MidniteOwl1913 wrote: »At this point, I feel like no nerf *is* a buff... :-(
acastanza_ESO wrote: »Agree with all of these except the suggestion to cap health when wards are slotted. There is no reason to saddle sorc with another penalty that no other class has to deal with.
PhoenixGrey wrote: »Other classes got mobility buff from mist form and sorc got cheese gameplay with wards scaling with health
Buffs and nerfs for next PTS iteration
1. Remove wards scaling on health. Cap health instead when wards are slotted.
2. Major protection on hardened ward
2. Minor protection and increase ward size by 20% on healing ward and harness magicka.
4. Remove stacking cost on streak and BOL (Needs a buff now since all classes have streak). BOL should absorb all projectiles for 3 seconds
5. Make rune cage instant cc and remove damage
6. Increase damage of mines and curse by 20%
PhoenixGrey wrote: »Other classes got mobility buff from mist form and sorc got cheese gameplay with wards scaling with health
Buffs and nerfs for next PTS iteration
1. Remove wards scaling on health. Cap health instead when wards are slotted.
2. Major protection on hardened ward
2. Minor protection and increase ward size by 20% on healing ward and harness magicka.
4. Remove stacking cost on streak and BOL (Needs a buff now since all classes have streak). BOL should absorb all projectiles for 3 seconds
5. Make rune cage instant cc and remove damage
6. Increase damage of mines and curse by 20%
PhoenixGrey wrote: »Other classes got mobility buff from mist form and sorc got cheese gameplay with wards scaling with health
Buffs and nerfs for next PTS iteration
1. Remove wards scaling on health. Cap health instead when wards are slotted.
2. Major protection on hardened ward
2. Minor protection and increase ward size by 20% on healing ward and harness magicka.
4. Remove stacking cost on streak and BOL (Needs a buff now since all classes have streak). BOL should absorb all projectiles for 3 seconds
5. Make rune cage instant cc and remove damage
6. Increase damage of mines and curse by 20%
Maybe press x to win button?
ForumBully wrote: »PhoenixGrey wrote: »Other classes got mobility buff from mist form and sorc got cheese gameplay with wards scaling with health
Buffs and nerfs for next PTS iteration
1. Remove wards scaling on health. Cap health instead when wards are slotted.
2. Major protection on hardened ward
2. Minor protection and increase ward size by 20% on healing ward and harness magicka.
4. Remove stacking cost on streak and BOL (Needs a buff now since all classes have streak). BOL should absorb all projectiles for 3 seconds
5. Make rune cage instant cc and remove damage
6. Increase damage of mines and curse by 20%
That is quite the wishlist. I want my Sorc to be viable, but this is a bit beyond viability
acastanza_ESO wrote: »Agree with all of these except the suggestion to cap health when wards are slotted. There is no reason to saddle sorc with another penalty that no other class has to deal with.
acastanza_ESO wrote: »MidniteOwl1913 wrote: »At this point, I feel like no nerf *is* a buff... :-(
The most overpowered class in the game just got Major Breserk added to a class skill, and last patch the other most overpowered class got a unique 10% damage buff to a class skill. No nerf isn't a buff. ZOS can clearly buff classes they just only seem to care about doing it for their DK and NB pet classes.
PhoenixGrey wrote: »acastanza_ESO wrote: »Agree with all of these except the suggestion to cap health when wards are slotted. There is no reason to saddle sorc with another penalty that no other class has to deal with.
