...Bracing oneself is to set yourself into a stance or position to receive impact from something else, or catch something.
You brace yourself to block an attack. So, holding block, while no attacks are incoming, is in fact, bracing.
Not according to the in-game help(cf. 'blocking'):
The description of 'blocking' is given as "to put yourself in a defensive posture" - as you have attempted to describe/justify the tautological 'bracing' term.
FantasticFreddie wrote: »All blocking is bracing
Not all bracing is blocking
Or at least, that's my understanding
spartaxoxo wrote: »They didn't always use the term bracing, afaik. I believe they probably began using the term because people were confused when only "block" was used, but I'm not a tank so they can probably clarify better than me. I could be wrong.
spartaxoxo wrote: »They didn't always use the term bracing, afaik. I believe they probably began using the term because people were confused when only "block" was used, but I'm not a tank so they can probably clarify better than me. I could be wrong.
FantasticFreddie wrote: »All blocking is bracing
Not all bracing is blocking
Or at least, that's my understanding
FantasticFreddie wrote: »All blocking is bracing
Not all bracing is blocking
Or at least, that's my understanding
It seems to be the opposite. Blocking is just the action of using block whereas bracing denotes an extended period of time of holding block.
The problem is that the player does not control when an enemy’s attack will hit. So a blocking attempt must start before and end after the attack arrives. We call this extended process a block if it succeeds. It’s the defensive equivalent of a dot (protect over time?) but it’s the only option we have to negate or reduce the attack. The game registers three events - start to block, impact, and stop blocking - and checks the order. That is how lag kills you.
Bracing only needs the first and last events. Block needs all three. The player only does the bracing events, (by using the block control, because block is the intent) his/her opponent does the other. Effects may start/end when any of those events happen, so if the start event is the relevant one, it will usually be “when bracing” and if it’s the second, then “when blocking”.
The problem is that the player does not control when an enemy’s attack will hit. So a blocking attempt must start before and end after the attack arrives. We call this extended process a block if it succeeds. It’s the defensive equivalent of a dot (protect over time?) but it’s the only option we have to negate or reduce the attack. The game registers three events - start to block, impact, and stop blocking - and checks the order. That is how lag kills you.
Bracing only needs the first and last events. Block needs all three. The player only does the bracing events, (by using the block control, because block is the intent) his/her opponent does the other. Effects may start/end when any of those events happen, so if the start event is the relevant one, it will usually be “when bracing” and if it’s the second, then “when blocking”.
Bracing is the entire action. Block seems to be what happens when an enemy actually connects with you while bracing.
"To put yourself into a defensive position" is literally what bracing means.
The quote says: "To put yourself in a defensive posture to Block an incoming attack"
The first part of that sentence could also read: "To brace yourself to block an incoming attack". You see how they intentionally described the action of bracing in preparation of blocking something. They didn't say: To block and attack to block an incoming attack. Because bracing and blocking are not the same thing.
It's under the description for 'block' and 'blocking'.
No where is the word 'bracing' used. As it should be because that word is a useless tautology.
edit: Blocking is: To put yourself in a defensive posture to Block an incoming attack. By defintion.
Bracing is the holding of block for an extended period of time. There is not no need to mention it in the tooltips.
With that, there is a need to use a term for pressing and holding block for an extended period of time since there are aspects of the game that are affected by holding block vs just pressing it for a moment such as the effects on stamina/magicka regen.
That is the reason for the different terms and Zenimax is using it accurately and properly.
The problem is that the player does not control when an enemy’s attack will hit. So a blocking attempt must start before and end after the attack arrives. We call this extended process a block if it succeeds. It’s the defensive equivalent of a dot (protect over time?) but it’s the only option we have to negate or reduce the attack. The game registers three events - start to block, impact, and stop blocking - and checks the order. That is how lag kills you.
Bracing only needs the first and last events. Block needs all three. The player only does the bracing events, (by using the block control, because block is the intent) his/her opponent does the other. Effects may start/end when any of those events happen, so if the start event is the relevant one, it will usually be “when bracing” and if it’s the second, then “when blocking”.
The problem is that the player does not control when an enemy’s attack will hit. So a blocking attempt must start before and end after the attack arrives. We call this extended process a block if it succeeds. It’s the defensive equivalent of a dot (protect over time?) but it’s the only option we have to negate or reduce the attack. The game registers three events - start to block, impact, and stop blocking - and checks the order. That is how lag kills you.
Bracing only needs the first and last events. Block needs all three. The player only does the bracing events, (by using the block control, because block is the intent) his/her opponent does the other. Effects may start/end when any of those events happen, so if the start event is the relevant one, it will usually be “when bracing” and if it’s the second, then “when blocking”.
Bracing is the entire action. Block seems to be what happens when an enemy actually connects with you while bracing.
But even then it’s not consistent, since you can Block (i.e. take damage while the block control is pressed) an attack and still not proc Turning Tide… This is part of the lack of consistency and accuracy in language that confuses players.
If people don't want it to descend into a "tractatus" on the English language, the game needs to *define how it uses these words* and stick to them.
