Necrotech_Master wrote: »Necrotech_Master wrote: »colossalvoids wrote: »colossalvoids wrote: »Oreyn_Bearclaw wrote: »New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
Um what? New dungeons are the only thing that keep me playing at this point.
Same deal, it's still absolute best content the team have ability to create when others are in decline.
We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.
okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?
dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...
Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.
So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.
no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...
gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...
I don't want to do PvP to unlock warhorn, barrier, vigor, etc... but I've never made a post demanding they eliminate PvP and just let somebody sell me the skills.
Not all content needs to be everything you want to do. Other people enjoy things different. Don't take that away from them.
these are skills. we are talking about gear... and they do have things that let you purchase skill line levels i think... this wouldnt be "eliminating dungeons". it would make it so you dont HAVE to farm them...
there is literally nobody telling you that you have to farm the gear from dungeons...
no one except THE GAME BECAUSE HOW ELSE AM I GOING TO GET THIS ITEM SET??
then thats on you wanting the gear, farm the dungeon then add to collection, and then recreate if you want to use again
...or use a different set, use all crafted sets, literally anything will work in this game
Necrotech_Master wrote: »Necrotech_Master wrote: »colossalvoids wrote: »colossalvoids wrote: »Oreyn_Bearclaw wrote: »New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
Um what? New dungeons are the only thing that keep me playing at this point.
Same deal, it's still absolute best content the team have ability to create when others are in decline.
We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.
okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?
dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...
Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.
So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.
no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...
gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...
I don't want to do PvP to unlock warhorn, barrier, vigor, etc... but I've never made a post demanding they eliminate PvP and just let somebody sell me the skills.
Not all content needs to be everything you want to do. Other people enjoy things different. Don't take that away from them.
these are skills. we are talking about gear... and they do have things that let you purchase skill line levels i think... this wouldnt be "eliminating dungeons". it would make it so you dont HAVE to farm them...
there is literally nobody telling you that you have to farm the gear from dungeons...
no one except THE GAME BECAUSE HOW ELSE AM I GOING TO GET THIS ITEM SET??
then thats on you wanting the gear, farm the dungeon then add to collection, and then recreate if you want to use again
...or use a different set, use all crafted sets, literally anything will work in this game
not if there is a dungeon, trial, or arena that i actually FEEL like doing... and it is not on me for wanting the gear... it is on them for making me farm an item that COULD be traded but just isnt because the dont "feel like dungeons would be played enough"..
colossalvoids wrote: »colossalvoids wrote: »Oreyn_Bearclaw wrote: »New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
Um what? New dungeons are the only thing that keep me playing at this point.
Same deal, it's still absolute best content the team have ability to create when others are in decline.
We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.
okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?
dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...
Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.
So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.
no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...
gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...
I don't want to do PvP to unlock warhorn, barrier, vigor, etc... but I've never made a post demanding they eliminate PvP and just let somebody sell me the skills.
Not all content needs to be everything you want to do. Other people enjoy things different. Don't take that away from them.
these are skills. we are talking about gear... and they do have things that let you purchase skill line levels i think... this wouldnt be "eliminating dungeons". it would make it so you dont HAVE to farm them...
Introducing my latest and greatest idea.....
craftable dungeon sets...
there is still a level of p2w to it though as to be able to craft a pair of viper pants you would have to have collected it in the dungeon at least once..
this way you could learn to craft even more sets! and no one would ever be forced to step into a dungeon for hours on end again... pretty worth it if you ask me...
and this way there would be better reasons to go to visit dungeons like they could add treasure and crafting materials to them or something....
Introducing my latest and greatest idea.....
craftable dungeon sets...
there is still a level of p2w to it though as to be able to craft a pair of viper pants you would have to have collected it in the dungeon at least once..
this way you could learn to craft even more sets! and no one would ever be forced to step into a dungeon for hours on end again... pretty worth it if you ask me...
and this way there would be better reasons to go to visit dungeons like they could add treasure and crafting materials to them or something....
