TechMaybeHic wrote: »I don't think beam hits as hard as other spammables in full health target. My tooltip for mine is 1500 more damage than my sum total of jabs when both fully buffed; but that's over 1.8 seconds vs .8 seconds. And that doesn't start to scale until they are at 50% but does scale rapidly.
Backlash and it's morphs are in bad shape though. I think battle spirit is double dipping on it, and as long as Maras is around; it's still would be prone to be worthless as there's a good chance that purge EVERYTHING will line up with your POTL getting removed all the while Maras Balm is mitigating 1.5k of your jabs damage about every set.
I honestly don't see a way forward as long as one very popular set is such a big counter to both templar spammables and burst even if the burst ability is fixed
ketsparrowhawk wrote: »TechMaybeHic wrote: »I don't think beam hits as hard as other spammables in full health target. My tooltip for mine is 1500 more damage than my sum total of jabs when both fully buffed; but that's over 1.8 seconds vs .8 seconds. And that doesn't start to scale until they are at 50% but does scale rapidly.
Backlash and it's morphs are in bad shape though. I think battle spirit is double dipping on it, and as long as Maras is around; it's still would be prone to be worthless as there's a good chance that purge EVERYTHING will line up with your POTL getting removed all the while Maras Balm is mitigating 1.5k of your jabs damage about every set.
I honestly don't see a way forward as long as one very popular set is such a big counter to both templar spammables and burst even if the burst ability is fixed
My beam's tooltip is 18k. Over 1.8 seconds that's 10k dps, which is comparable to most instant-cast spammables (force pulse, elemental weapon, etc).
TechMaybeHic wrote: »ketsparrowhawk wrote: »TechMaybeHic wrote: »I don't think beam hits as hard as other spammables in full health target. My tooltip for mine is 1500 more damage than my sum total of jabs when both fully buffed; but that's over 1.8 seconds vs .8 seconds. And that doesn't start to scale until they are at 50% but does scale rapidly.
Backlash and it's morphs are in bad shape though. I think battle spirit is double dipping on it, and as long as Maras is around; it's still would be prone to be worthless as there's a good chance that purge EVERYTHING will line up with your POTL getting removed all the while Maras Balm is mitigating 1.5k of your jabs damage about every set.
I honestly don't see a way forward as long as one very popular set is such a big counter to both templar spammables and burst even if the burst ability is fixed
My beam's tooltip is 18k. Over 1.8 seconds that's 10k dps, which is comparable to most instant-cast spammables (force pulse, elemental weapon, etc).
Ok...but in comparison to jabs, even for all it's shortcomings; still better. Concealed weapon? Dizzy swing?
I guess you are looking at ranged spammables so in that case; yes. Numbers match up but those have status effects. Destro abilities have more penetration. One of the elemental weapons has major breach. It's just not cut and dry, and I don't think addressing it's place in there will help being a templar as much as just address where it is as a ranged class
ketsparrowhawk wrote: »TechMaybeHic wrote: »ketsparrowhawk wrote: »TechMaybeHic wrote: »I don't think beam hits as hard as other spammables in full health target. My tooltip for mine is 1500 more damage than my sum total of jabs when both fully buffed; but that's over 1.8 seconds vs .8 seconds. And that doesn't start to scale until they are at 50% but does scale rapidly.
Backlash and it's morphs are in bad shape though. I think battle spirit is double dipping on it, and as long as Maras is around; it's still would be prone to be worthless as there's a good chance that purge EVERYTHING will line up with your POTL getting removed all the while Maras Balm is mitigating 1.5k of your jabs damage about every set.
I honestly don't see a way forward as long as one very popular set is such a big counter to both templar spammables and burst even if the burst ability is fixed
My beam's tooltip is 18k. Over 1.8 seconds that's 10k dps, which is comparable to most instant-cast spammables (force pulse, elemental weapon, etc).
Ok...but in comparison to jabs, even for all it's shortcomings; still better. Concealed weapon? Dizzy swing?
I guess you are looking at ranged spammables so in that case; yes. Numbers match up but those have status effects. Destro abilities have more penetration. One of the elemental weapons has major breach. It's just not cut and dry, and I don't think addressing it's place in there will help being a templar as much as just address where it is as a ranged class
The beam has secondary effects too. It is NOT dodgeable and it has a 500% execute multiplier starting at 50% hp. It hits harder than an ultimate.
If jabs were better then that's what Templars would be spamming. But they're not. They're spamming the beam and almost nothing else. Q for a BG and see for yourself.
ketsparrowhawk wrote: »TechMaybeHic wrote: »ketsparrowhawk wrote: »TechMaybeHic wrote: »I don't think beam hits as hard as other spammables in full health target. My tooltip for mine is 1500 more damage than my sum total of jabs when both fully buffed; but that's over 1.8 seconds vs .8 seconds. And that doesn't start to scale until they are at 50% but does scale rapidly.
Backlash and it's morphs are in bad shape though. I think battle spirit is double dipping on it, and as long as Maras is around; it's still would be prone to be worthless as there's a good chance that purge EVERYTHING will line up with your POTL getting removed all the while Maras Balm is mitigating 1.5k of your jabs damage about every set.
