SpacemanSpiff1 wrote: »dungeon sets can be reconstructed if you've collected those pieces.
New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
SpacemanSpiff1 wrote: »dungeon sets can be reconstructed if you've collected those pieces.
yes i know but i cant buy or sell those set pieces...
El_Borracho wrote: »SpacemanSpiff1 wrote: »dungeon sets can be reconstructed if you've collected those pieces.
yes i know but i cant buy or sell those set pieces...
So this whole thing is a roundabout way of saying we should be able to sell dungeon sets. PASS.
I don't really know what more the game can do. We have the sticker book. We have reconstructed gear. We have an endless supply of transmute gems. We have players who will sell dungeon runs to get gear.
It almost sounds like some people want to be able to pay gold to avoid playing ESO
New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
Oreyn_Bearclaw wrote: »New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
Um what? New dungeons are the only thing that keep me playing at this point.
El_Borracho wrote: »@Sparxlost I'm sure you saw enough players sporting their Sunspire Ice-Fire skin during that event where it was clear they were carried. Under your proposal, those players could now purchase all of the perfected gear from Sunspire as they unlocked it by doing it once. Because why not add perfected trials and arena gear too.
That might sound like hyperbole, because it is. But getting the meta-of-the-day will not make anyone a better player, playing the content does. If you needed Perfected Whorl to beat VDSR, nobody could ever get Perfected Whorl. Do I like the grind for gear? NOPE. Heck, I remember how painful it was to run Hel Ra over and over again to get those AY daggers, before the sticker book. But I'll take that over having a bunch of players look the part without being the part, and only finding out about that on the first boss in VKA.
Again, not interested in playing a game where you can pay someone to carry you through a dungeon, just so you can buy all the gear afterwards.
New DLCs and expansions for new content are not and will never be "pay to win". The entire premise is flawed with that statement as the "reason". Thus, it's a 'no' from me.
Also, Dungeons and Trial prog and completion is one the endgames of ESO. Removing that would destroy an already dwindling group of ESO.
So, if I wasn't clear... it'd be a terrible idea.
colossalvoids wrote: »Oreyn_Bearclaw wrote: »New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
Um what? New dungeons are the only thing that keep me playing at this point.
Same deal, it's still absolute best content the team have ability to create when others are in decline.
We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.
colossalvoids wrote: »Oreyn_Bearclaw wrote: »New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
Um what? New dungeons are the only thing that keep me playing at this point.
Same deal, it's still absolute best content the team have ability to create when others are in decline.
We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.
okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?
dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...
colossalvoids wrote: »colossalvoids wrote: »Oreyn_Bearclaw wrote: »New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
Um what? New dungeons are the only thing that keep me playing at this point.
Same deal, it's still absolute best content the team have ability to create when others are in decline.
We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.
okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?
dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...
Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.
So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.
They can add frequent weekend events like the bg ones but focusing on a specific dungeon at the end of every week where drops would be increased...
it would get people talking about dungeons as well as possibly trading and using the gear from said dungeons and making people WANT to actually buy them....
im not doing dungeon JUST because the gear is good ill just wait for free eso+
colossalvoids wrote: »colossalvoids wrote: »Oreyn_Bearclaw wrote: »New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
Um what? New dungeons are the only thing that keep me playing at this point.
Same deal, it's still absolute best content the team have ability to create when others are in decline.
We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.
okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?
dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...
Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.
So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.
no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...
gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...
colossalvoids wrote: »colossalvoids wrote: »Oreyn_Bearclaw wrote: »New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
Um what? New dungeons are the only thing that keep me playing at this point.
Same deal, it's still absolute best content the team have ability to create when others are in decline.
We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.
okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?
dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...
Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.
So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.
no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...
gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...
I don't want to do PvP to unlock warhorn, barrier, vigor, etc... but I've never made a post demanding they eliminate PvP and just let somebody sell me the skills.
Not all content needs to be everything you want to do. Other people enjoy things different. Don't take that away from them.
colossalvoids wrote: »colossalvoids wrote: »Oreyn_Bearclaw wrote: »New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
Um what? New dungeons are the only thing that keep me playing at this point.
Same deal, it's still absolute best content the team have ability to create when others are in decline.
We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.
okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?
dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...
Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.
So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.
no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...
gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...
I don't want to do PvP to unlock warhorn, barrier, vigor, etc... but I've never made a post demanding they eliminate PvP and just let somebody sell me the skills.
Not all content needs to be everything you want to do. Other people enjoy things different. Don't take that away from them.
these are skills. we are talking about gear... and they do have things that let you purchase skill line levels i think... this wouldnt be "eliminating dungeons". it would make it so you dont HAVE to farm them...