I disagree with this, Dungeon sets from DLCs should still be reserved for those who have and can beat the content, however, I think it's okay to sell 5 random pieces from 1 DLC dungeon every week alongside the other Golden Vendor stuff to give people who don't have the DLC a way to get those dungeon pieces, never a full set of 12 items but just 5 randomly picked items from the set (or 4 if a 2-handed weapon is chosen)
edit: wait, i'm confused, this isn't about being able to obtain sets without having the content? you already can craft dungeon sets, that's what the Transmute station is for, if you don't have one many guild halls have one or you can buy one for your home from a trader or with writs.
Introducing my latest and greatest idea.....
craftable dungeon sets...
there is still a level of p2w to it though as to be able to craft a pair of viper pants you would have to have collected it in the dungeon at least once..
this way you could learn to craft even more sets! and no one would ever be forced to step into a dungeon for hours on end again... pretty worth it if you ask me...
and this way there would be better reasons to go to visit dungeons like they could add treasure and crafting materials to them or something....
I disagree with this, Dungeon sets from DLCs should still be reserved for those who have and can beat the content, however, I think it's okay to sell 5 random pieces from 1 DLC dungeon every week alongside the other Golden Vendor stuff to give people who don't have the DLC a way to get those dungeon pieces, never a full set of 12 items but just 5 randomly picked items from the set (or 4 if a 2-handed weapon is chosen)
edit: wait, i'm confused, this isn't about being able to obtain sets without having the content? you already can craft dungeon sets, that's what the Transmute station is for, if you don't have one many guild halls have one or you can buy one for your home from a trader or with writs.
I think we're all confused... thread has been all over the place.
My understanding is that OP wants all dungeon sets to be Bind on Equip, rather than Bind on Pickup, so they can be sold in guild traders like overland gear. That way they can get access to dungeon gear without buying the dungeon DLCs. (If people didn't buy those DLCs, it would be a revenue loss for the game... and they'd have to make it up somewhere else)
Introducing my latest and greatest idea.....
craftable dungeon sets...
there is still a level of p2w to it though as to be able to craft a pair of viper pants you would have to have collected it in the dungeon at least once..
this way you could learn to craft even more sets! and no one would ever be forced to step into a dungeon for hours on end again... pretty worth it if you ask me...
and this way there would be better reasons to go to visit dungeons like they could add treasure and crafting materials to them or something....
I disagree with this, Dungeon sets from DLCs should still be reserved for those who have and can beat the content, however, I think it's okay to sell 5 random pieces from 1 DLC dungeon every week alongside the other Golden Vendor stuff to give people who don't have the DLC a way to get those dungeon pieces, never a full set of 12 items but just 5 randomly picked items from the set (or 4 if a 2-handed weapon is chosen)
edit: wait, i'm confused, this isn't about being able to obtain sets without having the content? you already can craft dungeon sets, that's what the Transmute station is for, if you don't have one many guild halls have one or you can buy one for your home from a trader or with writs.
I think we're all confused... thread has been all over the place.
My understanding is that OP wants all dungeon sets to be Bind on Equip, rather than Bind on Pickup, so they can be sold in guild traders like overland gear. That way they can get access to dungeon gear without buying the dungeon DLCs. (If people didn't buy those DLCs, it would be a revenue loss for the game... and they'd have to make it up somewhere else)
Introducing my latest and greatest idea.....
craftable dungeon sets...
there is still a level of p2w to it though as to be able to craft a pair of viper pants you would have to have collected it in the dungeon at least once..
this way you could learn to craft even more sets! and no one would ever be forced to step into a dungeon for hours on end again... pretty worth it if you ask me...
and this way there would be better reasons to go to visit dungeons like they could add treasure and crafting materials to them or something....
I disagree with this, Dungeon sets from DLCs should still be reserved for those who have and can beat the content, however, I think it's okay to sell 5 random pieces from 1 DLC dungeon every week alongside the other Golden Vendor stuff to give people who don't have the DLC a way to get those dungeon pieces, never a full set of 12 items but just 5 randomly picked items from the set (or 4 if a 2-handed weapon is chosen)
edit: wait, i'm confused, this isn't about being able to obtain sets without having the content? you already can craft dungeon sets, that's what the Transmute station is for, if you don't have one many guild halls have one or you can buy one for your home from a trader or with writs.
I think we're all confused... thread has been all over the place.
