this entire reply, simplysnip
colossalvoids wrote: »It has nothing to do with depth or lack of thereof, it's a different combat system with some heavy action RPG inspiration plus a lot of dynamic components, it's just not what most considering an mmo one.
The "hate" for it comes from misinformation people are getting, like you always hearing about animation cancelling etc, people are huge on words and not really looking at a substance, but that's not a big problem tbh. To have decent understanding of what's actually going on you would need to sink hundreds or thousands of hours first and that's not how people are generally getting their impression, easier to go for some 1-2h in reviewer to form one for you.
Do they just not understand the depts of it all ? Or do they just preferer flashy combat that goes BOOM and starts epileptic seizures ?
Do they just not understand the depts of it all ? Or do they just preferer flashy combat that goes BOOM and starts epileptic seizures ?
I'm so glad ESO doesn't have those kind of flashy moves--you can't even see what your character is doing in some other MMOS, and I think the flashier, the less satisfying and the less involved the skills feel in terms of playing, and in these games I think they are designed like this just to make turn-based combat feel dynamic even though it isn't. ESO combat is heaps better in comparison, the visuals of most skills are clean and smooth and work with the dynamic nature of combat, to me casting feels very smooth and fast, and it's what I prefer, and weaving LAs is perfect to make things even more fluid. I think if you get used to proper ESO combat, it's difficult to enjoy combat in other games, because nothing offers the same experience.
being limited to 5 combat abilities and an ultimate is prohibitive to an mmo mindset where you can have as many abilities as you have keys. ESO goes against the grain in that respect and many mmo players can't seamlessly transition to this game due to it. Not all games are without limits to the amount of spells or combat abilities one can have at any time, but none to my knowledge are limited to as few as 5 skills (this includes spells+combat abilities) other than ESO.
in regard to buffing
ESO also has people using 2 weapons, and the backbar is the player's "prebuff" (unless they have dedicated a slot on their frontbar to a slotted passive). In most other MMOs they don't usually have to worry about buffing mid-fight, the buffs are usually done ahead of any encounter and last longer. They made the most boring part of a fight not occur during that fight. ESO has the most boring part of a fight occur during the fight or as a side effect of other abilities and armor/weapon set procs- and if you don't do that "boring part" you are punished for it with lower DPS or lower survivability.
In reality skill in ESO has to do with preparation, planning, timing, and minmaxing your abilities/passives/proc sets.
Some reasons people consider the combat in this game as bad:
1 - The combat is floaty and lacks impact.
2 - The light attack weaving is just tedious for many people.
3 - It is supposedly action combat with aiming, but really the aiming is largely a joke. Take ranged skills for example, like a fire staff heavy attack you look vaguely in the direction of your target and you will hit (barring dodges, blocks, etc). This is due to the hit boxes being the size of a small planet, plus once you've aimed and fired your ranged skill it has a soft lock so it will magically track your target to wherever they move. No need to actually aim and anticipate the movement of the target, the game plays for you. (one of the many reasons the combat in this game is significantly lower skilled than some like to think it is)
4 - The animation cancelling is absolutely low skill garbage, because firstly you generally have a massive window that you can cancel in, rather than a small window at the end of the animation. Secondly because you have that massive window you can often cancel nearly immediately, which means no meaningful skill animation for your opponent to react to in PvP, which is laughable. Literally the worst implementation of animation cancelling I've ever seen.
5 - The lack of variety. Every class uses the same mechanics (stam, magicka, etc), has access to every weapon, every armour type, most skills are available to every class (world, guild, weapon, armour, alliance war, etc), which gets dull.
6 - The vast majority of the PvE content is so trivial it makes the combat trivial and sends people to sleep. I mean if I can solo a veteran dungeon as someone who only plays this game sporadically, am quite lazy about weaving in PvE, etc, that in itself tells you how laughable the content is and don't even start me on alleged "world bosses" most of which can be done in your sleep.
