i haven't seen anything saying they are going to redo the vamp(again)
what has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
I love the fangs idea. Period. It's a no brainer that it should be there.
I'll echo the above mention about Eviscerate using a staff. It just looks silly. I've said before and I'll say again that Eviscerate and its morphs should be animated as an open handed clawing motion (similar to a WW light attack) with weapon(s) left sheathed. This would reflect the icon for the ability and would simply look so much better than beating down an enemy with your staff one-handed like an awkward cudgel.
Finally, I'd love to see both morphs of the Scion have glowing eyes. Maybe a different colour for each morph. Those beady eyes the scion has just look...wrong.
My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred.
what has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
[snip] Plus it would make it more of an rp function instead of a mini class like was intended.
[snip]
what has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
[snip] Plus it would make it more of an rp function instead of a mini class like was intended.
[snip]
but had you made this comment first I would have agreed with you somewhat, i do want the vampire to be more of a class s and i think it would make the pc vamps more of what the npc vamps are, also i was handing out ideas i just want the vampire to play better and their be a good in game reason to play them. As it is right now they are purely RP not really playable.
[snip]
BaalMelqartu wrote: »Is vampirism any good? I know this is a rather vague question but I joined the game in November of 2021 and have been consistently told that vampirism was nerfed to uselessness. No builds I look up have it as part of the shtick, etc.
Araneae6537 wrote: »No fangs. None of the ESO vampires have visible fangs and that would just be ugly IMO. Maybe that could be something in one of the adornment categories for those who want it?
i haven't seen anything saying they are going to redo the vamp(again)
They only updated one skill, but it has been asked for for a while.
As for the OP, I would love better textures, but the design needs to stay as is, this isnt twilight.
The ultimate is very, very good if used properly, and actually built into, perfect scion could use a bit of love, but is SUPER useful for vampire healers. Making vampirism a mirror of werewolf would be boring, and unimaginative. I actually very much appreciate what they have done , and continue to do with vampires.
i haven't seen anything saying they are going to redo the vamp(again)
They only updated one skill, but it has been asked for for a while.
As for the OP, I would love better textures, but the design needs to stay as is, this isnt twilight.
The ultimate is very, very good if used properly, and actually built into, perfect scion could use a bit of love, but is SUPER useful for vampire healers. Making vampirism a mirror of werewolf would be boring, and unimaginative. I actually very much appreciate what they have done , and continue to do with vampires.
Thanks for your post.
Believe me, I don't want Twilight vampires in ESO either!
I find dark veiny stuff rather attractive for a vampire, but only in moderation, right now even stage 2 feels way extra imo.
And why do they make characters of dark skin tones instantly white? Pale and white are not the same thing.
About ult I'd say an actual VL would be much better than the current carbon copy of the necro goliath to be honest. They're the same thing. We're pressing ult to become a lab rat at the moment, and the skill line abilities are more tuned to a blood fiend than anything else, even npcs have fancier abilities.
Also as a side note more directed to the devs themselves, why are we always denied the option to be Pure-Bloods, and why are we bending a knee to Lamae when we literally beat Molag Bal in a 1v1. It doesn't make sense to me.
what has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
[snip] Plus it would make it more of an rp function instead of a mini class like was intended.
[snip]
but had you made this comment first I would have agreed with you somewhat, i do want the vampire to be more of a class s and i think it would make the pc vamps more of what the npc vamps are, also i was handing out ideas i just want the vampire to play better and their be a good in game reason to play them. As it is right now they are purely RP not really playable.
[snip]
This simply is not true. You can easily make a viable, pure vampire at the moment. With the exapnsion and change to mist form, it will be even better. I have played vamp since beta, And this is the closest to a viable, not OP , class they have gotten to.BaalMelqartu wrote: »Is vampirism any good? I know this is a rather vague question but I joined the game in November of 2021 and have been consistently told that vampirism was nerfed to uselessness. No builds I look up have it as part of the shtick, etc.
In 2021 vampires were nerfed to oblivion. Since then we have been buffed to light viability, but mostly are used on stealth based builds. With the changes coming to mist form, you can now have a viable brawler, as well as a stealth based vampire, plus numerous other builds.
It is important to mention you need to build into vampirisim now, and with the changes of mist form we will have more skills like the vampire npcs.
Necron is the perfect time to start a pure vamp build.
what has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
[snip] Plus it would make it more of an rp function instead of a mini class like was intended.
[snip]
but had you made this comment first I would have agreed with you somewhat, i do want the vampire to be more of a class s and i think it would make the pc vamps more of what the npc vamps are, also i was handing out ideas i just want the vampire to play better and their be a good in game reason to play them. As it is right now they are purely RP not really playable.
[snip]
This simply is not true. You can easily make a viable, pure vampire at the moment. With the exapnsion and change to mist form, it will be even better. I have played vamp since beta, And this is the closest to a viable, not OP , class they have gotten to.BaalMelqartu wrote: »Is vampirism any good? I know this is a rather vague question but I joined the game in November of 2021 and have been consistently told that vampirism was nerfed to uselessness. No builds I look up have it as part of the shtick, etc.