My understanding is that OP wants all dungeon sets to be Bind on Equip, rather than Bind on Pickup, so they can be sold in guild traders like overland gear. That way they can get access to dungeon gear without buying the dungeon DLCs. (If people didn't buy those DLCs, it would be a revenue loss for the game... and they'd have to make it up somewhere else)
I think current system is fine as is, traders will not bind highly wanted items, e.g. Pillar of Nirn Dagger and then sell 100% guaranteed runs for that weapon where they offer the weapon at the end of the dungeon and the person pays the agreed price, this requires both people to own the DLC still and therefore is a way to trade dungeon gear reliably.
Introducing my latest and greatest idea.....
craftable dungeon sets...
there is still a level of p2w to it though as to be able to craft a pair of viper pants you would have to have collected it in the dungeon at least once..
this way you could learn to craft even more sets! and no one would ever be forced to step into a dungeon for hours on end again... pretty worth it if you ask me...
and this way there would be better reasons to go to visit dungeons like they could add treasure and crafting materials to them or something....
I disagree with this, Dungeon sets from DLCs should still be reserved for those who have and can beat the content, however, I think it's okay to sell 5 random pieces from 1 DLC dungeon every week alongside the other Golden Vendor stuff to give people who don't have the DLC a way to get those dungeon pieces, never a full set of 12 items but just 5 randomly picked items from the set (or 4 if a 2-handed weapon is chosen)
edit: wait, i'm confused, this isn't about being able to obtain sets without having the content? you already can craft dungeon sets, that's what the Transmute station is for, if you don't have one many guild halls have one or you can buy one for your home from a trader or with writs.
I think we're all confused... thread has been all over the place.
My understanding is that OP wants all dungeon sets to be Bind on Equip, rather than Bind on Pickup, so they can be sold in guild traders like overland gear. That way they can get access to dungeon gear without buying the dungeon DLCs. (If people didn't buy those DLCs, it would be a revenue loss for the game... and they'd have to make it up somewhere else)
So say for whatever reason i have a build but it is underperforming.... i look through the sets in the game and find one that i like but it is part of a dlc.... i buy the dlc, farm the set, but am still underperforming compared to many other players in the game. doesnt seem worth the money to me and id hope to many others that it has happened to...
its a poor excuse to say, "this is this way because we need money", gaming is and always has been a form of art.. though i dont claim to know how much money they need to make to consistently make art, i dont think it money or content output should be so poorly managed as to warrant pay2win elements....
if you give more people less work then you can focus on the already great game that we have to make it better and more livable in than this seemingly predatory gear grind...
Introducing my latest and greatest idea.....
craftable dungeon sets...
there is still a level of p2w to it though as to be able to craft a pair of viper pants you would have to have collected it in the dungeon at least once..
this way you could learn to craft even more sets! and no one would ever be forced to step into a dungeon for hours on end again... pretty worth it if you ask me...
and this way there would be better reasons to go to visit dungeons like they could add treasure and crafting materials to them or something....
I disagree with this, Dungeon sets from DLCs should still be reserved for those who have and can beat the content, however, I think it's okay to sell 5 random pieces from 1 DLC dungeon every week alongside the other Golden Vendor stuff to give people who don't have the DLC a way to get those dungeon pieces, never a full set of 12 items but just 5 randomly picked items from the set (or 4 if a 2-handed weapon is chosen)
edit: wait, i'm confused, this isn't about being able to obtain sets without having the content? you already can craft dungeon sets, that's what the Transmute station is for, if you don't have one many guild halls have one or you can buy one for your home from a trader or with writs.
I think we're all confused... thread has been all over the place.
My understanding is that OP wants all dungeon sets to be Bind on Equip, rather than Bind on Pickup, so they can be sold in guild traders like overland gear. That way they can get access to dungeon gear without buying the dungeon DLCs. (If people didn't buy those DLCs, it would be a revenue loss for the game... and they'd have to make it up somewhere else)
So say for whatever reason i have a build but it is underperforming.... i look through the sets in the game and find one that i like but it is part of a dlc.... i buy the dlc, farm the set, but am still underperforming compared to many other players in the game. doesnt seem worth the money to me and id hope to many others that it has happened to...
its a poor excuse to say, "this is this way because we need money", gaming is and always has been a form of art.. though i dont claim to know how much money they need to make to consistently make art, i dont think it money or content output should be so poorly managed as to warrant pay2win elements....
if you give more people less work then you can focus on the already great game that we have to make it better and more livable in than this seemingly predatory gear grind...
