There are a lot of players that are used to WoW & FF14 style combat and struggle to adapt to a different combat design. I’ve seen it with my friends who were good raiders but could or wouldn’t adapt to ESO.
It comes down to if you cannot figure out how to do it talk trash about it. I’ve seen it even in eso where my raiding guild tried to help a member who was not hitting the DPS requirement. Instead of accepting the advice they talked trash about the guild.
It never make sense and doesn’t hold water.
I think this pretty much nails it. When I hear "fast-paced" I automatically think of PvP. Since PvP has been the most important thing to me over the years, I think of ESO as fast-paced in general . I don't play shooters or Fortnite or anything like that, though. I've certainly never felt competitively constrained by a 60Hz refresh rate in ESO. The fact that other PvP games apparently benefit from a higher rate gives you a clue that ESO isn't the fastest-paced game.There are a lot of players that are used to WoW & FF14 style combat and struggle to adapt to a different combat design. I’ve seen it with my friends who were good raiders but could or wouldn’t adapt to ESO.
It comes down to if you cannot figure out how to do it talk trash about it. I’ve seen it even in eso where my raiding guild tried to help a member who was not hitting the DPS requirement. Instead of accepting the advice they talked trash about the guild.
It never make sense and doesn’t hold water.
[snip]
I DO know that I've played this game since launch, and I DO like the combat, well enough at least. Even so, I more or less agree with every common reason why this game's combat is considered poor. Coming from other MMOs that aren't just tab-targeting (BDO, BnS, Tera), I get why people find ESO floaty, unresponsive, "twitchy," or just flat out dull, because it is. Those other games did way better at making skills feel impactful, smooth, unique, and just fun. In BnS for example, I could have fun literally just farming mobs, chaining combos and utilizing each class's unique toolkit and just feeling the flow of all my skills. ESO is more like playing a spreadsheet though, watching buff timers and the floor while clicking buttons at the exact same speed over and over again. Despite the crosshair and the manual basic attacks, I feel very much like I'm playing Perfect World or something during most encounters.
To be honest, the big issue I think a lot of people run into is that they never get to see where this game's combat excels. It's like that show where everyone says, "Just get to season 3 then it's good." That's combat in ESO. Arena, trials, or soloing dungeons, that stuff is fun and engaging. Story content though? Running dungeons with pugs? Dead boring. The former involves literally zero brain power and the latter is mostly sprinting after the people who already ran the content a few hundred times. Even at endgame, if you don't enjoy highly choreographed fights and copying builds down to the trait, you'll find little to enjoy here (And if you do like those things you'd probably like FFXIV more anyway).
And that's PvE. Meanwhile PvP, where this game's combat REALLY shines, is a disaster both in game performance and game modes. As much as I'd like to dive into PvP more in this game, I'm not going to waste my time on the 3-team BG BS or the laggy zerg-fest of Cyrodiil, and I can say from experience I'm not the only one.
There's also the big argument people make about ESO being "fast-paced" (which relative to other actions games, not at all) and therefore skillful. The thing they miss though is that in a game with zero consequences for performing actions, you require LESS skill to execute everything. You don't need to consider your situation before just spamming that LA+Skill, because you can activate both of them, get the damage/buff from both, and then still block or dodge roll instantly. That's not to say I don't appreciate weaving or animation cancelling for what they are here, but let's not pretend that such features increase the base skill required.
ESO_Nightingale wrote: »the problem with them is they don't like animation canceling which is sad because they're playing the wrong game. same people who think that it's cheating. it's not the game for them and they refuse to see that.
ESO_Nightingale wrote: »the problem with them is they don't like animation canceling which is sad because they're playing the wrong game. same people who think that it's cheating. it's not the game for them and they refuse to see that.
Animation canceling, or if preferred, weaving, is counter intuitive. The natural tendency is to allow the animation to play out, and then the next action follows it. I am sure that a lot of players actually play that way.
ESO_Nightingale wrote: »the problem with them is they don't like animation canceling which is sad because they're playing the wrong game. same people who think that it's cheating. it's not the game for them and they refuse to see that.
Animation canceling, or if preferred, weaving, is counter intuitive. The natural tendency is to allow the animation to play out, and then the next action follows it. I am sure that a lot of players actually play that way.
Nothing counter intuitive about it for me, if you ever were in the ring or sparing or training for real fights.
Weaving feels like throwing a quick jab to set up your combo.
Or the feeling of doing a feint just to to another way.
Or that slight movement to get a better positioning.
I think of it as each Weave being one of those, each one is slightly different.