In 2021 vampires were nerfed to oblivion. Since then we have been buffed to light viability, but mostly are used on stealth based builds. With the changes coming to mist form, you can now have a viable brawler, as well as a stealth based vampire, plus numerous other builds.
It is important to mention you need to build into vampirisim now, and with the changes of mist form we will have more skills like the vampire npcs.
Necron is the perfect time to start a pure vamp build.
Do you have any suggestions or places to look to build into it i have been trying with little success. My main is a sorcerer but i have vamps of every class except the priest.
I'm glad that threads like this still exist, it servers as a reminder to the devs that both new and old players are unhappy with vampirism and changing one skill won't cut it, but it's a good start, it would be nice if the new mist looked cooler though, like transforming into a swarm of bats.
I don't get to feel as a vampire much, so it's not just about the performance, I would like to have more reasons to feed & more often, without turning it into an OCD habit. Undeath is overpowered, that's all we have as vampires and I don't like it, as it gives people reasons to hate us and demand further nerfs. And Scion form has to be the biggest disappointment for me in my time as a gamer, I expected something badass & at least strong, but instead we got this... thing. I was hoping that we would get some customization options (akin to what werewolves have been asking with the berserker for years) and have the ability to change to a true VL by now, but yeah, that didn't happen. Ideally I would love to have more Vampire clans with different abilities, but that will probably never happen.
@ZOS_JessicaFolsom Perhaps it's not too late, in fact, Necrom feels like a good expansion to do something about Vampirism.
what has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
[snip] Plus it would make it more of an rp function instead of a mini class like was intended.
[snip]
but had you made this comment first I would have agreed with you somewhat, i do want the vampire to be more of a class s and i think it would make the pc vamps more of what the npc vamps are, also i was handing out ideas i just want the vampire to play better and their be a good in game reason to play them. As it is right now they are purely RP not really playable.
[snip]
This simply is not true. You can easily make a viable, pure vampire at the moment. With the exapnsion and change to mist form, it will be even better. I have played vamp since beta, And this is the closest to a viable, not OP , class they have gotten to.BaalMelqartu wrote: »Is vampirism any good? I know this is a rather vague question but I joined the game in November of 2021 and have been consistently told that vampirism was nerfed to uselessness. No builds I look up have it as part of the shtick, etc.
In 2021 vampires were nerfed to oblivion. Since then we have been buffed to light viability, but mostly are used on stealth based builds. With the changes coming to mist form, you can now have a viable brawler, as well as a stealth based vampire, plus numerous other builds.
It is important to mention you need to build into vampirisim now, and with the changes of mist form we will have more skills like the vampire npcs.
Necron is the perfect time to start a pure vamp build.
what has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
[snip] Plus it would make it more of an rp function instead of a mini class like was intended.
[snip]
but had you made this comment first I would have agreed with you somewhat, i do want the vampire to be more of a class s and i think it would make the pc vamps more of what the npc vamps are, also i was handing out ideas i just want the vampire to play better and their be a good in game reason to play them. As it is right now they are purely RP not really playable.
[snip]
This simply is not true. You can easily make a viable, pure vampire at the moment. With the exapnsion and change to mist form, it will be even better. I have played vamp since beta, And this is the closest to a viable, not OP , class they have gotten to.BaalMelqartu wrote: »Is vampirism any good? I know this is a rather vague question but I joined the game in November of 2021 and have been consistently told that vampirism was nerfed to uselessness. No builds I look up have it as part of the shtick, etc.
In 2021 vampires were nerfed to oblivion. Since then we have been buffed to light viability, but mostly are used on stealth based builds. With the changes coming to mist form, you can now have a viable brawler, as well as a stealth based vampire, plus numerous other builds.
It is important to mention you need to build into vampirisim now, and with the changes of mist form we will have more skills like the vampire npcs.
Necron is the perfect time to start a pure vamp build.
Thanks for your comment, some good stuff there. My take on things:
Vampires right now are completely useless and self-defeating in meaningful PvE (they're only usable for cheesing delves, thief dailies and not much else) and are only "good enough" to be optional for stealthy nightblades and for people wanting extra undeath tankiness which you get by killing health recovery and sustain.
About PvE, it can be said that it has it's exceptions thanks to the presence of stage 1 and HA builds. A little extra fire damage isn't much of a problem >usually< and sustain won't matter with HA weaving. Though it can also be said that these builds are self-defeating themselves as you limit yourself to one bar and do less dps, though to this I usually say that 90-100k dps isn't bad at all so *shrug* I definetly don't think that way about HA builds, I use one myself for convenience a lot of the time.
Anyway, I started playing in 2017, and my character was a vampire every single day up until the changes. After that and the nerf waves even I got rid of it, it was that bad.
