no more paywall dungeon sets...

Sparxlost
Sparxlost
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Introducing my latest and greatest idea.....
craftable dungeon sets...
there is still a level of p2w to it though as to be able to craft a pair of viper pants you would have to have collected it in the dungeon at least once..
this way you could learn to craft even more sets! and no one would ever be forced to step into a dungeon for hours on end again... pretty worth it if you ask me...
and this way there would be better reasons to go to visit dungeons like they could add treasure and crafting materials to them or something....
Edited by ZOS_Icy on February 21, 2023 5:45PM
  • SpacemanSpiff1
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    dungeon sets can be reconstructed if you've collected those pieces.
  • Sparxlost
    Sparxlost
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    dungeon sets can be reconstructed if you've collected those pieces.

    yes i know but i cant buy or sell those set pieces...
  • david_m_18b16_ESO
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    Your idea would pretty much just add a gold paywall.

    It would decrease the amonth of players running dungeons wich is rpetty much the goal of this game.

    It would be detrimental to ESO IMO.

  • Artim_X
    Artim_X
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    Rubbish idea.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
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    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
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    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Ksariyu
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    I'd prefer this over the current Reconstruct system (Which this basically is). At least make crafting actually feel relevant when you know. . . crafting gear.

    I'd take this even further though: All dungeon sets can be crafted and traded. Sets require special materials from the dungeons they currently drop from, which can also be traded.
  • Oreyn_Bearclaw
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    An MMO would cease to exist unless new gear was behind a pay wall. It takes resources to develop new content and its not reasonable to expect to get all gear unless you have access to, aka purchased, all content.

    Sounds more like you just want to make crafters be able to profit off people that dont have the DLCs. Not the most compelling argument, I am afraid.
    Edited by Oreyn_Bearclaw on February 21, 2023 9:11PM
  • LalMirchi
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    Not a good idea IMHO.

    This would depopulate the dungeons so it will never happen. The Transmutation Station and item drop curation are working fine currently.
  • Melivar
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    New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.

    P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.

    At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
  • Stanx
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    Melivar wrote: »
    New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.

    P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.

    At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.

    Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
  • El_Borracho
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    Sparxlost wrote: »
    dungeon sets can be reconstructed if you've collected those pieces.

    yes i know but i cant buy or sell those set pieces...

    So this whole thing is a roundabout way of saying we should be able to sell dungeon sets. PASS.

    I don't really know what more the game can do. We have the sticker book. We have reconstructed gear. We have an endless supply of transmute gems. We have players who will sell dungeon runs to get gear.

    It almost sounds like some people want to be able to pay gold to avoid playing ESO
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding.
    Staff Post
  • Sparxlost
    Sparxlost
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    Sparxlost wrote: »
    dungeon sets can be reconstructed if you've collected those pieces.

    yes i know but i cant buy or sell those set pieces...

    So this whole thing is a roundabout way of saying we should be able to sell dungeon sets. PASS.

    I don't really know what more the game can do. We have the sticker book. We have reconstructed gear. We have an endless supply of transmute gems. We have players who will sell dungeon runs to get gear.

    It almost sounds like some people want to be able to pay gold to avoid playing ESO

    is that such a bad thing???

    as someone who has played a lot of eso i dont feel i should HAVE to farm my gear or to HAVE to buy some dlc to acquire gear for a build that isnt even going to be meta....

    and saying that is like saying player trading is stupid because it makes people play the game less and just sit around doing stonks...

    would you do away with trading as a whole and make everyplayer REQUIRED to do every single thing the game has to offer rather than sticking to their own interests???

    as a smithing player with a lot of gold and less of an interest in combat i just like to test out low end builds from time to time and i dont think i should be met with such open and irrelevant opposition for wanting to better play the game the way i prefer...

    gear isnt content to me... id gladly buy dlc that interests me enough to play it on its own... but i dont think i should be roped into purchasing a new meta every other new dlc dungeon or to acquire a set i think i might enjoy using.... it just doesnt seem right to me...
  • Sparxlost
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    Stanx wrote: »
    Melivar wrote: »
    New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.

    P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.

    At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.

    Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.

    Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
    just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....

    forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
    so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
  • Tommy_The_Gun
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    I think that what OP is trying to say (and a lot of people refuse to understand) is that the only way to get Dungeon Gear, is to, well... do a dungeon till you get gear set piece you want. This is a non-issue with the base game dungeon & trials, but when it comes to DLC Dungeons, DLC Trials and Arenas - aha ! There is the issue (and it is not the difficulty) !