7 - Somewhat related to the above is healer and tank are basically surplus to requirements for much of the content, so the combat is busted in many peoples eyes. Also not helped by how high heals scale off basically the same stats you need for damage, why bother with healer most of the time, when you can take one heal skill on a DPS and survive fine with that. There is a reason games have a heal stat.
and so on...
Klingenlied wrote: »Hmm .. Well, it is roughly one or two weeks now since I deleted ESO.
Combat was one of the main reasons.
I am a vet ESO and a vet MMO player. However, most MMO's - ESO including - kinda don't live up to my expectations in regards to the gameplay I am expecting nowadadys. I mean are there modern shooters where characters move worse then they do in ESO? Character animation quality is soo subpar.
So yea .. I think ESO combat is deep enough from a system standpoint, but it feels wonky and looks real bad. I repeat: ESO combat is looking freakin' bad, especially when you focus on melee combat. Melee feels real bad and looks even worse.
Magic combat is ok, I'd say if you are going for stuff like a frost mage, it is even nice somewhat, all the shattering ice and the crunchiness of the sound when stuff shatters. But anything else? I don't like it.
If I got options like Elden Ring, Monster Hunter, Horizon, Overwatch, Destiny - why should I spend any time in ESO? Playtime isn't rewarded anyway, its rewards for money spend only. Without combat being fun and nice to watch, you could say there is still a nice world to be explored. But in all honesty? For the money you spend on the ESO expansion and possibly some ESO+, you get a lot more "nice world" combined with better combat systems and animations.
And don't tell me to not compare ESO with those games because it is older or anything - doesn't count. Your product will always be measured against the best at any given time as long as it is a live service game. That is just the way it is.
being limited to 5 combat abilities and an ultimate is prohibitive to an mmo mindset where you can have as many abilities as you have keys. ESO goes against the grain in that respect and many mmo players can't seamlessly transition to this game due to it. Not all games are without limits to the amount of spells or combat abilities one can have at any time, but none to my knowledge are limited to as few as 5 skills (this includes spells+combat abilities) other than ESO.
in regard to buffing
ESO also has people using 2 weapons, and the backbar is the player's "prebuff" (unless they have dedicated a slot on their frontbar to a slotted passive). In most other MMOs they don't usually have to worry about buffing mid-fight, the buffs are usually done ahead of any encounter and last longer. They made the most boring part of a fight not occur during that fight. ESO has the most boring part of a fight occur during the fight or as a side effect of other abilities and armor/weapon set procs- and if you don't do that "boring part" you are punished for it with lower DPS or lower survivability.
In reality skill in ESO has to do with preparation, planning, timing, and minmaxing your abilities/passives/proc sets.
Klingenlied wrote: »[...]
So yea .. I think ESO combat is deep enough from a system standpoint, but it feels wonky and looks real bad. I repeat: ESO combat is looking freakin' bad, especially when you focus on melee combat. Melee feels real bad and looks even worse.
Magic combat is ok, I'd say if you are going for stuff like a frost mage, it is even nice somewhat, all the shattering ice and the crunchiness of the sound when stuff shatters. But anything else? I don't like it.
If I got options like Elden Ring, Monster Hunter, Horizon, Overwatch, Destiny - why should I spend any time in ESO? Playtime isn't rewarded anyway, its rewards for money spend only. Without combat being fun and nice to watch, you could say there is still a nice world to be explored. But in all honesty? For the money you spend on the ESO expansion and possibly some ESO+, you get a lot more "nice world" combined with better combat systems and animations.
And don't tell me to not compare ESO with those games because it is older or anything - doesn't count. Your product will always be measured against the best at any given time as long as it is a live service game. That is just the way it is.