I honestly don't see a way forward as long as one very popular set is such a big counter to both templar spammables and burst even if the burst ability is fixed
My beam's tooltip is 18k. Over 1.8 seconds that's 10k dps, which is comparable to most instant-cast spammables (force pulse, elemental weapon, etc).
Ok...but in comparison to jabs, even for all it's shortcomings; still better. Concealed weapon? Dizzy swing?
I guess you are looking at ranged spammables so in that case; yes. Numbers match up but those have status effects. Destro abilities have more penetration. One of the elemental weapons has major breach. It's just not cut and dry, and I don't think addressing it's place in there will help being a templar as much as just address where it is as a ranged class
The beam has secondary effects too. It is NOT dodgeable and it has a 500% execute multiplier starting at 50% hp. It hits harder than an ultimate.
If jabs were better then that's what Templars would be spamming. But they're not. They're spamming the beam and almost nothing else. Q for a BG and see for yourself.
Even some real quick testing shows me that weaving anything else at 100% health is more effective than weaving with Radiant spam. You do after all get an extra LA with every attack.
Weaving with RD got me around 10k on a dummy, weaving with Jabs 20k, weaving with Force Pulse 14k, heck even weaving with Vamps bane got 13k.
People love spamming RD because it is so easy and requires no thought (and looks cool). It isn't actually that effective at 100% health though.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »TechMaybeHic wrote: »ketsparrowhawk wrote: »TechMaybeHic wrote: »I don't think beam hits as hard as other spammables in full health target. My tooltip for mine is 1500 more damage than my sum total of jabs when both fully buffed; but that's over 1.8 seconds vs .8 seconds. And that doesn't start to scale until they are at 50% but does scale rapidly.
Backlash and it's morphs are in bad shape though. I think battle spirit is double dipping on it, and as long as Maras is around; it's still would be prone to be worthless as there's a good chance that purge EVERYTHING will line up with your POTL getting removed all the while Maras Balm is mitigating 1.5k of your jabs damage about every set.
I honestly don't see a way forward as long as one very popular set is such a big counter to both templar spammables and burst even if the burst ability is fixed
My beam's tooltip is 18k. Over 1.8 seconds that's 10k dps, which is comparable to most instant-cast spammables (force pulse, elemental weapon, etc).
Ok...but in comparison to jabs, even for all it's shortcomings; still better. Concealed weapon? Dizzy swing?
I guess you are looking at ranged spammables so in that case; yes. Numbers match up but those have status effects. Destro abilities have more penetration. One of the elemental weapons has major breach. It's just not cut and dry, and I don't think addressing it's place in there will help being a templar as much as just address where it is as a ranged class
The beam has secondary effects too. It is NOT dodgeable and it has a 500% execute multiplier starting at 50% hp. It hits harder than an ultimate.
If jabs were better then that's what Templars would be spamming. But they're not. They're spamming the beam and almost nothing else. Q for a BG and see for yourself.
Even some real quick testing shows me that weaving anything else at 100% health is more effective than weaving with Radiant spam. You do after all get an extra LA with every attack.
Weaving with RD got me around 10k on a dummy, weaving with Jabs 20k, weaving with Force Pulse 14k, heck even weaving with Vamps bane got 13k.
People love spamming RD because it is so easy and requires no thought (and looks cool). It isn't actually that effective at 100% health though.
I'm saying that it's effective enough that it's all the vast majority of Templars do these days. Like you said it's easy so that's what they do. It shouldn't be worth casting until the target is in execute range. Like all the other executes abilities.
Target dummy testing is a far cry from real application. If those other spammables got better results then that's what Templars would be using. But for the most part they're just not. They're using the Beam
ketsparrowhawk wrote: »Okay I am very sorry to have compared the beam to a spammable as that has derailed the conversation. Whether or not it has the exact same power potential as other spammables is aside from the fact that it IS what most templars spam most of the time.
Regardless, too much of the class's power budget is contained within the beam leaving the rest of the kit lacking.
ketsparrowhawk wrote: »Okay I am very sorry to have compared the beam to a spammable as that has derailed the conversation. Whether or not it has the exact same power potential as other spammables is aside from the fact that it IS what most templars spam most of the time.
Regardless, too much of the class's power budget is contained within the beam leaving the rest of the kit lacking.
I agree that I'd be happy to see beam take a power cut for jabs, or PoL or even some new iteration of a skill that actually gives some burst potential.
The_Titan_Tim wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »TechMaybeHic wrote: »ketsparrowhawk wrote: »TechMaybeHic wrote: »I don't think beam hits as hard as other spammables in full health target. My tooltip for mine is 1500 more damage than my sum total of jabs when both fully buffed; but that's over 1.8 seconds vs .8 seconds. And that doesn't start to scale until they are at 50% but does scale rapidly.
Backlash and it's morphs are in bad shape though. I think battle spirit is double dipping on it, and as long as Maras is around; it's still would be prone to be worthless as there's a good chance that purge EVERYTHING will line up with your POTL getting removed all the while Maras Balm is mitigating 1.5k of your jabs damage about every set.