Introducing my latest and greatest idea.....
craftable dungeon sets...
there is still a level of p2w to it though as to be able to craft a pair of viper pants you would have to have collected it in the dungeon at least once..
this way you could learn to craft even more sets! and no one would ever be forced to step into a dungeon for hours on end again... pretty worth it if you ask me...
and this way there would be better reasons to go to visit dungeons like they could add treasure and crafting materials to them or something....
I disagree with this, Dungeon sets from DLCs should still be reserved for those who have and can beat the content, however, I think it's okay to sell 5 random pieces from 1 DLC dungeon every week alongside the other Golden Vendor stuff to give people who don't have the DLC a way to get those dungeon pieces, never a full set of 12 items but just 5 randomly picked items from the set (or 4 if a 2-handed weapon is chosen)
edit: wait, i'm confused, this isn't about being able to obtain sets without having the content? you already can craft dungeon sets, that's what the Transmute station is for, if you don't have one many guild halls have one or you can buy one for your home from a trader or with writs.
I think we're all confused... thread has been all over the place.
My understanding is that OP wants all dungeon sets to be Bind on Equip, rather than Bind on Pickup, so they can be sold in guild traders like overland gear. That way they can get access to dungeon gear without buying the dungeon DLCs. (If people didn't buy those DLCs, it would be a revenue loss for the game... and they'd have to make it up somewhere else)
So say for whatever reason i have a build but it is underperforming.... i look through the sets in the game and find one that i like but it is part of a dlc.... i buy the dlc, farm the set, but am still underperforming compared to many other players in the game. doesnt seem worth the money to me and id hope to many others that it has happened to...
its a poor excuse to say, "this is this way because we need money", gaming is and always has been a form of art.. though i dont claim to know how much money they need to make to consistently make art, i dont think it money or content output should be so poorly managed as to warrant pay2win elements....
if you give more people less work then you can focus on the already great game that we have to make it better and more livable in than this seemingly predatory gear grind...
DLC content for expansions is not p2w. full stop.
Curation, reconstruction, and transmutation have already reduced this grind to minimal levels.
Dungeons are (along with Trials) the only content that keeps me playing.
Fine, you don't like them, but that doesn't mean they should be removed from the game.
Introducing my latest and greatest idea.....
craftable dungeon sets...
there is still a level of p2w to it though as to be able to craft a pair of viper pants you would have to have collected it in the dungeon at least once..
this way you could learn to craft even more sets! and no one would ever be forced to step into a dungeon for hours on end again... pretty worth it if you ask me...
and this way there would be better reasons to go to visit dungeons like they could add treasure and crafting materials to them or something....
I disagree with this, Dungeon sets from DLCs should still be reserved for those who have and can beat the content, however, I think it's okay to sell 5 random pieces from 1 DLC dungeon every week alongside the other Golden Vendor stuff to give people who don't have the DLC a way to get those dungeon pieces, never a full set of 12 items but just 5 randomly picked items from the set (or 4 if a 2-handed weapon is chosen)
edit: wait, i'm confused, this isn't about being able to obtain sets without having the content? you already can craft dungeon sets, that's what the Transmute station is for, if you don't have one many guild halls have one or you can buy one for your home from a trader or with writs.
I think we're all confused... thread has been all over the place.
My understanding is that OP wants all dungeon sets to be Bind on Equip, rather than Bind on Pickup, so they can be sold in guild traders like overland gear. That way they can get access to dungeon gear without buying the dungeon DLCs. (If people didn't buy those DLCs, it would be a revenue loss for the game... and they'd have to make it up somewhere else)
So say for whatever reason i have a build but it is underperforming.... i look through the sets in the game and find one that i like but it is part of a dlc.... i buy the dlc, farm the set, but am still underperforming compared to many other players in the game. doesnt seem worth the money to me and id hope to many others that it has happened to...
its a poor excuse to say, "this is this way because we need money", gaming is and always has been a form of art.. though i dont claim to know how much money they need to make to consistently make art, i dont think it money or content output should be so poorly managed as to warrant pay2win elements....
if you give more people less work then you can focus on the already great game that we have to make it better and more livable in than this seemingly predatory gear grind...
