Update 44 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

I would REALLY dig seeing the Falmer added as a playable race (or just maybe new races in general)

Terin
Terin
✭✭✭
So, I'm really into choosing races and classes that I feel "match" each other in some capacity. The upcoming Arcanist looks like it could be super interesting, but I feel like I'm already struggling to choose a race.

Which is when it kind of hit me; I feel like the Falmer would make a *super* cool race. I'm unsure if they'd have been blinded by the Dwemer yet, although even if they're blind, there's certainly a fitting irony in the idea of a blind Falmer Arcanist drawing power from Hermaus Mora, as well as from magical tomes.

Beyond the Falmer, I also personally love the idea of Snow Elves becoming playable. I personally envision the idea of a Snow Elf Templar, although maybe with light-blue spell visuals instead of the traditional yellow. Or a Snow Elf Necromancer could be kind of cool.

Where would you guys land? How would you feel about the expansion also bringing Falmer as an option?
  • rpa
    rpa
    ✭✭✭✭✭
    ✭✭
    I would not like to play blind.
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    I could imagine Naga, Maormer, and some of the various bipedal furstocks being included as an alternative to preexisting race options. They would give the same passives and would give a different RP flavor (NPC reactions).

    Falmer in this time period are too rare to be included as a race, since the betrayal affected the majority of them (blinded and animalistic) while it is unknown if there are any regular falmer left besides the ones we meet in Skyrim's Dawnguard DLC. Definitely potential to meet regular falmer in quest content though.

    In your case, maybe create a pale elf via vampirism and get the adornments cosmetic pack in the crown store to get access to the Sightless Master Blindfold.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ugh. No thank you. The falmer are antagonists in TES. I hope that doesn't change.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • BlueRaven
    BlueRaven
    ✭✭✭✭✭
    ✭✭✭✭✭
    Threads similar to this keep coming up on the forums. But really if you work at it, you can create these "Non playable" races yourself with the tools at hand.

    https://forums.elderscrollsonline.com/en/discussion/565915/show-off-your-non-playable-races#latest

    On the second page of this tread a player made a really awesome Falmer (It's on the 2nd page, post #43), go check it out!
    Edited by BlueRaven on February 8, 2023 3:04AM
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    I adore Falmer (uncorrupted of course). I would love to have more race options like this ❤️
    Edited by Suna_Ye_Sunnabe on February 8, 2023 3:10AM
    Angua Anyammis Ae Sunna
  • Terin
    Terin
    ✭✭✭
    Well, the Falmer *eventually* become blind; not sure the state of them in ESO's timeline, but if they're still cognitive enough to be playable, I could see them not having fully devolved into blind, mindless enemies.

    Plus, with the super cool green aesthetic, and the Eldritch/cosmic horror vibes of the Arcanist, it just kind of feels like a perfect fit, thematically speaking, at least to me.

    Like... Falmer who are slowly succumbing to corruption, bartering with the Hermaus Mora(sp?) to stall their corruption, but as we see in later Elder Scrolls games, are tragically doomed to fail.

    And honestly, even though ESO doesn't seem super keen on any sort of "glowing eyes" aesthetic, I could absolutely imagine how cool it might look for a Falmer to have eyes with a trace of that unnatural-green glow. Just my two cents, of course.

    Still, it's definitely cool seeing the "looks" that other people come up with. Like I said, I've always thought it would be cool to see more of the Snow Elves in general, and this feels like a potential opportunity to even showcase a bit more of their fallen descendants, the Falmer, in a way that seems like it would tie it quite nicely to the themes of the expansion.

    But then, there hasn't been a new playable race in an Elder Scrolls game since... well, at the very least, Morrowind (I've not played any games prior). So adding a new playable race maybe has far-reaching consequences that Bethesda just doesn't want for the universe.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭
    I'd love to see more playable races. I doubt it'd ever happen, though.
    TaSheen wrote: »
    Ugh. No thank you. The falmer are antagonists in TES. I hope that doesn't change.