I honestly don't see a way forward as long as one very popular set is such a big counter to both templar spammables and burst even if the burst ability is fixed
My beam's tooltip is 18k. Over 1.8 seconds that's 10k dps, which is comparable to most instant-cast spammables (force pulse, elemental weapon, etc).
Ok...but in comparison to jabs, even for all it's shortcomings; still better. Concealed weapon? Dizzy swing?
I guess you are looking at ranged spammables so in that case; yes. Numbers match up but those have status effects. Destro abilities have more penetration. One of the elemental weapons has major breach. It's just not cut and dry, and I don't think addressing it's place in there will help being a templar as much as just address where it is as a ranged class
The beam has secondary effects too. It is NOT dodgeable and it has a 500% execute multiplier starting at 50% hp. It hits harder than an ultimate.
If jabs were better then that's what Templars would be spamming. But they're not. They're spamming the beam and almost nothing else. Q for a BG and see for yourself.
Even some real quick testing shows me that weaving anything else at 100% health is more effective than weaving with Radiant spam. You do after all get an extra LA with every attack.
Weaving with RD got me around 10k on a dummy, weaving with Jabs 20k, weaving with Force Pulse 14k, heck even weaving with Vamps bane got 13k.
People love spamming RD because it is so easy and requires no thought (and looks cool). It isn't actually that effective at 100% health though.
I'm saying that it's effective enough that it's all the vast majority of Templars do these days. Like you said it's easy so that's what they do. It shouldn't be worth casting until the target is in execute range. Like all the other executes abilities.
Target dummy testing is a far cry from real application. If those other spammables got better results then that's what Templars would be using. But for the most part they're just not. They're using the Beam
I’m one of the last Stamplar, and I use Dizzying Swing or Lethal Injection + Crushing Weapon animation canceling now instead of Biting Jabs, as Jabs do next to nothing against other players, and I find a million times better results than I would if I were to spam Radiant Glory. I do love being able to use it now instead of Executioner, but I don’t see where you’re coming from.
If you were playing Magicka, I would get the complaints about Sweeps but that’s more derivative from the fact that there isn’t a worthwhile ranged spammable in the game right now outside of Draugrkin Crushing Shock, the ability just hits to weak for a single-target and Dark Flare doesn’t hit anywhere near as hard as it needs to in order to break through the massive health bars we all have.
While Biting Jabs can’t hit as hard as Rapid Strikes because of the fact that Rapid Strikes are single target while Biting Jabs are AoE; and I have come to terms with that.
When scaling abilities you have to factor in every aspect of them, is it single target? Is it an interruptible channel? While the people I see complaining the ability loudest are players that don’t run a burst heal, a hard counter to any execute, including Radiant; with a simple block-cast, as every class has a better one than Templar.
TechMaybeHic wrote: »Beam really is irrelevant to the overall point I think. It does not really make it break Templar. Lack of burst does. And right now, even if Backlash is fixed, Maras Balm is a very popular set and it auto-purges backlash before it goes off as you have the snare on them with jab also healing the 1500 every second, minor breach just from physical damage at all even if you use PL morph, probably some sort of major breach or dot or brittle if you're serious about actually doing damage, and the Backlash itself. So I'm saying you are going to hit the 5 negative effects faster than 6 seconds to fill Backlash
The only thing I can think of doing is try to build for pressure and most of it be PBAOE
If the beam were as strong as you suggest then BGs and Cyro would be overrun with Templars, but they are a minority in a sea of DK/Warden/Nb.
Beam is awesome against monkey rollers but doesn't do as well against undeath block healing, especially those that can get completely out of execute range with one button like DK and Warden.
That being said, the Beam IS the best offensive PvP ability in the Templar kit, and almost all the other offensive abilities are garbage. Nerfing the beam is not necessary, but buffing jabs and PotL is definitely needed.
P.S. nerf Living Dark while you're at it.
I’m all for buffing Backlash and Jabs, but let’s not diminish Radiant in order to do so. Before Radiant was buffed, you rarely saw it in pvp. It was too weak to use as an execution skill. By the time the first tick went off, most players were healed up..or they were able to outheal the dmg.
ketsparrowhawk wrote: »I’m all for buffing Backlash and Jabs, but let’s not diminish Radiant in order to do so. Before Radiant was buffed, you rarely saw it in pvp. It was too weak to use as an execution skill. By the time the first tick went off, most players were healed up..or they were able to outheal the dmg.
It was already way stronger than any other execute before U35. Templars didn't use it because the rest of their offensive kit was so strong they didn't need to waste the bar space. Tbh I don't mind if it keeps the buff. I only suggested it because I assume there is a "power budget" to consider and I would like the rest of the kit to be more powerful.
UnassumingNoob wrote: »Templar execute is divided into 3 ticks over 1.8s. Strong for pve but for pvp… a lot can happen in 1.8s.
You are seeing a lot of beam atm because there is literally nothing else in the Templar kit that can do anything that another class does better.
Nightblade exe is instant and hits harder. In a vacuum JB does a lot of damage. But realistically Templar is in a sorry state
NeuroticPixels wrote: »Wait… I’m a magplar… should I be using/spamming the beam too?