Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Population Balance in PVP

  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Amottica wrote: »
    maxjapank wrote: »
    Amottica wrote: »
    maxjapank wrote: »
    Amottica wrote: »
    maxjapank wrote: »
    Amottica wrote: »
    amadeus001 wrote: »
    It is not so much the points, but the fairness of play. We are now at 10000 difference in first and last. To be like that, imagine the fights and being outnumbered for a campaign like this. Close campaigns actually means balanced fights. This can't be fun for anyone, unless you enjoy rolling a group merely by numbers.

    You suggest it is not about the points but the example is emphasizing the points. Even when the scoring is close the balance is extremely lopsided most of the time. It is only during prime time, and then only the busiest campaign, that the sides will be balanced. The rest of the time it can, and often will be, extremely lopsided.

    There will always be an imbalance in this type of PvP.

    Want balance then choose a PvP that defines the number of players on each team such as BGs.


    Well…as I said. It wasn’t always unbalanced, even in off hours. So you can’t really say that there is always an imbalance. But it does take players, and most notably, guilds, who care about a healthy campaign to maintain balance. Unfortunately, those types of players seem to be gone as of late.

    AvA has never been balanced except when all three alliances are pop capped. There is no mechanism to force a balance outside of all three alliances being pop capped. So I can say there has always been an imbalance.

    Below is an article from 2015 discussing changes that were about to occur to Cyrodiil. A middle bullet point notes that the low-pop bonus was about to be added to help a low-pop alliance. This demonstrates that population imbalances have been happening all along. So again, I can really say there has always been an imbalance outside of when all three alliances are pop capped.

    http://tamrieljournal.com/upcoming-cyrodiil-pvp-update-in-eso/#:~:text=Low Population Campaigns/Underscoring Alliances,for, instead of 10%.

    added link

    I don’t think you’ve ever played during the Oceanic time zone. So you just don’t seem to understand what I’m talking about. Sometimes it’s good to listen to those with experience.

    I have gaming friends from all over. I’ve gotten up early to run with friends from the other side of this rock. I’ve also had to work evening for awhile so was playing during the wee hours of my morning. Essentially I’ve seen oceanic prime time. Then and morning hours (my time) is when things are the most imbalanced.

    Even then, I am speaking to the specific design of Cyrodiil and the fact of populations work regardless of the time of day.

    So I’ve seen it all and being experienced in multiple world vs world designs I am keenly aware of how it works.


    Name me two guilds in Oceanic time that have switched factions to maintain a faction balance.

    I fail to see the point as I have not said guilds from any area of the world have switched factions at all, let alone for a reason and it is not relevant to the OP or anything I have said.

    Have a good day.

    I see. Then perhaps it would better to not comment on population balance in off hours if you have no real experience with its history. But have a good day, too.
  • ProudMary
    ProudMary
    ✭✭✭✭✭
    maxjapank wrote: »
    Amottica wrote: »
    maxjapank wrote: »
    Amottica wrote: »
    maxjapank wrote: »
    Amottica wrote: »
    maxjapank wrote: »
    Amottica wrote: »
    amadeus001 wrote: »
    It is not so much the points, but the fairness of play. We are now at 10000 difference in first and last. To be like that, imagine the fights and being outnumbered for a campaign like this. Close campaigns actually means balanced fights. This can't be fun for anyone, unless you enjoy rolling a group merely by numbers.

    You suggest it is not about the points but the example is emphasizing the points. Even when the scoring is close the balance is extremely lopsided most of the time. It is only during prime time, and then only the busiest campaign, that the sides will be balanced. The rest of the time it can, and often will be, extremely lopsided.

    There will always be an imbalance in this type of PvP.

    Want balance then choose a PvP that defines the number of players on each team such as BGs.


    Well…as I said. It wasn’t always unbalanced, even in off hours. So you can’t really say that there is always an imbalance. But it does take players, and most notably, guilds, who care about a healthy campaign to maintain balance. Unfortunately, those types of players seem to be gone as of late.

    AvA has never been balanced except when all three alliances are pop capped. There is no mechanism to force a balance outside of all three alliances being pop capped. So I can say there has always been an imbalance.

    Below is an article from 2015 discussing changes that were about to occur to Cyrodiil. A middle bullet point notes that the low-pop bonus was about to be added to help a low-pop alliance. This demonstrates that population imbalances have been happening all along. So again, I can really say there has always been an imbalance outside of when all three alliances are pop capped.

    http://tamrieljournal.com/upcoming-cyrodiil-pvp-update-in-eso/#:~:text=Low Population Campaigns/Underscoring Alliances,for, instead of 10%.

    added link

    I don’t think you’ve ever played during the Oceanic time zone. So you just don’t seem to understand what I’m talking about. Sometimes it’s good to listen to those with experience.

    I have gaming friends from all over. I’ve gotten up early to run with friends from the other side of this rock. I’ve also had to work evening for awhile so was playing during the wee hours of my morning. Essentially I’ve seen oceanic prime time. Then and morning hours (my time) is when things are the most imbalanced.

