Bushido2513 wrote: »Yes this is the end of a pvp playstyle for necro but I doubt it will be the end of pvp for necro. If I had to guess I see players thinking of new builds to still make playing necro viable. Besides while I certainly don't speak for everyone I will say I was a bit over the necro one trick pony. I look forward to people being pushed to possibly work up builds we hadn't bothered to entertain before.
Bushido2513 wrote: »Yes this is the end of a pvp playstyle for necro but I doubt it will be the end of pvp for necro. If I had to guess I see players thinking of new builds to still make playing necro viable. Besides while I certainly don't speak for everyone I will say I was a bit over the necro one trick pony. I look forward to people being pushed to possibly work up builds we hadn't bothered to entertain before.
I hear that oakensoul, sergeant's mail, storm master, and heavy attacks from a lightning staff work well......
About the only thing left that does for necros, or sorcerers......
Auldwulfe
Bushido2513 wrote: »Yes this is the end of a pvp playstyle for necro but I doubt it will be the end of pvp for necro. If I had to guess I see players thinking of new builds to still make playing necro viable. Besides while I certainly don't speak for everyone I will say I was a bit over the necro one trick pony. I look forward to people being pushed to possibly work up builds we hadn't bothered to entertain before.
Bushido2513 wrote: »Bushido2513 wrote: »Yes this is the end of a pvp playstyle for necro but I doubt it will be the end of pvp for necro. If I had to guess I see players thinking of new builds to still make playing necro viable. Besides while I certainly don't speak for everyone I will say I was a bit over the necro one trick pony. I look forward to people being pushed to possibly work up builds we hadn't bothered to entertain before.
I hear that oakensoul, sergeant's mail, storm master, and heavy attacks from a lightning staff work well......
About the only thing left that does for necros, or sorcerers......
Auldwulfe
Just depends on if you're talking best in slot or having fun. If you want best in slot then no necro won't be that and that's just the state of the game. If someone just enjoys playing necro than I can think of a few fun/fairly competitive playstyles that would still work in pve and pvp.
Bushido2513 wrote: »Bushido2513 wrote: »Yes this is the end of a pvp playstyle for necro but I doubt it will be the end of pvp for necro. If I had to guess I see players thinking of new builds to still make playing necro viable. Besides while I certainly don't speak for everyone I will say I was a bit over the necro one trick pony. I look forward to people being pushed to possibly work up builds we hadn't bothered to entertain before.
I hear that oakensoul, sergeant's mail, storm master, and heavy attacks from a lightning staff work well......
About the only thing left that does for necros, or sorcerers......
Auldwulfe
Just depends on if you're talking best in slot or having fun. If you want best in slot then no necro won't be that and that's just the state of the game. If someone just enjoys playing necro than I can think of a few fun/fairly competitive playstyles that would still work in pve and pvp.
I aim for fun .... but a lot of groups are refusing sorcs and necros in upper level stuff ..... and there is only so many times you can redo delves and certain dungeons before it gets repetative.
Auldwulfe
NordSwordnBoard wrote: »I'm using necro as non bomber on one build and I rely on proc sets and skills mostly from outside the class. I've tried all sorts of builds with necro, implying that removing syngery builds will help us think out of the box is absurd. Having a struggling class lose an entire group role/playstyle after the uniqueness of major vulnerability is already gone is already rough.
Yes, at least three months, and hope you do not get the dreaded ZOS response that Templars and Sorcs received.
Endgame pve = DK and whatever class is most optimal healer at this time
Yes, at least three months, and hope you do not get the dreaded ZOS response that Templars and Sorcs received.
Endgame pve = DK and whatever class is most optimal healer at this time
Yes, and if you check logs DK is already dominating in PvE, this data is also available to the devs, not to mention they have been brought up here in the forums multiple times as well, so I don't know what's the reasoning behind their 'vision' for DK... Class variety for optimized end-gaming was never this narrow, basically now if you want to bring a different class, you have to be a healer.
Class variety for optimized end-gaming was never this narrow, basically now if you want to bring a different class, you have to be a healer.
NordSwordnBoard wrote: »Bushido2513 wrote: »Yes this is the end of a pvp playstyle for necro but I doubt it will be the end of pvp for necro. If I had to guess I see players thinking of new builds to still make playing necro viable. Besides while I certainly don't speak for everyone I will say I was a bit over the necro one trick pony. I look forward to people being pushed to possibly work up builds we hadn't bothered to entertain before.
