I think a better option is to just… remove Major Berserk from the things it was added to. Make it minor or change the buff entirely. There’s no reason to increase top DPS. I’ve already seen a parse over 130k.
Edit: Also, adding Major Berserk to a global skill line kills sets like Kinras. People stopped using Kinras already due to meta changes but now there’s even less case to use it.
I think a better option is to just… remove Major Berserk from the things it was added to. Make it minor or change the buff entirely. There’s no reason to increase top DPS. I’ve already seen a parse over 130k.
Edit: Also, adding Major Berserk to a global skill line kills sets like Kinras. People stopped using Kinras already due to meta changes but now there’s even less case to use it.
I did mention the option of removing it altogether I just don't want there to be a meta where either you play magDK or a stamna spec, also please remember that currently we already have parses going over that threshold and the number we see on current patches was inflated by 20% to 15% in U35.
StaticWave wrote: »Uppercut is just generally a bad spammable in PvP. Major Berserk is nice, but that won't be enough to make everyone switch to it. The 0.8s channel alone is a big deterrent.
I've always liked Wrecking Blow. It feels heavy, and thus satisfying to use. Giving it Major Berserk is a nice change for me, but dual wield will probably still outpace it in terms of DPS by a small margin if your class has a good spammable option. It will probably outpace the Dual Wield spammable in every aspect unless you're a Warden running a bleed build now though.
I'll probably still run my Sea Serpent's Coil instead though.
TX12001rwb17_ESO wrote: »Everyone seems to be using the Sea Serpant's coil, it is already giving them Major Berserk.
This isn't even close to accurate.
Major berserk isn't that strong of a buff - closer to 5% true damage done than the tooltip's 10% in most cases. It's already accessible to everybody through coil (alongside 400+ weapon damage).
This is exactly the kind of buff uppercut needs in order to be a viable option again. Hybridization vastly favors magicka morphs and magicka focused builds. With this buff, many classes will now have the option to play a rewarding and burst oriented playstyle that is stamina focused, rather than magicka.
It'll be worthless if they shift it to minor berserk, and none of this even matters if they don't fix the targeting issue on the wrecking blow morph. The wrecking blow morph suffers from a problem where if your character model (NOT your cursor) isn't facing your target at any point in the channel, it instantly cancels. Dizzying does not share this bug, and it effectively makes wrecking blow useless in PVP.
TX12001rwb17_ESO wrote: »Everyone seems to be using the Sea Serpant's coil, it is already giving them Major Berserk.
WrathOfInnos wrote: »I see this as a nice buff to Necromancers. They will be able to front bar Greatsword and slot Wreching Blow and Executioner with 4 Grave Lord abilities. The missing dagger crit is made up for by 32% crit chance in execute, when both bloodthirsty and executioner are getting powerful. It's not like anyone loves Skull (many Necros were doing Silver Shards instead).
Other classes may try it as well, but they won't have the same synergy between 2H and class skills.
Zodiarkslayer wrote: »WrathOfInnos wrote: »I see this as a nice buff to Necromancers. They will be able to front bar Greatsword and slot Wreching Blow and Executioner with 4 Grave Lord abilities. The missing dagger crit is made up for by 32% crit chance in execute, when both bloodthirsty and executioner are getting powerful. It's not like anyone loves Skull (many Necros were doing Silver Shards instead).
Other classes may try it as well, but they won't have the same synergy between 2H and class skills.
True, I already got my Necro a sharpened Greatsword for SOLOing.
If StamSorcs weren't so dependent on the Dagger's crit chance, I would give them a Greatsword, too.
Which class could benefit too in your opinion? Nightblades and Templars need Daggers, too. They cannot afford to switch to 2H.
DKs have access through a class ability. They don't need to switch.
Wardens maybe?
Sheesh, might really be just Necros that can benefit from Wrecking Blow's new Major Berserk...