    They are not, actually. Very, very few races are straight-up antagonists (such as the Sload and Tscaesci). Although the vast majority of Falmer are corrupted, that doesn't mean that they are all unable to be reasoned with. Besides, part of the roleplay experience is being able to choose sides not frequented.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    Terin wrote: »
    Well, the Falmer *eventually* become blind; not sure the state of them in ESO's timeline, but if they're still cognitive enough to be playable, I could see them not having fully devolved into blind, mindless enemies.

    Plus, with the super cool green aesthetic, and the Eldritch/cosmic horror vibes of the Arcanist, it just kind of feels like a perfect fit, thematically speaking, at least to me.

    Like... Falmer who are slowly succumbing to corruption, bartering with the Hermaus Mora(sp?) to stall their corruption, but as we see in later Elder Scrolls games, are tragically doomed to fail.

    And honestly, even though ESO doesn't seem super keen on any sort of "glowing eyes" aesthetic, I could absolutely imagine how cool it might look for a Falmer to have eyes with a trace of that unnatural-green glow. Just my two cents, of course.

    Still, it's definitely cool seeing the "looks" that other people come up with. Like I said, I've always thought it would be cool to see more of the Snow Elves in general, and this feels like a potential opportunity to even showcase a bit more of their fallen descendants, the Falmer, in a way that seems like it would tie it quite nicely to the themes of the expansion.

    But then, there hasn't been a new playable race in an Elder Scrolls game since... well, at the very least, Morrowind (I've not played any games prior). So adding a new playable race maybe has far-reaching consequences that Bethesda just doesn't want for the universe.
    There are various eyes and skins that might help you with RP. There is a variety of glowing eyes and skin options, but they are usually tied to crown crates.
    https://eso.mmo-fashion.com/eyes-of-the-xivilai/
    https://eso.mmo-fashion.com/wyrd-sight/
    https://eso.mmo-fashion.com/void-pathosis/
    For my RP, I'm going to be using the void pathosis skin that is earned from Vet Vateshran Hollows and Wyrd Sight from the Wraithtide Crate.
    h8wbkiohshgz.png
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Terin wrote: »
    Well, the Falmer *eventually* become blind; not sure the state of them in ESO's timeline, but if they're still cognitive enough to be playable, I could see them not having fully devolved into blind, mindless enemies.

    We're way past the point as the Dwemer have already vanished from the world and their blindness happened while the Dwarves were still feeding them the poison that caused them to become what they are. Falmer numbers that didn't accept help from the Dwemer would be far too few in numbers to make sense as a playable race.

    Maormer are more likely to be a playable race, a fallout in a later Era can explain their short-lived truce we had with them in our timeline. They could join us for 10, 20, 50 years before tensions became hostile again and were forced out once more.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Snow elves probably won't cut it because they're supposed to be almost instinct as most of them turned falmer already. If there's gonna be another race I'd see it more in line of getting a maomer or some argonian / khajiiti sub, maybe even dremora as it's an mmo and can live with a lot of strange and not canonical choices pretty fine. But at least we have naga and maomer ingame already and they're looking really good and ready for implementation.
  • Kallykat
    Kallykat
    ✭✭✭✭✭
    I wouldn't be mad if they added any new race since I head-cannon ways to have all sorts of races for my characters. In fact, here's my blind Snow Elf made with a Dunmer base:
    igt6quabpys3.png
    8kvxg43513px.png

    Imperials and Orcs weren't originally playable races, so there is some precedent for new races to be added as playable. However, it has been a long time, and I don't really see that happening in this game. I would be excited if it did, but I don't think it will, especially not with Falmer since we already see them devolved in Blackreach at this time.

    (I should add my Snow Elf to the link above. I don't think she's on there yet.)
  • SpacemanSpiff1
    SpacemanSpiff1
    ✭✭✭✭✭
    ✭✭
    so you'd be blind and feral and unable to communicate with regular npcs? how would you do quests? or shopping? or banking?
  • logan68
    logan68
    ✭✭✭
    they are monsters we shouldn't play monsters(except vamps and wolfs)
  • logan68
    logan68
    ✭✭✭
    Terin wrote: »
    Well, the Falmer *eventually* become blind; not sure the state of them in ESO's timeline, but if they're still cognitive enough to be playable, I could see them not having fully devolved into blind, mindless enemies.