Ultimately if someone dislikes weaving... and it's a game mechanic you can find a way to enjoy it as many people have.
being limited to 5 combat abilities and an ultimate is prohibitive to an mmo mindset where you can have as many abilities as you have keys. ESO goes against the grain in that respect and many mmo players can't seamlessly transition to this game due to it. Not all games are without limits to the amount of spells or combat abilities one can have at any time, but none to my knowledge are limited to as few as 5 skills (this includes spells+combat abilities) other than ESO.
in regard to buffing
ESO also has people using 2 weapons, and the backbar is the player's "prebuff" (unless they have dedicated a slot on their frontbar to a slotted passive). In most other MMOs they don't usually have to worry about buffing mid-fight, the buffs are usually done ahead of any encounter and last longer. They made the most boring part of a fight not occur during that fight. ESO has the most boring part of a fight occur during the fight or as a side effect of other abilities and armor/weapon set procs- and if you don't do that "boring part" you are punished for it with lower DPS or lower survivability.
In reality skill in ESO has to do with preparation, planning, timing, and minmaxing your abilities/passives/proc sets.
I honestly see it as a person seeing chess for the first time.. and says wow it's so boarding all you have to do is check mate.
There is so many complicated layers to ESO that sad as it is... flys over peoples head, the number of people who can maintain a high DPS compared to any other MMO really shows the skills gap of players.
You make a good point how, fast and on the ball you have to be with buff and debufs and have the skill to strike when it matters where as other mmos it's a 1 min cooldown for a buff and you are golden...
The gap really starts to show when newer players don't even understand how really the game goes when they hit their first vet content.
ESO_Nightingale wrote: »the problem with them is they don't like animation canceling which is sad because they're playing the wrong game. same people who think that it's cheating. it's not the game for them and they refuse to see that.
Animation canceling, or if preferred, weaving, is counter intuitive. The natural tendency is to allow the animation to play out, and then the next action follows it. I am sure that a lot of players actually play that way.
Nothing counter intuitive about it for me, if you ever were in the ring or sparing or training for real fights.
Weaving feels like throwing a quick jab to set up your combo.
Or the feeling of doing a feint just to to another way.
Or that slight movement to get a better positioning.
I think of it as each Weave being one of those, each one is slightly different.
Ultimately if someone dislikes weaving... and it's a game mechanic you can find a way to enjoy it as many people have.
It is counter intuitive because it does not happen in real life like it happens in ESO. It is necessary to learn that ESO is different than one would expect. If it were intuitive, players would not need to be trained and this behavior would not need to be explained. There would be no debate about whether it was a bug or intentional because it would be intuitive and obvious.
Using your sparring example, no one punches, immediately pulls the punch and kicks, and then expects both a powerful punch and a powerful kick. The expectation is that the kick replaced the punch and the punch did not happen. In ESO, both happen. Counter intuitive.
ZOS did work trying to make the animations so that portions of it always happens before the animation is allowed to be canceled, but it is still canceled before it is completed.
The only way to make it intuitive is if both animations play out simultaneously, which is not possible with the animation framework that is available. Until then, the intuitive use of combat will have the player wait for the light attack to happen, visually, before engaging in the second attack. I expect that this is how a large percentage of players play this game.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
I think that is more of a UI/UX flaw than design that makes anything deeper. Game doesn't teach you about stacking DMG properly. You shouldn't need to have PhD in ESO tooltip reading to make somewhat decent damage.ESO doesn't tell you any of that. You have to figure out how your combat abilities flow together based on their cooldowns and so forth. It's not as simple as other common games. Once you have taken the time to really learn ESO combat, going back to other games combat will likely feel dull to you.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
Klingenlied wrote: »
why should I spend any time in ESO? Playtime isn't rewarded anyway, its rewards for money spend only.
WuffyCerulei wrote: »People really seem to forget that ESO combat is just fundamentally different from most other MMOs. Games like WoW and FF14 have cooldown-based combat, while ESO does not.
For me, on PC... Almost no combat that lasts longer than a few seconds completes without at least one time when weapon swap failed to execute. It isn't a button issue, it is a game issue.
I avoid it on XBox because it is unreliable in the game and on the controller, it is a button issue. It is just not in a good place for me to use it so I never bothered. That thumb is often busy when I want to swap and dislikes being distracted.
CameraBeardThePirate wrote: »
2) ZOS does an abysmal job of helping new players learn. This problem isn't really unique to ESO, and is quite natural for a game as old as ESO. However, this doesn't excuse the fact that ZOS hasn't implemented a truly useful tutorial system whatsoever. Many mechanics go completely unexplained, and even more mechanics aren't emphasized to be as important as they should be (e.g., food buffs, potions, etc.).