korwinthale wrote: »korwinthale wrote: »I banned DPS meters in my guild and allowed only threat meters during raids in order to help my newer players learn threat management. once in a while I would allow one of my officers to run DPS meter just to see if we as a group met the base requirements for rage timers etc.. But other than that we rolled mostly stock and still downed all content.
Assuming your DPS was riding the Threat coat tail (assuming Threat percentage thresholds were being consistently met), then you had the DPS to meet the requirements. So you replaced the DPS meters with a Threat meter where you likely said to people, aim for broke on the meter, so therefor you were a bunch of hypocrits as the threat meter serves the same purpose as a DPS meter.
Just saying, and on that note, how do you know who was using them and who wasn't?
What a person uses or doesn't use is up to them I told them it wasn't allowed so at least that crap was NOT posted in chat nor was anyone ever called out, and high threat doesn't always mean high DPS either, that's a common misconception among inexperienced raiders.
Chalk it up how ever you like, DPS, HPS, eDPS, eHPS, TPS and eTPS all correlate to threat. How it is calculated per point applied is the misconception among inexperienced raiders. Sure, you can pad that meter, but in reality, the way you intended its purpose, was a DPS meter without the numbers.
The epeen value of being top on the meter (minus the tanks) still applies just the same as if it was a number crunching game.
korwinthale wrote: »korwinthale wrote: »I banned DPS meters in my guild and allowed only threat meters during raids in order to help my newer players learn threat management. once in a while I would allow one of my officers to run DPS meter just to see if we as a group met the base requirements for rage timers etc.. But other than that we rolled mostly stock and still downed all content.
Assuming your DPS was riding the Threat coat tail (assuming Threat percentage thresholds were being consistently met), then you had the DPS to meet the requirements. So you replaced the DPS meters with a Threat meter where you likely said to people, aim for broke on the meter, so therefor you were a bunch of hypocrits as the threat meter serves the same purpose as a DPS meter.
Just saying, and on that note, how do you know who was using them and who wasn't?
What a person uses or doesn't use is up to them I told them it wasn't allowed so at least that crap was NOT posted in chat nor was anyone ever called out, and high threat doesn't always mean high DPS either, that's a common misconception among inexperienced raiders.
Chalk it up how ever you like, DPS, HPS, eDPS, eHPS, TPS and eTPS all correlate to threat. How it is calculated per point applied is the misconception among inexperienced raiders. Sure, you can pad that meter, but in reality, the way you intended its purpose, was a DPS meter without the numbers.
The epeen value of being top on the meter (minus the tanks) still applies just the same as if it was a number crunching game.
you're not accounting for abilities like vanish, fein deth, feint, ect. or talents that would alter threat levels.
scripteaze wrote: »group damage meters turns a game into job and I already have one of those. I don't want another game where I have to spend all my free time min maxing and trying to be an "elitist jerk" The crafting system is already a time vampire, lets just leave it at that...
for the love of gaming, NO. dps meters have ruined many a game by turning grouping into 'watching whos doing what' instead of just enjoying the dungeon and grouping.
If they do allow dps meters it needs to be private for the user only, but then i can see peeps starting to require posts of users output before being allowed in groups so in essence back to dps meters ruining the game.
so just .. no. if you need to see how ones rotations are doing you can parse against a known mob and see how fast they die and what works best..
Something like the recount add-on from WoW would be great.
Oh no, please not! Not recount again! It's nothing but stressfull if you constantly have to watch how much DPS you're doing so the tank doesn't kick you... As soon as an addon like this comes out, people won't care about group atmosphere or how well it works together, they will only watch the numbers of this addon and judge after this... I hope recount never makes it to elder scrolls online!
Sorry but I have an inborn hatred for this kind of addon and am really glad the developers decided against that!
azraels_grave wrote: »Meters have ultimately made many players in WoW not as good. How so? For example a healer may cast most healing than is needed simply to beat (pad meters) the other healers. There is a difference between effective abilities vs padded abilities. Meters would only deter and do the same to ESO. Which players should focus on being better by how they see themselves performing. Not because they are trying for bragging rights on needless padding.