It's a curious thing, really. I've played ESO the longest of any MMO I've touched but I've played others as well, including Neverwinter Online, D&D Online, DCU Online, SWTOR, etc. I'm currently playing more FFXIV than ESO at the moment due to various things not related specifically to ESO. Almost every ability in FFXIV will flashbang you.Do they just not understand the depts of it all ? Or do they just preferer flashy combat that goes BOOM and starts epileptic seizures ?
being limited to 5 combat abilities and an ultimate is prohibitive to an mmo mindset where you can have as many abilities as you have keys. ESO goes against the grain in that respect and many mmo players can't seamlessly transition to this game due to it. Not all games are without limits to the amount of spells or combat abilities one can have at any time, but none to my knowledge are limited to as few as 5 skills (this includes spells+combat abilities) other than ESO.
in regard to buffing
ESO also has people using 2 weapons, and the backbar is the player's "prebuff" (unless they have dedicated a slot on their frontbar to a slotted passive). In most other MMOs they don't usually have to worry about buffing mid-fight, the buffs are usually done ahead of any encounter and last longer. They made the most boring part of a fight not occur during that fight. ESO has the most boring part of a fight occur during the fight or as a side effect of other abilities and armor/weapon set procs- and if you don't do that "boring part" you are punished for it with lower DPS or lower survivability.
In reality skill in ESO has to do with preparation, planning, timing, and minmaxing your abilities/passives/proc sets.Some reasons people consider the combat in this game as bad:
1 - The combat is floaty and lacks impact.
2 - The light attack weaving is just tedious for many people.
3 - It is supposedly action combat with aiming, but really the aiming is largely a joke. Take ranged skills for example, like a fire staff heavy attack you look vaguely in the direction of your target and you will hit (barring dodges, blocks, etc). This is due to the hit boxes being the size of a small planet, plus once you've aimed and fired your ranged skill it has a soft lock so it will magically track your target to wherever they move. No need to actually aim and anticipate the movement of the target, the game plays for you. (one of the many reasons the combat in this game is significantly lower skilled than some like to think it is)
4 - The animation cancelling is absolutely low skill garbage, because firstly you generally have a massive window that you can cancel in, rather than a small window at the end of the animation. Secondly because you have that massive window you can often cancel nearly immediately, which means no meaningful skill animation for your opponent to react to in PvP, which is laughable. Literally the worst implementation of animation cancelling I've ever seen.
5 - The lack of variety. Every class uses the same mechanics (stam, magicka, etc), has access to every weapon, every armour type, most skills are available to every class (world, guild, weapon, armour, alliance war, etc), which gets dull.
6 - The vast majority of the PvE content is so trivial it makes the combat trivial and sends people to sleep. I mean if I can solo a veteran dungeon as someone who only plays this game sporadically, am quite lazy about weaving in PvE, etc, that in itself tells you how laughable the content is and don't even start me on alleged "world bosses" most of which can be done in your sleep.
7 - Somewhat related to the above is healer and tank are basically surplus to requirements for much of the content, so the combat is busted in many peoples eyes. Also not helped by how high heals scale off basically the same stats you need for damage, why bother with healer most of the time, when you can take one heal skill on a DPS and survive fine with that. There is a reason games have a heal stat.
and so on...
No offense but any profile that is "private" I just don't read what they have to say "This time"Klingenlied wrote: »Hmm .. Well, it is roughly one or two weeks now since I deleted ESO.
Combat was one of the main reasons.
I am a vet ESO and a vet MMO player. However, most MMO's - ESO including - kinda don't live up to my expectations in regards to the gameplay I am expecting nowadadys. I mean are there modern shooters where characters move worse then they do in ESO? Character animation quality is soo subpar.
So yea .. I think ESO combat is deep enough from a system standpoint, but it feels wonky and looks real bad. I repeat: ESO combat is looking freakin' bad, especially when you focus on melee combat. Melee feels real bad and looks even worse.
Magic combat is ok, I'd say if you are going for stuff like a frost mage, it is even nice somewhat, all the shattering ice and the crunchiness of the sound when stuff shatters. But anything else? I don't like it.
