CameraBeardThePirate wrote: »Also nightcapping is an issue. It should be half points gained after midnight and until 06 am.
"Let's punish people that either don't live in the same part of the world as me or work a different shift than I do".
It's an online game with servers that are up 24/7. Nightcapping is inevitable and should not be punished in any way.
I raid for 2-3 hours during primetime, 2-4x/week, main camp only, for 5+ years now on 2 factions. Plenty of experience to be able to present evidence on the pop cap in cyro, which interestingly is the only thing you have NOT done in this thread -- present evidence on the actual number.SaffronCitrusflower wrote: »Based on what evidence? Earlier I mentioned seeing mid 90s allied players at one keep battle (detected with Miats) and several first hand reports of 90+ AD at an in game funeral recently while my group of 12 was elsewhere PVPing lol. This puts the cap at bare minimum 102 players per faction completely ignoring questers, “solos”, afks, etc.SaffronCitrusflower wrote: »There was also a funeral in Cryo for a player who passed away IRL not too long ago. Multiple people reported counts of 90+ players far from the chaos of a large keep battle. My group of 12 was online PVPing elsewhere on the map at that time. The cap is far beyond 80.
The population cap is not "far beyond 80". You do realize, of course, that the pop cap used to be around 400 players/faction, and now, even by your calculations, it's still less than 100/faction. So even by your calculations, the pop cap is less than 1/4 of what it used to be, yet performance is not better, it's generally worse.
The take home message is that pop caps have been drastically reduced with no increase in performance, regardless of what the exact population cap may be.
IDC what the original cap was, I’m sure you’re right, it used to be way higher.SaffronCitrusflower wrote: »There was also a funeral in Cryo for a player who passed away IRL not too long ago. Multiple people reported counts of 90+ players far from the chaos of a large keep battle. My group of 12 was online PVPing elsewhere on the map at that time. The cap is far beyond 80.
The population cap is not "far beyond 80". You do realize, of course, that the pop cap used to be around 400 players/faction, and now, even by your calculations, it's still less than 100/faction. So even by your calculations, the pop cap is less than 1/4 of what it used to be, yet performance is not better, it's generally worse.
The take home message is that pop caps have been drastically reduced with no increase in performance, regardless of what the exact population cap may be.
ZOS has never publicly stated the population cap. Never.
Not the current one, not the original highest one, not at any point after any of the published and stealth pop reduction changes.
One can make an informed estimate, but stop throwing out numbers as if they are fact.
I raid in cyrodiil with raid group every day, literally every day, for a minimum of two hours, and have been for about 8 years now. How much time do you spend in cyrodiil kadar?
The actual population caps are higher than 80. I have detected as many as 94 players of 1 alliance at a single keep with the Miat's addon, meaning the true population cap is likley well over 100 per alliance once you account for all the people afk and otherwise memeing around the map.SaffronCitrusflower wrote: »The current population caps are just way too low for healthy three way PvP. If 10 daily PvP players swap to a different faction that is enough to determine which faction is going to win the campaign now. The population caps are just way, way to low now. 80 players/faction is just too low for healthy, competitive PvP.
Then there are the scrubs who engage in some truly toxic, and abusive behaviors. These people are also taking up space that could be used by actual people.
accidentalist wrote: »Population balancing is a huge factor in the game, whether it wants to be admitted or not.
In my experience, it's the alliance with three bars of population at 3am until 9am (eastern, central, doesn't matter) while the other alliances are sleeping (and thus effectively zero bars of population). For this context, it's the NA servers.
Yes, we can probably say it might be Australians, or folks in that time zone that are playing (strangely, they seem to only join one alliance only). That doesn't really matter, actually
Essentially it becomes POINTLESS to try to win because which ever alliance has that three bars of population at that time ultimately wins. What is the incentive to try to win, which is what the game pushes you to do? Campaign over campaign of the same thing. Then the 3am to 9am guys might switch alliances, and it's the same thing all over again. It's pointless.
Possible solutions might be:
1) Remove alliance scoring. No, not AP scoring, just the placement of the three alliances as to who "wins." Honestly, if Cyrodiil is just for fun, make it so the scoring doesn't matter. Have the ultimate scoring leaderboard based per player, rather than the alliances themselves.
2) Create a dynamic cap based on the lowest populated alliance at that time (3am until 9am). If most of AD go to bed, and there's 50 people on at 3am, that's the cap - everyone else is capped to that, and no new logins can occur.
3) Low population bonus should be way higher - not double, or triple, but at least five times more than it is now. Right now, the bonus doesn't make a dent of an impact at all.
Anyway, those are just some suggestions, I'm sure there's better ones out there. But I do love playing Cyrodiil, it's just losing its appeal with the same stuff over and over and over again.
TechMaybeHic wrote: »Current points dont mean a heck of a lot right now given they essentially doubled the campaign duration
I do not believe anyone wants to end up with a dead campaign where one or even two of the factions push the lowest population out. I know there have been some players to state they want to remove a particular faction, but at what cost?