DLC content for expansions is not p2w. full stop.
Curation, reconstruction, and transmutation have already reduced this grind to minimal levels.
Dungeons are (along with Trials) the only content that keeps me playing.
Fine, you don't like them, but that doesn't mean they should be removed from the game.
i never said they should be removed, but that would be BETTER than pay 2 win mechanics.
Introducing my latest and greatest idea.....
craftable dungeon sets...
there is still a level of p2w to it though as to be able to craft a pair of viper pants you would have to have collected it in the dungeon at least once..
this way you could learn to craft even more sets! and no one would ever be forced to step into a dungeon for hours on end again... pretty worth it if you ask me...
and this way there would be better reasons to go to visit dungeons like they could add treasure and crafting materials to them or something....
I disagree with this, Dungeon sets from DLCs should still be reserved for those who have and can beat the content, however, I think it's okay to sell 5 random pieces from 1 DLC dungeon every week alongside the other Golden Vendor stuff to give people who don't have the DLC a way to get those dungeon pieces, never a full set of 12 items but just 5 randomly picked items from the set (or 4 if a 2-handed weapon is chosen)
edit: wait, i'm confused, this isn't about being able to obtain sets without having the content? you already can craft dungeon sets, that's what the Transmute station is for, if you don't have one many guild halls have one or you can buy one for your home from a trader or with writs.
I think we're all confused... thread has been all over the place.
My understanding is that OP wants all dungeon sets to be Bind on Equip, rather than Bind on Pickup, so they can be sold in guild traders like overland gear. That way they can get access to dungeon gear without buying the dungeon DLCs. (If people didn't buy those DLCs, it would be a revenue loss for the game... and they'd have to make it up somewhere else)
I think current system is fine as is, traders will not bind highly wanted items, e.g. Pillar of Nirn Dagger and then sell 100% guaranteed runs for that weapon where they offer the weapon at the end of the dungeon and the person pays the agreed price, this requires both people to own the DLC still and therefore is a way to trade dungeon gear reliably.
this isnt really trading as much as it is regular dungeon farming with an rng buff.. I dont want to be required to even set foot in a dungeon and would rather search these items up in a guild trader..... I shouldnt have to be present when item is found be a viable trader...
you're supposed to play dungeons because you want to, not because the gear is good... the thing about gear is that it can be considered treasure to some but to others it is just a means of acquiring treasure... there is no real treasure in a dungeon for me other than the satisfaction of conquering it... Just let me buy the gear i need ive done enough gold grinding in literally any way let me be rewarded with this convenience...
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
Introducing my latest and greatest idea.....
craftable dungeon sets...
there is still a level of p2w to it though as to be able to craft a pair of viper pants you would have to have collected it in the dungeon at least once..
this way you could learn to craft even more sets! and no one would ever be forced to step into a dungeon for hours on end again... pretty worth it if you ask me...
and this way there would be better reasons to go to visit dungeons like they could add treasure and crafting materials to them or something....
I disagree with this, Dungeon sets from DLCs should still be reserved for those who have and can beat the content, however, I think it's okay to sell 5 random pieces from 1 DLC dungeon every week alongside the other Golden Vendor stuff to give people who don't have the DLC a way to get those dungeon pieces, never a full set of 12 items but just 5 randomly picked items from the set (or 4 if a 2-handed weapon is chosen)
edit: wait, i'm confused, this isn't about being able to obtain sets without having the content? you already can craft dungeon sets, that's what the Transmute station is for, if you don't have one many guild halls have one or you can buy one for your home from a trader or with writs.
I think we're all confused... thread has been all over the place.