If I got options like Elden Ring, Monster Hunter, Horizon, Overwatch, Destiny - why should I spend any time in ESO? Playtime isn't rewarded anyway, its rewards for money spend only. Without combat being fun and nice to watch, you could say there is still a nice world to be explored. But in all honesty? For the money you spend on the ESO expansion and possibly some ESO+, you get a lot more "nice world" combined with better combat systems and animations.
And don't tell me to not compare ESO with those games because it is older or anything - doesn't count. Your product will always be measured against the best at any given time as long as it is a live service game. That is just the way it is.
No offense but any profile that is "private" I just don't read what they have to say "This time"
@WiseSky I think a lot of the confusion here, for why players hate ESO's version of animation cancelling specifically, can be better understood by looking at some other games that handle it well.colossalvoids wrote: »It has nothing to do with depth or lack of thereof, it's a different combat system with some heavy action RPG inspiration plus a lot of dynamic components, it's just not what most considering an mmo one.
The "hate" for it comes from misinformation people are getting, like you always hearing about animation cancelling etc, people are huge on words and not really looking at a substance, but that's not a big problem tbh. To have decent understanding of what's actually going on you would need to sink hundreds or thousands of hours first and that's not how people are generally getting their impression, easier to go for some 1-2h in reviewer to form one for you.
I think I agree with this the most, a beginning I did not care about combat, but only a long time did I start to enjoy it once I started to get into it.
The light attack weave, heavy attack weave goes into such complexity that is becomes fun to use it with all weaving skills such as blocking, roll dodging, bar swapping jump, bash … etc
Took me such a long time to get an appreciating for just that.
And I swear that this was made perfectly for the bar swap... like perfectly.
Darkstorne wrote: »@WiseSky I think a lot of the confusion here, for why players hate ESO's version of animation cancelling specifically, can be better understood by looking at some other games that handle it well.colossalvoids wrote: »It has nothing to do with depth or lack of thereof, it's a different combat system with some heavy action RPG inspiration plus a lot of dynamic components, it's just not what most considering an mmo one.
The "hate" for it comes from misinformation people are getting, like you always hearing about animation cancelling etc, people are huge on words and not really looking at a substance, but that's not a big problem tbh. To have decent understanding of what's actually going on you would need to sink hundreds or thousands of hours first and that's not how people are generally getting their impression, easier to go for some 1-2h in reviewer to form one for you.
I think I agree with this the most, a beginning I did not care about combat, but only a long time did I start to enjoy it once I started to get into it.
The light attack weave, heavy attack weave goes into such complexity that is becomes fun to use it with all weaving skills such as blocking, roll dodging, bar swapping jump, bash … etc
Took me such a long time to get an appreciating for just that.
For Honor and New World both have animation cancelling, but they also include animation frame data which ESO unfortunately lacks for instant-cast attacks. That means in ESO you can cancel an instant-cast action such as a light attack before the animation has even had a chance to begin playing, and it will still deal damage as though it connected when visually it clearly didn't. That robs this game of a lot of the skill element in animation cancelling, both for the player executing the attack (where timing the cancellation is where the skill should lie) and for the player on the receiving end (where being able to read and react to animations should be important). ESO lacks both of those elements that animation cancelling with frame data should be able to enrich a game with. End result - ESO is button mashing for the attacker, and guesswork for the defender.
New World rewards skill and timing by letting you weave multiple light attacks, heavy attacks, and skills together when animation cancelled effectively, increasing DPS as a result. There is no GCD between skills thanks to frame data existing. If you cancel one attack into another into another before the animations have a chance to play out into connecting with an enemy, then no damage is dealt. It's a really nice system (just a shame about the rest of the game )
https://www.youtube.com/watch?v=oxAkD-KGjkM
For Honor's animation cancelling system is critical to opening up baiting and feinting playstyles, tricking your opponent into raising their guard or preparing to parry in one direction, before cancelling that attack and executing a quicker animated attack in a direction your opponent has now left exposed.
https://www.youtube.com/watch?v=iP5pSlemdak
tl;dr - a lot of players dislike ESO's flavour of animation cancelling because it is objectively a poorly implemented version of animation cancelling (hence being labelled a bug for so long before ZOS just decided to roll with it). It's perfectly possible to like animation cancelling in general, but dislike ESO's implementation of it. And being so critical to end-game DPS progression, that can indeed sour a player's impression of this game's combat as a whole.