A particular faction on N/A GH has already lost many of its players to either other factions, or simply just other games.
If the trend of pushing the "weaker", rather lower population faction continues, the competition will become weaker and weaker leading to a no competition campaign.
amadeus001 wrote: »It is not so much the points, but the fairness of play. We are now at 10000 difference in first and last. To be like that, imagine the fights and being outnumbered for a campaign like this. Close campaigns actually means balanced fights. This can't be fun for anyone, unless you enjoy rolling a group merely by numbers.
amadeus001 wrote: »It is not so much the points, but the fairness of play. We are now at 10000 difference in first and last. To be like that, imagine the fights and being outnumbered for a campaign like this. Close campaigns actually means balanced fights. This can't be fun for anyone, unless you enjoy rolling a group merely by numbers.
You suggest it is not about the points but the example is emphasizing the points. Even when the scoring is close the balance is extremely lopsided most of the time. It is only during prime time, and then only the busiest campaign, that the sides will be balanced. The rest of the time it can, and often will be, extremely lopsided.
There will always be an imbalance in this type of PvP.
Want balance then choose a PvP that defines the number of players on each team such as BGs.
amadeus001 wrote: »It is not so much the points, but the fairness of play. We are now at 10000 difference in first and last. To be like that, imagine the fights and being outnumbered for a campaign like this. Close campaigns actually means balanced fights. This can't be fun for anyone, unless you enjoy rolling a group merely by numbers.
You suggest it is not about the points but the example is emphasizing the points. Even when the scoring is close the balance is extremely lopsided most of the time. It is only during prime time, and then only the busiest campaign, that the sides will be balanced. The rest of the time it can, and often will be, extremely lopsided.
There will always be an imbalance in this type of PvP.
Want balance then choose a PvP that defines the number of players on each team such as BGs.
Well…as I said. It wasn’t always unbalanced, even in off hours. So you can’t really say that there is always an imbalance. But it does take players, and most notably, guilds, who care about a healthy campaign to maintain balance. Unfortunately, those types of players seem to be gone as of late.
amadeus001 wrote: »It is not so much the points, but the fairness of play. We are now at 10000 difference in first and last. To be like that, imagine the fights and being outnumbered for a campaign like this. Close campaigns actually means balanced fights. This can't be fun for anyone, unless you enjoy rolling a group merely by numbers.
You suggest it is not about the points but the example is emphasizing the points. Even when the scoring is close the balance is extremely lopsided most of the time. It is only during prime time, and then only the busiest campaign, that the sides will be balanced. The rest of the time it can, and often will be, extremely lopsided.
There will always be an imbalance in this type of PvP.
Want balance then choose a PvP that defines the number of players on each team such as BGs.
Well…as I said. It wasn’t always unbalanced, even in off hours. So you can’t really say that there is always an imbalance. But it does take players, and most notably, guilds, who care about a healthy campaign to maintain balance. Unfortunately, those types of players seem to be gone as of late.
AvA has never been balanced except when all three alliances are pop capped. There is no mechanism to force a balance outside of all three alliances being pop capped. So I can say there has always been an imbalance.
Below is an article from 2015 discussing changes that were about to occur to Cyrodiil. A middle bullet point notes that the low-pop bonus was about to be added to help a low-pop alliance. This demonstrates that population imbalances have been happening all along. So again, I can really say there has always been an imbalance outside of when all three alliances are pop capped.
http://tamrieljournal.com/upcoming-cyrodiil-pvp-update-in-eso/#:~:text=Low Population Campaigns/Underscoring Alliances,for, instead of 10%.
added link
amadeus001 wrote: »It is not so much the points, but the fairness of play. We are now at 10000 difference in first and last. To be like that, imagine the fights and being outnumbered for a campaign like this. Close campaigns actually means balanced fights. This can't be fun for anyone, unless you enjoy rolling a group merely by numbers.
You suggest it is not about the points but the example is emphasizing the points. Even when the scoring is close the balance is extremely lopsided most of the time. It is only during prime time, and then only the busiest campaign, that the sides will be balanced. The rest of the time it can, and often will be, extremely lopsided.
There will always be an imbalance in this type of PvP.
Want balance then choose a PvP that defines the number of players on each team such as BGs.
Well…as I said. It wasn’t always unbalanced, even in off hours. So you can’t really say that there is always an imbalance. But it does take players, and most notably, guilds, who care about a healthy campaign to maintain balance. Unfortunately, those types of players seem to be gone as of late.
AvA has never been balanced except when all three alliances are pop capped. There is no mechanism to force a balance outside of all three alliances being pop capped. So I can say there has always been an imbalance.
