago I would have said random duels wouldn't work because of the horrendous mismatching that would probably result, but you've managed ranked match-ups in Tribute and apparently behind the scenes there's some kind of attempt to match BG teams based on skill, so I expect with some statistics based on win / lose rates for players with given sets and CP you could probably make a fair attempt at it.
    I realise how far ahead you plan content so if it's not already in your plans for this year then I guess it's not happening this year, but perhaps it could be a good thing to look at next time you do a "quality of life" focused update - without new content to focus us on, reinvigorating duelling could be a really nice addition (and a bit of a sop to the PVP players who've effectively had nothing new except dubiously-balanced gear sets for what, 2-3 years now?)
  • The_Titan_Tim
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    High Isle was the perfect chapter for a competitive ranked dueling system with no-proc and no-cp.

    Instead of knightly themed competitions like dueling, we got Tales of Tribute.
  • webgeo99
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    There's a whole map dedicated to PvP and yet there's 100's of people killing each other at wayshrines in every town. This is stupid and useless. There should be a no combat zone added to the game for every town.
  • ajkb78
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    webgeo99 wrote: »
    There's a whole map dedicated to PvP and yet there's 100's of people killing each other at wayshrines in every town. This is stupid and useless. There should be a no combat zone added to the game for every town.

    Because nobody ever fights in towns IRL? :#
  • VaranisArano
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    webgeo99 wrote: »
    There's a whole map dedicated to PvP and yet there's 100's of people killing each other at wayshrines in every town. This is stupid and useless. There should be a no combat zone added to the game for every town.

    If you've played on that map, you know why Cyrodiil is not conducive to 1v1 dueling.

    If you haven't, it's not easy to find fellow duelists in a zone where you're far from transitus shrines and there' no easily accessible meet-up spot for players who want to duel, no amenities like a bank or armor repair for repeated fights, or even a wayshrine to easily rez up when you die.

    So...sort of like the same reasons why the the towns are popular and Hammerdeath Arena isnt.
    Edited by VaranisArano on March 22, 2023 3:21PM
  • jad11mumbler
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    l2zxlv66psfc.png


    There's a wayshrine right outside of it though?
    and that area of Stormhaven was not super clear as to how I was supposed to get there from the nearest wayshrine.

    Seems pretty easy to understand just by a quick glance at the map.
    Wayshrine, Go north. You can even see the entrance from the wayshrine.


    Adding a wayshrine to Hammerdeath would change nothing, they'd have to revamp the entire arena for duellers to actually want to go there in the first place.
    174 characters and counting over 13 accounts.

    120 writ certified. 73 at CP rank.
  • JMadFour
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    l2zxlv66psfc.png


    There's a wayshrine right outside of it though?

    It's definitely not "right outside of it". The map image posted here does not do justice to just how far away the wayshrines actually are.
  • SpacemanSpiff1
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    Agreed. A wayshrine, basic crafting stations, a banker, merchant. And there should be an arena in each alliance capital zone.

    Maybe put npcs with BG quests there too.

    Get the dueling out of towns.
  • DrNukenstein
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    I think it would make a great map for duels, duos and 3v3s. They could add a queue that you could join anywhere from the game menu. There could be beloved PVP rewards like hakeijos, columbines and transmutes. It could be kicked off with an official "duel montage" contest where players submit 5-10 second clips from a duel they were proud of for a hammerdeath duels compilation video. They could open a Sunoco down the road and sell orange soda in big gulps. They could hire snoop Dogg and Kendrick Lamar to give a live performance at Hammerdeath Arena. They could swear in the next president of the United States of America at Hammerdeath Arena. The aliens could land at Hammerdeath Arena.
  • Evil_Rurouni
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    Adding convenience to Hammerdeath would help remove a barrier to its use, but it'd need an actual incentive to get people to break their current habits of duel locations and start using it instead.

    The place needs an actual reason to go there if you're a duelist.
    Something it can offer that nowhere else does.
    Something that benifits duelists specifically, and no-one else, so that when you go there, you know that pretty much everyone there is also a duelist.