    We're way past the point as the Dwemer have already vanished from the world and their blindness happened while the Dwarves were still feeding them the poison that caused them to become what they are. Falmer numbers that didn't accept help from the Dwemer would be far too few in numbers to make sense as a playable race.

    Maormer are more likely to be a playable race, a fallout in a later Era can explain their short-lived truce we had with them in our timeline. They could join us for 10, 20, 50 years before tensions became hostile again and were forced out once more.

    with the last xpac i think the sea elves could be a thing it was nice working with them from an different vantage point. Even if the entire race can't be used individual sea elves are always possible as PCs
  • Ugrak
    Ugrak
    ✭✭✭✭
    I doubt we will have more playable races.

    In any case there is another way to add playable races, in a sense, through polymorphs.

    I can see why a spriggan or wraith-of-crows comes with limitations, and a skeleton with all it's see-through properties might require a ton of rework to all outfits and armors, but just a game standard humanoid body should be no issue with.

    Imagine if this class of polymorph could also wear collectibles such as skins, markings, etc.

    That could be a fun way to customize characters, and would allow for more conventional versions of various humanoids people desire to play as, in lieu of adding them as a playable race.

    Just having the base game races available as such polymorphs would be nice for the fashion game. Men/mer vs the beast races and headwear for example.

    If I want to really rock a Tsaeci light head slot, I'll need Khajhiit or Argonian. On the flip side, those races look weird in a lot of other headwear.
  • Lumenn
    Lumenn
    ✭✭✭✭✭
    Subs of some of the races would be very cool. The khajiit of course have several that we've seen. The Argonians have naga and the one I REALLY want, the Sarpa. Winged Argonians just gives me a STRONG draconian vibe.
  • baltic1284
    baltic1284
    ✭✭✭
    TaSheen wrote: »
    Ugh. No thank you. The falmer are antagonists in TES. I hope that doesn't change.

    Originally Falmer where not blind what you say in Skyrim and think are Falmer that is usually mentioned is the result of the what the Dwemer did to theme back in the day after they lost the war with the Nords. Falmer actually means Snow Elf in the Elven thopnque here is some reading for you so you can understand better from UESP not the most accepted lore sight but i do find it more accurate than many other sites.

    https://en.uesp.net/wiki/Lore:Snow_Elf

    The blind Falmer came after fact and was a result of what happened to theme due to the Dwemer feeding theme a certain type of mushroom this was also found in books in SKyrim that state so and even in the game it is stated that the Falmer that is seen is starting to change and become what they once where as they are starting to get smarter and lose the effects of the Mushroom they ate when under the Dwemer control.
  • AnduinTryggva
    AnduinTryggva
    ✭✭✭✭✭
    Terin wrote: »
    So, I'm really into choosing races and classes that I feel "match" each other in some capacity. The upcoming Arcanist looks like it could be super interesting, but I feel like I'm already struggling to choose a race.

    Which is when it kind of hit me; I feel like the Falmer would make a *super* cool race. I'm unsure if they'd have been blinded by the Dwemer yet, although even if they're blind, there's certainly a fitting irony in the idea of a blind Falmer Arcanist drawing power from Hermaus Mora, as well as from magical tomes.

    Beyond the Falmer, I also personally love the idea of Snow Elves becoming playable. I personally envision the idea of a Snow Elf Templar, although maybe with light-blue spell visuals instead of the traditional yellow. Or a Snow Elf Necromancer could be kind of cool.

    Where would you guys land? How would you feel about the expansion also bringing Falmer as an option?

    Mh, as far as I see, in the era we are playing, Falmers are just like they will be/were in Skyrim. So I think it does not make sense to have them as playable as they are as they could not interact with other characters, including NPC characters due to lack of a means of communication with the other Tamriel folks.

