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Copanions are ANNOYINGLY not fun?

  • Elvenheart
    Elvenheart
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    ESO is an mmo with rpg elements. Companions are characters. You can like a character or not same as in any other game. Games with successful companion characters usually have ones with likes and dislikes. Characters reacting to choices is 'immersive'. Not everyone, in fiction, as in reality is going to love everything you do.

    This is how I think about it too. And the other day, I was talking to Ember (in my head) and Ember remarked, “You know something? I dislike the players that dislike the fact that I dislike things.” I wonder if the other companions feel the same way? 😂
  • Snamyap
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    I thought Ember would be a fitting companion for my Khajiit werewolf. It's surprising how many neutral/civilain npcs are out and about in the wild. From wandering merchants to quest npcs inside delves. I don't care about the bounties, but Ember regards it as being caught so negative hit every time...
    So you can't really use the "callous" companion with werewolves, vampires or necromancers.
  • AvalonRanger
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    I like only Ember. Because she makes me warm. But others...totally no thanks.
    Basically, I don't want to spending time for the companion grinding anymore.

    People says Isobel is good tank companion. But, I guess not. Isobel is totally fake tank for me.
    Even my DPS is far more tougher than Isobel mostly. And I don't like stubborn knight.(LoL)
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • BaalMelqartu
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    Just a reminder than companions are completely optional, you don't have to use them. That's the joy of optional systems. I loathe Tales of Tribute and want nothing to do with it, so I have nothing to do with it. I guess you CAN instead demand the whole thing be changed for your own personal preference but that approach is usually less effective than just not engaging with the optional thing in the first place.

    I DO get needing to vent though. The companion system doesn't do much for me either. Well, except I use a companion as a tank a lot when soloing. Tanking is the only use I personally have for them.
  • Jusey1
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    Sarannah wrote: »
    Nope, you cannot get rid of their dislikes. But you can try to use a companion that likes most things you do. However, I too think they should get rid of their dislikes as it just feels bad if you lose rep on them by accident. Maybe a setting to disable their dislikes, so it is still possible for players to max their dislike if they want to.

    Honestly, yeah. Some of the RP flavor stuff should have settings to disable be it Companion Dislikes, or Criminal Act Abilities since they can get annoying or even break immersion in some cases as is anyways.
  • Carcamongus
    Carcamongus
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    They're companions, not combat pets. It would make no sense to have someone with no personality following you, unless we're talking about a soulshriven. I quite like Mirri, as her tastes fit nicely with mine. What infuriates me, though, is how those blasted torchbugs just love to hover by nodes, as if taunting me. You can interact with them without collecting anything, which doesn't kill them, so I agree merely clicking them shouldn't trigger disapproval. I most likely wouldn't bother with companions if they didn't have personal traits.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Jaimeh
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    I think the opposite OP: the fact that they have dislikes makes them more immersive instead of less, because they seem like a genuine character with their own specific personality, and not like a robot-like follower only meant to please the Vestige. That's why they are releasing different ones, so that every player will find one that hopefully clicks with them.
  • wsmith97ub17_ESO
    wsmith97ub17_ESO
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    These companions were just hirelings to me. I don't think of them as friends. I hate when you summon miri and it says "what kind of trouble are you in now?". Shaddup, do my bidding or die in the attempt.

    They should have attached them as hirelings from the guilds, mages/undaunted/fighters, then they can just have a purchase price, add new ones on at any time.



    It is the mind, that is the mind, confusing the mind. Do not leave the mind, oh mind, to the mind.
  • spartaxoxo
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    Jaimeh wrote: »
    I think the opposite OP: the fact that they have dislikes makes them more immersive instead of less, because they seem like a genuine character with their own specific personality, and not like a robot-like follower only meant to please the Vestige. That's why they are releasing different ones, so that every player will find one that hopefully clicks with them.

    I agree. It's the dislikes that makes them feel different to a sorcerer's pet. Also, I want to add that the dislike bar literally doesn't matter for anything except increasing your standing with your companion. And it's greatly outweighed by doing their favorable quests.
  • disintegr8
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    These companions were just hirelings to me. I don't think of them as friends. I hate when you summon miri and it says "what kind of trouble are you in now?". Shaddup, do my bidding or die in the attempt.

    They should have attached them as hirelings from the guilds, mages/undaunted/fighters, then they can just have a purchase price, add new ones on at any time.

    Agree, to me they are more like slaves, of which 'hireling' is probably a more PC term. You summon and dismiss them at will, they only wear/use armour and weapons that you give them and level up at your pleasure (for the most part).

    I only have them out to take some of the heat off me in a fight and would prefer the ability to turn off all of their chit chat.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Anifaas
    Anifaas
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    The only purpose I can find for companions is as cheap house guests because I've yet to do content with a companion that I couldn't have completed without them. When facing world bosses, dungeons, quests, etc... they only offer trivial benefits and vapid small talk. Lydia from Skyrim shakes her head at the uselessness of her ancient counterparts.

    I wish I could send them off on adventures of their own.

    Or I wish we could earn/purchase/gamble-box Legendary companions who could be used for more substantial (solo) content.

    Or I wish I could summon all 4 when running solo in instanced content.

    Ultimately I wish I had a reason to summon them after they become a house guest because right now all mine are just freeloading inside my exquisite homes while me and my pet bunny do all the hard work.
  • Snamyap
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    They're companions, not combat pets. It would make no sense to have someone with no personality following you, unless we're talking about a soulshriven. I quite like Mirri, as her tastes fit nicely with mine. What infuriates me, though, is how those blasted torchbugs just love to hover by nodes, as if taunting me. You can interact with them without collecting anything, which doesn't kill them, so I agree merely clicking them shouldn't trigger disapproval. I most likely wouldn't bother with companions if they didn't have personal traits.

    Not all that bothered with the bug thing but I did shake my head the other day. Was standing right next to a wayshrine and wanted to use it and clicked on a bug instead, never saw the bugger.
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