    Sounds like you need a fight merchant. :trollface:

    Silly jokes aside, adding some or all of these features might help:
    Location based AP boost.
    Quest giver for duels that only appears there.
    Furnishing NPC selling furnishings that are only unlocked via dueling.
    Some sort of boost to the speed of unlocking dueling achievements when dueling there.
    Add a trophy/title/cosmetic unlock for dueling there X number of times.
    Add a new tradable loot drop such as an outfit style or costume that only drops from dueling there, turning the place into a gold farm for duelists.

    Sidenote:
    There's an argument to be made for having one such location like this in each factions territory.
    Where would be good equivalent areas for EP and AD?
  • Necrotech_Master
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    JMadFour wrote: »
    l2zxlv66psfc.png


    There's a wayshrine right outside of it though?

    It's definitely not "right outside of it". The map image posted here does not do justice to just how far away the wayshrines actually are.

    this, and about the same with the house, though the house looks like it should have a direct connection into the arena instead of having to walk all the way around lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • MakeMeUhSamich
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    IMHO - Dueling inside city/town limits should be a criminal act. Similar to IRL you're not permitted to start a riot or disturb the peace. If you just have to flex, do it outside the city/town or the Guards smack you down.
  • The_Titan_Tim
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    IMHO - Dueling inside city/town limits should be a criminal act. Similar to IRL you're not permitted to start a riot or disturb the peace. If you just have to flex, do it outside the city/town or the Guards smack you down.

    Out of all the Justice System problems,
    Dueling is your choice pick?


    • An actual bandit could be attacking you in town right in front of guards and they stand there and watch.
    • When a law is broken, and witnessed, guards do not rush to the scene.
    • Thievery is nowhere near rewarding enough of a venture due to gold accessibility.
    • Guards aren’t as strong as a boss, they are completely unkillable.
    • There is no way to roleplay a guard, yet it was advertised as a PvP system.

    There are plenty of other things you could be focused on that would actually improve upon the system.
    Edited by The_Titan_Tim on March 22, 2023 9:54PM
  • SpacemanSpiff1
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    IMHO - Dueling inside city/town limits should be a criminal act. Similar to IRL you're not permitted to start a riot or disturb the peace. If you just have to flex, do it outside the city/town or the Guards smack you down.

    true.
  • MakeMeUhSamich
    MakeMeUhSamich
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    IMHO - Dueling inside city/town limits should be a criminal act. Similar to IRL you're not permitted to start a riot or disturb the peace. If you just have to flex, do it outside the city/town or the Guards smack you down.

    Out of all the Justice System problems,
    Dueling is your choice pick?


    • An actual bandit could be attacking you in town right in front of guards and they stand there and watch.
    • When a crime is broken, and witnessed, guards do not rush to the scene.
    • Thievery is nowhere near rewarding enough of a venture due to gold accessibility.
    • Guards aren’t as strong as a boss, they are completely unkillable.
    • There is no way to roleplay a guard, yet it was advertised as a PvP system.

    There are plenty of other things you could be focused on that would actually improve upon the system.

    You're correct. However, I'd argue that the Wayshrine FightClub Gang™️ is a constant, immediate nuisance.
  • Estin
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    I forgot the place existed and went to check it out. It's a neat area, but there would need to be an incentive to fight there rather than anywhere else in the world. There would also need to be a reason for people to go there and spectate. IMO, if they placed a wayshrine right at its entrance, moved the Whitestrake's Mayhem event NPC there, added some guild vendors, added a writ board with crafting stations, and gave a bonus for doing duels there, I could see it becoming more active. If it was just a wayshrine, there'd still be no reason to go there.
  • jad11mumbler
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    JMadFour wrote: »
    l2zxlv66psfc.png


    There's a wayshrine right outside of it though?

    It's definitely not "right outside of it". The map image posted here does not do justice to just how far away the wayshrines actually are.

    klczq4fol00q.png


    Yup, that's so far away. Would take an entire 15 seconds to ride to.