    What I could see could be the original version of Falmers/Snowelves due to time travel. However, I don't think this would make sense either as if it would be a playable race it would need an explanation as why they were able to time travel in such a large number and why they later became extinct nonetheless.
  • baltic1284
    baltic1284
    ✭✭✭
    Terin wrote: »
    So, I'm really into choosing races and classes that I feel "match" each other in some capacity. The upcoming Arcanist looks like it could be super interesting, but I feel like I'm already struggling to choose a race.

    Which is when it kind of hit me; I feel like the Falmer would make a *super* cool race. I'm unsure if they'd have been blinded by the Dwemer yet, although even if they're blind, there's certainly a fitting irony in the idea of a blind Falmer Arcanist drawing power from Hermaus Mora, as well as from magical tomes.

    Beyond the Falmer, I also personally love the idea of Snow Elves becoming playable. I personally envision the idea of a Snow Elf Templar, although maybe with light-blue spell visuals instead of the traditional yellow. Or a Snow Elf Necromancer could be kind of cool.

    Where would you guys land? How would you feel about the expansion also bringing Falmer as an option?

    Mh, as far as I see, in the era we are playing, Falmers are just like they will be/were in Skyrim. So I think it does not make sense to have them as playable as they are as they could not interact with other characters, including NPC characters due to lack of a means of communication with the other Tamriel folks.

    What I could see could be the original version of Falmers/Snowelves due to time travel. However, I don't think this would make sense either as if it would be a playable race it would need an explanation as why they were able to time travel in such a large number and why they later became extinct nonetheless.

    What if instead of a time travel it could be a group of Falmer Orginal that made threw the times to current times instead of time travel even in SKyrim it is stated that there migth be more hidden groups, i can see that being done but i can also see Sea Elves or Maomer being added as a playable race also and many more if the story is done correctly
  • Bo0137
    Bo0137
    ✭✭✭✭
    I vote against new races in ESO due to TES tradition preservation.
    -On my shoulder, Ms. Ahvine
  • SpacemanSpiff1
    SpacemanSpiff1
    ✭✭✭✭✭
    ✭✭
    id rather just be a goblin.

    robble robble
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Falmer are boogeymen to Skyrim and just a legend to the rest of Tamriel. They attack everything on "sight". How could you explain one being the vestige?
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Gargath
    Gargath
    ✭✭✭✭✭
    A snow elves as playable race is a good idea, but the Falmers could only be used as their evil alter ego in a series of quests related to this race.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Falmer?

    Doesn't he work at the gas station?

    :#
  • amig186
    amig186
    ✭✭✭✭✭
    TaSheen wrote: »
    Ugh. No thank you. The falmer are antagonists in TES. I hope that doesn't change.
    so you'd be blind and feral and unable to communicate with regular npcs? how would you do quests? or shopping? or banking?

    WTH. Clearly OP means survivors like Gelebor who still look like Mer and are in full possession of their faculties. Most characters would probably think you're just an extremely pale Altmer. The only problem I see is that basegame Maormer already look like exactly that, so something would have to be done to differentiate them further. I suppose their racial passives could be increased ice damage on top of the usual weapon and spell damage bonus, plus a resistance to cold and brittle like the Nords'.
    PC EU
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    amig186 wrote: »
    TaSheen wrote: »
    Ugh. No thank you. The falmer are antagonists in TES. I hope that doesn't change.
    so you'd be blind and feral and unable to communicate with regular npcs? how would you do quests? or shopping? or banking?

    WTH. Clearly OP means survivors like Gelebor who still look like Mer and are in full possession of their faculties. Most characters would probably think you're just an extremely pale Altmer. The only problem I see is that basegame Maormer already look like exactly that, so something would have to be done to differentiate them further. I suppose their racial passives could be increased ice damage on top of the usual weapon and spell damage bonus, plus a resistance to cold and brittle like the Nords'.

    Um. He specifically referenced "blind" (as being unsure if they were blind in the time of ESO, which they are) - neither Vyrthur nor Gelebor were blind. If he'd meant Snow Elves, one assumes OP would have posted that instead of Falmer.