So IMO something that is optional in PvP and worthless in PvE is definetly not in a good spot, specially considering most people don't even do much PvP at all (heavily encourage people to try it out though!). Asides from that vampirism also tends to attract RP people, which may make people think there's vamps doing serious content without issues when in reality it's RP players, who tend to be rather noob-ish (no disrespect intended, of course) and don't care much about stats since they can just be on their merry way doing random overland stuff. This of course doesn't apply to every RP player, I'm only saying most which means not all, and I'm saying this from my experience, not others. Maybe my "most" is only the "few" of another player's experience.
I also think some level of build adaptation to vampirism should be present, so I definetly agree on that.
Agreed on Necrom. It would be a good time to try a vamp again, it really does seem like they're slowly starting to get some well-deserved love. There's also some minor vampire involvement in the story it seems.
When they reach a point where they're optional for every class for PvE and PvP alike, they'll be in a good spot.
I love the fangs idea. Period. It's a no brainer that it should be there.
I'll echo the above mention about Eviscerate using a staff. It just looks silly. I've said before and I'll say again that Eviscerate and its morphs should be animated as an open handed clawing motion (similar to a WW light attack) with weapon(s) left sheathed. This would reflect the icon for the ability and would simply look so much better than beating down an enemy with your staff one-handed like an awkward cudgel.
Finally, I'd love to see both morphs of the Scion have glowing eyes. Maybe a different colour for each morph. Those beady eyes the scion has just look...wrong.
The problem with the animation is, that in lag, with that suggestion , it would bug very often.
what has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
[snip] Plus it would make it more of an rp function instead of a mini class like was intended.
[snip]
but had you made this comment first I would have agreed with you somewhat, i do want the vampire to be more of a class s and i think it would make the pc vamps more of what the npc vamps are, also i was handing out ideas i just want the vampire to play better and their be a good in game reason to play them. As it is right now they are purely RP not really playable.
[snip]
This simply is not true. You can easily make a viable, pure vampire at the moment. With the exapnsion and change to mist form, it will be even better. I have played vamp since beta, And this is the closest to a viable, not OP , class they have gotten to.BaalMelqartu wrote: »Is vampirism any good? I know this is a rather vague question but I joined the game in November of 2021 and have been consistently told that vampirism was nerfed to uselessness. No builds I look up have it as part of the shtick, etc.
In 2021 vampires were nerfed to oblivion. Since then we have been buffed to light viability, but mostly are used on stealth based builds. With the changes coming to mist form, you can now have a viable brawler, as well as a stealth based vampire, plus numerous other builds.
It is important to mention you need to build into vampirisim now, and with the changes of mist form we will have more skills like the vampire npcs.
Necron is the perfect time to start a pure vamp build.
Thanks for your comment, some good stuff there. My take on things:
Vampires right now are completely useless and self-defeating in meaningful PvE (they're only usable for cheesing delves, thief dailies and not much else) and are only "good enough" to be optional for stealthy nightblades and for people wanting extra undeath tankiness which you get by killing health recovery and sustain.
About PvE, it can be said that it has it's exceptions thanks to the presence of stage 1 and HA builds. A little extra fire damage isn't much of a problem >usually< and sustain won't matter with HA weaving. Though it can also be said that these builds are self-defeating themselves as you limit yourself to one bar and do less dps, though to this I usually say that 90-100k dps isn't bad at all so *shrug* I definetly don't think that way about HA builds, I use one myself for convenience a lot of the time.
Anyway, I started playing in 2017, and my character was a vampire every single day up until the changes. After that and the nerf waves even I got rid of it, it was that bad.
So IMO something that is optional in PvP and worthless in PvE is definetly not in a good spot, specially considering most people don't even do much PvP at all (heavily encourage people to try it out though!). Asides from that vampirism also tends to attract RP people, which may make people think there's vamps doing serious content without issues when in reality it's RP players, who tend to be rather noob-ish (no disrespect intended, of course) and don't care much about stats since they can just be on their merry way doing random overland stuff. This of course doesn't apply to every RP player, I'm only saying most which means not all, and I'm saying this from my experience, not others. Maybe my "most" is only the "few" of another player's experience.
I also think some level of build adaptation to vampirism should be present, so I definetly agree on that.
Agreed on Necrom. It would be a good time to try a vamp again, it really does seem like they're slowly starting to get some well-deserved love. There's also some minor vampire involvement in the story it seems.
When they reach a point where they're optional for every class for PvE and PvP alike, they'll be in a good spot.
I do agree that the no healing debuff should 905840358430 percent be deactivated in pve. It really is a detriment to getting people to play them in big raids and what not.
I actually had the EXACT same experience with the revamp. I was playing stam sorc vamp. And I dont need to tell you how that didnt work afterwards.
I am really pleasantly surprised, like you, with the slow, logical changes.Now we need a looking at drain, because by dibella, please, just yeet that skill into oblivion.
[edited to remove quote]
what has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
[snip] Plus it would make it more of an rp function instead of a mini class like was intended.