You can make wards stronger if you can sacrifice health
We are not NB’s after all, so have to make a sacrifice. We don’t play a god mode class
17% buff on one single ward is simply not good enough. We drastically need other areas looked at, especially sustain, wards are so damn expensive. If they are hell-bent on not directly buffs ward skills at least buff bastion CP to 40% and keep the damage done to wards by 15%. And please just reduce the cost of them to be in line with other forms of defence like Vigor. Light armour ward, with breton and 5 light is 3.6k. That's RIDICULOUS. Resolving Vigor without any reductions and at level 1 costs 2775....... Hardened ward is 3.4k with breton and 5 light. Even if we slotted the CP node that reduces the cost. It would STILL cost more than Vigor. Absolutely shocking lol
PhoenixGrey wrote: »17% buff on one single ward is simply not good enough. We drastically need other areas looked at, especially sustain, wards are so damn expensive. If they are hell-bent on not directly buffs ward skills at least buff bastion CP to 40% and keep the damage done to wards by 15%. And please just reduce the cost of them to be in line with other forms of defence like Vigor. Light armour ward, with breton and 5 light is 3.6k. That's RIDICULOUS. Resolving Vigor without any reductions and at level 1 costs 2775....... Hardened ward is 3.4k with breton and 5 light. Even if we slotted the CP node that reduces the cost. It would STILL cost more than Vigor. Absolutely shocking lol
Yes i agree. If they dont reduce cost , then compensate with major buffs like major protection to make it worthwhile
acastanza_ESO wrote: »PhoenixGrey wrote: »acastanza_ESO wrote: »Agree with all of these except the suggestion to cap health when wards are slotted. There is no reason to saddle sorc with another penalty that no other class has to deal with.
You can make wards stronger if you can sacrifice health
We are not NB’s after all, so have to make a sacrifice. We don’t play a god mode class
Doesn't mean we shouldn't start off by asking for equal treatment. We shouldn't pre-nerf our suggestions just because ZOS won't play fair.
PhoenixGrey wrote: »Other classes got mobility buff from mist form and sorc got cheese gameplay with wards scaling with health
Buffs and nerfs for next PTS iteration
1. Remove wards scaling on health. Cap health instead when wards are slotted. Start scaling down ward size after 25k health maybe
2. Major protection on hardened ward
2. Minor protection and increase ward size by 20% on healing ward and harness magicka.
4. Remove stacking cost on streak and BOL (Needs a buff now since all classes have streak). BOL should absorb all projectiles for 3 seconds
5. Make rune cage instant cc and remove damage
6. Increase damage of mines and curse by 20%
StaticWave wrote: »PhoenixGrey wrote: »Other classes got mobility buff from mist form and sorc got cheese gameplay with wards scaling with health
Buffs and nerfs for next PTS iteration
1. Remove wards scaling on health. Cap health instead when wards are slotted. Start scaling down ward size after 25k health maybe
2. Major protection on hardened ward
2. Minor protection and increase ward size by 20% on healing ward and harness magicka.
4. Remove stacking cost on streak and BOL (Needs a buff now since all classes have streak). BOL should absorb all projectiles for 3 seconds
5. Make rune cage instant cc and remove damage
6. Increase damage of mines and curse by 20%
I don't think anybody would ever approve of this lol. The list looks kind of ridiculous...
PhoenixGrey wrote: »StaticWave wrote: »PhoenixGrey wrote: »Other classes got mobility buff from mist form and sorc got cheese gameplay with wards scaling with health
Buffs and nerfs for next PTS iteration
1. Remove wards scaling on health. Cap health instead when wards are slotted. Start scaling down ward size after 25k health maybe
2. Major protection on hardened ward
2. Minor protection and increase ward size by 20% on healing ward and harness magicka.
4. Remove stacking cost on streak and BOL (Needs a buff now since all classes have streak). BOL should absorb all projectiles for 3 seconds
5. Make rune cage instant cc and remove damage
6. Increase damage of mines and curse by 20%
I don't think anybody would ever approve of this lol. The list looks kind of ridiculous...
So having a 13k ward on 40k health abusing oblivion damage isn’t ridiculous ?
Giving streak like skill to everyone isn’t ridiculous ?
My list of changes is definitely more balanced than the above mate
Also most of these changes I suggested already existed in the game at some point. Wasn’t ridiculous at that point was it?
StaticWave wrote: »PhoenixGrey wrote: »StaticWave wrote: »PhoenixGrey wrote: »Other classes got mobility buff from mist form and sorc got cheese gameplay with wards scaling with health
Buffs and nerfs for next PTS iteration
1. Remove wards scaling on health. Cap health instead when wards are slotted. Start scaling down ward size after 25k health maybe
2. Major protection on hardened ward
2. Minor protection and increase ward size by 20% on healing ward and harness magicka.
4. Remove stacking cost on streak and BOL (Needs a buff now since all classes have streak). BOL should absorb all projectiles for 3 seconds
5. Make rune cage instant cc and remove damage
6. Increase damage of mines and curse by 20%
I don't think anybody would ever approve of this lol. The list looks kind of ridiculous...
