I don't know if I would consider it an exploit... more like a loophole in quest dialogue. It's something the developers obviously didn't account for and not so much a "cheat".
Blackhorne wrote: »I don't know if I would consider it an exploit... more like a loophole in quest dialogue. It's something the developers obviously didn't account for and not so much a "cheat".
A loophole the developers didn't account for is by definition a bug.
Using a bug or design flaw to gain advantage is the definition of "exploit."
So, yes, this is an exploit.
When in doubt, the best thing to do is to report it as if it is an exploit. ZOS support can determine the best way to handle it, and they won't be mad at you if it turns out to be not a big deal.
Never understood why folks want to rush through content so fast in some weird race to the top.
And then the same folks are the ones who will inevitably whine and moan about lack of content.
Well, I just got disconnected. Servers go down? If it's because of this, I would say that's a pretty fast response time. lol.
Blackhorne wrote: »I don't know if I would consider it an exploit... more like a loophole in quest dialogue. It's something the developers obviously didn't account for and not so much a "cheat".
A loophole the developers didn't account for is by definition a bug.
Using a bug or design flaw to gain advantage is the definition of "exploit."
So, yes, this is an exploit.
When in doubt, the best thing to do is to report it as if it is an exploit. ZOS support can determine the best way to handle it, and they won't be mad at you if it turns out to be not a big deal.
I've always considered exploits a cheat... this isn't really a cheat, because the path is necessary... I guess it doesn't really make sense if you don't know what I'm talking about. When it gets fixed, I'll spill the beans.