[snip]
but had you made this comment first I would have agreed with you somewhat, i do want the vampire to be more of a class s and i think it would make the pc vamps more of what the npc vamps are, also i was handing out ideas i just want the vampire to play better and their be a good in game reason to play them. As it is right now they are purely RP not really playable.
[snip]
This simply is not true. You can easily make a viable, pure vampire at the moment. With the exapnsion and change to mist form, it will be even better. I have played vamp since beta, And this is the closest to a viable, not OP , class they have gotten to.BaalMelqartu wrote: »Is vampirism any good? I know this is a rather vague question but I joined the game in November of 2021 and have been consistently told that vampirism was nerfed to uselessness. No builds I look up have it as part of the shtick, etc.
In 2021 vampires were nerfed to oblivion. Since then we have been buffed to light viability, but mostly are used on stealth based builds. With the changes coming to mist form, you can now have a viable brawler, as well as a stealth based vampire, plus numerous other builds.
It is important to mention you need to build into vampirisim now, and with the changes of mist form we will have more skills like the vampire npcs.
Necron is the perfect time to start a pure vamp build.
Thanks for your comment, some good stuff there. My take on things:
Vampires right now are completely useless and self-defeating in meaningful PvE (they're only usable for cheesing delves, thief dailies and not much else) and are only "good enough" to be optional for stealthy nightblades and for people wanting extra undeath tankiness which you get by killing health recovery and sustain.
About PvE, it can be said that it has it's exceptions thanks to the presence of stage 1 and HA builds. A little extra fire damage isn't much of a problem >usually< and sustain won't matter with HA weaving. Though it can also be said that these builds are self-defeating themselves as you limit yourself to one bar and do less dps, though to this I usually say that 90-100k dps isn't bad at all so *shrug* I definetly don't think that way about HA builds, I use one myself for convenience a lot of the time.
Anyway, I started playing in 2017, and my character was a vampire every single day up until the changes. After that and the nerf waves even I got rid of it, it was that bad.
So IMO something that is optional in PvP and worthless in PvE is definetly not in a good spot, specially considering most people don't even do much PvP at all (heavily encourage people to try it out though!). Asides from that vampirism also tends to attract RP people, which may make people think there's vamps doing serious content without issues when in reality it's RP players, who tend to be rather noob-ish (no disrespect intended, of course) and don't care much about stats since they can just be on their merry way doing random overland stuff. This of course doesn't apply to every RP player, I'm only saying most which means not all, and I'm saying this from my experience, not others. Maybe my "most" is only the "few" of another player's experience.
I also think some level of build adaptation to vampirism should be present, so I definetly agree on that.
Agreed on Necrom. It would be a good time to try a vamp again, it really does seem like they're slowly starting to get some well-deserved love. There's also some minor vampire involvement in the story it seems.
When they reach a point where they're optional for every class for PvE and PvP alike, they'll be in a good spot.
I do agree that the no healing debuff should 905840358430 percent be deactivated in pve. It really is a detriment to getting people to play them in big raids and what not.
I actually had the EXACT same experience with the revamp. I was playing stam sorc vamp. And I dont need to tell you how that didnt work afterwards.
I am really pleasantly surprised, like you, with the slow, logical changes.Now we need a looking at drain, because by dibella, please, just yeet that skill into oblivion.
[edited to remove quote]
what has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
[snip] Plus it would make it more of an rp function instead of a mini class like was intended.
[snip]
but had you made this comment first I would have agreed with you somewhat, i do want the vampire to be more of a class s and i think it would make the pc vamps more of what the npc vamps are, also i was handing out ideas i just want the vampire to play better and their be a good in game reason to play them. As it is right now they are purely RP not really playable.
[snip]
This simply is not true. You can easily make a viable, pure vampire at the moment. With the exapnsion and change to mist form, it will be even better. I have played vamp since beta, And this is the closest to a viable, not OP , class they have gotten to.BaalMelqartu wrote: »Is vampirism any good? I know this is a rather vague question but I joined the game in November of 2021 and have been consistently told that vampirism was nerfed to uselessness. No builds I look up have it as part of the shtick, etc.
In 2021 vampires were nerfed to oblivion. Since then we have been buffed to light viability, but mostly are used on stealth based builds. With the changes coming to mist form, you can now have a viable brawler, as well as a stealth based vampire, plus numerous other builds.
It is important to mention you need to build into vampirisim now, and with the changes of mist form we will have more skills like the vampire npcs.
Necron is the perfect time to start a pure vamp build.
Thanks for your comment, some good stuff there. My take on things:
Vampires right now are completely useless and self-defeating in meaningful PvE (they're only usable for cheesing delves, thief dailies and not much else) and are only "good enough" to be optional for stealthy nightblades and for people wanting extra undeath tankiness which you get by killing health recovery and sustain.
