Thecompton73 wrote: »So everyone's healing, mitigation and resource generation should be so out of whack no one ever dies on any class? People really need to think when they use the whole" bring every one up because I'm not in favor of nerfing anything" mantra just so they don't get jumped on by the DK defense force.
DrNukenstein wrote: »We're still complaining about corrosive? you just have to wait it out for 12 seconds and avoid them when they're green. Just hope they don't fling poop (fossilize, another huge problem of a class skill) at you while you're running away.
Let's talk about leap. That skill is a big problem when multiple dks on the same side are using it at the same time. Why is it a big problem? read on to find out.
-Even with really really good internet, It freezes you for like a quarter second when one of them casts it and then it CC's you when it hits. The cc doesn't even matter when more than one is leaping because you get put in lag jail until they're all done ulting you and/or your team and you're all 8k past dead.
-It does way too much unavoidable damage in a large aoe. The base value of unmorphed leap is 4241. By comparison the base value of incap, a dodgeable single target ult that costs about as much or more when it stuns is 3718. Major evasion isn't even an argument when that just steps the damage down to being about the same as an incap... in an aoe that can and will hit everyone trying to cap a flag.
-One morph gives a shield that can eat more than entire burst combo at the opportunity cost of only costing 15 more ultimate and doing about 15% less damage
-Delayed impact. Means that followup whip is near unavoidable.
I'm not saying dk is the most problematic class in the game, but they have some very problematic (to play against) abilities.
Just saying running away for 12 seconds is terrible defense for justifying corrosive armor. You know so many people stack ult regen so they have a huge uptime of corrosive.
Yep. Dropped my subscription a while ago [snip]. I check back once in a while to see if it's any better - but it seems to be worse now. Sad.
And yes, buff sorc already.
[edited for bashing]
The balance is so extremely in favor of DKs right now, that it does not make sense to do any PvP at all. I´ve been playing this game since beta and I have to say that it has never been as bad as this. To be honest, I´ve never seen an imbalance like this in the games I played before or during ESO, being DAoC (hello alb sorc) or WoW (hello undead rogue).
DrNukenstein wrote: »We're still complaining about corrosive? you just have to wait it out for 12 seconds and avoid them when they're green. Just hope they don't fling poop (fossilize, another huge problem of a class skill) at you while you're running away.
DrNukenstein wrote: »Just saying running away for 12 seconds is terrible defense for justifying corrosive armor. You know so many people stack ult regen so they have a huge uptime of corrosive.
No doubt corrosive is hard to play against. It's even tricky to tell when it's up at sight when buffs are stacked. But when you see your big damage move hit for 800, you can at least try to run away and go fight someone else. It's avoidable, unlike leap which is both the most potent engage and kill secure in the game. At least one of the AOE, the cc/laglock, or overtuned damage needs to go.
KingLewie_III wrote: »When roughly 75% of players you see in PVP are DK, there’s a problem.
The 3 seconds of inability to control your character after being hit with a leap needs fixed immediately.
I’ll also never feel like corrosive is balanced. You get 12 seconds of God Mode, 100% pen and 97% mitigation at the same time. An ult gen build can hold some ridiculous uptime on this ultimate as well, and the visual effect it has can be easily overlooked when stacked with all the other buffs.
Meanwhile Templar and Necro have been left to rot. At least Sorc got mentioned in the patch notes, but I foresee that being nerfed when someone makes a Stamsorc with a 15k shield that two taps everything it touches. Happens everytime they try to throw Sorc a bone.
Gotta love it when people try to defend Corrosive.
The only people still playing DK are simps who are happy “winning” without competing.
Honestly, I’d be unable to enjoy pvp if DK was my main/favorite class.
It’s in a ridiculously unbalanced place. That is not debatable.
KingLewie_III wrote: »When roughly 75% of players you see in PVP are DK, there’s a problem.
The 3 seconds of inability to control your character after being hit with a leap needs fixed immediately.