Sorry but I have an inborn hatred for this kind of addon and am really glad the developers decided against that!
Sorry to inform but the irony of this post is too massive to ignore. Often players (and even noted in this thread), are those measuring their epeens/elitists. Not the person who lacks the maximization of their rotation. In truth I would rather have a player who is just learning, and maybe not so good. Because they can learn and they can become better. The elitists often times stay jerks. So I'm sorry if I had to pick between the two I'd pick the bad dps over a jerk. Least I can work with a bad dps, and possibly even help them.I hope they will change this and allow Recount to collect data from other players.
No matter what everyone says it’s not fun to have a bad player in the group that ruins the fun for everyone else.
Actually it strives on working as a team. Even Blizzard has noticed how pad meter happy some people have gotten, especially healers. So they are developing changes to make playability more thought involved. If you fail to play as a team, I'm happy you can't review meters. It has in the years I've raided ended in huge rages and arguments over vent. They start blaming everyone for their lack of x y z. And fail to see it was the ineffectivity of their teamwork that did most of that damage. Meters themselves in a group situation are often abused and misused on a large scale. Only a small fraction use them as they should, and as they were designed. And if they can not be used in this way as a whole by the larger portion of the community, I see no need for their existence otherwise.I vote yes to Dps counters, it may be nice have this no pressure approach. But really end game content strives on competition.
azraels_grave wrote: »Sorry to inform but the irony of this post is too massive to ignore. Often players (and even noted in this thread), are those measuring their epeens/elitists. Not the person who lacks the maximization of their rotation. In truth I would rather have a player who is just learning, and maybe not so good. Because they can learn and they can become better. The elitists often times stay jerks. So I'm sorry if I had to pick between the two I'd pick the bad dps over a jerk. Least I can work with a bad dps, and possibly even help them.I hope they will change this and allow Recount to collect data from other players.
No matter what everyone says it’s not fun to have a bad player in the group that ruins the fun for everyone else.
I do not need a meter to see if someone is doing the wrong rotation. I do not need a meter to see they often stand in bad. If people would be more self aware over self reliant on a addon. There is far more clarity to being had.
And trust me I'm not one of those tunnel vision healers. I have healed in many games, and I am very aware of what others do, or do not do. As far as numbers I could care less. If you do the right rotation,stay out of bad, and we win .. gg get loot move on.
To that effect I have seen some amazing DPS that just can't stop standing in stupid. While others whom I met on a more average note, avoid everything like they should. So let me refine my thought. If you stand in everything I'm going to get tired of you. No matter how great your DPS is, and what the meter says. No excuse for constant stupid. And trust me being a healer in games since the late 90's. I have seen far more than my share of constant stupid.
as a raid leader it's down to me how people work as a team, I cannot dps or heal for them, so I would like to know who is pulling there weight and who is picking there nose! I used to heal and dps on wow and did get criticised when I first started out but this made me better a hell of alot better with out criticism people don't get better, mainly due to not knowing what better is.... My experience only don't take offence.azraels_grave wrote: »Actually it strives on working as a team. Even Blizzard has noticed how pad meter happy some people have gotten, especially healers. So they are developing changes to make playability more thought involved. If you fail to play as a team, I'm happy you can't review meters. It has in the years I've raided ended in huge rages and arguments over vent. They start blaming everyone for their lack of x y z. And fail to see it was the ineffectivity of their teamwork that did most of that damage. Meters themselves in a group situation are often abused and misused on a large scale. Only a small fraction use them as they should, and as they were designed. And if they can not be used in this way as a whole by the larger portion of the community, I see no need for their existence otherwise.I vote yes to Dps counters, it may be nice have this no pressure approach. But really end game content strives on competition.