About PvE, it can be said that it has it's exceptions thanks to the presence of stage 1 and HA builds. A little extra fire damage isn't much of a problem >usually< and sustain won't matter with HA weaving. Though it can also be said that these builds are self-defeating themselves as you limit yourself to one bar and do less dps, though to this I usually say that 90-100k dps isn't bad at all so *shrug* I definetly don't think that way about HA builds, I use one myself for convenience a lot of the time.
Anyway, I started playing in 2017, and my character was a vampire every single day up until the changes. After that and the nerf waves even I got rid of it, it was that bad.
So IMO something that is optional in PvP and worthless in PvE is definetly not in a good spot, specially considering most people don't even do much PvP at all (heavily encourage people to try it out though!). Asides from that vampirism also tends to attract RP people, which may make people think there's vamps doing serious content without issues when in reality it's RP players, who tend to be rather noob-ish (no disrespect intended, of course) and don't care much about stats since they can just be on their merry way doing random overland stuff. This of course doesn't apply to every RP player, I'm only saying most which means not all, and I'm saying this from my experience, not others. Maybe my "most" is only the "few" of another player's experience.
I also think some level of build adaptation to vampirism should be present, so I definetly agree on that.
Agreed on Necrom. It would be a good time to try a vamp again, it really does seem like they're slowly starting to get some well-deserved love. There's also some minor vampire involvement in the story it seems.
When they reach a point where they're optional for every class for PvE and PvP alike, they'll be in a good spot.
I do agree that the no healing debuff should 905840358430 percent be deactivated in pve. It really is a detriment to getting people to play them in big raids and what not.
I actually had the EXACT same experience with the revamp. I was playing stam sorc vamp. And I dont need to tell you how that didnt work afterwards.
I am really pleasantly surprised, like you, with the slow, logical changes.Now we need a looking at drain, because by dibella, please, just yeet that skill into oblivion.
[edited to remove quote]
were can i read about these changes I havent seen them
I love the fangs idea. Period. It's a no brainer that it should be there.
I'll echo the above mention about Eviscerate using a staff. It just looks silly. I've said before and I'll say again that Eviscerate and its morphs should be animated as an open handed clawing motion (similar to a WW light attack) with weapon(s) left sheathed. This would reflect the icon for the ability and would simply look so much better than beating down an enemy with your staff one-handed like an awkward cudgel.
Finally, I'd love to see both morphs of the Scion have glowing eyes. Maybe a different colour for each morph. Those beady eyes the scion has just look...wrong.
The problem with the animation is, that in lag, with that suggestion , it would bug very often.
Bug? You mean visually? I suppose it would but no more than animation cancelling is bugging the visuals anyway. Maybe a better and easier solution than having the weapons remain sheathed would simply be to have them disappear during the clawing motion and then reappear when you do a different attack.
what has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
[snip] Plus it would make it more of an rp function instead of a mini class like was intended.
[snip]
but had you made this comment first I would have agreed with you somewhat, i do want the vampire to be more of a class s and i think it would make the pc vamps more of what the npc vamps are, also i was handing out ideas i just want the vampire to play better and their be a good in game reason to play them. As it is right now they are purely RP not really playable.
[snip]
This simply is not true. You can easily make a viable, pure vampire at the moment. With the exapnsion and change to mist form, it will be even better. I have played vamp since beta, And this is the closest to a viable, not OP , class they have gotten to.BaalMelqartu wrote: »Is vampirism any good? I know this is a rather vague question but I joined the game in November of 2021 and have been consistently told that vampirism was nerfed to uselessness. No builds I look up have it as part of the shtick, etc.
In 2021 vampires were nerfed to oblivion. Since then we have been buffed to light viability, but mostly are used on stealth based builds. With the changes coming to mist form, you can now have a viable brawler, as well as a stealth based vampire, plus numerous other builds.
It is important to mention you need to build into vampirisim now, and with the changes of mist form we will have more skills like the vampire npcs.
Necron is the perfect time to start a pure vamp build.
Thanks for your comment, some good stuff there. My take on things:
Vampires right now are completely useless and self-defeating in meaningful PvE (they're only usable for cheesing delves, thief dailies and not much else) and are only "good enough" to be optional for stealthy nightblades and for people wanting extra undeath tankiness which you get by killing health recovery and sustain.
About PvE, it can be said that it has it's exceptions thanks to the presence of stage 1 and HA builds. A little extra fire damage isn't much of a problem >usually< and sustain won't matter with HA weaving. Though it can also be said that these builds are self-defeating themselves as you limit yourself to one bar and do less dps, though to this I usually say that 90-100k dps isn't bad at all so *shrug* I definetly don't think that way about HA builds, I use one myself for convenience a lot of the time.
Anyway, I started playing in 2017, and my character was a vampire every single day up until the changes. After that and the nerf waves even I got rid of it, it was that bad.