I'm using necro as non bomber on one build and I rely on proc sets and skills mostly from outside the class. I've tried all sorts of builds with necro, implying that removing syngery builds will help us think out of the box is absurd. Having a struggling class lose an entire group role/playstyle after the uniqueness of major vulnerability is already gone is already rough.
Necro likely mothballed until after Arcanist settles in.
KingLewie_III wrote: »NordSwordnBoard wrote: »I'm using necro as non bomber on one build and I rely on proc sets and skills mostly from outside the class. I've tried all sorts of builds with necro, implying that removing syngery builds will help us think out of the box is absurd. Having a struggling class lose an entire group role/playstyle after the uniqueness of major vulnerability is already gone is already rough.
Same here. The only thing semi-viable is Way of the Fire with Masters Dual Wield and Vate Ice staff. The class just doesnt have the burst it needs to secure kills without Harmony Graverobbers. And if you stack enough weapon damage to actually be able to burst someone, you're forced to sacrifice the majority of your sustain and survivability. And even then, you're likely not taking down a Warden, DK, or even a Templar that knows what they're doing. The templar wont kill you either, but it'll survive.
I just started playing more Nightblade and Warden.
phantasmalD wrote: »Yes, at least three months, and hope you do not get the dreaded ZOS response that Templars and Sorcs received.
Endgame pve = DK and whatever class is most optimal healer at this time
Yes, and if you check logs DK is already dominating in PvE, this data is also available to the devs, not to mention they have been brought up here in the forums multiple times as well, so I don't know what's the reasoning behind their 'vision' for DK... Class variety for optimized end-gaming was never this narrow, basically now if you want to bring a different class, you have to be a healer.
Kyne's Aegis's Vet hard mode, barely half a year ago.
53/100 Necros.
Dreadsail Reef, same patch.
59/100 Necros.Class variety for optimized end-gaming was never this narrow, basically now if you want to bring a different class, you have to be a healer.
What nonsense, the game literally launched with a tank = DK, healer = templar, DPS = sorc, nb meta.
DKs waited for years to be considered a valid dps pick, for a long time the only DK you could find in organized group was the main tank.
Even if they for some reason aren’t brought for a dps slot, they make excellent tanks.
phantasmalD wrote: »
DKs waited for years to be considered a valid dps pick, for a long time the only DK you could find in organized group was the main tank.
Bushido2513 wrote: »KingLewie_III wrote: »NordSwordnBoard wrote: »I'm using necro as non bomber on one build and I rely on proc sets and skills mostly from outside the class. I've tried all sorts of builds with necro, implying that removing syngery builds will help us think out of the box is absurd. Having a struggling class lose an entire group role/playstyle after the uniqueness of major vulnerability is already gone is already rough.
Same here. The only thing semi-viable is Way of the Fire with Masters Dual Wield and Vate Ice staff. The class just doesnt have the burst it needs to secure kills without Harmony Graverobbers. And if you stack enough weapon damage to actually be able to burst someone, you're forced to sacrifice the majority of your sustain and survivability. And even then, you're likely not taking down a Warden, DK, or even a Templar that knows what they're doing. The templar wont kill you either, but it'll survive.
I just started playing more Nightblade and Warden.
To be fair you're talking about fighting some of the strongest classes in the game right now. Those are hard fights for anyone really. I think you can still have fun and get kills but admittedly it won't be with the same KD ratio as the combo you mentioned.
phantasmalD wrote: »Even if they for some reason aren’t brought for a dps slot, they make excellent tanks.
That's pretty much what happened every time ZoS added a unique utility to DKs. "The tank will run it.
Even to this day poop rock is considered a tank responsibility.
I kind of agree with ZoS that unique group utilities hurt class diversity. Because sure, each class having some unique buffs would mean that an optimal team would have to run all of them, and therefore LOOK diverse, but it would also mean that that would be the only valid team comp.
If you love to play sorc but your raid team already has 2 sorcs, then you'd either be forced to switched to a class you potentially hate, or be dumped completely.
Well, I guess that's already how things are going currently. In some ways it would be the exact same situation, only that the leaderboards would be a lot more colourful. Forced diversity.
"LFM vCR+1 2 SORCS, 1 TEMPLAR, 1 WARDEN"
Having to take at least one of every class =/= perfectly balanced classes.