Nah, magicka tanking with an ice staff is fun.
techprince wrote: »Skyrim already has 1H staves and Wards. They can simply introduce 1H Staff + Ward for Magicka tanking. 1H staff using 2H staff's design and Wards using Shields design + translucent magic effect.
Just move all tanking-related stuff to another staff type, no need to create new motifs. Magic gauntlets can also just use Heavy gloves motif with some rune effect overlay (like when your weapon turns into lava texture when using Molten Armaments)
There was an idea somewhere to add Alternation Staff with tanking skills there, I don't remember who made it.
Just move all tanking-related stuff to another staff type, no need to create new motifs. Magic gauntlets can also just use Heavy gloves motif with some rune effect overlay (like when your weapon turns into lava texture when using Molten Armaments)
There was an idea somewhere to add Alternation Staff with tanking skills there, I don't remember who made it.
How does that really solve anything?
Some people who want to dps with new staff type will just complain that this new staff type is bad dps the same the I wanna frost dps complain about frost staff not keeping up....
Turtle_Bot wrote: »Just move all tanking-related stuff to another staff type, no need to create new motifs. Magic gauntlets can also just use Heavy gloves motif with some rune effect overlay (like when your weapon turns into lava texture when using Molten Armaments)
There was an idea somewhere to add Alternation Staff with tanking skills there, I don't remember who made it.
How does that really solve anything?
Some people who want to dps with new staff type will just complain that this new staff type is bad dps the same the I wanna frost dps complain about frost staff not keeping up....
As long as its set up similar to sword and board where its a tanking line first and foremost, but with options for dps, it can still work as dps option for easier content.
The main issue with frost staff being tied into tanking (at least as I see it from the complaints about it) is because it's a destruction staff first which is by nature/lore is supposed to be dps based.
A new line that is built as a tanking line (like sword and shield) would not really have this issue because everyone would know that that's what its intended purpose is.
The_Titan_Tim wrote: »An easy way to approach adding another skill line would be to simply add other variants of staves.
There are six major schools of magic and we only have two of them represented with staves.
ZOS are not going to want to have to go back to previous motifs and create new artwork for every style we have in the game.
Edit; Also want to add that I agree Ice Staves should not be tanking tools, Destruction is all about taking things apart, not building them up.
One rather simple way to add a damage functionality to Ice Staff would be to give them a 10% damage-over-time increase while equipped, as that’s not a weapon passive in the game currently.