    You either need active subscription (additional pay wall number 1), or you need to buy the Dungeon DLC (additional pay wall number 2). The items sets from DLC Dungeon (DLC Trails & Arenas too) are non-treatable.

    Every other gear sets that are DLC sourced can be traded - meaning that if there is a new & very desirable gear set - one can still obtain it without spending extra cash.

    So, as long as "the meta" contains a gear set from DLC overland / crafted - You can still be competitive in PvP & PvE without paying RL cash for additional advantage. And I dont consider crown for gold trading "a solution" as there is no official way to do this.

    ESO had a couple of examples of this, when we had a OP gear set that is DLC Dungeon sourced. Mythics are also the prime example, with many of them requiring owning 3+ more DLCs.

    The solution can be quite simple (2 Random ideas I had):

    1. Add random DLC Dungeon gear piece to Gold Vendor each week on top of what it has currently.
    2. Add official way to trade Crowns for Gold (example: Crown pack container - You buy it in Crown Store for Crowns, and you can sell it via guild traders to other player for gold. They can open it & get the Crowns). Any Argument of anything being "P2W" disappears forever.
    Edited by Tommy_The_Gun on February 21, 2023 6:56PM
  • Oreyn_Bearclaw
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    Sparxlost wrote: »
    Stanx wrote: »
    Melivar wrote: »
    New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.

    P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.

    At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.

    Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.

    Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
    just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....

    forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
    so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....

    Um what? New dungeons are the only thing that keep me playing at this point.
  • El_Borracho
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    @Sparxlost I'm sure you saw enough players sporting their Sunspire Ice-Fire skin during that event where it was clear they were carried. Under your proposal, those players could now purchase all of the perfected gear from Sunspire as they unlocked it by doing it once. Because why not add perfected trials and arena gear too.

    That might sound like hyperbole, because it is. But getting the meta-of-the-day will not make anyone a better player, playing the content does. If you needed Perfected Whorl to beat VDSR, nobody could ever get Perfected Whorl. Do I like the grind for gear? NOPE. Heck, I remember how painful it was to run Hel Ra over and over again to get those AY daggers, before the sticker book. But I'll take that over having a bunch of players look the part without being the part, and only finding out about that on the first boss in VKA.

    Again, not interested in playing a game where you can pay someone to carry you through a dungeon, just so you can buy all the gear afterwards.
    Edited by El_Borracho on February 21, 2023 9:29PM
  • tmbrinks
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    New DLCs and expansions for new content are not and will never be "pay to win". The entire premise is flawed with that statement as the "reason". Thus, it's a 'no' from me.

    Also, Dungeons and Trial prog and completion is one the endgames of ESO. Removing that would destroy an already dwindling group of ESO.

    So, if I wasn't clear... it'd be a terrible idea.
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  • colossalvoids
    colossalvoids
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    Sparxlost wrote: »
    Stanx wrote: »
    Melivar wrote: »
    New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.

    P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.

    At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.

    Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.

    Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
    just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....

    forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
    so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....

    Um what? New dungeons are the only thing that keep me playing at this point.

    Same deal, it's still absolute best content the team have ability to create when others are in decline.

    We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.
  • Sparxlost
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    @Sparxlost I'm sure you saw enough players sporting their Sunspire Ice-Fire skin during that event where it was clear they were carried. Under your proposal, those players could now purchase all of the perfected gear from Sunspire as they unlocked it by doing it once. Because why not add perfected trials and arena gear too.

    That might sound like hyperbole, because it is. But getting the meta-of-the-day will not make anyone a better player, playing the content does. If you needed Perfected Whorl to beat VDSR, nobody could ever get Perfected Whorl. Do I like the grind for gear? NOPE. Heck, I remember how painful it was to run Hel Ra over and over again to get those AY daggers, before the sticker book. But I'll take that over having a bunch of players look the part without being the part, and only finding out about that on the first boss in VKA.

    Again, not interested in playing a game where you can pay someone to carry you through a dungeon, just so you can buy all the gear afterwards.

    i said dungeons, not trials.. but i wouldnt mind if these were tradeable i do think it would be better if they werent.. paywall or no id rather that all raiding content be free and trial gear be the typically best gear in the game at least for pve...
  • Sparxlost
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    tmbrinks wrote: »
    New DLCs and expansions for new content are not and will never be "pay to win". The entire premise is flawed with that statement as the "reason". Thus, it's a 'no' from me.