    Even then, I am speaking to the specific design of Cyrodiil and the fact of populations work regardless of the time of day.

    So I’ve seen it all and being experienced in multiple world vs world designs I am keenly aware of how it works.


    Name me two guilds in Oceanic time that have switched factions to maintain a faction balance.

    I fail to see the point as I have not said guilds from any area of the world have switched factions at all, let alone for a reason and it is not relevant to the OP or anything I have said.

    Have a good day.

    I see. Then perhaps it would better to not comment on population balance in off hours if you have no real experience with its history. But have a good day, too.

    I've seen at least several posts from them that say they don't PvP in ESO and that other games have better PvP so they PvP in those games and not ESO.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    ProudMary wrote: »
    maxjapank wrote: »
    Amottica wrote: »
    maxjapank wrote: »
    Amottica wrote: »
    maxjapank wrote: »
    Amottica wrote: »
    maxjapank wrote: »
    Amottica wrote: »
    amadeus001 wrote: »
    It is not so much the points, but the fairness of play. We are now at 10000 difference in first and last. To be like that, imagine the fights and being outnumbered for a campaign like this. Close campaigns actually means balanced fights. This can't be fun for anyone, unless you enjoy rolling a group merely by numbers.

    You suggest it is not about the points but the example is emphasizing the points. Even when the scoring is close the balance is extremely lopsided most of the time. It is only during prime time, and then only the busiest campaign, that the sides will be balanced. The rest of the time it can, and often will be, extremely lopsided.

    There will always be an imbalance in this type of PvP.

    Want balance then choose a PvP that defines the number of players on each team such as BGs.


    Well…as I said. It wasn’t always unbalanced, even in off hours. So you can’t really say that there is always an imbalance. But it does take players, and most notably, guilds, who care about a healthy campaign to maintain balance. Unfortunately, those types of players seem to be gone as of late.

    AvA has never been balanced except when all three alliances are pop capped. There is no mechanism to force a balance outside of all three alliances being pop capped. So I can say there has always been an imbalance.

    Below is an article from 2015 discussing changes that were about to occur to Cyrodiil. A middle bullet point notes that the low-pop bonus was about to be added to help a low-pop alliance. This demonstrates that population imbalances have been happening all along. So again, I can really say there has always been an imbalance outside of when all three alliances are pop capped.

    http://tamrieljournal.com/upcoming-cyrodiil-pvp-update-in-eso/#:~:text=Low Population Campaigns/Underscoring Alliances,for, instead of 10%.

    added link

    I don’t think you’ve ever played during the Oceanic time zone. So you just don’t seem to understand what I’m talking about. Sometimes it’s good to listen to those with experience.

    I have gaming friends from all over. I’ve gotten up early to run with friends from the other side of this rock. I’ve also had to work evening for awhile so was playing during the wee hours of my morning. Essentially I’ve seen oceanic prime time. Then and morning hours (my time) is when things are the most imbalanced.

    Even then, I am speaking to the specific design of Cyrodiil and the fact of populations work regardless of the time of day.

    So I’ve seen it all and being experienced in multiple world vs world designs I am keenly aware of how it works.


    Name me two guilds in Oceanic time that have switched factions to maintain a faction balance.

    I fail to see the point as I have not said guilds from any area of the world have switched factions at all, let alone for a reason and it is not relevant to the OP or anything I have said.

    Have a good day.

    I see. Then perhaps it would better to not comment on population balance in off hours if you have no real experience with its history. But have a good day, too.

    I've seen at least several posts from them that say they don't PvP in ESO and that other games have better PvP so they PvP in those games and not ESO.

    Umm, no. I do play in Cyrodiil with friends in my guild but not as often as I used to but I did not stop. I mostly PvP in other games where it is better designed.

    The am surprised that so many seem to disagree that there is an imbalance between alliances at any time of day or night. After all, I am noting there is an imbalance but some arguing with me on that note.

    BTW, since it has not been suggested that alliances, hence players, be forced to switch alliances to bring balance during off hours I did not see the point to reply to the question about naming oceanic guilds that had swapped alliances. I did not see how that would be of benefit to the thread since it was not germane to the thread.

    Corrected one word in the first sentence.

    Edited by Amottica on June 16, 2023 8:49PM
  • amadeus001
    And stil no comment by devs in any manner about PVP design
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    What about implementing dynamic scaling of points? The more players online, the more points each objective would give. Each faction would be responsible for a 33% bonus in total, so even if one faction is poplocked and the others are absent, they would only gain 33% of what they would earn with all factions being poplocked. And with all factions poplocked we could have double points and AP for all to impact the score board even more.

    In this option, time zones don't matter because prime hours are dynamic based on population and have a greater impact on the overall score. For example, the night or morning cap in such a setting would give significantly fewer points depending on the number of players (it could even be reduced to as low as 3%).
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
Sign In or Register to comment.