Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

Copanions are ANNOYINGLY not fun?

zittylolb14_ESO
Every companion has something they do not like and that is so not IMERSSIVE? "I thought you gave up stealing" You can't fish, steal, and that is what the game is mostly about? Is it possible to turn-off their dislikes?
  • wsmith97ub17_ESO
    wsmith97ub17_ESO
    ✭✭✭
    Sadly no,

    I just don't use them for this and other reasons.
    It is the mind, that is the mind, confusing the mind. Do not leave the mind, oh mind, to the mind.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's impossible, but you can read up on likes/dislike of particular ones though.
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭
    I don't like them for that reason, and others. I personally dislike having anything following me, and don't really need their dialogue on top of things. I'm sure for some they're really cool, and fun to play dress up with, but not my cup of tea.
  • BlueRaven
    BlueRaven
    ✭✭✭✭✭
    ✭✭✭✭✭
    Every companion have likes and dislikes. I don’t seem to mind it too much, it seemed just by spending time with them, their favor “grind” did not seem to take that long. Just dismiss them if you are about to do an activity they don’t like and make sure they are out when doing things they do like.

    Meanwhile, actually leveling them IS annoying. I seem to always have the companion out I wish to level, and not the one I actually want to do things with.

    But overall, I really do enjoy them.
  • zittylolb14_ESO
    It's impossible, but you can read up on likes/dislike of particular ones though.

    I dislike all there dislikes because the takes away from the game and what limited fun there is? It is like having a control-freak mother tagging along w/you?
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    Nope, you cannot get rid of their dislikes. But you can try to use a companion that likes most things you do. However, I too think they should get rid of their dislikes as it just feels bad if you lose rep on them by accident. Maybe a setting to disable their dislikes, so it is still possible for players to max their dislike if they want to.

    Some more things ZOS should do with companions:
    -Only allow companions to get aggro if they have a taunt skill equipped. (light/medium wearing companions die too quickly because of this, making them useless in any meaningful fight)
    -Have an option to automatically re-summon the most recently used companion, as in quite some areas of the game they simply disappear/despawn.
    -Make companions spawn on the player, if they are attempting to attack something without having line of sight. As right now companions losing line of sight, means they don't do anything.
    Edit: -Remove the companion speech/text about fireplaces. This often overwrites regular questspeech/questtext, as many quests take place indoors.
    Edited by Sarannah on February 23, 2023 10:09PM
  • Nightowl_74
    Nightowl_74
    ✭✭✭
    I don't mind it too much but I wish they'd stayed away from general game activities and made their dislikes very specific. So they would all be neutral or enthusiastic about crafting, gathering, DB, thieves guild, etc., but maybe dislike one or two particular delves, quests, and have a town or two where they don't want to go inside certain buildings. With dialogue to explain the aversion; what happened to them there in the past or whatever. I know in some ways it would be more of a nuisance, not less, but I think it would make them more interesting.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's impossible, but you can read up on likes/dislike of particular ones though.

    I dislike all there dislikes because the takes away from the game and what limited fun there is? It is like having a control-freak mother tagging along w/you?

    I personally just don't bother with companions apart from getting their achievements, tes and companions for me are like day and night. Their rapport is purely roleplay thing after doing their quests and achievements so it matters not, just set their banter to not frequent if still want to use them for some reason.
  • Darkstorne
    Darkstorne
    ✭✭✭✭✭
    ✭✭
    I'm curious though, why it isn't "immersive" for other characters in the game to have likes and dislikes..?

    That's always been a big selling point for companions in RPGs. When your companions/squadmates/sidekicks etc have unique personalities, and you can pick and choose who joins your team based on how well you get along just as much as how well they perform in combat. See KOTOR, Mass Effect, Dragon Age etc.

    I'm glad they have quirks like this. I enjoy thinking about my actions around them. If you don't like them, maybe just stick to Sorc pets and Warden bears :smile:
  • Treselegant
    Treselegant
    ✭✭✭✭✭
    ESO is an mmo with rpg elements. Companions are characters. You can like a character or not same as in any other game. Games with successful companion characters usually have ones with likes and dislikes. Characters reacting to choices is 'immersive'. Not everyone, in fiction, as in reality is going to love everything you do.
    Edited by Treselegant on February 22, 2023 9:58PM
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    i frankly straight up ignore the complaints, if i do something they dont like im like whoops and just keep going

    if i needed to make up rapport, do literally 1 daily quest for +125 rapport, and that probably covers a few weeks of accidental negative rapport

    i just wish the companion dialog option could be set to none, minimal is OK but would prefer none
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • emilyhyoyeon
    emilyhyoyeon
    ✭✭✭✭✭
    ✭✭✭
    I'm one of the people who likes working according to the companions' likes and dislikes. I use them for RP purposes, so I want them to have personality in this way. I'm not even bothered by Mirri's bug thing.