So IMO something that is optional in PvP and worthless in PvE is definetly not in a good spot, specially considering most people don't even do much PvP at all (heavily encourage people to try it out though!). Asides from that vampirism also tends to attract RP people, which may make people think there's vamps doing serious content without issues when in reality it's RP players, who tend to be rather noob-ish (no disrespect intended, of course) and don't care much about stats since they can just be on their merry way doing random overland stuff. This of course doesn't apply to every RP player, I'm only saying most which means not all, and I'm saying this from my experience, not others. Maybe my "most" is only the "few" of another player's experience.
I also think some level of build adaptation to vampirism should be present, so I definetly agree on that.
Agreed on Necrom. It would be a good time to try a vamp again, it really does seem like they're slowly starting to get some well-deserved love. There's also some minor vampire involvement in the story it seems.
When they reach a point where they're optional for every class for PvE and PvP alike, they'll be in a good spot.
I do agree that the no healing debuff should 905840358430 percent be deactivated in pve. It really is a detriment to getting people to play them in big raids and what not.
I actually had the EXACT same experience with the revamp. I was playing stam sorc vamp. And I dont need to tell you how that didnt work afterwards.
I am really pleasantly surprised, like you, with the slow, logical changes.Now we need a looking at drain, because by dibella, please, just yeet that skill into oblivion.
[edited to remove quote]
were can i read about these changes I havent seen them
what has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
[snip] Plus it would make it more of an rp function instead of a mini class like was intended.
[snip]
but had you made this comment first I would have agreed with you somewhat, i do want the vampire to be more of a class s and i think it would make the pc vamps more of what the npc vamps are, also i was handing out ideas i just want the vampire to play better and their be a good in game reason to play them. As it is right now they are purely RP not really playable.
[snip]
This simply is not true. You can easily make a viable, pure vampire at the moment. With the exapnsion and change to mist form, it will be even better. I have played vamp since beta, And this is the closest to a viable, not OP , class they have gotten to.BaalMelqartu wrote: »Is vampirism any good? I know this is a rather vague question but I joined the game in November of 2021 and have been consistently told that vampirism was nerfed to uselessness. No builds I look up have it as part of the shtick, etc.
In 2021 vampires were nerfed to oblivion. Since then we have been buffed to light viability, but mostly are used on stealth based builds. With the changes coming to mist form, you can now have a viable brawler, as well as a stealth based vampire, plus numerous other builds.
It is important to mention you need to build into vampirisim now, and with the changes of mist form we will have more skills like the vampire npcs.
Necron is the perfect time to start a pure vamp build.
Thanks for your comment, some good stuff there. My take on things:
Vampires right now are completely useless and self-defeating in meaningful PvE (they're only usable for cheesing delves, thief dailies and not much else) and are only "good enough" to be optional for stealthy nightblades and for people wanting extra undeath tankiness which you get by killing health recovery and sustain.
About PvE, it can be said that it has it's exceptions thanks to the presence of stage 1 and HA builds. A little extra fire damage isn't much of a problem >usually< and sustain won't matter with HA weaving. Though it can also be said that these builds are self-defeating themselves as you limit yourself to one bar and do less dps, though to this I usually say that 90-100k dps isn't bad at all so *shrug* I definetly don't think that way about HA builds, I use one myself for convenience a lot of the time.
Anyway, I started playing in 2017, and my character was a vampire every single day up until the changes. After that and the nerf waves even I got rid of it, it was that bad.
So IMO something that is optional in PvP and worthless in PvE is definetly not in a good spot, specially considering most people don't even do much PvP at all (heavily encourage people to try it out though!). Asides from that vampirism also tends to attract RP people, which may make people think there's vamps doing serious content without issues when in reality it's RP players, who tend to be rather noob-ish (no disrespect intended, of course) and don't care much about stats since they can just be on their merry way doing random overland stuff. This of course doesn't apply to every RP player, I'm only saying most which means not all, and I'm saying this from my experience, not others. Maybe my "most" is only the "few" of another player's experience.
I also think some level of build adaptation to vampirism should be present, so I definetly agree on that.
Agreed on Necrom. It would be a good time to try a vamp again, it really does seem like they're slowly starting to get some well-deserved love. There's also some minor vampire involvement in the story it seems.
When they reach a point where they're optional for every class for PvE and PvP alike, they'll be in a good spot.
I do agree that the no healing debuff should 905840358430 percent be deactivated in pve. It really is a detriment to getting people to play them in big raids and what not.
I actually had the EXACT same experience with the revamp. I was playing stam sorc vamp. And I dont need to tell you how that didnt work afterwards.
I am really pleasantly surprised, like you, with the slow, logical changes.Now we need a looking at drain, because by dibella, please, just yeet that skill into oblivion.
[edited to remove quote]
Yeet! XD
I love the fangs idea. Period. It's a no brainer that it should be there.
I'll echo the above mention about Eviscerate using a staff. It just looks silly. I've said before and I'll say again that Eviscerate and its morphs should be animated as an open handed clawing motion (similar to a WW light attack) with weapon(s) left sheathed. This would reflect the icon for the ability and would simply look so much better than beating down an enemy with your staff one-handed like an awkward cudgel.