And, as the original poster has pointed out, the game's own definition of blocking *is not consistent with how the term is used at various points in the game.*
If people don't want it to descend into a "tractatus" on the English language, the game needs to *define how it uses these words* and stick to them.
And, as the original poster has pointed out, the game's own definition of blocking *is not consistent with how the term is used at various points in the game.*
Can you provide an example where the term is used inconsistently in-game?
The OP posted an example of forum patch notes (that used both terms, but nevertheless clearly described the situation) and a faulty example of the help menu.
I do agree with your post about the champion menu, and that the help section could be updated to use the term bracing as well.
Furthermore, I haven't done a new character tutorial in a while, but if, by chance, it says "hold RMB to block", that should also be changed to "brace", while maybe keeping NPC comments about "blocking" when the hit does happen.
That was a faulty example, because the description accurately described the process of preparing for an attack first (bracing) and then blocking, but I did concede that it should be clearer by adding the new term.Further up in the thread the OP posted an image of how ESO describes blocking in the in game help. It's actually describing "bracing" and *then* "blocking" in the new terminology, without using the term "brace" at all(!!).
It's fine to change the terminology but it needs to be done throughout all aspects of the game if it's then going to be carried into things like the champion points menu. Otherwise it's difficult to understand what means what.
I see. The sentence is technically correct, as it's structured as "Increases the effectiveness of [X] and [Y]", and that's exactly how it works; by increasing the effectiveness of each of the two things listed. That being said, it reads similar to the Ward Master CP skill:There's also sometimes a problem of just unclear language that doesn't say what it's supposed to say. When that's in an armour set you can test it. But as one example, I think it's Bastion in the CP trees where the definition does not actually make clear whether it applies to shields on the player character when the enemy is not themselves shielded and as written, naturally means that it doesn't. But in reality (as I understand it) it does.*
* Found it: "Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage." This is one of those hanged on a comma sentences that does not say what it thinks it says for lack of punctuation.
Fair enough, those are good examples of inconsistent terminology.** A couple of set examples for blocking, specifically:
Foolkillers Ward "Activating Block while in combat places a damage shield on you and up to 3 group members" (presumably bracing but who knows what "activating" block means?)
Stormweaver's Cavort "You reduce your Magicka Recovery to 0 while Blocking," (presumably bracing otherwise why would anyone care although, granted, this might be referring to successfully blocking long duration channeled attacks -- I'm not about to test it)
Other sets use the term "bracing", adding to the confusion.
From the CP menu Soothing Shield "When you *successfully* block an attack you have a 15% chance to restore 147 Health per stage." (emphasis added)
It's just all over the place.
FantasticFreddie wrote: »All blocking is bracing
Not all bracing is blocking
Or at least, that's my understanding
it's probably a side effect of damage shields "blocking" damage and the nomenclature they used in describing damage shields in the red cp tree. I really dislike how "blocking damage" is used synonymously with "absorbing."
"Bracing" vs "Blocking" shouldn't be a thing, but due to being overly wordy they have forced themselves to include "Bracing" as a specification of holding right click, as opposed to simply saying "Blocking".
If people don't want it to descend into a "tractatus" on the English language, the game needs to *define how it uses these words* and stick to them.
And, as the original poster has pointed out, the game's own definition of blocking *is not consistent with how the term is used at various points in the game.*
Can you provide an example where the term is used inconsistently in-game?
The OP posted an example of forum patch notes (that used both terms, but nevertheless clearly described the situation) and a faulty example of the help menu.
I do agree with your post about the champion menu, and that the help section could be updated to use the term bracing as well.
Furthermore, I haven't done a new character tutorial in a while, but if, by chance, it says "hold RMB to block", that should also be changed to "brace", while maybe keeping NPC comments about "blocking" when the hit does happen.
Further up in the thread the OP posted an image of how ESO describes blocking in the in game help. It's actually describing "bracing" and *then* "blocking" in the new terminology, without using the term "brace" at all(!!).
It's fine to change the terminology but it needs to be done throughout all aspects of the game if it's then going to be carried into things like the champion points menu. Otherwise it's difficult to understand what means what.
There's also sometimes a problem of just unclear language that doesn't say what it's supposed to say. When that's in an armour set you can test it. But as one example, I think it's Bastion in the CP trees where the definition does not actually make clear whether it applies to shields on the player character when the enemy is not themselves shielded and as written, naturally means that it doesn't. But in reality (as I understand it) it does.*
* Found it: "Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage." This is one of those hanged on a comma sentences that does not say what it thinks it says for lack of punctuation.
** A couple of set examples for blocking, specifically:
Foolkillers Ward "Activating Block while in combat places a damage shield on you and up to 3 group members" (presumably bracing but who knows what "activating" block means?)
Stormweaver's Cavort "You reduce your Magicka Recovery to 0 while Blocking," (presumably bracing otherwise why would anyone care although, granted, this might be referring to successfully blocking long duration channeled attacks -- I'm not about to test it)
Other sets use the term "bracing", adding to the confusion.
From the CP menu Soothing Shield "When you *successfully* block an attack you have a 15% chance to restore 147 Health per stage." (emphasis added)
It's just all over the place.