Please add an option to disable excessive combat related particles and effects.
Even with all of the particle effect graphic settings turned down to their lowest, combat in ESO is plauged with the idea that every single action needs to be accompanied by a flashy effect that takes up half of the screen. Not only is the constant attempt at sensory overload a nauseating experience, but it is hard to get immersed in a living world when the visual experience is like living in a bad YouTube thumbnail where someone decided everything needs a bright red arrow pointing to it.
Here is a quick list of examples of the excessive and unnessisary effects that we should have the option to turn off (all of which may seem minor on their own but quickly add up):
(1) Enemies don't need a red flash above their head to show they've spotted me. I can already see that by the fact that they've stopped what they're doing in favor of facing my character in a stance that shows they're about to attack. The game's audio and visual ques can speak for themself without a flashing highlight. (The effect you see when blocking is another example of this.)
(2) Please don't turn my 16:9 display into a 4:3 by filling up the edges of my screen with a haze effect after every dodge roll (the green swirling effect around the player's feet is also unnessisary). This goes for most buff and debuff effects in general. When every little thing adds a visual effect to my screen, it all just becomes a meaningless mess that doesn't serve any benifit.
(3) Not every skill needs an over the top visual effect. For example, The two handed ability 'Uppercut' has it's own sword swinging animation and sound that makes it unique and feel distinct from regular attacks. Adding a large particle effect that fills the screen when you're in first person on top of this is just one of many examples where particle effects have been added for the sake of adding particle effects.
To make things clear, I'm not talking about all particles and effects. Obviously when it comes to things such as spells and staffs, then yes, it goes without saying that these are areas where particles and effects make sense and should go unaffected by any setting that disables other excessive combat effects.
Edited by Btoop on March 7, 2023 3:04PM