And I swear that this was made perfectly for the bar swap... like perfectly.
I used a G13 with ESO (last game that uses it) but my bar swap is on my mouse as part of my combat split between both hands.
Bar swap in this game is not reliable, and it is a tragedy that combat has developed where rotations use a bar swap. Bar swapping can be interrupted, or just not happen. I use an add on to notify me when the bar swap happens so I can hit it again if necessary. That only works on PC, so on XBox, I just use one bar.
Other observations...
I don't think of ESO combat as "floaty", but then I can compare ESO combat to New World and no one would think ESO is "floaty" after playing New World for a bit. (disclaimer: have not played new world in months, so might be different now)
I like the dynamic combat that ESO offers where position is important and always changing. I like that combat isn't just me standing to the side pressing number keys in a set rotation. I tried to do rotations in ESO, but bar swap or the dynamic nature of the combat will eventually break them. Now I assess what needs to be done and do it rather than trying to follow some rotation.
Attack weaving is annoying. I get why ZOS is not changing it, as it does eliminate the "a few moments later", but it is still annoying. I'd like to see if they can find something better than animation canceling that still makes combat feel good. I doubt that they are even thinking about it.
I really saddens me, like a lot, that you had the g13 and did not get to set the back bar and front bar on the keyboard like this:
I never ever felt that the bar swap was unresponsive, unless, the global cooldown delay for bar swap is not supposed to be there.
But one thing is for sure...
ESOs combat would suck, if I had a keyboard and was using the the keys above wasd "1-6" keys as skills and had no mmo mouse.
I would never play the game and would be crying.
Do they just not understand the depts of it all ? Or do they just preferer flashy combat that goes BOOM and starts epileptic seizures ?
I really saddens me, like a lot, that you had the g13 and did not get to set the back bar and front bar on the keyboard like this:
The reason I did not do that is because the mouse button is a more reliable button than those two button on the G13. I use them for map and inventory, instead. I always use a mouse with buttons under the thumb, either an MMO mouse or something like the Logitech G500.
Anyway, I have had more than one G13. My first G13 failed due to one of those buttons. I don't remember which one. I used it in World of Warcraft for something and the button couldn't handle it. When I designed the key layout for ESO, I removed those buttons from active combat.
I have since moved off of the G13 for everything but ESO. I decided I did not want to get locked into one-off hardware for new games, especially since the G13 has been abandoned and cannot be replaced reasonably.I never ever felt that the bar swap was unresponsive, unless, the global cooldown delay for bar swap is not supposed to be there.
But one thing is for sure...
ESOs combat would suck, if I had a keyboard and was using the the keys above wasd "1-6" keys as skills and had no mmo mouse.
I would never play the game and would be crying.
For me, on PC... Almost no combat that lasts longer than a few seconds completes without at least one time when weapon swap failed to execute. It isn't a button issue, it is a game issue.
I avoid it on XBox because it is unreliable in the game and on the controller, it is a button issue. It is just not in a good place for me to use it so I never bothered. That thumb is often busy when I want to swap and dislikes being distracted.
If that's what you think, you ought to treat yourself to something like the following video explaining the split-second decisions that go into fighting as a melee nightblade in PvP. It really isn't about the sets. Watch the mechanics from 08:30 onwards. This is one of the best, if not the best video of it's kind I have ever seen.Seraphayel wrote: »Imagine calling ESO combat in depth or complex, lol. It’s neither. It gets complicated and overloaded due to Champion Points and all the different sets, but that doesn’t make combat complex or in depth. ESO has one of the worst combats in any major MMORPG - not because the idea behind it is bad, but because its implementation is. Combat is by far the worst part of this game and usually brought up as the #1 pain point - it’s just unimpactful and boring.