    I feel like a lot of this kind of contention with companions could've been avoided if the first two companions were a not-morally-evil one and a morally-evil one. As in, one of the companions was ok with stealing, killing, all that stuff.
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    Tullanisse Starborne, altmer battlemage & ayleid researcher
  • HappyTheCamper
    HappyTheCamper
    ✭✭✭✭✭
    They are also a pain in the butt to level up.
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree with OP. If my elf is going to grow attached to her companion, she can't tolerate the companion nit picking or criticizing her over small things. That's primarily why she generally travels with Mirri. Fishing or opening a thieves trove are no problem for Mirri and we have a nice addon that can disable interacting with torchbugs/butterflies.

    It is hard enough finding a companion with a personality that meshes well with my elf. And getting criticized for BS does not mesh.

    Fishing? Opening an abandoned thieves trove? Accidently killing a frog or a squirrel during a big battle? Gimme a break.
    PC NA(no Steam), PvE, mostly solo
  • disintegr8
    disintegr8
    ✭✭✭✭✭
    ✭✭
    The fact that you frequently collect bugs and butterflies by accident, i.e., try to jump a puddle and a bug appears just as you hit 'x', makes it really frustrating.

    I can sort of understand an aversion to stealing, but I don't see what the problem is with fishing. Are we running around with a vegan PETA activist who has no problem killing anything else but fish and insects?
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • gamergirldk
    gamergirldk
    ✭✭✭✭
    I just want them to move from aoe ,all my companions are range so the dont die in 3 sec from mob grund aoe.
  • DreamyLu
    DreamyLu
    ✭✭✭✭✭
    For what I know, the dislike/like are part of the companions "friendship" concept: if we do something they don't like, it decreases our friendship level by some points. Fair enough. If we remove them, the "friendship" concept doesn't work anymore?

    I grumble every time I have to turn off Bastian to steal an item, but on the other hand, that's a way to keep us caring about them. Also, it gives them a personality. Otherwise, they would just become a neutral follower like the others, that we set up to our convenience.

    So I have mitigated feelings about removing the dislikes. That would certainly be more comfortable, but is it really what we want? A simple follower not bothering us with his/her own personal feelings? Not sure... :/
    I'm out of my mind, feel free to leave a message... PC/NA
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    You don't lose more than 1,5, or 10 points of Rapport for every negative reaction with a 5 minute cooldown while you can undo that all with one daily quest and regain 125 back. In order for you to get down negative for them to leave your side you would have to go out of your way to purposefully do it.
  • rpa
    rpa
    ✭✭✭✭✭
    ✭✭
    It's the comments. Rappart loss is not a big deal. I was ready to dismiss Isobel permanently when I was doing S.Elsweyr zone questline which leads to outlaws refuge at certain pont but thankfully she kept her mouth shut with "minimal" blather setting. Still waiting for that mute companion or at least one who does not whine about playing the game as intended.
  • opalcity
    opalcity
    ✭✭✭✭✭
    disintegr8 wrote: »
    The fact that you frequently collect bugs and butterflies by accident, i.e., try to jump a puddle and a bug appears just as you hit 'x', makes it really frustrating.

    I can sort of understand an aversion to stealing, but I don't see what the problem is with fishing. Are we running around with a vegan PETA activist who has no problem killing anything else but fish and insects?

    Fishing is boring. That's her problem with it. If a friend called me up and I thought we were going out adventuring, but instead they brought me along just to stand by a pond and do nothing, I'd disapprove, too.

    I agree about the insects. Bastian only disapproves when you steal something, not when you look in the container. The same should be for Mirri - she shouldn't disapprove when you examine an insect, only when you harvest it.
  • joergino
    joergino
    ✭✭✭✭✭
    It is still somewhat surprising that companions don''t become "hardened" (as this mechanism was called in Dragon Age: Origins) once a character has reached max rapport with them. At that point rapport loss should simply stop.

    Another very annoying thing about companions is how long it takes to level them up, especially how long it takes to max out all their skill lines. There are now about three months left until the next chapter will be released and with it two new vcompanions will appear.
    My Ember still has three full weapon skill lines and one and a half armor skill lines left to level up until then. This leads to the slightly bizarre situation that once a companion is fully leveled in all skills and thus sort of ready to be used in whatever role, they will never see any actual action anymore because there is always another companion to level up.
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    I'm pretty sure they adjusted Bastian's dislike of your killing innocent creatures. I may be misremembering, but I think you used to lose rapport when you accidentally killed a hapless little thing mid battle. Rapport is no longer lost, you just get the irritated comment.

    So if something is really, really annoying and hard to avoid, and people raise it, it may well get changed.
    Edited by Northwold on February 23, 2023 10:03AM
  • Sheridan
    Sheridan
    ✭✭✭✭
    You can't fish, steal
    You can. Companions don't prevent you from doing it. They just don't like it.
  • Treselegant
    Treselegant
    ✭✭✭✭✭
    Northwold wrote: »
    I'm pretty sure they adjusted Bastian's dislike of your killing innocent creatures. I may be misremembering, but I think you used to lose rapport when you accidentally killed a hapless little thing mid battle. Rapport is no longer lost, you just get the irritated comment.

