Maintenance for the week of December 4:
· [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 6, 3:00AM EST (08:00 UTC) - 1:00PM EST (18:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – December 6, 3:00AM EST (08:00 UTC) - 1:00PM EST (18:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – December 6, 08:00 UTC (3:00AM EST) - 18:00 UTC (1:00PM EST)

When will necro stop being terrible in PvP?

n333rs
n333rs
✭✭✭
Necro currently is terrible even with the grave robber synergy, it is very far behind any other class in almost any form of PvP content. It may be semi-decent as a bomber but that's a niche playstyle that cannot be considered actual combat.
  • Animar111
    Animar111
    ✭✭✭
    n3ic0d24ilvp.jpeg


    I want the power….
  • ForumBully
    ForumBully
    ✭✭✭✭✭
    When the sun rises in the west and sets in the east. When the seas go dry and mountains blow in the wind like leaves.
  • Xarc
    Xarc
    ✭✭✭✭✭
    ✭✭
    there are still many people who think necros have to be nerf.

    If they think necros are good, then they should make a necro and go pvp
    They'll se only 20ish players are good and 99% of necros are weak, because the class isnt easy.

    It's far to be easy but when you manage necros you can rule the world.
    This is the state of this class.
    Edited by Xarc on March 5, 2023 1:34PM
    @xarcs FR-EU-PC - since april.2014 -
    "La mort, c'est surfait.", Xarc
  • Dekrypted
    Dekrypted
    ✭✭✭✭✭
    Necromancer imo is a class that suffers from an identity crisis. So many abilities need to be reworked at the minimum just to allow it to remain relevant especially with the "nerf" to Harmony going into this new patch.

    They're tanky. Cool. What else? Their blastbones on top of evasion makes jabs do like no damage, their burst heal is alright, and their purge is kinda cool. Everything else? Figure it out. What's the incentive right now for using the stamblast bones over the mag one? Give it major AND minor defile at the minimum. A source of brutality/sorcery or a source of major savagery/prophecy would atleast help the class feel like it's falling behind.

    It's a class that's paid for. How did Wardens catch so many PHAT buffs and necro got the back hand of a PHAT neglectful stick?
    PC NA

    Templar Main
    (Plays other classes sometimes)
  • ForumBully
    ForumBully
    ✭✭✭✭✭
    Dekrypted wrote: »
    Necromancer imo is a class that suffers from an identity crisis. So many abilities need to be reworked at the minimum just to allow it to remain relevant especially with the "nerf" to Harmony going into this new patch.

    They're tanky. Cool. What else? Their blastbones on top of evasion makes jabs do like no damage, their burst heal is alright, and their purge is kinda cool. Everything else? Figure it out. What's the incentive right now for using the stamblast bones over the mag one? Give it major AND minor defile at the minimum. A source of brutality/sorcery or a source of major savagery/prophecy would atleast help the class feel like it's falling behind.

    It's a class that's paid for. How did Wardens catch so many PHAT buffs and necro got the back hand of a PHAT neglectful stick?

    They started from a place where ZOS just thought the theme and look of the skills was cool and that was more important than being functional, especially in PvP.
    So now we've got slow skulls, confused skeletons and some weird T-Rex arms scythe.
  • Bushido2513
    Bushido2513
    ✭✭✭✭
    Xarc wrote: »
    there are still many people who think necros have to be nerf.

    If they think necros are good, then they should make a necro and go pvp
    They'll se only 20ish players are good and 99% of necros are weak, because the class isnt easy.

    It's far to be easy but when you manage necros you can rule the world.
    This is the state of this class.

    I think it's a combination of this and Necro not being fun to play. When played well they are actually fairly good offensively but even then it's just not fun to play. No class identity just a tanky dmg combo generator.

    Though to be honest I did have a lot of fun with a ranged macro build and would try that again if I was actively playing at the moment.
  • KingExecration
    KingExecration
    ✭✭✭✭
    New class, so prob about 2024/25
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭
    Dekrypted wrote: »
    Necromancer imo is a class that suffers from an identity crisis. So many abilities need to be reworked at the minimum just to allow it to remain relevant especially with the "nerf" to Harmony going into this new patch.

    They're tanky. Cool. What else? Their blastbones on top of evasion makes jabs do like no damage, their burst heal is alright, and their purge is kinda cool. Everything else? Figure it out. What's the incentive right now for using the stamblast bones over the mag one? Give it major AND minor defile at the minimum. A source of brutality/sorcery or a source of major savagery/prophecy would atleast help the class feel like it's falling behind.

    It's a class that's paid for. How did Wardens catch so many PHAT buffs and necro got the back hand of a PHAT neglectful stick?

    wardens in general are still kind of near the bottom of the totem pole too, they have only somewhat become relevant in pvp again but still far from the top (they like the necromancer, is also very tanky, but can also have issues with dmg unless built very specifically)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Dekrypted wrote: »
    Necromancer imo is a class that suffers from an identity crisis. So many abilities need to be reworked at the minimum just to allow it to remain relevant especially with the "nerf" to Harmony going into this new patch.

    They're tanky. Cool. What else? Their blastbones on top of evasion makes jabs do like no damage, their burst heal is alright, and their purge is kinda cool. Everything else? Figure it out. What's the incentive right now for using the stamblast bones over the mag one? Give it major AND minor defile at the minimum. A source of brutality/sorcery or a source of major savagery/prophecy would atleast help the class feel like it's falling behind.

    It's a class that's paid for. How did Wardens catch so many PHAT buffs and necro got the back hand of a PHAT neglectful stick?

    I think the entire class was designed around a parsing dummy.

    That said whatever design coherence the class had has been gutted by kneejerk nerfs. For example, the class had no execute, so they gave it a passive with high crit rate under 25% health. Nerfed.

    It didn't have high dps but brought a unique debuff to the group. Nerfed and then the debuff got put on sets.

    Good healing...nerfed.

    Dots nerfed in general, and the two class dots, nerfed in addition.



  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭
    katorga wrote: »
    Dekrypted wrote: »
    Necromancer imo is a class that suffers from an identity crisis. So many abilities need to be reworked at the minimum just to allow it to remain relevant especially with the "nerf" to Harmony going into this new patch.

    They're tanky. Cool. What else? Their blastbones on top of evasion makes jabs do like no damage, their burst heal is alright, and their purge is kinda cool. Everything else? Figure it out. What's the incentive right now for using the stamblast bones over the mag one? Give it major AND minor defile at the minimum. A source of brutality/sorcery or a source of major savagery/prophecy would atleast help the class feel like it's falling behind.

    It's a class that's paid for. How did Wardens catch so many PHAT buffs and necro got the back hand of a PHAT neglectful stick?

    I think the entire class was designed around a parsing dummy.

    That said whatever design coherence the class had has been gutted by kneejerk nerfs. For example, the class had no execute, so they gave it a passive with high crit rate under 25% health. Nerfed.

    It didn't have high dps but brought a unique debuff to the group. Nerfed and then the debuff got put on sets.

    Good healing...nerfed.

    Dots nerfed in general, and the two class dots, nerfed in addition.



    To be fair the healing from Intensive Mender was some of the strongest healing over time the game's ever seen and needed a nerf.

    The fact that Spirit Guardian got gutted along with it is the real tragedy
Sign In or Register to comment.