My understanding is that OP wants all dungeon sets to be Bind on Equip, rather than Bind on Pickup, so they can be sold in guild traders like overland gear. That way they can get access to dungeon gear without buying the dungeon DLCs. (If people didn't buy those DLCs, it would be a revenue loss for the game... and they'd have to make it up somewhere else)
So say for whatever reason i have a build but it is underperforming.... i look through the sets in the game and find one that i like but it is part of a dlc.... i buy the dlc, farm the set, but am still underperforming compared to many other players in the game. doesnt seem worth the money to me and id hope to many others that it has happened to...
its a poor excuse to say, "this is this way because we need money", gaming is and always has been a form of art.. though i dont claim to know how much money they need to make to consistently make art, i dont think it money or content output should be so poorly managed as to warrant pay2win elements....
if you give more people less work then you can focus on the already great game that we have to make it better and more livable in than this seemingly predatory gear grind...
DLC content for expansions is not p2w. full stop.
Curation, reconstruction, and transmutation have already reduced this grind to minimal levels.
Dungeons are (along with Trials) the only content that keeps me playing.
Fine, you don't like them, but that doesn't mean they should be removed from the game.
i never said they should be removed, but that would be BETTER than pay 2 win mechanics.
Dragonredux wrote: »
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
You do realize you just described and asked for a P2W option.
You're playing an MMORPG, you have to grind in some retrospect. They couldn't make dungeon grinding any friendlier to you nowadays with item curation, stickerbook, and reconstruction. Also, you need to grind those dungeons. No one is forcing you too, nor is the newest top tier meta set is always from there. Most dungeon sets are mid tier at best with maybe one outlier.
Also since you used gold as an argument, you could always just pay people to speedrun and funnel the gear to you. It's ok that you one want to do it once or what not but there's a lot of people including myself that actually like running dungeons.
Introducing my latest and greatest idea.....
craftable dungeon sets...
there is still a level of p2w to it though as to be able to craft a pair of viper pants you would have to have collected it in the dungeon at least once..
this way you could learn to craft even more sets! and no one would ever be forced to step into a dungeon for hours on end again... pretty worth it if you ask me...
and this way there would be better reasons to go to visit dungeons like they could add treasure and crafting materials to them or something....
I disagree with this, Dungeon sets from DLCs should still be reserved for those who have and can beat the content, however, I think it's okay to sell 5 random pieces from 1 DLC dungeon every week alongside the other Golden Vendor stuff to give people who don't have the DLC a way to get those dungeon pieces, never a full set of 12 items but just 5 randomly picked items from the set (or 4 if a 2-handed weapon is chosen)
edit: wait, i'm confused, this isn't about being able to obtain sets without having the content? you already can craft dungeon sets, that's what the Transmute station is for, if you don't have one many guild halls have one or you can buy one for your home from a trader or with writs.
I think we're all confused... thread has been all over the place.
My understanding is that OP wants all dungeon sets to be Bind on Equip, rather than Bind on Pickup, so they can be sold in guild traders like overland gear. That way they can get access to dungeon gear without buying the dungeon DLCs. (If people didn't buy those DLCs, it would be a revenue loss for the game... and they'd have to make it up somewhere else)
So say for whatever reason i have a build but it is underperforming.... i look through the sets in the game and find one that i like but it is part of a dlc.... i buy the dlc, farm the set, but am still underperforming compared to many other players in the game. doesnt seem worth the money to me and id hope to many others that it has happened to...
its a poor excuse to say, "this is this way because we need money", gaming is and always has been a form of art.. though i dont claim to know how much money they need to make to consistently make art, i dont think it money or content output should be so poorly managed as to warrant pay2win elements....
if you give more people less work then you can focus on the already great game that we have to make it better and more livable in than this seemingly predatory gear grind...
DLC content for expansions is not p2w. full stop.
Curation, reconstruction, and transmutation have already reduced this grind to minimal levels.
Dungeons are (along with Trials) the only content that keeps me playing.
Fine, you don't like them, but that doesn't mean they should be removed from the game.
i never said they should be removed, but that would be BETTER than pay 2 win mechanics.
They're not pay 2 win. You said "don't create art that nobody wants" how is that supposed to be interpreted as anything other than "get rid of the content"
This is just going in circles. I think it's a terrible, horrendous idea for the reasons I've outlaid. and I'll leave it at that.
Unfortunately after the AwA debacle where ZoS said "everybody wants this" (when by no means did everybody want it) I feel I have to speak up everytime there's another suggestion to further casualize the game and remove more content.