    So if something is really, really annoying and hard to avoid, and people raise it, it may well get changed.
    You are correct. I suspect it was changed way back in pts or if it made it to live it was there for all of five minutes. Since then the only place I've seen reference to critters causing rapport loss is on out of date guides. I have had to help quite a few new players who were confused by this.
    You don't lose more than 1,5, or 10 points of Rapport for every negative reaction with a 5 minute cooldown while you can undo that all with one daily quest and regain 125 back. In order for you to get down negative for them to leave your side you would have to go out of your way to purposefully do it.

    Exactly, it takes long term concerted effort for a companion to hate you. They're maybe 'meh' about you if you don't do things they like but it takes a while for them to literally hate you. An endeavor about a month or so ago was to kill a number of innocents so off I went and slaughtered my way round Solitude....Bastian was not angry but disapointed...and his rapport meter barely moved. The system is very lenient.
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    Northwold wrote: »
    I'm pretty sure they adjusted Bastian's dislike of your killing innocent creatures. I may be misremembering, but I think you used to lose rapport when you accidentally killed a hapless little thing mid battle. Rapport is no longer lost, you just get the irritated comment.

    So if something is really, really annoying and hard to avoid, and people raise it, it may well get changed.
    You are correct. I suspect it was changed way back in pts or if it made it to live it was there for all of five minutes. Since then the only place I've seen reference to critters causing rapport loss is on out of date guides. I have had to help quite a few new players who were confused by this.

    It was definitely there live for a fair amount of time as I remember it happening for all the time I played with him (I don't play PTS), left the game for a year, came back and it was gone. Wasn't sure if I'd dreamt it but from other discussions it's clear I didn't!
    Edited by Northwold on February 23, 2023 12:37PM
  • Treselegant
    Treselegant
    ✭✭✭✭✭
    Northwold wrote: »
    Northwold wrote: »
    I'm pretty sure they adjusted Bastian's dislike of your killing innocent creatures. I may be misremembering, but I think you used to lose rapport when you accidentally killed a hapless little thing mid battle. Rapport is no longer lost, you just get the irritated comment.

    So if something is really, really annoying and hard to avoid, and people raise it, it may well get changed.
    You are correct. I suspect it was changed way back in pts or if it made it to live it was there for all of five minutes. Since then the only place I've seen reference to critters causing rapport loss is on out of date guides. I have had to help quite a few new players who were confused by this.

    It was definitely there live for a fair amount of time as I remember it happening for all the time I played with him (I don't play PTS), left the game for a year, came back and it was gone. Wasn't sure if I'd dreamt it but from other discussions it's clear I didn't!

    It could have been changed in the same patch where Mirri had her hatred of sea travel changed which I believe was done about a month after release as a lot of tweaking was done with companion reactions during that time. I never really came across it when playing but that could have been a combination of low critter density in Blackwood and my aim being excellent during this time :D.
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    joergino wrote: »
    Another very annoying thing about companions is how long it takes to level them up, especially how long it takes to max out all their skill lines. There are now about three months left until the next chapter will be released and with it two new vcompanions will appear.
    My Ember still has three full weapon skill lines and one and a half armor skill lines left to level up until then. This leads to the slightly bizarre situation that once a companion is fully leveled in all skills and thus sort of ready to be used in whatever role, they will never see any actual action anymore because there is always another companion to level up.

    Why level up all their skill lines unless you want to use the same companion in multiple roles? In that case, it probably takes a similar amount of time to leveling one weapon and one armor line on three different characters, no? I’ll eventually have multiple weapons leveled on the characters I use most often, but probably not armor — that’s too much to switch out and to what advantage? They don’t get increased per-piece bonus from the armor type (unlike the player) and there is only one skill to unlock which probably isn’t relevant if you don’t plan on using that armor type for them. Please correct me if I am wrong!
  • notyuu
    notyuu
    ✭✭✭✭✭
    ✭✭
    They are also a pain in the butt to level up.

    I know right, it is so damn slow, like 5 hours of grinding kills just to get them to level 10...
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    I did the quest to get Mirri first part of Blackwood. She was so annoying I put her away and never went back to Blackwood except for survey maps which are also annoying. I'm afraid if I spend any time there I will encounter Stibbens. He is the stuff of which nightmares are made.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    opalcity wrote: »
    disintegr8 wrote: »
    The fact that you frequently collect bugs and butterflies by accident, i.e., try to jump a puddle and a bug appears just as you hit 'x', makes it really frustrating.

    I can sort of understand an aversion to stealing, but I don't see what the problem is with fishing. Are we running around with a vegan PETA activist who has no problem killing anything else but fish and insects?

    Fishing is boring. That's her problem with it. If a friend called me up and I thought we were going out adventuring, but instead they brought me along just to stand by a pond and do nothing, I'd disapprove, too.

    I agree about the insects. Bastian only disapproves when you steal something, not when you look in the container. The same should be for Mirri - she shouldn't disapprove when you examine an insect, only when you harvest it.

    i think the difference is the insect is "consumed" regardless if you actually took the items or not

    if you choose to not loot the insect, the insect itself is still "gone" until it respawns unlike all other container items
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
Sign In or Register to comment.