So having a 13k ward on 40k health abusing oblivion damage isn’t ridiculous ?
Giving streak like skill to everyone isn’t ridiculous ?
My list of changes is definitely more balanced than the above mate
Also most of these changes I suggested already existed in the game at some point. Wasn’t ridiculous at that point was it?
1) I didn't quite understand this suggestion. Are you also asking for the removal of ward size cap based on max health? If so then I'm not really fond of fighting against builds with 30k shields and 20k HP. I've gone through that and it was not fun.
2) & 3) I am also against this because again, it's not fun fighting 30k+ shields that also have dmg mitigation.
4) This is definitely a BIG no. I don't want to fight a sorc that can streak 5x in a row, and then 5x some more and still sit at 50% magicka. Nobody wants to fight that lol. I also don't want to fight old BoL either. It was pretty broken against ranged players.
5) You have Streak
6) Hard no. Curse's tooltip is equivalent to Dizzying Swing, but more reliable. I am already hitting 8k crit dizzies against normal builds while only having ~64% crit dmg. I know people who can hit 10-11k curses. You're asking for Curse to deal upwards of 14-15k dmg. That's insane.
gariondavey wrote: »Naw, static wave is right.
StaticWave wrote: »I'm in favor of sorc buffs but these suggestions are just flat out pre One-Tamriel sorc buffs lol. You're literally asking for a sorc that can Streak forever, has Curse damage equivalent to pre nerfed dizzying swing (which had one of the highest tooltip in the game for a spammable), old nigh uncounterable Rune Cage + Meteor combo, and 30k+ shields. I don't think people want to fight that again.
PhoenixGrey wrote: »StaticWave wrote: »PhoenixGrey wrote: »StaticWave wrote: »PhoenixGrey wrote: »Other classes got mobility buff from mist form and sorc got cheese gameplay with wards scaling with health
Buffs and nerfs for next PTS iteration
1. Remove wards scaling on health. Cap health instead when wards are slotted. Start scaling down ward size after 25k health maybe
2. Major protection on hardened ward
2. Minor protection and increase ward size by 20% on healing ward and harness magicka.
4. Remove stacking cost on streak and BOL (Needs a buff now since all classes have streak). BOL should absorb all projectiles for 3 seconds
5. Make rune cage instant cc and remove damage
6. Increase damage of mines and curse by 20%
I don't think anybody would ever approve of this lol. The list looks kind of ridiculous...
So having a 13k ward on 40k health abusing oblivion damage isn’t ridiculous ?
Giving streak like skill to everyone isn’t ridiculous ?
My list of changes is definitely more balanced than the above mate
Also most of these changes I suggested already existed in the game at some point. Wasn’t ridiculous at that point was it?
1) I didn't quite understand this suggestion. Are you also asking for the removal of ward size cap based on max health? If so then I'm not really fond of fighting against builds with 30k shields and 20k HP. I've gone through that and it was not fun.
2) & 3) I am also against this because again, it's not fun fighting 30k+ shields that also have dmg mitigation.
4) This is definitely a BIG no. I don't want to fight a sorc that can streak 5x in a row, and then 5x some more and still sit at 50% magicka. Nobody wants to fight that lol. I also don't want to fight old BoL either. It was pretty broken against ranged players.
5) You have Streak
6) Hard no. Curse's tooltip is equivalent to Dizzying Swing, but more reliable. I am already hitting 8k crit dizzies against normal builds while only having ~64% crit dmg. I know people who can hit 10-11k curses. You're asking for Curse to deal upwards of 14-15k dmg. That's insane.
If you don’t have a problem with 40k hp stam sorc with 12k wards doing cheese oblivion damage then you shouldn’t have a problem killing 20k hp mag sorcs with 30k wards with no cheese
If you don’t have a problem killing dks with major berserk and streak, then you wouldn’t have a problem killing sorcs with old BOL
If you don’t have a problem killing NB’s doing 15k incaps and 30k spectral bows, then a 14k curse shouldn’t matter.
Inspite of these buffs I suggest there is still nothing which another class cannot do better.
Now obviously players are terrified what mag sorc mains would do to them on a playable class so I guess we won’t be getting buffs anytime soon