    The racial passive being ice damage is actually a pretty cool thought for Snow Elves; I'm not much on "ice mages" myself (fire is more my thing) but it might be a nice synergy for the current "ice" warden?
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    Weren’t the Falmer Snow Elves that were ruined as a race by the Dwemer? As such, I don’t think it would make sense to add either as a playable race. Maormer could make sense, especially if the timeline moved forward and another threat made some previously unthinkable alliances at least temporarily possible.
  • SpacemanSpiff1
    SpacemanSpiff1
    ✭✭✭✭✭
    ✭✭
    amig186 wrote: »
    TaSheen wrote: »
    Ugh. No thank you. The falmer are antagonists in TES. I hope that doesn't change.
    so you'd be blind and feral and unable to communicate with regular npcs? how would you do quests? or shopping? or banking?

    WTH. Clearly OP means survivors like Gelebor who still look like Mer and are in full possession of their faculties. Most characters would probably think you're just an extremely pale Altmer. The only problem I see is that basegame Maormer already look like exactly that, so something would have to be done to differentiate them further. I suppose their racial passives could be increased ice damage on top of the usual weapon and spell damage bonus, plus a resistance to cold and brittle like the Nords'.

    there's only 2 and one is a wampire. that's like having a dwemer race to play because there was one cyborg left.
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    Terin wrote: »
    So, I'm really into choosing races and classes that I feel "match" each other in some capacity. The upcoming Arcanist looks like it could be super interesting, but I feel like I'm already struggling to choose a race.

    Which is when it kind of hit me; I feel like the Falmer would make a *super* cool race. I'm unsure if they'd have been blinded by the Dwemer yet, although even if they're blind, there's certainly a fitting irony in the idea of a blind Falmer Arcanist drawing power from Hermaus Mora, as well as from magical tomes.

    Beyond the Falmer, I also personally love the idea of Snow Elves becoming playable. I personally envision the idea of a Snow Elf Templar, although maybe with light-blue spell visuals instead of the traditional yellow. Or a Snow Elf Necromancer could be kind of cool.

    Where would you guys land? How would you feel about the expansion also bringing Falmer as an option?

    I want sea elves
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭
    Based on the lore, the Falmer are extinct. At least the humanoid ones; the Falmer during this era are the goblinoids we see in Blackreach. Yes, there are exactly two examples of humanoid Falmer. And both of them have a fair bit of lore to explain their reasons for still existing - it's not like there's a 'lost city' of Falmer anywhere. It's just like Yagrum Bagarn and the Dwemer - they're gone, and it's lore breaking for them to exist as a playable race. The (only, in his case) example of a living Dwemer has a lot of lore explaining why he still exists as the last of his kind.

    Even some of the other races like Lilmothiit and Kothringi are confirmed killed off by the Knahaten Flu, with the few Kothringi enclaves in Shadowfen surviving through supernatural means (and both quests have possible endings where they do officially die off).

    Dremora and other Daedric races also could break into issues when it comes to lore as well. Our characters are confirmed in several pieces of dialogue to be mortal, not the least of which is the Blackwood Prologue, where you need to activate something for Lyranth because it can only be done by a mortal.

    Now that's not to say that there aren't any races they could add. But the one that makes the most lore sense is Maormer. It would take... explaining, at the least, for a Maormer to fight for the AD (but with the Alliance war being deemphazised, that could be done), and the Altmer do end up forming a treaty with the Maormer by 2E 830 in the second AD, and a playable Maormer could be explained as starting the groundwork for the hated enemies working together in 250 years' time (which is one Mer lifespan).

    It's completely possible to RP a character as one of these 'lost' races, but they should not be added as a general race. As I said though, the Maormer would be the only one that could end up working with the lore instead of against it, so I would have no problem with the Maormer being added. But anything else...
    ...and yes, I totally would play a Maormer if I could. Heck, I'd be happy if they just gave us a silver-blue/white skintone I could slap on an Altmer and be done with it.
Sign In or Register to comment.