I think new sets/mythics/content that are added in a dlc or chapter is not pay2win. Its just more content that you get access to if you choose to buy dlc/chapter.
Pay2win would be if you for example could buy just the sets/mythics in crownstore for rl money.
I_killed_Vivec wrote: »I think new sets/mythics/content that are added in a dlc or chapter is not pay2win. Its just more content that you get access to if you choose to buy dlc/chapter.
Pay2win would be if you for example could buy just the sets/mythics in crownstore for rl money.
I do agree on the whole, about it not being P2W, but...
Say I decided not to buy the new chapter and ZoS introduced a new mythic in it that would perfectly fit my playing style and give me a significant boost. (for example, while I don't care for Oakensoul, many people swear by it). I can see that that mythic could be the decider in encouraging me to buy the chapter.
So yes, the incentive to buy is there, of course it is. But is it P2W? Any more than DLC sets? Or even companions?
I think new sets/mythics/content that are added in a dlc or chapter is not pay2win. Its just more content that you get access to if you choose to buy dlc/chapter.
Pay2win would be if you for example could buy just the sets/mythics in crownstore for rl money.
disintegr8 wrote: »You effectively want everything to be available to anyone (with enough money), without having to actually play the game. If that's the case, why are you playing the game in the first place?
The game has already been made easier with the transmute station, sticker book, account wide achievements, purchasable sky shards (once found on a character), highlighted sky shards, horse training coupons, etc. Now you don't even want to run a dungeon to get gear from it.
I farmed gear from trials and dungeons long before the sticker book and transmute station existed, back when we had to farm for specific traits. The hundreds (if not thousands) of set pieces I either gave away to group members, destroyed or sold, did not magically appear in the sticker book when it came out.
Sure, it would be nice to be able to buy them back again, but only because I've collected them once already.
I_killed_Vivec wrote: »I think new sets/mythics/content that are added in a dlc or chapter is not pay2win. Its just more content that you get access to if you choose to buy dlc/chapter.
Pay2win would be if you for example could buy just the sets/mythics in crownstore for rl money.
I do agree on the whole, about it not being P2W, but...
Say I decided not to buy the new chapter and ZoS introduced a new mythic in it that would perfectly fit my playing style and give me a significant boost. (for example, while I don't care for Oakensoul, many people swear by it). I can see that that mythic could be the decider in encouraging me to buy the chapter.
So yes, the incentive to buy is there, of course it is. But is it P2W? Any more than DLC sets? Or even companions?
as long as something like that exists, it is going to be pay to win...
people seem to like to use the excuse that there are meta builds in base game but the point is that the game is supposed to encourage you to play how you want so why should i have to purchase dlc just so my nightblade healer is as good as someone elses??? why should i be forced to run sets like medusas or whatever when there are so many other options in the game that could help me play the way i want to??
Necrotech_Master wrote: »I_killed_Vivec wrote: »I think new sets/mythics/content that are added in a dlc or chapter is not pay2win. Its just more content that you get access to if you choose to buy dlc/chapter.
Pay2win would be if you for example could buy just the sets/mythics in crownstore for rl money.
I do agree on the whole, about it not being P2W, but...
Say I decided not to buy the new chapter and ZoS introduced a new mythic in it that would perfectly fit my playing style and give me a significant boost. (for example, while I don't care for Oakensoul, many people swear by it). I can see that that mythic could be the decider in encouraging me to buy the chapter.
So yes, the incentive to buy is there, of course it is. But is it P2W? Any more than DLC sets? Or even companions?
as long as something like that exists, it is going to be pay to win...
people seem to like to use the excuse that there are meta builds in base game but the point is that the game is supposed to encourage you to play how you want so why should i have to purchase dlc just so my nightblade healer is as good as someone elses??? why should i be forced to run sets like medusas or whatever when there are so many other options in the game that could help me play the way i want to??
if you dont want to pay for dlc, then i guess you want that mandatory subscription to return...
and like others suggest, if you could buy dungeon gear, why bother running the dungeon at all to fill your collection book?
i already currently generally avoid running dungeons if i have collected all the gear from them, unless a friend needs a monster helm or something (and because of the massive amount of dungeon gear to collect, my time is valuable and i would rather have each run give me something i need to collect)