Finally, I'd love to see both morphs of the Scion have glowing eyes. Maybe a different colour for each morph. Those beady eyes the scion has just look...wrong.
The problem with the animation is, that in lag, with that suggestion , it would bug very often.
Bug? You mean visually? I suppose it would but no more than animation cancelling is bugging the visuals anyway. Maybe a better and easier solution than having the weapons remain sheathed would simply be to have them disappear during the clawing motion and then reappear when you do a different attack.
That would work, I just worry wed have somethng along the lines of the block issue if they made you always put it away : pwhat has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
[snip] Plus it would make it more of an rp function instead of a mini class like was intended.
[snip]
but had you made this comment first I would have agreed with you somewhat, i do want the vampire to be more of a class s and i think it would make the pc vamps more of what the npc vamps are, also i was handing out ideas i just want the vampire to play better and their be a good in game reason to play them. As it is right now they are purely RP not really playable.
[snip]
This simply is not true. You can easily make a viable, pure vampire at the moment. With the exapnsion and change to mist form, it will be even better. I have played vamp since beta, And this is the closest to a viable, not OP , class they have gotten to.BaalMelqartu wrote: »Is vampirism any good? I know this is a rather vague question but I joined the game in November of 2021 and have been consistently told that vampirism was nerfed to uselessness. No builds I look up have it as part of the shtick, etc.
In 2021 vampires were nerfed to oblivion. Since then we have been buffed to light viability, but mostly are used on stealth based builds. With the changes coming to mist form, you can now have a viable brawler, as well as a stealth based vampire, plus numerous other builds.
It is important to mention you need to build into vampirisim now, and with the changes of mist form we will have more skills like the vampire npcs.
Necron is the perfect time to start a pure vamp build.
Thanks for your comment, some good stuff there. My take on things:
Vampires right now are completely useless and self-defeating in meaningful PvE (they're only usable for cheesing delves, thief dailies and not much else) and are only "good enough" to be optional for stealthy nightblades and for people wanting extra undeath tankiness which you get by killing health recovery and sustain.
About PvE, it can be said that it has it's exceptions thanks to the presence of stage 1 and HA builds. A little extra fire damage isn't much of a problem >usually< and sustain won't matter with HA weaving. Though it can also be said that these builds are self-defeating themselves as you limit yourself to one bar and do less dps, though to this I usually say that 90-100k dps isn't bad at all so *shrug* I definetly don't think that way about HA builds, I use one myself for convenience a lot of the time.
Anyway, I started playing in 2017, and my character was a vampire every single day up until the changes. After that and the nerf waves even I got rid of it, it was that bad.
So IMO something that is optional in PvP and worthless in PvE is definetly not in a good spot, specially considering most people don't even do much PvP at all (heavily encourage people to try it out though!). Asides from that vampirism also tends to attract RP people, which may make people think there's vamps doing serious content without issues when in reality it's RP players, who tend to be rather noob-ish (no disrespect intended, of course) and don't care much about stats since they can just be on their merry way doing random overland stuff. This of course doesn't apply to every RP player, I'm only saying most which means not all, and I'm saying this from my experience, not others. Maybe my "most" is only the "few" of another player's experience.
I also think some level of build adaptation to vampirism should be present, so I definetly agree on that.
Agreed on Necrom. It would be a good time to try a vamp again, it really does seem like they're slowly starting to get some well-deserved love. There's also some minor vampire involvement in the story it seems.
When they reach a point where they're optional for every class for PvE and PvP alike, they'll be in a good spot.
I do agree that the no healing debuff should 905840358430 percent be deactivated in pve. It really is a detriment to getting people to play them in big raids and what not.
I actually had the EXACT same experience with the revamp. I was playing stam sorc vamp. And I dont need to tell you how that didnt work afterwards.
I am really pleasantly surprised, like you, with the slow, logical changes.Now we need a looking at drain, because by dibella, please, just yeet that skill into oblivion.
[edited to remove quote]
were can i read about these changes I havent seen them
Check the PTS, they have it under combat changes. ^^what has to go is that stupid slash animation most vampires are magic and we all use staffs and slashing with a stupid staff is just well stupid. Honestly if we arent using the weapon was it even out. Why dont we have any of the abilities the vampires and blood fiends seem to have. Why do we have a 3 second distance drain. Why does are ultimate form take so much ultima and last a few seconds. Why are the downsides so much that it hardly makes sense to use vampire abilities. My normal abilities come with a heavy cost even at stage 1. At stage 4 i am magika starved pretty quickly with no health regeneration and my vamp abilities do not compete with my regular abilities. The hole skill line is fubarred
Maybe when our vamp form is activated have it last for a minute or so, have it use its only abilities based around melee attack with a separate bar
Get rid of the health regeneration penalty lore wise ourt health re generation should be higher to replicate quick regeneration.