Necrotech_Master wrote: »colossalvoids wrote: »colossalvoids wrote: »Oreyn_Bearclaw wrote: »New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
Um what? New dungeons are the only thing that keep me playing at this point.
Same deal, it's still absolute best content the team have ability to create when others are in decline.
We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.
okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?
dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...
Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.
So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.
no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...
gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...
I don't want to do PvP to unlock warhorn, barrier, vigor, etc... but I've never made a post demanding they eliminate PvP and just let somebody sell me the skills.
Not all content needs to be everything you want to do. Other people enjoy things different. Don't take that away from them.
these are skills. we are talking about gear... and they do have things that let you purchase skill line levels i think... this wouldnt be "eliminating dungeons". it would make it so you dont HAVE to farm them...
there is literally nobody telling you that you have to farm the gear from dungeons...
Necrotech_Master wrote: »colossalvoids wrote: »colossalvoids wrote: »Oreyn_Bearclaw wrote: »New content added to a game is not P2W as with no new content there would no longer be a game. You have access to it by just playing the game assuming you have access to said content. They even give you everything besides the current chapter for free 1-2 times a year with free ESO+ weeks/weekends.
P2W would be if the only way to get something that actually improved your combat ability was through the crown store or even a direct by option only.
At least with ESO you still have the option to be fairly competitive even if you don't want to pay for anything but base game. Most MMO's require new purchases and subscriptions to remain relevant in the game with each release.
Totally agree. I'm consistently baffled by people equating new content to pay to win. It's new content. It's taken man-hours and resources to create and the idea it should be free seems very strange to me.
Then dont create art that no one asked for.... no one wants to do or purchase dungeon dlc but the gear is so good...
just make sets and put them up for sale in the crown store... so much cheaper and you get the same "content" without all the gambling....
forcing me to replay the same dungeon over and over is detrimental to possible re-enjoyment of the art that is the created dungeon....
so yes... i would like to do dungeons less and still have access to gear as i dont feel like it is as appealing to do all the time like a raid or trial would and should be....
Um what? New dungeons are the only thing that keep me playing at this point.
Same deal, it's still absolute best content the team have ability to create when others are in decline.
We're also having enough methods to circumvent endless grind, it's not endless anymore by a long stretch.
okay so youre the guy who enjoys dungeons and likes dungeon sets... But does that really mean that everyone should have to purchase, then play through a dungeon? JUST so they can get gear?
dungeon imo should have some farmable quality, but specific gear isnt enough and honestly the lack of trade could make the game seem pay to win to some...
Precisely! Like with every other piece of content, you want it - you play it. You aren't forced to do so if competitive play isn't your thing. If it is you're supposed to play the game fully imo, it's a soft commitment. It's also making people try out same content more than once, which creates opportunities to change opinions. If your solutions to your problems existed in game when I started would probably not commit to anything hard and just left the game way prior to current game's state. That's maybe even a good thing lmao.
So if gear isn't enough we should eliminate it even further, interesting concept. Those "some" aren't a concern really, literally anything can be classified as a p2w with enough stretch. My first look would not be dungeons that you should play first and can be purchased for gold from players, but "chapters" that are hard lock with actual cash.
no.. p2w is p2w there is no doubt in my mind as to what that looks like.... dungeons are not purely something you do to acquire treasure although that is a good motivator that treasure could and should be able to be sold... For others the drive to do a dungeon comes from a sense of purpose in the achievement. Make genuinely good and fulfilling content and there is no reason to rope people who might not want to play that part of the game experience it.. Art is and always has been there for those who would like to enjoy it imo.. but the typical supply and attitude for creating purchasable art has reduced its quality significantly for everyone whether they realize it or not...
gaming use to be convenient and fun... Now it is hardly either of those things.. but reguardless i play because i do feel it is a hobby id be unhappy without i will not just sit quietly knowing things could possibly be better...
I don't want to do PvP to unlock warhorn, barrier, vigor, etc... but I've never made a post demanding they eliminate PvP and just let somebody sell me the skills.
Not all content needs to be everything you want to do. Other people enjoy things different. Don't take that away from them.
these are skills. we are talking about gear... and they do have things that let you purchase skill line levels i think... this wouldnt be "eliminating dungeons". it would make it so you dont HAVE to farm them...
there is literally nobody telling you that you have to farm the gear from dungeons...
no one except THE GAME BECAUSE HOW ELSE AM I GOING TO GET THIS ITEM SET??