    Also, Dungeons and Trial prog and completion is one the endgames of ESO. Removing that would destroy an already dwindling group of ESO.

    So, if I wasn't clear... it'd be a terrible idea.

    this is arguable...
    Mythics are really good items that add a level of ease and viability to which players can play the game.... when using a less than meta build without these items.. you would likely fall short or stand zero chance against someone who does where build quality is concerned....
  • Sparxlost
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    Sparxlost wrote: »
    Stanx wrote: »
    Melivar wrote: »
    New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.

    P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.

    At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.

    Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.

    Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
    just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....

    forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
    so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....

    Um what? New dungeons are the only thing that keep me playing at this point.

    Same deal, it's still absolute best content the team have ability to create when others are in decline.

    We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.

    okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear? I dont want to be FORCED to try something new when i am not in the mood for it or to re-experience something i dont really enjoy an absurd number of times...

    nothing wrong with enjoying the dungeon just dont make everyone required to do them with you... it is an actually terrible system and different/better rewards should be available...

    undaunted is a good way to do this as they can provide increased rewards for the specific dlc dungeons they commission...
    dungeon quests can be reset daily and always provide the unique drops you got at level 10 but sadly had to deconstruct due to lack of inventory space... dungeons could have caches of loot like raw and refined crafting materials, nirncrux and stuff..

    dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...
  • Sparxlost
    Sparxlost
    ✭✭✭
    They can add frequent weekend events like the bg ones but focusing on a specific dungeon at the end of every week where drops would be increased...

    it would get people talking about dungeons as well as possibly trading and using the gear from said dungeons and making people WANT to actually buy them....

    im not doing dungeon JUST because the gear is good ill just wait for free eso+
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sparxlost wrote: »
    Sparxlost wrote: »
    Stanx wrote: »
    Melivar wrote: »
    New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.

    P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.

    At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.

    Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.

    Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
    just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....

    forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
    so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....

    Um what? New dungeons are the only thing that keep me playing at this point.

    Same deal, it's still absolute best content the team have ability to create when others are in decline.

    We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.

    okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?

    dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...

    Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.

    So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.
  • Sparxlost
    Sparxlost
    ✭✭✭
    Sparxlost wrote: »
    Sparxlost wrote: »
    Stanx wrote: »
    Melivar wrote: »
    New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.

    P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.

    At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.

    Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.

    Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
    just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....

    forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
    so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....

    Um what? New dungeons are the only thing that keep me playing at this point.

    Same deal, it's still absolute best content the team have ability to create when others are in decline.

    We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.

    okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?

    dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...

    Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.

    So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.

    no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...

    gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...
  • tmbrinks
    tmbrinks
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    ✭✭✭✭✭
    Sparxlost wrote: »
    They can add frequent weekend events like the bg ones but focusing on a specific dungeon at the end of every week where drops would be increased...

    it would get people talking about dungeons as well as possibly trading and using the gear from said dungeons and making people WANT to actually buy them....

    im not doing dungeon JUST because the gear is good ill just wait for free eso+

    They do double drop events in dungeons with their corresponding events. We just had the Year of the Dragon event, drops were doubled in all 4 dungeons that came out that year. Spent a few runs getting missing stickerbook gear since each run counted as 2.
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • tmbrinks
    tmbrinks
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    ✭✭✭✭✭
    Sparxlost wrote: »
    Sparxlost wrote: »
    Sparxlost wrote: »
    Stanx wrote: »
    Melivar wrote: »
    New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.

    P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.

    At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.

    Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.

    Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
    just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....

    forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
    so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....

    Um what? New dungeons are the only thing that keep me playing at this point.

    Same deal, it's still absolute best content the team have ability to create when others are in decline.

    We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.

    okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?

    dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...

    Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.

    So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.

    no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...

    gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...

    I don't want to do PvP to unlock warhorn, barrier, vigor, etc... but I've never made a post demanding they eliminate PvP and just let somebody sell me the skills.

    Not all content needs to be everything you want to do. Other people enjoy things different. Don't take that away from them.
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • Sparxlost
    Sparxlost
    ✭✭✭
    tmbrinks wrote: »
    Sparxlost wrote: »
    Sparxlost wrote: »
    Sparxlost wrote: »
    Stanx wrote: »
    Melivar wrote: »
    New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.