Get rid of the penalty to ability use and instead increase the power of our abilities as we feed it should be enough to off set the nasty fire penalty (to make this far vampire should remove the dark elf fire immunity buffs)
Stage one no feeding. 5% reduction of damage all abilities, health regeneration lowered
Stage two one feeding lasts 4 hours no reduction to damage no lower health regeneration
Stage 3 lasts 2 hours 3% increase to damage all abilities increased health regeneration
Stage 4 last 30 minutes 5% increased to damage all abilities increased health regeneration.
we get stronger as we feed leading us to want to feed more and run the risk of discovery.
The numbers of course would have to be worked out but the point is in how feeding should work
and get rid of the ugly look vampires are scary because they are monsters that fit in.
Our slash attack should look like a claw attack.
Cloud should be a choice between normal movement with a teleport or fast movement( more then 30% around 50% not poison.
Add a teleport melee attack like the lowly blood fiends better yet make it look like mist form with damage and a short stun.
get rid of any ability that actually takes away our health to use that's just stupid. Modify it cost mana while active we are magic creatures after all.
most of all we should have an attack that returns health to us while fighting a passive or active doesnt matter. Again to simulate the rapid rengeration we are supposed to have.
Most of all turn off the skill line in pvp so the pvpers dont whine. Most of the nerfs come from trying to balance things for pvp so just dont. In pvp your whatever you are its a separate game anyway so it doesn't matter.
Just ideas from a person who as read or watched more vampire movies shows and books then i care to admit.(yes most end up being softcore *** but some like Byzantine are simply awesome)
[snip] Plus it would make it more of an rp function instead of a mini class like was intended.
[snip]
but had you made this comment first I would have agreed with you somewhat, i do want the vampire to be more of a class s and i think it would make the pc vamps more of what the npc vamps are, also i was handing out ideas i just want the vampire to play better and their be a good in game reason to play them. As it is right now they are purely RP not really playable.
[snip]
This simply is not true. You can easily make a viable, pure vampire at the moment. With the exapnsion and change to mist form, it will be even better. I have played vamp since beta, And this is the closest to a viable, not OP , class they have gotten to.BaalMelqartu wrote: »Is vampirism any good? I know this is a rather vague question but I joined the game in November of 2021 and have been consistently told that vampirism was nerfed to uselessness. No builds I look up have it as part of the shtick, etc.
In 2021 vampires were nerfed to oblivion. Since then we have been buffed to light viability, but mostly are used on stealth based builds. With the changes coming to mist form, you can now have a viable brawler, as well as a stealth based vampire, plus numerous other builds.
It is important to mention you need to build into vampirisim now, and with the changes of mist form we will have more skills like the vampire npcs.
Necron is the perfect time to start a pure vamp build.
Thanks for your comment, some good stuff there. My take on things:
Vampires right now are completely useless and self-defeating in meaningful PvE (they're only usable for cheesing delves, thief dailies and not much else) and are only "good enough" to be optional for stealthy nightblades and for people wanting extra undeath tankiness which you get by killing health recovery and sustain.
About PvE, it can be said that it has it's exceptions thanks to the presence of stage 1 and HA builds. A little extra fire damage isn't much of a problem >usually< and sustain won't matter with HA weaving. Though it can also be said that these builds are self-defeating themselves as you limit yourself to one bar and do less dps, though to this I usually say that 90-100k dps isn't bad at all so *shrug* I definetly don't think that way about HA builds, I use one myself for convenience a lot of the time.
Anyway, I started playing in 2017, and my character was a vampire every single day up until the changes. After that and the nerf waves even I got rid of it, it was that bad.
So IMO something that is optional in PvP and worthless in PvE is definetly not in a good spot, specially considering most people don't even do much PvP at all (heavily encourage people to try it out though!). Asides from that vampirism also tends to attract RP people, which may make people think there's vamps doing serious content without issues when in reality it's RP players, who tend to be rather noob-ish (no disrespect intended, of course) and don't care much about stats since they can just be on their merry way doing random overland stuff. This of course doesn't apply to every RP player, I'm only saying most which means not all, and I'm saying this from my experience, not others. Maybe my "most" is only the "few" of another player's experience.
I also think some level of build adaptation to vampirism should be present, so I definetly agree on that.
Agreed on Necrom. It would be a good time to try a vamp again, it really does seem like they're slowly starting to get some well-deserved love. There's also some minor vampire involvement in the story it seems.
When they reach a point where they're optional for every class for PvE and PvP alike, they'll be in a good spot.
I do agree that the no healing debuff should 905840358430 percent be deactivated in pve. It really is a detriment to getting people to play them in big raids and what not.
I actually had the EXACT same experience with the revamp. I was playing stam sorc vamp. And I dont need to tell you how that didnt work afterwards.
I am really pleasantly surprised, like you, with the slow, logical changes.Now we need a looking at drain, because by dibella, please, just yeet that skill into oblivion.
[edited to remove quote]
Yeet! XD
Like, I tried, really hard to get it to work. But the skill is just too clunky. It looks neat, but thats about it.