I’ll also never feel like corrosive is balanced. You get 12 seconds of God Mode, 100% pen and 97% mitigation at the same time. An ult gen build can hold some ridiculous uptime on this ultimate as well, and the visual effect it has can be easily overlooked when stacked with all the other buffs.
Meanwhile Templar and Necro have been left to rot. At least Sorc got mentioned in the patch notes, but I foresee that being nerfed when someone makes a Stamsorc with a 15k shield that two taps everything it touches. Happens everytime they try to throw Sorc a bone.
25 are dk, rest is 25 warden 25 nb and 25 other classes.
leap is 1 second and that if u don't block it.
corros has a 97 cap, not mitigation. If a dot hits 1000 and dk has corros up, it will still get hit with 1000, so no mitigation. If a sorc frag hit 5000 again it will not mitigate it 97%, but max 3% of dk hp so maybe 1000.
also if dk depends on ult pen then will be mostly useless out of it, and if ult gen build then again quite useless cuz no stats or defenses
MEBengalsFan2001 wrote: »The balance is so extremely in favor of DKs right now, that it does not make sense to do any PvP at all. I´ve been playing this game since beta and I have to say that it has never been as bad as this. To be honest, I´ve never seen an imbalance like this in the games I played before or during ESO, being DAoC (hello alb sorc) or WoW (hello undead rogue).
Warden's are right there with them. Warden get 12%% damage buff using a frost staff, 5% from bird of prey, crit damage increase from having animal abilities slotted, free cleanse from betty, damage reduction from frost cloak and a longer uptime on its buff, roots from using ice abilities which IMO is a better root than talons, access to major and minor breach in one ability.
As I said in another discussion Wardens and DK are nearly identical in how you can play them. Both are better at melee range, both have great CC, great heals, great buffs and debuffs. Both are tough to take down when 1v1 if you are playing a Templar, Necro or Sorc.
In fact you can add NB into the Warden and DK discussion.
I keep hearing a few things with PVP. Lower healing potential. Bring the other classes damage up to DK, Warden and NB.
IMO, if the devs simply lowered healing you would see more players on DK, Warden and NB simply because they have better tools to survive that are not heals. Roots provide DK and Warden the ability to use a speed boosting ability like Birds of Prey to escape heal up and return to the fight. NB would still be hard given invisibility and how bad the counters work to see a NB are even if you are using more than a potion to see them.
I'm all for lowering healing when you are playing as a damage dealer or tank. I'm all for lowering a players resistance or decreasing damage mitigation if a player is playing a damage dealer or healer. I'm all for damage dealers doing a bit more damage than a tank or healer. What I'm talking about is making ROLES matter in PVP content. Having Battle Spirit impact your stats based on your role selected.
I would be fine with the devs adjusting battle spirit by role only after all classes skills get some type of baseline value that is adjusted based on a variety of factors such as does the ability buff the player, does it debuff a target, is it a AoE, is it burst or a DoT, etc... the more variables the lower the base damage is. For instance, Warden Deep Fissure should do less damage than say Scorch.
We may see players dropping a morph for a base ability if that base ability damage is high enough to forgo the morph for its bonus feature.
Thecompton73 wrote: »Gotta love it when people try to defend Corrosive.
The only people still playing DK are simps who are happy “winning” without competing.
Honestly, I’d be unable to enjoy pvp if DK was my main/favorite class.
It’s in a ridiculously unbalanced place. That is not debatable.
Nah, all those players have moved onto running React's NB build which is nearly as durable but has a burst that will kill just about anyone if they get caught by it.
The balance is so extremely in favor of DKs right now, that it does not make sense to do any PvP at all. I´ve been playing this game since beta and I have to say that it has never been as bad as this. To be honest, I´ve never seen an imbalance like this in the games I played before or during ESO, being DAoC (hello alb sorc) or WoW (hello undead rogue).