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DK gets free major berserk while Templar gets few extra seconds on dot

Armanie
Armanie
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You can't make this stuff up LOL
  • gariondavey
    gariondavey
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    And it isn't even the morph anyone uses
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • mmtaniac
    mmtaniac
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    This thing should get some buff too minor or major or unique. Templar have problem with armor penetration or enemy damage mitigation so we can have something that improve damage against armor or mitigation, here. Same way with spear weapon , spear is best weapon against armored enemys but templar is worst class against this kind of enemy.
    Edited by mmtaniac on February 1, 2023 8:09AM
  • WrathOfInnos
    WrathOfInnos
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    Enduring Rays needs rework. The duration increase is not beneficial. It makes rotations awkward, and means that Minor Sorcery ends before it's time to recast Barrage or Sun Fire.

    Spear Wall is also a boring passive that gives only a commonly available buff.

    And both Power of the Light and Purifying Light need to be looked at, their damage is very poor compared to any other delayed damage skills (Subterranean Assault, Daedric Prey). It deals the same damage per cast as Blastbones, while having double the cooldown and only hitting one enemy. It may be a bug with the scaling, as the tooltip doesn't look terrible, but in real encounters it underperforms.
    Edited by WrathOfInnos on February 1, 2023 8:46AM
  • ADarklore
    ADarklore
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    Enduring Rays needs rework. The duration increase is not beneficial. It makes rotations awkward, and means that Minor Sorcery ends before it's time to recast Barrage or Sun Fire.

    Spear Wall is also a boring passive that gives only a commonly available buff.

    And both Power of the Light and Purifying Light need to be looked at, their damage is very poor compared to any other delayed damage skills (Subterranean Assault, Daedric Prey). It deals the same damage per cast as Blastbones, while having double the cooldown and only hitting one enemy. It may be a bug with the scaling, as the tooltip doesn't look terrible, but in real encounters it underperforms.

    Well, Purifying Light and PotL ALSO have secondary effects that Blastbones does not have. You cannot just look at damage vs damage you also have to consider the secondary effects that ZOS feels warrants a reduction in damage. So if you want all the secondary effects removed and the damage upped, then that would be a proper comparison.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
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