Below is an article from 2015 discussing changes that were about to occur to Cyrodiil. A middle bullet point notes that the low-pop bonus was about to be added to help a low-pop alliance. This demonstrates that population imbalances have been happening all along. So again, I can really say there has always been an imbalance outside of when all three alliances are pop capped.
http://tamrieljournal.com/upcoming-cyrodiil-pvp-update-in-eso/#:~:text=Low Population Campaigns/Underscoring Alliances,for, instead of 10%.
added link
I don’t think you’ve ever played during the Oceanic time zone. So you just don’t seem to understand what I’m talking about. Sometimes it’s good to listen to those with experience.
amadeus001 wrote: »It is not so much the points, but the fairness of play. We are now at 10000 difference in first and last. To be like that, imagine the fights and being outnumbered for a campaign like this. Close campaigns actually means balanced fights. This can't be fun for anyone, unless you enjoy rolling a group merely by numbers.
You suggest it is not about the points but the example is emphasizing the points. Even when the scoring is close the balance is extremely lopsided most of the time. It is only during prime time, and then only the busiest campaign, that the sides will be balanced. The rest of the time it can, and often will be, extremely lopsided.
There will always be an imbalance in this type of PvP.
Want balance then choose a PvP that defines the number of players on each team such as BGs.
Well…as I said. It wasn’t always unbalanced, even in off hours. So you can’t really say that there is always an imbalance. But it does take players, and most notably, guilds, who care about a healthy campaign to maintain balance. Unfortunately, those types of players seem to be gone as of late.
AvA has never been balanced except when all three alliances are pop capped. There is no mechanism to force a balance outside of all three alliances being pop capped. So I can say there has always been an imbalance.
Below is an article from 2015 discussing changes that were about to occur to Cyrodiil. A middle bullet point notes that the low-pop bonus was about to be added to help a low-pop alliance. This demonstrates that population imbalances have been happening all along. So again, I can really say there has always been an imbalance outside of when all three alliances are pop capped.
http://tamrieljournal.com/upcoming-cyrodiil-pvp-update-in-eso/#:~:text=Low Population Campaigns/Underscoring Alliances,for, instead of 10%.
added link
I don’t think you’ve ever played during the Oceanic time zone. So you just don’t seem to understand what I’m talking about. Sometimes it’s good to listen to those with experience.
I have gaming friends from all over. I’ve gotten up early to run with friends from the other side of this rock. I’ve also had to work evening for awhile so was playing during the wee hours of my morning. Essentially I’ve seen oceanic prime time. Then and morning hours (my time) is when things are the most imbalanced.
Even then, I am speaking to the specific design of Cyrodiil and the fact of populations work regardless of the time of day.
So I’ve seen it all and being experienced in multiple world vs world designs I am keenly aware of how it works.
amadeus001 wrote: »It is not so much the points, but the fairness of play. We are now at 10000 difference in first and last. To be like that, imagine the fights and being outnumbered for a campaign like this. Close campaigns actually means balanced fights. This can't be fun for anyone, unless you enjoy rolling a group merely by numbers.
You suggest it is not about the points but the example is emphasizing the points. Even when the scoring is close the balance is extremely lopsided most of the time. It is only during prime time, and then only the busiest campaign, that the sides will be balanced. The rest of the time it can, and often will be, extremely lopsided.
There will always be an imbalance in this type of PvP.
Want balance then choose a PvP that defines the number of players on each team such as BGs.
Well…as I said. It wasn’t always unbalanced, even in off hours. So you can’t really say that there is always an imbalance. But it does take players, and most notably, guilds, who care about a healthy campaign to maintain balance. Unfortunately, those types of players seem to be gone as of late.
AvA has never been balanced except when all three alliances are pop capped. There is no mechanism to force a balance outside of all three alliances being pop capped. So I can say there has always been an imbalance.
Below is an article from 2015 discussing changes that were about to occur to Cyrodiil. A middle bullet point notes that the low-pop bonus was about to be added to help a low-pop alliance. This demonstrates that population imbalances have been happening all along. So again, I can really say there has always been an imbalance outside of when all three alliances are pop capped.
http://tamrieljournal.com/upcoming-cyrodiil-pvp-update-in-eso/#:~:text=Low Population Campaigns/Underscoring Alliances,for, instead of 10%.
added link
I don’t think you’ve ever played during the Oceanic time zone. So you just don’t seem to understand what I’m talking about. Sometimes it’s good to listen to those with experience.
I have gaming friends from all over. I’ve gotten up early to run with friends from the other side of this rock. I’ve also had to work evening for awhile so was playing during the wee hours of my morning. Essentially I’ve seen oceanic prime time. Then and morning hours (my time) is when things are the most imbalanced.
Even then, I am speaking to the specific design of Cyrodiil and the fact of populations work regardless of the time of day.
So I’ve seen it all and being experienced in multiple world vs world designs I am keenly aware of how it works.
Name me two guilds in Oceanic time that have switched factions to maintain a faction balance.