gariondavey wrote: »Read u35 and u36 patch notes for templar and it will be painfully obvious that the class is doo-doo right now
MurkyWetWolf198 wrote: »gariondavey wrote: »Read u35 and u36 patch notes for templar and it will be painfully obvious that the class is doo-doo right now
I have read them, but there's a huge difference between reading about something and experiencing it firsthand. The patch notes don't express where the class struggles, it only represents the literal changes to the abilities. It's difficult at best to extrapolate how the class functions with all of it's tools at once through just numbers alone
MurkyWetWolf198 wrote: »numbers wise, jabs seems to deal as much damage as any other spammable. The base tooltip on ESO Hub is 919 x 3, or 2757 in total. That's actually slightly more than base Molten Whip or Concealed Weapon (2323). So why do jabs hit so much weaker? I understand that the bonuses of those skills are powerful, but that doesn't explain why Jabs are so weak. They still should have the raw damage to be at least functional according to the math. Hell, they should deal more damage than skulls, base frags, etc.. So what's missing?
Also, totally get the PotL issue, it could use a flat damage buff honestly
MurkyWetWolf198 wrote: »numbers wise, jabs seems to deal as much damage as any other spammable. The base tooltip on ESO Hub is 919 x 3, or 2757 in total. That's actually slightly more than base Molten Whip or Concealed Weapon (2323). So why do jabs hit so much weaker? I understand that the bonuses of those skills are powerful, but that doesn't explain why Jabs are so weak. They still should have the raw damage to be at least functional according to the math. Hell, they should deal more damage than skulls, base frags, etc.. So what's missing?
Also, totally get the PotL issue, it could use a flat damage buff honestly
gariondavey wrote: »MurkyWetWolf198 wrote: »gariondavey wrote: »Read u35 and u36 patch notes for templar and it will be painfully obvious that the class is doo-doo right now
I have read them, but there's a huge difference between reading about something and experiencing it firsthand. The patch notes don't express where the class struggles, it only represents the literal changes to the abilities. It's difficult at best to extrapolate how the class functions with all of it's tools at once through just numbers alone
As a templar main...it is painful.
Every templar I know who pvps is pretty depressed.
UnassumingNoob wrote: »MurkyWetWolf198 wrote: »numbers wise, jabs seems to deal as much damage as any other spammable. The base tooltip on ESO Hub is 919 x 3, or 2757 in total. That's actually slightly more than base Molten Whip or Concealed Weapon (2323). So why do jabs hit so much weaker? I understand that the bonuses of those skills are powerful, but that doesn't explain why Jabs are so weak. They still should have the raw damage to be at least functional according to the math. Hell, they should deal more damage than skulls, base frags, etc.. So what's missing?
Also, totally get the PotL issue, it could use a flat damage buff honestly
Evasion reduces the damage, the damage is easy to walk out of, it slows you down while doing it. Also single target cp boosts both LA and both the other spammables. So you get a small loss there too.
But the most important part is you can’t look at it in a vacuum. Templar has no burst ability, weak dots/pressure. I think Rangeplar is the only kind of work around atm.
YMMV.
MurkyWetWolf198 wrote: »Yo, NB (PvE) and DK (PvP) main here.
I hear A LOT of people saying templar is dead in the water and feels like hot garbo rn.
Will someone experienced with the class elaborate on WHAT EXACTLY is so wrong about it.
I hear vague things about Jabs being weak, potl/purifying being weak and burning light being jank, but not got much else
PvE and PvP perspectives welcome
MurkyWetWolf198 wrote: »I hear vague things about Jabs being weak, potl/purifying being weak and burning light being jank, but not got much else
PvE and PvP perspectives welcome