    It can have a wayshrine right inside of it, no one will use it without other features added first.
    Edited by jad11mumbler on March 22, 2023 11:38PM
    174 characters and counting over 13 accounts.

    120 writ certified. 73 at CP rank.
  • The_Titan_Tim
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    The Wayshrine is only a part of the problem, it’s the lack of utilities and visibility within the arena that really differentiate it.

    Adding an Armorer, Banker, Crafting Stations, and an Outfit Station would populate it pretty well.
    There’s already a Merchant.

    To the reason players like dueling around starter regions like Auridon… is that it gives the Dueling community visibility. If Matchmade Dueling was a thing, players wouldn’t feel that it’s their responsibility to bring visibility to their favorite form of content.

    Edited to bold “Armorer” as that alone would separate the arena from everywhere else, as it would be the only stand-alone armorer outside of the crown store purchase, Cyrodiil and Imperial City.
    Edited by The_Titan_Tim on March 22, 2023 11:51PM
  • gariondavey
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    IMHO - Dueling inside city/town limits should be a criminal act. Similar to IRL you're not permitted to start a riot or disturb the peace. If you just have to flex, do it outside the city/town or the Guards smack you down.

    Out of all the Justice System problems,
    Dueling is your choice pick?


    • An actual bandit could be attacking you in town right in front of guards and they stand there and watch.
    • When a crime is broken, and witnessed, guards do not rush to the scene.
    • Thievery is nowhere near rewarding enough of a venture due to gold accessibility.
    • Guards aren’t as strong as a boss, they are completely unkillable.
    • There is no way to roleplay a guard, yet it was advertised as a PvP system.

    There are plenty of other things you could be focused on that would actually improve upon the system.

    You're correct. However, I'd argue that the Wayshrine FightClub Gang™️ is a constant, immediate nuisance.

    The first rule about Wayshrine FightClub is...
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Hyperdeathstalker
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    Mainstream dueling with actual rewards could really be a good thing seeing as cyro is a lag fest, the hammerdeath arena is wasted potential, i vote for a dueling dlc pack or update with a weekly leaderboard be great
  • ArchMikem
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    It really is incredible they went thru the effort of creating an entire area dedicated to hosting player duels, but left out a method of easy access. They really could alleviate all of the complaints of players dueling in towns by just revamping the Arena, giving it a Wayshrine, a Merchant, a Banker maybe. Everything duelers need in one space.
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  • SeaGtGruff
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    I agree that there's no need to add a wayshrine right outside the entrance, because the existing wayshrine is close enough.

    And I don't think adding anything or changing anything about the arena is going to magically get the playerbase to start using it as a dueling site. The players themselves need to start doing that. In my opinion, the fact that they haven't already done so shows that there just isn't a large enough percentage of players who are interested enough in doing that.

    If you want to get players to start using the arena for duels, or to visit the arena to watch duels, then form a guild or just get a group of like-minded players together and start dueling. Have people use /zone chat to announce that there's dueling going on. Organize a series of elimination matches culminating with a final duel for an announced prize of some sort, then advertise the event ahead of time for a week to give enough people a chance to hear about it, sign up if they're interested in competing for the prize, or just want to go and watch. Organize some celebrations that the audience can join in if they're interested, such as dance parties or fashion flexing. Have it all streamed on Twitch so people can watch it even if they aren't able to be logged in at that time. Etc., etc.

    Do that first, then-- if those player-organized bouts are successful enough-- maybe ZOS will take notice and make changes of some sort. But don't expect ZOS to make changes which will magically make Arena Dueling a popular thing.
    I've fought mudcrabs more fearsome than me!
  • The_Titan_Tim
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    ArchMikem wrote: »
    It really is incredible they went thru the effort of creating an entire area dedicated to hosting player duels, but left out a method of easy access. They really could alleviate all of the complaints of players dueling in towns by just revamping the Arena, giving it a Wayshrine, a Merchant, a Banker maybe. Everything duelers need in one space.

    There is a merchant, I head over there and duel my friends from time to time. That’s about all it has.
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