    P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.

    At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.

    Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.

    Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
    just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....

    forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
    so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....

    Um what? New dungeons are the only thing that keep me playing at this point.

    Same deal, it's still absolute best content the team have ability to create when others are in decline.

    We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.

    okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?

    dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...

    Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.

    So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.

    no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...

    gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...

    I don't want to do PvP to unlock warhorn, barrier, vigor, etc... but I've never made a post demanding they eliminate PvP and just let somebody sell me the skills.

    Not all content needs to be everything you want to do. Other people enjoy things different. Don't take that away from them.

    these are skills. we are talking about gear... and they do have things that let you purchase skill line levels i think... this wouldnt be "eliminating dungeons". it would make it so you dont HAVE to farm them...
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sparxlost wrote: »
    tmbrinks wrote: »
    Sparxlost wrote: »
    Sparxlost wrote: »
    Sparxlost wrote: »
    Stanx wrote: »
    Melivar wrote: »
    New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.

    P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.

    At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.

    Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.

    Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
    just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....

    forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
    so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....

    Um what? New dungeons are the only thing that keep me playing at this point.

    Same deal, it's still absolute best content the team have ability to create when others are in decline.

    We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.

    okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?

    dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...

    Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.

    So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.

    no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...

    gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...

    I don't want to do PvP to unlock warhorn, barrier, vigor, etc... but I've never made a post demanding they eliminate PvP and just let somebody sell me the skills.

    Not all content needs to be everything you want to do. Other people enjoy things different. Don't take that away from them.

    these are skills. we are talking about gear... and they do have things that let you purchase skill line levels i think... this wouldnt be "eliminating dungeons". it would make it so you dont HAVE to farm them...

    there is literally nobody telling you that you have to farm the gear from dungeons...
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Sparxlost
    Sparxlost
    ✭✭✭
    Sparxlost wrote: »
    tmbrinks wrote: »
    Sparxlost wrote: »
    Sparxlost wrote: »
    Sparxlost wrote: »
    Stanx wrote: »
    Melivar wrote: »
    New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.

    P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.

    At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.

    Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.

    Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
    just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....

    forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
    so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....

    Um what? New dungeons are the only thing that keep me playing at this point.

    Same deal, it's still absolute best content the team have ability to create when others are in decline.

    We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.

    okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?

    dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...

    Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.

    So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.

    no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...

    gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...

    I don't want to do PvP to unlock warhorn, barrier, vigor, etc... but I've never made a post demanding they eliminate PvP and just let somebody sell me the skills.

    Not all content needs to be everything you want to do. Other people enjoy things different. Don't take that away from them.

    these are skills. we are talking about gear... and they do have things that let you purchase skill line levels i think... this wouldnt be "eliminating dungeons". it would make it so you dont HAVE to farm them...

    there is literally nobody telling you that you have to farm the gear from dungeons...

    no one except THE GAME BECAUSE HOW ELSE AM I GOING TO GET THIS ITEM SET??
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sparxlost wrote: »
    Sparxlost wrote: »
    tmbrinks wrote: »
    Sparxlost wrote: »
    Sparxlost wrote: »
    Sparxlost wrote: »
    Stanx wrote: »
    Melivar wrote: »
    New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.

    P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.

    At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.

    Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.

    Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
    just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....

    forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
    so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....

    Um what? New dungeons are the only thing that keep me playing at this point.

    Same deal, it's still absolute best content the team have ability to create when others are in decline.

    We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.

    okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?

    dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...

    Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.

    So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.

    no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...

    gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...

    I don't want to do PvP to unlock warhorn, barrier, vigor, etc... but I've never made a post demanding they eliminate PvP and just let somebody sell me the skills.

    Not all content needs to be everything you want to do. Other people enjoy things different. Don't take that away from them.

    these are skills. we are talking about gear... and they do have things that let you purchase skill line levels i think... this wouldnt be "eliminating dungeons". it would make it so you dont HAVE to farm them...

    there is literally nobody telling you that you have to farm the gear from dungeons...

    no one except THE GAME BECAUSE HOW ELSE AM I GOING TO GET THIS ITEM SET??

    then thats on you wanting the gear, farm the dungeon then add to collection, and then recreate if you want to use again

    ...or use a different set, use all crafted sets, literally anything will work in this game
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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