As they nerf the abilities ZOS designed into the class to compensate for all of the missing kit.
Just some ideas based on what ZOS has given other classes.....
- passive minor expedition and 10% increased damage every 3rd cast of Flame Skull, 100% crit rate every 3rd cast of Venom Skull
- Major Berserk on Scythe
- The self synergy healing component of Boneyard should be a "heal to full heath" not subject to BS
- Every tick of Intensive Mender applies 4s major expedition
- Frost Colossus applies major vulnerability, Pestilant applies major cowardice
- Stun on cast and every 2 seconds after for Agony totem morphs
- Blastbones grants you minor courage, the targets minor cowardice.
- Major brutality/sorcery passive while pet is active
The list is a little tongue in cheek, but everyone one of those things is something other classes have, in most cases, a couple of classes have the majority of that list.
As they nerf the abilities ZOS designed into the class to compensate for all of the missing kit.
Just some ideas based on what ZOS has given other classes.....
- passive minor expedition and 10% increased damage every 3rd cast of Flame Skull, 100% crit rate every 3rd cast of Venom Skull
- Major Berserk on Scythe
- The self synergy healing component of Boneyard should be a "heal to full heath" not subject to BS
- Every tick of Intensive Mender applies 4s major expedition
- Frost Colossus applies major vulnerability, Pestilant applies major cowardice
- Stun on cast and every 2 seconds after for Agony totem morphs
- Blastbones grants you minor courage, the targets minor cowardice.
- Major brutality/sorcery passive while pet is active
The list is a little tongue in cheek, but everyone one of those things is something other classes have, in most cases, a couple of classes have the majority of that list.